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|
/*
* Copyright © 2017 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* @file iris_state.c
*
* ============================= GENXML CODE =============================
* [This file is compiled once per generation.]
* =======================================================================
*
* This is the main state upload code.
*
* Gallium uses Constant State Objects, or CSOs, for most state. Large,
* complex, or highly reusable state can be created once, and bound and
* rebound multiple times. This is modeled with the pipe->create_*_state()
* and pipe->bind_*_state() hooks. Highly dynamic or inexpensive state is
* streamed out on the fly, via pipe->set_*_state() hooks.
*
* OpenGL involves frequently mutating context state, which is mirrored in
* core Mesa by highly mutable data structures. However, most applications
* typically draw the same things over and over - from frame to frame, most
* of the same objects are still visible and need to be redrawn. So, rather
* than inventing new state all the time, applications usually mutate to swap
* between known states that we've seen before.
*
* Gallium isolates us from this mutation by tracking API state, and
* distilling it into a set of Constant State Objects, or CSOs. Large,
* complex, or typically reusable state can be created once, then reused
* multiple times. Drivers can create and store their own associated data.
* This create/bind model corresponds to the pipe->create_*_state() and
* pipe->bind_*_state() driver hooks.
*
* Some state is cheap to create, or expected to be highly dynamic. Rather
* than creating and caching piles of CSOs for these, Gallium simply streams
* them out, via the pipe->set_*_state() driver hooks.
*
* To reduce draw time overhead, we try to compute as much state at create
* time as possible. Wherever possible, we translate the Gallium pipe state
* to 3DSTATE commands, and store those commands in the CSO. At draw time,
* we can simply memcpy them into a batch buffer.
*
* No hardware matches the abstraction perfectly, so some commands require
* information from multiple CSOs. In this case, we can store two copies
* of the packet (one in each CSO), and simply | together their DWords at
* draw time. Sometimes the second set is trivial (one or two fields), so
* we simply pack it at draw time.
*
* There are two main components in the file below. First, the CSO hooks
* create/bind/track state. The second are the draw-time upload functions,
* iris_upload_render_state() and iris_upload_compute_state(), which read
* the context state and emit the commands into the actual batch.
*/
#include <stdio.h>
#include <errno.h>
#if HAVE_VALGRIND
#include <valgrind.h>
#include <memcheck.h>
#define VG(x) x
#ifndef NDEBUG
#define __gen_validate_value(x) VALGRIND_CHECK_MEM_IS_DEFINED(&(x), sizeof(x))
#endif
#else
#define VG(x)
#endif
#include "pipe/p_defines.h"
#include "pipe/p_state.h"
#include "pipe/p_context.h"
#include "pipe/p_screen.h"
#include "util/u_inlines.h"
#include "util/u_format.h"
#include "util/u_framebuffer.h"
#include "util/u_transfer.h"
#include "util/u_upload_mgr.h"
#include "util/u_viewport.h"
#include "i915_drm.h"
#include "nir.h"
#include "intel/compiler/brw_compiler.h"
#include "intel/common/gen_l3_config.h"
#include "intel/common/gen_sample_positions.h"
#include "iris_batch.h"
#include "iris_context.h"
#include "iris_pipe.h"
#include "iris_resource.h"
#define __gen_address_type struct iris_address
#define __gen_user_data struct iris_batch
#define ARRAY_BYTES(x) (sizeof(uint32_t) * ARRAY_SIZE(x))
static uint64_t
__gen_combine_address(struct iris_batch *batch, void *location,
struct iris_address addr, uint32_t delta)
{
uint64_t result = addr.offset + delta;
if (addr.bo) {
iris_use_pinned_bo(batch, addr.bo, addr.write);
/* Assume this is a general address, not relative to a base. */
result += addr.bo->gtt_offset;
}
return result;
}
#define __genxml_cmd_length(cmd) cmd ## _length
#define __genxml_cmd_length_bias(cmd) cmd ## _length_bias
#define __genxml_cmd_header(cmd) cmd ## _header
#define __genxml_cmd_pack(cmd) cmd ## _pack
#define _iris_pack_command(batch, cmd, dst, name) \
for (struct cmd name = { __genxml_cmd_header(cmd) }, \
*_dst = (void *)(dst); __builtin_expect(_dst != NULL, 1); \
({ __genxml_cmd_pack(cmd)(batch, (void *)_dst, &name); \
_dst = NULL; \
}))
#define iris_pack_command(cmd, dst, name) \
_iris_pack_command(NULL, cmd, dst, name)
#define iris_pack_state(cmd, dst, name) \
for (struct cmd name = {}, \
*_dst = (void *)(dst); __builtin_expect(_dst != NULL, 1); \
__genxml_cmd_pack(cmd)(NULL, (void *)_dst, &name), \
_dst = NULL)
#define iris_emit_cmd(batch, cmd, name) \
_iris_pack_command(batch, cmd, iris_get_command_space(batch, 4 * __genxml_cmd_length(cmd)), name)
#define iris_emit_merge(batch, dwords0, dwords1, num_dwords) \
do { \
uint32_t *dw = iris_get_command_space(batch, 4 * num_dwords); \
for (uint32_t i = 0; i < num_dwords; i++) \
dw[i] = (dwords0)[i] | (dwords1)[i]; \
VG(VALGRIND_CHECK_MEM_IS_DEFINED(dw, num_dwords)); \
} while (0)
#include "genxml/genX_pack.h"
#include "genxml/gen_macros.h"
#include "genxml/genX_bits.h"
#define MOCS_WB (2 << 1)
/**
* Statically assert that PIPE_* enums match the hardware packets.
* (As long as they match, we don't need to translate them.)
*/
UNUSED static void pipe_asserts()
{
#define PIPE_ASSERT(x) STATIC_ASSERT((int)x)
/* pipe_logicop happens to match the hardware. */
PIPE_ASSERT(PIPE_LOGICOP_CLEAR == LOGICOP_CLEAR);
PIPE_ASSERT(PIPE_LOGICOP_NOR == LOGICOP_NOR);
PIPE_ASSERT(PIPE_LOGICOP_AND_INVERTED == LOGICOP_AND_INVERTED);
PIPE_ASSERT(PIPE_LOGICOP_COPY_INVERTED == LOGICOP_COPY_INVERTED);
PIPE_ASSERT(PIPE_LOGICOP_AND_REVERSE == LOGICOP_AND_REVERSE);
PIPE_ASSERT(PIPE_LOGICOP_INVERT == LOGICOP_INVERT);
PIPE_ASSERT(PIPE_LOGICOP_XOR == LOGICOP_XOR);
PIPE_ASSERT(PIPE_LOGICOP_NAND == LOGICOP_NAND);
PIPE_ASSERT(PIPE_LOGICOP_AND == LOGICOP_AND);
PIPE_ASSERT(PIPE_LOGICOP_EQUIV == LOGICOP_EQUIV);
PIPE_ASSERT(PIPE_LOGICOP_NOOP == LOGICOP_NOOP);
PIPE_ASSERT(PIPE_LOGICOP_OR_INVERTED == LOGICOP_OR_INVERTED);
PIPE_ASSERT(PIPE_LOGICOP_COPY == LOGICOP_COPY);
PIPE_ASSERT(PIPE_LOGICOP_OR_REVERSE == LOGICOP_OR_REVERSE);
PIPE_ASSERT(PIPE_LOGICOP_OR == LOGICOP_OR);
PIPE_ASSERT(PIPE_LOGICOP_SET == LOGICOP_SET);
/* pipe_blend_func happens to match the hardware. */
PIPE_ASSERT(PIPE_BLENDFACTOR_ONE == BLENDFACTOR_ONE);
PIPE_ASSERT(PIPE_BLENDFACTOR_SRC_COLOR == BLENDFACTOR_SRC_COLOR);
PIPE_ASSERT(PIPE_BLENDFACTOR_SRC_ALPHA == BLENDFACTOR_SRC_ALPHA);
PIPE_ASSERT(PIPE_BLENDFACTOR_DST_ALPHA == BLENDFACTOR_DST_ALPHA);
PIPE_ASSERT(PIPE_BLENDFACTOR_DST_COLOR == BLENDFACTOR_DST_COLOR);
PIPE_ASSERT(PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE == BLENDFACTOR_SRC_ALPHA_SATURATE);
PIPE_ASSERT(PIPE_BLENDFACTOR_CONST_COLOR == BLENDFACTOR_CONST_COLOR);
PIPE_ASSERT(PIPE_BLENDFACTOR_CONST_ALPHA == BLENDFACTOR_CONST_ALPHA);
PIPE_ASSERT(PIPE_BLENDFACTOR_SRC1_COLOR == BLENDFACTOR_SRC1_COLOR);
PIPE_ASSERT(PIPE_BLENDFACTOR_SRC1_ALPHA == BLENDFACTOR_SRC1_ALPHA);
PIPE_ASSERT(PIPE_BLENDFACTOR_ZERO == BLENDFACTOR_ZERO);
PIPE_ASSERT(PIPE_BLENDFACTOR_INV_SRC_COLOR == BLENDFACTOR_INV_SRC_COLOR);
PIPE_ASSERT(PIPE_BLENDFACTOR_INV_SRC_ALPHA == BLENDFACTOR_INV_SRC_ALPHA);
PIPE_ASSERT(PIPE_BLENDFACTOR_INV_DST_ALPHA == BLENDFACTOR_INV_DST_ALPHA);
PIPE_ASSERT(PIPE_BLENDFACTOR_INV_DST_COLOR == BLENDFACTOR_INV_DST_COLOR);
PIPE_ASSERT(PIPE_BLENDFACTOR_INV_CONST_COLOR == BLENDFACTOR_INV_CONST_COLOR);
PIPE_ASSERT(PIPE_BLENDFACTOR_INV_CONST_ALPHA == BLENDFACTOR_INV_CONST_ALPHA);
PIPE_ASSERT(PIPE_BLENDFACTOR_INV_SRC1_COLOR == BLENDFACTOR_INV_SRC1_COLOR);
PIPE_ASSERT(PIPE_BLENDFACTOR_INV_SRC1_ALPHA == BLENDFACTOR_INV_SRC1_ALPHA);
/* pipe_blend_func happens to match the hardware. */
PIPE_ASSERT(PIPE_BLEND_ADD == BLENDFUNCTION_ADD);
PIPE_ASSERT(PIPE_BLEND_SUBTRACT == BLENDFUNCTION_SUBTRACT);
PIPE_ASSERT(PIPE_BLEND_REVERSE_SUBTRACT == BLENDFUNCTION_REVERSE_SUBTRACT);
PIPE_ASSERT(PIPE_BLEND_MIN == BLENDFUNCTION_MIN);
PIPE_ASSERT(PIPE_BLEND_MAX == BLENDFUNCTION_MAX);
/* pipe_stencil_op happens to match the hardware. */
PIPE_ASSERT(PIPE_STENCIL_OP_KEEP == STENCILOP_KEEP);
PIPE_ASSERT(PIPE_STENCIL_OP_ZERO == STENCILOP_ZERO);
PIPE_ASSERT(PIPE_STENCIL_OP_REPLACE == STENCILOP_REPLACE);
PIPE_ASSERT(PIPE_STENCIL_OP_INCR == STENCILOP_INCRSAT);
PIPE_ASSERT(PIPE_STENCIL_OP_DECR == STENCILOP_DECRSAT);
PIPE_ASSERT(PIPE_STENCIL_OP_INCR_WRAP == STENCILOP_INCR);
PIPE_ASSERT(PIPE_STENCIL_OP_DECR_WRAP == STENCILOP_DECR);
PIPE_ASSERT(PIPE_STENCIL_OP_INVERT == STENCILOP_INVERT);
/* pipe_sprite_coord_mode happens to match 3DSTATE_SBE */
PIPE_ASSERT(PIPE_SPRITE_COORD_UPPER_LEFT == UPPERLEFT);
PIPE_ASSERT(PIPE_SPRITE_COORD_LOWER_LEFT == LOWERLEFT);
#undef PIPE_ASSERT
}
static unsigned
translate_prim_type(enum pipe_prim_type prim, uint8_t verts_per_patch)
{
static const unsigned map[] = {
[PIPE_PRIM_POINTS] = _3DPRIM_POINTLIST,
[PIPE_PRIM_LINES] = _3DPRIM_LINELIST,
[PIPE_PRIM_LINE_LOOP] = _3DPRIM_LINELOOP,
[PIPE_PRIM_LINE_STRIP] = _3DPRIM_LINESTRIP,
[PIPE_PRIM_TRIANGLES] = _3DPRIM_TRILIST,
[PIPE_PRIM_TRIANGLE_STRIP] = _3DPRIM_TRISTRIP,
[PIPE_PRIM_TRIANGLE_FAN] = _3DPRIM_TRIFAN,
[PIPE_PRIM_QUADS] = _3DPRIM_QUADLIST,
[PIPE_PRIM_QUAD_STRIP] = _3DPRIM_QUADSTRIP,
[PIPE_PRIM_POLYGON] = _3DPRIM_POLYGON,
[PIPE_PRIM_LINES_ADJACENCY] = _3DPRIM_LINELIST_ADJ,
[PIPE_PRIM_LINE_STRIP_ADJACENCY] = _3DPRIM_LINESTRIP_ADJ,
[PIPE_PRIM_TRIANGLES_ADJACENCY] = _3DPRIM_TRILIST_ADJ,
[PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY] = _3DPRIM_TRISTRIP_ADJ,
[PIPE_PRIM_PATCHES] = _3DPRIM_PATCHLIST_1 - 1,
};
return map[prim] + (prim == PIPE_PRIM_PATCHES ? verts_per_patch : 0);
}
static unsigned
translate_compare_func(enum pipe_compare_func pipe_func)
{
static const unsigned map[] = {
[PIPE_FUNC_NEVER] = COMPAREFUNCTION_NEVER,
[PIPE_FUNC_LESS] = COMPAREFUNCTION_LESS,
[PIPE_FUNC_EQUAL] = COMPAREFUNCTION_EQUAL,
[PIPE_FUNC_LEQUAL] = COMPAREFUNCTION_LEQUAL,
[PIPE_FUNC_GREATER] = COMPAREFUNCTION_GREATER,
[PIPE_FUNC_NOTEQUAL] = COMPAREFUNCTION_NOTEQUAL,
[PIPE_FUNC_GEQUAL] = COMPAREFUNCTION_GEQUAL,
[PIPE_FUNC_ALWAYS] = COMPAREFUNCTION_ALWAYS,
};
return map[pipe_func];
}
static unsigned
translate_shadow_func(enum pipe_compare_func pipe_func)
{
/* Gallium specifies the result of shadow comparisons as:
*
* 1 if ref <op> texel,
* 0 otherwise.
*
* The hardware does:
*
* 0 if texel <op> ref,
* 1 otherwise.
*
* So we need to flip the operator and also negate.
*/
static const unsigned map[] = {
[PIPE_FUNC_NEVER] = PREFILTEROPALWAYS,
[PIPE_FUNC_LESS] = PREFILTEROPLEQUAL,
[PIPE_FUNC_EQUAL] = PREFILTEROPNOTEQUAL,
[PIPE_FUNC_LEQUAL] = PREFILTEROPLESS,
[PIPE_FUNC_GREATER] = PREFILTEROPGEQUAL,
[PIPE_FUNC_NOTEQUAL] = PREFILTEROPEQUAL,
[PIPE_FUNC_GEQUAL] = PREFILTEROPGREATER,
[PIPE_FUNC_ALWAYS] = PREFILTEROPNEVER,
};
return map[pipe_func];
}
static unsigned
translate_cull_mode(unsigned pipe_face)
{
static const unsigned map[4] = {
[PIPE_FACE_NONE] = CULLMODE_NONE,
[PIPE_FACE_FRONT] = CULLMODE_FRONT,
[PIPE_FACE_BACK] = CULLMODE_BACK,
[PIPE_FACE_FRONT_AND_BACK] = CULLMODE_BOTH,
};
return map[pipe_face];
}
static unsigned
translate_fill_mode(unsigned pipe_polymode)
{
static const unsigned map[4] = {
[PIPE_POLYGON_MODE_FILL] = FILL_MODE_SOLID,
[PIPE_POLYGON_MODE_LINE] = FILL_MODE_WIREFRAME,
[PIPE_POLYGON_MODE_POINT] = FILL_MODE_POINT,
[PIPE_POLYGON_MODE_FILL_RECTANGLE] = FILL_MODE_SOLID,
};
return map[pipe_polymode];
}
static unsigned
translate_mip_filter(enum pipe_tex_mipfilter pipe_mip)
{
static const unsigned map[] = {
[PIPE_TEX_MIPFILTER_NEAREST] = MIPFILTER_NEAREST,
[PIPE_TEX_MIPFILTER_LINEAR] = MIPFILTER_LINEAR,
[PIPE_TEX_MIPFILTER_NONE] = MIPFILTER_NONE,
};
return map[pipe_mip];
}
static uint32_t
translate_wrap(unsigned pipe_wrap)
{
static const unsigned map[] = {
[PIPE_TEX_WRAP_REPEAT] = TCM_WRAP,
[PIPE_TEX_WRAP_CLAMP] = TCM_HALF_BORDER,
[PIPE_TEX_WRAP_CLAMP_TO_EDGE] = TCM_CLAMP,
[PIPE_TEX_WRAP_CLAMP_TO_BORDER] = TCM_CLAMP_BORDER,
[PIPE_TEX_WRAP_MIRROR_REPEAT] = TCM_MIRROR,
[PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE] = TCM_MIRROR_ONCE,
/* These are unsupported. */
[PIPE_TEX_WRAP_MIRROR_CLAMP] = -1,
[PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER] = -1,
};
return map[pipe_wrap];
}
static struct iris_address
ro_bo(struct iris_bo *bo, uint64_t offset)
{
/* CSOs must pass NULL for bo! Otherwise it will add the BO to the
* validation list at CSO creation time, instead of draw time.
*/
return (struct iris_address) { .bo = bo, .offset = offset };
}
static struct iris_address
rw_bo(struct iris_bo *bo, uint64_t offset)
{
/* CSOs must pass NULL for bo! Otherwise it will add the BO to the
* validation list at CSO creation time, instead of draw time.
*/
return (struct iris_address) { .bo = bo, .offset = offset, .write = true };
}
/**
* Allocate space for some indirect state.
*
* Return a pointer to the map (to fill it out) and a state ref (for
* referring to the state in GPU commands).
*/
static void *
upload_state(struct u_upload_mgr *uploader,
struct iris_state_ref *ref,
unsigned size,
unsigned alignment)
{
void *p = NULL;
u_upload_alloc(uploader, 0, size, alignment, &ref->offset, &ref->res, &p);
return p;
}
/**
* Stream out temporary/short-lived state.
*
* This allocates space, pins the BO, and includes the BO address in the
* returned offset (which works because all state lives in 32-bit memory
* zones).
*/
static uint32_t *
stream_state(struct iris_batch *batch,
struct u_upload_mgr *uploader,
struct pipe_resource **out_res,
unsigned size,
unsigned alignment,
uint32_t *out_offset)
{
void *ptr = NULL;
u_upload_alloc(uploader, 0, size, alignment, out_offset, out_res, &ptr);
struct iris_bo *bo = iris_resource_bo(*out_res);
iris_use_pinned_bo(batch, bo, false);
*out_offset += iris_bo_offset_from_base_address(bo);
return ptr;
}
/**
* stream_state() + memcpy.
*/
static uint32_t
emit_state(struct iris_batch *batch,
struct u_upload_mgr *uploader,
struct pipe_resource **out_res,
const void *data,
unsigned size,
unsigned alignment)
{
unsigned offset = 0;
uint32_t *map =
stream_state(batch, uploader, out_res, size, alignment, &offset);
if (map)
memcpy(map, data, size);
return offset;
}
/**
* Did field 'x' change between 'old_cso' and 'new_cso'?
*
* (If so, we may want to set some dirty flags.)
*/
#define cso_changed(x) (!old_cso || (old_cso->x != new_cso->x))
#define cso_changed_memcmp(x) \
(!old_cso || memcmp(old_cso->x, new_cso->x, sizeof(old_cso->x)) != 0)
/**
* Upload the initial GPU state for a render context.
*
* This sets some invariant state that needs to be programmed a particular
* way, but we never actually change.
*/
static void
iris_init_render_context(struct iris_screen *screen,
struct iris_batch *batch,
struct iris_vtable *vtbl,
struct pipe_debug_callback *dbg)
{
iris_init_batch(batch, screen, vtbl, dbg, I915_EXEC_RENDER);
/* XXX: PIPE_CONTROLs */
/* We program STATE_BASE_ADDRESS once at context initialization time.
* Each base address points at a 4GB memory zone, and never needs to
* change. See iris_bufmgr.h for a description of the memory zones.
*/
iris_emit_cmd(batch, GENX(STATE_BASE_ADDRESS), sba) {
#if 0
// XXX: MOCS is stupid for this.
sba.GeneralStateMemoryObjectControlState = MOCS_WB;
sba.StatelessDataPortAccessMemoryObjectControlState = MOCS_WB;
sba.SurfaceStateMemoryObjectControlState = MOCS_WB;
sba.DynamicStateMemoryObjectControlState = MOCS_WB;
sba.IndirectObjectMemoryObjectControlState = MOCS_WB;
sba.InstructionMemoryObjectControlState = MOCS_WB;
sba.BindlessSurfaceStateMemoryObjectControlState = MOCS_WB;
#endif
sba.GeneralStateBaseAddressModifyEnable = true;
sba.SurfaceStateBaseAddressModifyEnable = true;
sba.DynamicStateBaseAddressModifyEnable = true;
sba.IndirectObjectBaseAddressModifyEnable = true;
sba.InstructionBaseAddressModifyEnable = true;
sba.GeneralStateBufferSizeModifyEnable = true;
sba.DynamicStateBufferSizeModifyEnable = true;
sba.BindlessSurfaceStateBaseAddressModifyEnable = true;
sba.IndirectObjectBufferSizeModifyEnable = true;
sba.InstructionBuffersizeModifyEnable = true;
sba.InstructionBaseAddress = ro_bo(NULL, IRIS_MEMZONE_SHADER_START);
sba.SurfaceStateBaseAddress = ro_bo(NULL, IRIS_MEMZONE_SURFACE_START);
sba.DynamicStateBaseAddress = ro_bo(NULL, IRIS_MEMZONE_DYNAMIC_START);
sba.GeneralStateBufferSize = 0xfffff;
sba.IndirectObjectBufferSize = 0xfffff;
sba.InstructionBufferSize = 0xfffff;
sba.DynamicStateBufferSize = 0xfffff;
}
/* 3DSTATE_DRAWING_RECTANGLE is non-pipelined, so we want to avoid
* changing it dynamically. We set it to the maximum size here, and
* instead include the render target dimensions in the viewport, so
* viewport extents clipping takes care of pruning stray geometry.
*/
iris_emit_cmd(batch, GENX(3DSTATE_DRAWING_RECTANGLE), rect) {
rect.ClippedDrawingRectangleXMax = UINT16_MAX;
rect.ClippedDrawingRectangleYMax = UINT16_MAX;
}
/* Set the initial MSAA sample positions. */
iris_emit_cmd(batch, GENX(3DSTATE_SAMPLE_PATTERN), pat) {
GEN_SAMPLE_POS_1X(pat._1xSample);
GEN_SAMPLE_POS_2X(pat._2xSample);
GEN_SAMPLE_POS_4X(pat._4xSample);
GEN_SAMPLE_POS_8X(pat._8xSample);
GEN_SAMPLE_POS_16X(pat._16xSample);
}
/* Use the legacy AA line coverage computation. */
iris_emit_cmd(batch, GENX(3DSTATE_AA_LINE_PARAMETERS), foo);
/* Disable chromakeying (it's for media) */
iris_emit_cmd(batch, GENX(3DSTATE_WM_CHROMAKEY), foo);
/* We want regular rendering, not special HiZ operations. */
iris_emit_cmd(batch, GENX(3DSTATE_WM_HZ_OP), foo);
/* No polygon stippling offsets are necessary. */
// XXX: may need to set an offset for origin-UL framebuffers
iris_emit_cmd(batch, GENX(3DSTATE_POLY_STIPPLE_OFFSET), foo);
/* Set a static partitioning of the push constant area. */
// XXX: this may be a bad idea...could starve the push ringbuffers...
for (int i = 0; i <= MESA_SHADER_FRAGMENT; i++) {
iris_emit_cmd(batch, GENX(3DSTATE_PUSH_CONSTANT_ALLOC_VS), alloc) {
alloc._3DCommandSubOpcode = 18 + i;
alloc.ConstantBufferOffset = 6 * i;
alloc.ConstantBufferSize = i == MESA_SHADER_FRAGMENT ? 8 : 6;
}
}
}
struct iris_vertex_buffer_state {
/** The 3DSTATE_VERTEX_BUFFERS hardware packet. */
uint32_t vertex_buffers[1 + 33 * GENX(VERTEX_BUFFER_STATE_length)];
/** The resource to source vertex data from. */
struct pipe_resource *resources[33];
/** The number of bound vertex buffers. */
unsigned num_buffers;
};
struct iris_depth_buffer_state {
/* Depth/HiZ/Stencil related hardware packets. */
uint32_t packets[GENX(3DSTATE_DEPTH_BUFFER_length) +
GENX(3DSTATE_STENCIL_BUFFER_length) +
GENX(3DSTATE_HIER_DEPTH_BUFFER_length) +
GENX(3DSTATE_CLEAR_PARAMS_length)];
};
/**
* Generation-specific context state (ice->state.genx->...).
*
* Most state can go in iris_context directly, but these encode hardware
* packets which vary by generation.
*/
struct iris_genx_state {
/** SF_CLIP_VIEWPORT */
uint32_t sf_cl_vp[GENX(SF_CLIP_VIEWPORT_length) * IRIS_MAX_VIEWPORTS];
struct iris_vertex_buffer_state vertex_buffers;
struct iris_depth_buffer_state depth_buffer;
uint32_t so_buffers[4 * GENX(3DSTATE_SO_BUFFER_length)];
uint32_t streamout[4 * GENX(3DSTATE_STREAMOUT_length)];
};
// XXX: move this to iris_draw.c
static void
iris_launch_grid(struct pipe_context *ctx, const struct pipe_grid_info *info)
{
}
/**
* The pipe->set_blend_color() driver hook.
*
* This corresponds to our COLOR_CALC_STATE.
*/
static void
iris_set_blend_color(struct pipe_context *ctx,
const struct pipe_blend_color *state)
{
struct iris_context *ice = (struct iris_context *) ctx;
/* Our COLOR_CALC_STATE is exactly pipe_blend_color, so just memcpy */
memcpy(&ice->state.blend_color, state, sizeof(struct pipe_blend_color));
ice->state.dirty |= IRIS_DIRTY_COLOR_CALC_STATE;
}
/**
* Gallium CSO for blend state (see pipe_blend_state).
*/
struct iris_blend_state {
/** Partial 3DSTATE_PS_BLEND */
uint32_t ps_blend[GENX(3DSTATE_PS_BLEND_length)];
/** Partial BLEND_STATE */
uint32_t blend_state[GENX(BLEND_STATE_length) +
BRW_MAX_DRAW_BUFFERS * GENX(BLEND_STATE_ENTRY_length)];
bool alpha_to_coverage; /* for shader key */
};
/**
* The pipe->create_blend_state() driver hook.
*
* Translates a pipe_blend_state into iris_blend_state.
*/
static void *
iris_create_blend_state(struct pipe_context *ctx,
const struct pipe_blend_state *state)
{
struct iris_blend_state *cso = malloc(sizeof(struct iris_blend_state));
uint32_t *blend_state = cso->blend_state;
cso->alpha_to_coverage = state->alpha_to_coverage;
iris_pack_command(GENX(3DSTATE_PS_BLEND), cso->ps_blend, pb) {
/* pb.HasWriteableRT is filled in at draw time. */
/* pb.AlphaTestEnable is filled in at draw time. */
pb.AlphaToCoverageEnable = state->alpha_to_coverage;
pb.IndependentAlphaBlendEnable = state->independent_blend_enable;
pb.ColorBufferBlendEnable = state->rt[0].blend_enable;
pb.SourceBlendFactor = state->rt[0].rgb_src_factor;
pb.SourceAlphaBlendFactor = state->rt[0].alpha_func;
pb.DestinationBlendFactor = state->rt[0].rgb_dst_factor;
pb.DestinationAlphaBlendFactor = state->rt[0].alpha_dst_factor;
}
iris_pack_state(GENX(BLEND_STATE), blend_state, bs) {
bs.AlphaToCoverageEnable = state->alpha_to_coverage;
bs.IndependentAlphaBlendEnable = state->independent_blend_enable;
bs.AlphaToOneEnable = state->alpha_to_one;
bs.AlphaToCoverageDitherEnable = state->alpha_to_coverage;
bs.ColorDitherEnable = state->dither;
/* bl.AlphaTestEnable and bs.AlphaTestFunction are filled in later. */
}
blend_state += GENX(BLEND_STATE_length);
for (int i = 0; i < BRW_MAX_DRAW_BUFFERS; i++) {
iris_pack_state(GENX(BLEND_STATE_ENTRY), blend_state, be) {
be.LogicOpEnable = state->logicop_enable;
be.LogicOpFunction = state->logicop_func;
be.PreBlendSourceOnlyClampEnable = false;
be.ColorClampRange = COLORCLAMP_RTFORMAT;
be.PreBlendColorClampEnable = true;
be.PostBlendColorClampEnable = true;
be.ColorBufferBlendEnable = state->rt[i].blend_enable;
be.ColorBlendFunction = state->rt[i].rgb_func;
be.AlphaBlendFunction = state->rt[i].alpha_func;
be.SourceBlendFactor = state->rt[i].rgb_src_factor;
be.SourceAlphaBlendFactor = state->rt[i].alpha_func;
be.DestinationBlendFactor = state->rt[i].rgb_dst_factor;
be.DestinationAlphaBlendFactor = state->rt[i].alpha_dst_factor;
be.WriteDisableRed = !(state->rt[i].colormask & PIPE_MASK_R);
be.WriteDisableGreen = !(state->rt[i].colormask & PIPE_MASK_G);
be.WriteDisableBlue = !(state->rt[i].colormask & PIPE_MASK_B);
be.WriteDisableAlpha = !(state->rt[i].colormask & PIPE_MASK_A);
}
blend_state += GENX(BLEND_STATE_ENTRY_length);
}
return cso;
}
/**
* The pipe->bind_blend_state() driver hook.
*
* Bind a blending CSO and flag related dirty bits.
*/
static void
iris_bind_blend_state(struct pipe_context *ctx, void *state)
{
struct iris_context *ice = (struct iris_context *) ctx;
ice->state.cso_blend = state;
ice->state.dirty |= IRIS_DIRTY_PS_BLEND;
ice->state.dirty |= IRIS_DIRTY_BLEND_STATE;
ice->state.dirty |= ice->state.dirty_for_nos[IRIS_NOS_BLEND];
}
/**
* Gallium CSO for depth, stencil, and alpha testing state.
*/
struct iris_depth_stencil_alpha_state {
/** Partial 3DSTATE_WM_DEPTH_STENCIL. */
uint32_t wmds[GENX(3DSTATE_WM_DEPTH_STENCIL_length)];
/** Outbound to BLEND_STATE, 3DSTATE_PS_BLEND, COLOR_CALC_STATE. */
struct pipe_alpha_state alpha;
};
/**
* The pipe->create_depth_stencil_alpha_state() driver hook.
*
* We encode most of 3DSTATE_WM_DEPTH_STENCIL, and just save off the alpha
* testing state since we need pieces of it in a variety of places.
*/
static void *
iris_create_zsa_state(struct pipe_context *ctx,
const struct pipe_depth_stencil_alpha_state *state)
{
struct iris_depth_stencil_alpha_state *cso =
malloc(sizeof(struct iris_depth_stencil_alpha_state));
cso->alpha = state->alpha;
bool two_sided_stencil = state->stencil[1].enabled;
/* The state tracker needs to optimize away EQUAL writes for us. */
assert(!(state->depth.func == PIPE_FUNC_EQUAL && state->depth.writemask));
iris_pack_command(GENX(3DSTATE_WM_DEPTH_STENCIL), cso->wmds, wmds) {
wmds.StencilFailOp = state->stencil[0].fail_op;
wmds.StencilPassDepthFailOp = state->stencil[0].zfail_op;
wmds.StencilPassDepthPassOp = state->stencil[0].zpass_op;
wmds.StencilTestFunction =
translate_compare_func(state->stencil[0].func);
wmds.BackfaceStencilFailOp = state->stencil[1].fail_op;
wmds.BackfaceStencilPassDepthFailOp = state->stencil[1].zfail_op;
wmds.BackfaceStencilPassDepthPassOp = state->stencil[1].zpass_op;
wmds.BackfaceStencilTestFunction =
translate_compare_func(state->stencil[1].func);
wmds.DepthTestFunction = translate_compare_func(state->depth.func);
wmds.DoubleSidedStencilEnable = two_sided_stencil;
wmds.StencilTestEnable = state->stencil[0].enabled;
wmds.StencilBufferWriteEnable =
state->stencil[0].writemask != 0 ||
(two_sided_stencil && state->stencil[1].writemask != 0);
wmds.DepthTestEnable = state->depth.enabled;
wmds.DepthBufferWriteEnable = state->depth.writemask;
wmds.StencilTestMask = state->stencil[0].valuemask;
wmds.StencilWriteMask = state->stencil[0].writemask;
wmds.BackfaceStencilTestMask = state->stencil[1].valuemask;
wmds.BackfaceStencilWriteMask = state->stencil[1].writemask;
/* wmds.[Backface]StencilReferenceValue are merged later */
}
return cso;
}
/**
* The pipe->bind_depth_stencil_alpha_state() driver hook.
*
* Bind a depth/stencil/alpha CSO and flag related dirty bits.
*/
static void
iris_bind_zsa_state(struct pipe_context *ctx, void *state)
{
struct iris_context *ice = (struct iris_context *) ctx;
struct iris_depth_stencil_alpha_state *old_cso = ice->state.cso_zsa;
struct iris_depth_stencil_alpha_state *new_cso = state;
if (new_cso) {
if (cso_changed(alpha.ref_value))
ice->state.dirty |= IRIS_DIRTY_COLOR_CALC_STATE;
if (cso_changed(alpha.enabled))
ice->state.dirty |= IRIS_DIRTY_PS_BLEND | IRIS_DIRTY_BLEND_STATE;
if (cso_changed(alpha.func))
ice->state.dirty |= IRIS_DIRTY_BLEND_STATE;
}
ice->state.cso_zsa = new_cso;
ice->state.dirty |= IRIS_DIRTY_CC_VIEWPORT;
ice->state.dirty |= IRIS_DIRTY_WM_DEPTH_STENCIL;
ice->state.dirty |= ice->state.dirty_for_nos[IRIS_NOS_DEPTH_STENCIL_ALPHA];
}
/**
* Gallium CSO for rasterizer state.
*/
struct iris_rasterizer_state {
uint32_t sf[GENX(3DSTATE_SF_length)];
uint32_t clip[GENX(3DSTATE_CLIP_length)];
uint32_t raster[GENX(3DSTATE_RASTER_length)];
uint32_t wm[GENX(3DSTATE_WM_length)];
uint32_t line_stipple[GENX(3DSTATE_LINE_STIPPLE_length)];
bool clip_halfz; /* for CC_VIEWPORT */
bool depth_clip_near; /* for CC_VIEWPORT */
bool depth_clip_far; /* for CC_VIEWPORT */
bool flatshade; /* for shader state */
bool flatshade_first; /* for stream output */
bool clamp_fragment_color; /* for shader state */
bool light_twoside; /* for shader state */
bool rasterizer_discard; /* for 3DSTATE_STREAMOUT */
bool half_pixel_center; /* for 3DSTATE_MULTISAMPLE */
bool line_stipple_enable;
bool poly_stipple_enable;
bool multisample;
bool force_persample_interp;
enum pipe_sprite_coord_mode sprite_coord_mode; /* PIPE_SPRITE_* */
uint16_t sprite_coord_enable;
};
/**
* The pipe->create_rasterizer_state() driver hook.
*/
static void *
iris_create_rasterizer_state(struct pipe_context *ctx,
const struct pipe_rasterizer_state *state)
{
struct iris_rasterizer_state *cso =
malloc(sizeof(struct iris_rasterizer_state));
#if 0
point_quad_rasterization -> SBE?
not necessary?
{
poly_smooth
force_persample_interp - ?
bottom_edge_rule
offset_units_unscaled - cap not exposed
}
#endif
// XXX: it may make more sense just to store the pipe_rasterizer_state,
// we're copying a lot of booleans here. But we don't need all of them...
cso->multisample = state->multisample;
cso->force_persample_interp = state->force_persample_interp;
cso->clip_halfz = state->clip_halfz;
cso->depth_clip_near = state->depth_clip_near;
cso->depth_clip_far = state->depth_clip_far;
cso->flatshade = state->flatshade;
cso->flatshade_first = state->flatshade_first;
cso->clamp_fragment_color = state->clamp_fragment_color;
cso->light_twoside = state->light_twoside;
cso->rasterizer_discard = state->rasterizer_discard;
cso->half_pixel_center = state->half_pixel_center;
cso->sprite_coord_mode = state->sprite_coord_mode;
cso->sprite_coord_enable = state->sprite_coord_enable;
cso->line_stipple_enable = state->line_stipple_enable;
cso->poly_stipple_enable = state->poly_stipple_enable;
iris_pack_command(GENX(3DSTATE_SF), cso->sf, sf) {
sf.StatisticsEnable = true;
sf.ViewportTransformEnable = true;
sf.AALineDistanceMode = AALINEDISTANCE_TRUE;
sf.LineEndCapAntialiasingRegionWidth =
state->line_smooth ? _10pixels : _05pixels;
sf.LastPixelEnable = state->line_last_pixel;
sf.LineWidth = state->line_width;
sf.SmoothPointEnable = state->point_smooth;
sf.PointWidthSource = state->point_size_per_vertex ? Vertex : State;
sf.PointWidth = state->point_size;
if (state->flatshade_first) {
sf.TriangleFanProvokingVertexSelect = 1;
} else {
sf.TriangleStripListProvokingVertexSelect = 2;
sf.TriangleFanProvokingVertexSelect = 2;
sf.LineStripListProvokingVertexSelect = 1;
}
}
iris_pack_command(GENX(3DSTATE_RASTER), cso->raster, rr) {
rr.FrontWinding = state->front_ccw ? CounterClockwise : Clockwise;
rr.CullMode = translate_cull_mode(state->cull_face);
rr.FrontFaceFillMode = translate_fill_mode(state->fill_front);
rr.BackFaceFillMode = translate_fill_mode(state->fill_back);
rr.DXMultisampleRasterizationEnable = state->multisample;
rr.GlobalDepthOffsetEnableSolid = state->offset_tri;
rr.GlobalDepthOffsetEnableWireframe = state->offset_line;
rr.GlobalDepthOffsetEnablePoint = state->offset_point;
rr.GlobalDepthOffsetConstant = state->offset_units * 2;
rr.GlobalDepthOffsetScale = state->offset_scale;
rr.GlobalDepthOffsetClamp = state->offset_clamp;
rr.SmoothPointEnable = state->point_smooth;
rr.AntialiasingEnable = state->line_smooth;
rr.ScissorRectangleEnable = state->scissor;
rr.ViewportZNearClipTestEnable = state->depth_clip_near;
rr.ViewportZFarClipTestEnable = state->depth_clip_far;
//rr.ConservativeRasterizationEnable = not yet supported by Gallium...
}
iris_pack_command(GENX(3DSTATE_CLIP), cso->clip, cl) {
/* cl.NonPerspectiveBarycentricEnable is filled in at draw time from
* the FS program; cl.ForceZeroRTAIndexEnable is filled in from the FB.
*/
cl.StatisticsEnable = true;
cl.EarlyCullEnable = true;
cl.UserClipDistanceClipTestEnableBitmask = state->clip_plane_enable;
cl.ForceUserClipDistanceClipTestEnableBitmask = true;
cl.APIMode = state->clip_halfz ? APIMODE_D3D : APIMODE_OGL;
cl.GuardbandClipTestEnable = true;
cl.ClipMode = CLIPMODE_NORMAL;
cl.ClipEnable = true;
cl.ViewportXYClipTestEnable = state->point_tri_clip;
cl.MinimumPointWidth = 0.125;
cl.MaximumPointWidth = 255.875;
if (state->flatshade_first) {
cl.TriangleFanProvokingVertexSelect = 1;
} else {
cl.TriangleStripListProvokingVertexSelect = 2;
cl.TriangleFanProvokingVertexSelect = 2;
cl.LineStripListProvokingVertexSelect = 1;
}
}
iris_pack_command(GENX(3DSTATE_WM), cso->wm, wm) {
/* wm.BarycentricInterpolationMode and wm.EarlyDepthStencilControl are
* filled in at draw time from the FS program.
*/
wm.LineAntialiasingRegionWidth = _10pixels;
wm.LineEndCapAntialiasingRegionWidth = _05pixels;
wm.PointRasterizationRule = RASTRULE_UPPER_RIGHT;
wm.StatisticsEnable = true;
wm.LineStippleEnable = state->line_stipple_enable;
wm.PolygonStippleEnable = state->poly_stipple_enable;
}
/* Remap from 0..255 back to 1..256 */
const unsigned line_stipple_factor = state->line_stipple_factor + 1;
iris_pack_command(GENX(3DSTATE_LINE_STIPPLE), cso->line_stipple, line) {
line.LineStipplePattern = state->line_stipple_pattern;
line.LineStippleInverseRepeatCount = 1.0f / line_stipple_factor;
line.LineStippleRepeatCount = line_stipple_factor;
}
return cso;
}
/**
* The pipe->bind_rasterizer_state() driver hook.
*
* Bind a rasterizer CSO and flag related dirty bits.
*/
static void
iris_bind_rasterizer_state(struct pipe_context *ctx, void *state)
{
struct iris_context *ice = (struct iris_context *) ctx;
struct iris_rasterizer_state *old_cso = ice->state.cso_rast;
struct iris_rasterizer_state *new_cso = state;
if (new_cso) {
/* Try to avoid re-emitting 3DSTATE_LINE_STIPPLE, it's non-pipelined */
if (cso_changed_memcmp(line_stipple))
ice->state.dirty |= IRIS_DIRTY_LINE_STIPPLE;
if (cso_changed(half_pixel_center))
ice->state.dirty |= IRIS_DIRTY_MULTISAMPLE;
if (cso_changed(line_stipple_enable) || cso_changed(poly_stipple_enable))
ice->state.dirty |= IRIS_DIRTY_WM;
if (cso_changed(rasterizer_discard) || cso_changed(flatshade_first))
ice->state.dirty |= IRIS_DIRTY_STREAMOUT;
if (cso_changed(depth_clip_near) || cso_changed(depth_clip_far) ||
cso_changed(clip_halfz))
ice->state.dirty |= IRIS_DIRTY_CC_VIEWPORT;
if (cso_changed(sprite_coord_enable) || cso_changed(light_twoside))
ice->state.dirty |= IRIS_DIRTY_SBE;
}
ice->state.cso_rast = new_cso;
ice->state.dirty |= IRIS_DIRTY_RASTER;
ice->state.dirty |= IRIS_DIRTY_CLIP;
ice->state.dirty |= ice->state.dirty_for_nos[IRIS_NOS_RASTERIZER];
}
/**
* Return true if the given wrap mode requires the border color to exist.
*
* (We can skip uploading it if the sampler isn't going to use it.)
*/
static bool
wrap_mode_needs_border_color(unsigned wrap_mode)
{
return wrap_mode == TCM_CLAMP_BORDER || wrap_mode == TCM_HALF_BORDER;
}
/**
* Gallium CSO for sampler state.
*/
struct iris_sampler_state {
// XXX: do we need this
struct pipe_sampler_state base;
bool needs_border_color;
uint32_t sampler_state[GENX(SAMPLER_STATE_length)];
};
/**
* The pipe->create_sampler_state() driver hook.
*
* We fill out SAMPLER_STATE (except for the border color pointer), and
* store that on the CPU. It doesn't make sense to upload it to a GPU
* buffer object yet, because 3DSTATE_SAMPLER_STATE_POINTERS requires
* all bound sampler states to be in contiguous memor.
*/
static void *
iris_create_sampler_state(struct pipe_context *ctx,
const struct pipe_sampler_state *state)
{
struct iris_sampler_state *cso = CALLOC_STRUCT(iris_sampler_state);
if (!cso)
return NULL;
memcpy(&cso->base, state, sizeof(*state));
STATIC_ASSERT(PIPE_TEX_FILTER_NEAREST == MAPFILTER_NEAREST);
STATIC_ASSERT(PIPE_TEX_FILTER_LINEAR == MAPFILTER_LINEAR);
unsigned wrap_s = translate_wrap(state->wrap_s);
unsigned wrap_t = translate_wrap(state->wrap_t);
unsigned wrap_r = translate_wrap(state->wrap_r);
cso->needs_border_color = wrap_mode_needs_border_color(wrap_s) ||
wrap_mode_needs_border_color(wrap_t) ||
wrap_mode_needs_border_color(wrap_r);
iris_pack_state(GENX(SAMPLER_STATE), cso->sampler_state, samp) {
samp.TCXAddressControlMode = wrap_s;
samp.TCYAddressControlMode = wrap_t;
samp.TCZAddressControlMode = wrap_r;
samp.CubeSurfaceControlMode = state->seamless_cube_map;
samp.NonnormalizedCoordinateEnable = !state->normalized_coords;
samp.MinModeFilter = state->min_img_filter;
samp.MagModeFilter = state->mag_img_filter;
samp.MipModeFilter = translate_mip_filter(state->min_mip_filter);
samp.MaximumAnisotropy = RATIO21;
if (state->max_anisotropy >= 2) {
if (state->min_img_filter == PIPE_TEX_FILTER_LINEAR) {
samp.MinModeFilter = MAPFILTER_ANISOTROPIC;
samp.AnisotropicAlgorithm = EWAApproximation;
}
if (state->mag_img_filter == PIPE_TEX_FILTER_LINEAR)
samp.MagModeFilter = MAPFILTER_ANISOTROPIC;
samp.MaximumAnisotropy =
MIN2((state->max_anisotropy - 2) / 2, RATIO161);
}
/* Set address rounding bits if not using nearest filtering. */
if (state->min_img_filter != PIPE_TEX_FILTER_NEAREST) {
samp.UAddressMinFilterRoundingEnable = true;
samp.VAddressMinFilterRoundingEnable = true;
samp.RAddressMinFilterRoundingEnable = true;
}
if (state->mag_img_filter != PIPE_TEX_FILTER_NEAREST) {
samp.UAddressMagFilterRoundingEnable = true;
samp.VAddressMagFilterRoundingEnable = true;
samp.RAddressMagFilterRoundingEnable = true;
}
if (state->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE)
samp.ShadowFunction = translate_shadow_func(state->compare_func);
const float hw_max_lod = GEN_GEN >= 7 ? 14 : 13;
samp.LODPreClampMode = CLAMP_MODE_OGL;
samp.MinLOD = CLAMP(state->min_lod, 0, hw_max_lod);
samp.MaxLOD = CLAMP(state->max_lod, 0, hw_max_lod);
samp.TextureLODBias = CLAMP(state->lod_bias, -16, 15);
/* .BorderColorPointer is filled in by iris_bind_sampler_states. */
}
return cso;
}
/**
* The pipe->bind_sampler_states() driver hook.
*
* Now that we know all the sampler states, we upload them all into a
* contiguous area of GPU memory, for 3DSTATE_SAMPLER_STATE_POINTERS_*.
* We also fill out the border color state pointers at this point.
*
* We could defer this work to draw time, but we assume that binding
* will be less frequent than drawing.
*/
// XXX: this may be a bad idea, need to make sure that st/mesa calls us
// XXX: with the complete set of shaders. If it makes multiple calls to
// XXX: things one at a time, we could waste a lot of time assembling things.
// XXX: it doesn't even BUY us anything to do it here, because we only flag
// XXX: IRIS_DIRTY_SAMPLER_STATE when this is called...
static void
iris_bind_sampler_states(struct pipe_context *ctx,
enum pipe_shader_type p_stage,
unsigned start, unsigned count,
void **states)
{
struct iris_context *ice = (struct iris_context *) ctx;
gl_shader_stage stage = stage_from_pipe(p_stage);
struct iris_shader_state *shs = &ice->state.shaders[stage];
assert(start + count <= IRIS_MAX_TEXTURE_SAMPLERS);
shs->num_samplers = MAX2(shs->num_samplers, start + count);
for (int i = 0; i < count; i++) {
shs->samplers[start + i] = states[i];
}
/* Assemble the SAMPLER_STATEs into a contiguous table that lives
* in the dynamic state memory zone, so we can point to it via the
* 3DSTATE_SAMPLER_STATE_POINTERS_* commands.
*/
void *map = upload_state(ice->state.dynamic_uploader, &shs->sampler_table,
count * 4 * GENX(SAMPLER_STATE_length), 32);
if (unlikely(!map))
return;
struct pipe_resource *res = shs->sampler_table.res;
shs->sampler_table.offset +=
iris_bo_offset_from_base_address(iris_resource_bo(res));
/* Make sure all land in the same BO */
iris_border_color_pool_reserve(ice, IRIS_MAX_TEXTURE_SAMPLERS);
for (int i = 0; i < count; i++) {
struct iris_sampler_state *state = shs->samplers[i];
if (!state) {
memset(map, 0, 4 * GENX(SAMPLER_STATE_length));
} else if (!state->needs_border_color) {
memcpy(map, state->sampler_state, 4 * GENX(SAMPLER_STATE_length));
} else {
ice->state.need_border_colors = true;
/* Stream out the border color and merge the pointer. */
uint32_t offset =
iris_upload_border_color(ice, &state->base.border_color);
uint32_t dynamic[GENX(SAMPLER_STATE_length)];
iris_pack_state(GENX(SAMPLER_STATE), dynamic, dyns) {
dyns.BorderColorPointer = offset;
}
for (uint32_t j = 0; j < GENX(SAMPLER_STATE_length); j++)
((uint32_t *) map)[j] = state->sampler_state[j] | dynamic[j];
}
map += GENX(SAMPLER_STATE_length);
}
ice->state.dirty |= IRIS_DIRTY_SAMPLER_STATES_VS << stage;
}
/**
* Convert an swizzle enumeration (i.e. PIPE_SWIZZLE_X) to one of the HW's
* "Shader Channel Select" enumerations (i.e. SCS_RED). The mappings are
*
* SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W, SWIZZLE_ZERO, SWIZZLE_ONE
* 0 1 2 3 4 5
* 4 5 6 7 0 1
* SCS_RED, SCS_GREEN, SCS_BLUE, SCS_ALPHA, SCS_ZERO, SCS_ONE
*
* which is simply adding 4 then modding by 8 (or anding with 7).
*/
static enum isl_channel_select
pipe_swizzle_to_isl_channel(enum pipe_swizzle swizzle)
{
return (swizzle + 4) & 7;
}
/**
* The pipe->create_sampler_view() driver hook.
*/
static struct pipe_sampler_view *
iris_create_sampler_view(struct pipe_context *ctx,
struct pipe_resource *tex,
const struct pipe_sampler_view *tmpl)
{
struct iris_context *ice = (struct iris_context *) ctx;
struct iris_screen *screen = (struct iris_screen *)ctx->screen;
struct iris_resource *itex = (struct iris_resource *) tex;
struct iris_sampler_view *isv = calloc(1, sizeof(struct iris_sampler_view));
if (!isv)
return NULL;
/* initialize base object */
isv->base = *tmpl;
isv->base.context = ctx;
isv->base.texture = NULL;
pipe_reference_init(&isv->base.reference, 1);
pipe_resource_reference(&isv->base.texture, tex);
void *map = upload_state(ice->state.surface_uploader, &isv->surface_state,
4 * GENX(RENDER_SURFACE_STATE_length), 64);
if (!unlikely(map))
return NULL;
struct iris_bo *state_bo = iris_resource_bo(isv->surface_state.res);
isv->surface_state.offset += iris_bo_offset_from_base_address(state_bo);
/* XXX: do we need brw_get_texture_swizzle hacks here? */
isv->view = (struct isl_view) {
.format = iris_isl_format_for_pipe_format(tmpl->format),
.swizzle = (struct isl_swizzle) {
.r = pipe_swizzle_to_isl_channel(tmpl->swizzle_r),
.g = pipe_swizzle_to_isl_channel(tmpl->swizzle_g),
.b = pipe_swizzle_to_isl_channel(tmpl->swizzle_b),
.a = pipe_swizzle_to_isl_channel(tmpl->swizzle_a),
},
.usage = ISL_SURF_USAGE_TEXTURE_BIT |
(itex->surf.usage & ISL_SURF_USAGE_CUBE_BIT),
};
/* Fill out SURFACE_STATE for this view. */
if (tmpl->target != PIPE_BUFFER) {
isv->view.base_level = tmpl->u.tex.first_level;
isv->view.levels = tmpl->u.tex.last_level - tmpl->u.tex.first_level + 1;
isv->view.base_array_layer = tmpl->u.tex.first_layer;
isv->view.array_len =
tmpl->u.tex.last_layer - tmpl->u.tex.first_layer + 1;
isl_surf_fill_state(&screen->isl_dev, map,
.surf = &itex->surf, .view = &isv->view,
.mocs = MOCS_WB,
.address = itex->bo->gtt_offset);
// .aux_surf =
// .clear_color = clear_color,
} else {
// XXX: what to do about isv->view? other drivers don't use it for bufs
const struct isl_format_layout *fmtl =
isl_format_get_layout(isv->view.format);
const unsigned cpp = fmtl->bpb / 8;
isl_buffer_fill_state(&screen->isl_dev, map,
.address = itex->bo->gtt_offset +
tmpl->u.buf.offset,
// XXX: buffer_texture_range_size from i965?
.size_B = tmpl->u.buf.size,
.format = isv->view.format,
.stride_B = cpp,
.mocs = MOCS_WB);
}
return &isv->base;
}
static void
iris_sampler_view_destroy(struct pipe_context *ctx,
struct pipe_sampler_view *state)
{
struct iris_sampler_view *isv = (void *) state;
pipe_resource_reference(&state->texture, NULL);
pipe_resource_reference(&isv->surface_state.res, NULL);
free(isv);
}
/**
* The pipe->create_surface() driver hook.
*
* In Gallium nomenclature, "surfaces" are a view of a resource that
* can be bound as a render target or depth/stencil buffer.
*/
static struct pipe_surface *
iris_create_surface(struct pipe_context *ctx,
struct pipe_resource *tex,
const struct pipe_surface *tmpl)
{
struct iris_context *ice = (struct iris_context *) ctx;
struct iris_screen *screen = (struct iris_screen *)ctx->screen;
const struct gen_device_info *devinfo = &screen->devinfo;
struct iris_surface *surf = calloc(1, sizeof(struct iris_surface));
struct pipe_surface *psurf = &surf->base;
struct iris_resource *res = (struct iris_resource *) tex;
if (!surf)
return NULL;
pipe_reference_init(&psurf->reference, 1);
pipe_resource_reference(&psurf->texture, tex);
psurf->context = ctx;
psurf->format = tmpl->format;
psurf->width = tex->width0;
psurf->height = tex->height0;
psurf->texture = tex;
psurf->u.tex.first_layer = tmpl->u.tex.first_layer;
psurf->u.tex.last_layer = tmpl->u.tex.last_layer;
psurf->u.tex.level = tmpl->u.tex.level;
isl_surf_usage_flags_t usage = 0;
if (tmpl->writable)
usage = ISL_SURF_USAGE_STORAGE_BIT;
else if (util_format_is_depth_or_stencil(tmpl->format))
usage = ISL_SURF_USAGE_DEPTH_BIT;
else
usage = ISL_SURF_USAGE_RENDER_TARGET_BIT;
enum isl_format isl_format =
iris_isl_format_for_usage(devinfo, psurf->format, usage);
if ((usage & ISL_SURF_USAGE_RENDER_TARGET_BIT) &&
!isl_format_supports_rendering(devinfo, isl_format)) {
/* Framebuffer validation will reject this invalid case, but it
* hasn't had the opportunity yet. In the meantime, we need to
* avoid hitting ISL asserts about unsupported formats below.
*/
free(surf);
return NULL;
}
surf->view = (struct isl_view) {
.format = isl_format,
.base_level = tmpl->u.tex.level,
.levels = 1,
.base_array_layer = tmpl->u.tex.first_layer,
.array_len = tmpl->u.tex.last_layer - tmpl->u.tex.first_layer + 1,
.swizzle = ISL_SWIZZLE_IDENTITY,
.usage = usage,
};
/* Bail early for depth/stencil - we don't want SURFACE_STATE for them. */
if (res->surf.usage & (ISL_SURF_USAGE_DEPTH_BIT |
ISL_SURF_USAGE_STENCIL_BIT))
return psurf;
void *map = upload_state(ice->state.surface_uploader, &surf->surface_state,
4 * GENX(RENDER_SURFACE_STATE_length), 64);
if (!unlikely(map))
return NULL;
struct iris_bo *state_bo = iris_resource_bo(surf->surface_state.res);
surf->surface_state.offset += iris_bo_offset_from_base_address(state_bo);
isl_surf_fill_state(&screen->isl_dev, map,
.surf = &res->surf, .view = &surf->view,
.mocs = MOCS_WB,
.address = res->bo->gtt_offset);
// .aux_surf =
// .clear_color = clear_color,
return psurf;
}
/**
* The pipe->set_sampler_views() driver hook.
*/
static void
iris_set_sampler_views(struct pipe_context *ctx,
enum pipe_shader_type p_stage,
unsigned start, unsigned count,
struct pipe_sampler_view **views)
{
struct iris_context *ice = (struct iris_context *) ctx;
gl_shader_stage stage = stage_from_pipe(p_stage);
struct iris_shader_state *shs = &ice->state.shaders[stage];
unsigned i;
for (i = 0; i < count; i++) {
pipe_sampler_view_reference((struct pipe_sampler_view **)
&shs->textures[i], views[i]);
}
for (; i < shs->num_textures; i++) {
pipe_sampler_view_reference((struct pipe_sampler_view **)
&shs->textures[i], NULL);
}
shs->num_textures = count;
ice->state.dirty |= (IRIS_DIRTY_BINDINGS_VS << stage);
}
static void
iris_surface_destroy(struct pipe_context *ctx, struct pipe_surface *p_surf)
{
struct iris_surface *surf = (void *) p_surf;
pipe_resource_reference(&p_surf->texture, NULL);
pipe_resource_reference(&surf->surface_state.res, NULL);
free(surf);
}
// XXX: actually implement user clip planes
static void
iris_set_clip_state(struct pipe_context *ctx,
const struct pipe_clip_state *state)
{
}
/**
* The pipe->set_polygon_stipple() driver hook.
*/
static void
iris_set_polygon_stipple(struct pipe_context *ctx,
const struct pipe_poly_stipple *state)
{
struct iris_context *ice = (struct iris_context *) ctx;
memcpy(&ice->state.poly_stipple, state, sizeof(*state));
ice->state.dirty |= IRIS_DIRTY_POLYGON_STIPPLE;
}
/**
* The pipe->set_sample_mask() driver hook.
*/
static void
iris_set_sample_mask(struct pipe_context *ctx, unsigned sample_mask)
{
struct iris_context *ice = (struct iris_context *) ctx;
/* We only support 16x MSAA, so we have 16 bits of sample maks.
* st/mesa may pass us 0xffffffff though, meaning "enable all samples".
*/
ice->state.sample_mask = sample_mask & 0xffff;
ice->state.dirty |= IRIS_DIRTY_SAMPLE_MASK;
}
/**
* The pipe->set_scissor_states() driver hook.
*
* This corresponds to our SCISSOR_RECT state structures. It's an
* exact match, so we just store them, and memcpy them out later.
*/
static void
iris_set_scissor_states(struct pipe_context *ctx,
unsigned start_slot,
unsigned num_scissors,
const struct pipe_scissor_state *states)
{
struct iris_context *ice = (struct iris_context *) ctx;
for (unsigned i = 0; i < num_scissors; i++) {
ice->state.scissors[start_slot + i] = states[i];
}
ice->state.dirty |= IRIS_DIRTY_SCISSOR_RECT;
}
/**
* The pipe->set_stencil_ref() driver hook.
*
* This is added to 3DSTATE_WM_DEPTH_STENCIL dynamically at draw time.
*/
static void
iris_set_stencil_ref(struct pipe_context *ctx,
const struct pipe_stencil_ref *state)
{
struct iris_context *ice = (struct iris_context *) ctx;
memcpy(&ice->state.stencil_ref, state, sizeof(*state));
ice->state.dirty |= IRIS_DIRTY_WM_DEPTH_STENCIL;
}
static float
viewport_extent(const struct pipe_viewport_state *state, int axis, float sign)
{
return copysignf(state->scale[axis], sign) + state->translate[axis];
}
#if 0
static void
calculate_guardband_size(uint32_t fb_width, uint32_t fb_height,
float m00, float m11, float m30, float m31,
float *xmin, float *xmax,
float *ymin, float *ymax)
{
/* According to the "Vertex X,Y Clamping and Quantization" section of the
* Strips and Fans documentation:
*
* "The vertex X and Y screen-space coordinates are also /clamped/ to the
* fixed-point "guardband" range supported by the rasterization hardware"
*
* and
*
* "In almost all circumstances, if an object’s vertices are actually
* modified by this clamping (i.e., had X or Y coordinates outside of
* the guardband extent the rendered object will not match the intended
* result. Therefore software should take steps to ensure that this does
* not happen - e.g., by clipping objects such that they do not exceed
* these limits after the Drawing Rectangle is applied."
*
* I believe the fundamental restriction is that the rasterizer (in
* the SF/WM stages) have a limit on the number of pixels that can be
* rasterized. We need to ensure any coordinates beyond the rasterizer
* limit are handled by the clipper. So effectively that limit becomes
* the clipper's guardband size.
*
* It goes on to say:
*
* "In addition, in order to be correctly rendered, objects must have a
* screenspace bounding box not exceeding 8K in the X or Y direction.
* This additional restriction must also be comprehended by software,
* i.e., enforced by use of clipping."
*
* This makes no sense. Gen7+ hardware supports 16K render targets,
* and you definitely need to be able to draw polygons that fill the
* surface. Our assumption is that the rasterizer was limited to 8K
* on Sandybridge, which only supports 8K surfaces, and it was actually
* increased to 16K on Ivybridge and later.
*
* So, limit the guardband to 16K on Gen7+ and 8K on Sandybridge.
*/
const float gb_size = GEN_GEN >= 7 ? 16384.0f : 8192.0f;
if (m00 != 0 && m11 != 0) {
/* First, we compute the screen-space render area */
const float ss_ra_xmin = MIN3( 0, m30 + m00, m30 - m00);
const float ss_ra_xmax = MAX3( fb_width, m30 + m00, m30 - m00);
const float ss_ra_ymin = MIN3( 0, m31 + m11, m31 - m11);
const float ss_ra_ymax = MAX3(fb_height, m31 + m11, m31 - m11);
/* We want the guardband to be centered on that */
const float ss_gb_xmin = (ss_ra_xmin + ss_ra_xmax) / 2 - gb_size;
const float ss_gb_xmax = (ss_ra_xmin + ss_ra_xmax) / 2 + gb_size;
const float ss_gb_ymin = (ss_ra_ymin + ss_ra_ymax) / 2 - gb_size;
const float ss_gb_ymax = (ss_ra_ymin + ss_ra_ymax) / 2 + gb_size;
/* Now we need it in native device coordinates */
const float ndc_gb_xmin = (ss_gb_xmin - m30) / m00;
const float ndc_gb_xmax = (ss_gb_xmax - m30) / m00;
const float ndc_gb_ymin = (ss_gb_ymin - m31) / m11;
const float ndc_gb_ymax = (ss_gb_ymax - m31) / m11;
/* Thanks to Y-flipping and ORIGIN_UPPER_LEFT, the Y coordinates may be
* flipped upside-down. X should be fine though.
*/
assert(ndc_gb_xmin <= ndc_gb_xmax);
*xmin = ndc_gb_xmin;
*xmax = ndc_gb_xmax;
*ymin = MIN2(ndc_gb_ymin, ndc_gb_ymax);
*ymax = MAX2(ndc_gb_ymin, ndc_gb_ymax);
} else {
/* The viewport scales to 0, so nothing will be rendered. */
*xmin = 0.0f;
*xmax = 0.0f;
*ymin = 0.0f;
*ymax = 0.0f;
}
}
#endif
/**
* The pipe->set_viewport_states() driver hook.
*
* This corresponds to our SF_CLIP_VIEWPORT states. We can't calculate
* the guardband yet, as we need the framebuffer dimensions, but we can
* at least fill out the rest.
*/
static void
iris_set_viewport_states(struct pipe_context *ctx,
unsigned start_slot,
unsigned count,
const struct pipe_viewport_state *states)
{
struct iris_context *ice = (struct iris_context *) ctx;
struct iris_genx_state *genx = ice->state.genx;
uint32_t *vp_map = &genx->sf_cl_vp[start_slot];
for (unsigned i = 0; i < count; i++) {
const struct pipe_viewport_state *state = &states[i];
memcpy(&ice->state.viewports[start_slot + i], state, sizeof(*state));
iris_pack_state(GENX(SF_CLIP_VIEWPORT), vp_map, vp) {
vp.ViewportMatrixElementm00 = state->scale[0];
vp.ViewportMatrixElementm11 = state->scale[1];
vp.ViewportMatrixElementm22 = state->scale[2];
vp.ViewportMatrixElementm30 = state->translate[0];
vp.ViewportMatrixElementm31 = state->translate[1];
vp.ViewportMatrixElementm32 = state->translate[2];
/* XXX: in i965 this is computed based on the drawbuffer size,
* but we don't have that here...
*/
vp.XMinClipGuardband = -1.0;
vp.XMaxClipGuardband = 1.0;
vp.YMinClipGuardband = -1.0;
vp.YMaxClipGuardband = 1.0;
vp.XMinViewPort = viewport_extent(state, 0, -1.0f);
vp.XMaxViewPort = viewport_extent(state, 0, 1.0f) - 1;
vp.YMinViewPort = viewport_extent(state, 1, -1.0f);
vp.YMaxViewPort = viewport_extent(state, 1, 1.0f) - 1;
}
vp_map += GENX(SF_CLIP_VIEWPORT_length);
}
ice->state.dirty |= IRIS_DIRTY_SF_CL_VIEWPORT;
if (ice->state.cso_rast && (!ice->state.cso_rast->depth_clip_near ||
!ice->state.cso_rast->depth_clip_far))
ice->state.dirty |= IRIS_DIRTY_CC_VIEWPORT;
}
/**
* The pipe->set_framebuffer_state() driver hook.
*
* Sets the current draw FBO, including color render targets, depth,
* and stencil buffers.
*/
static void
iris_set_framebuffer_state(struct pipe_context *ctx,
const struct pipe_framebuffer_state *state)
{
struct iris_context *ice = (struct iris_context *) ctx;
struct iris_screen *screen = (struct iris_screen *)ctx->screen;
struct isl_device *isl_dev = &screen->isl_dev;
struct pipe_framebuffer_state *cso = &ice->state.framebuffer;
struct iris_resource *zres;
struct iris_resource *stencil_res;
unsigned samples = util_framebuffer_get_num_samples(state);
if (cso->samples != samples) {
ice->state.dirty |= IRIS_DIRTY_MULTISAMPLE;
}
if (cso->nr_cbufs != state->nr_cbufs) {
ice->state.dirty |= IRIS_DIRTY_BLEND_STATE;
}
if ((cso->layers == 0) != (state->layers == 0)) {
ice->state.dirty |= IRIS_DIRTY_CLIP;
}
util_copy_framebuffer_state(cso, state);
cso->samples = samples;
struct iris_depth_buffer_state *cso_z = &ice->state.genx->depth_buffer;
struct isl_view view = {
.base_level = 0,
.levels = 1,
.base_array_layer = 0,
.array_len = 1,
.swizzle = ISL_SWIZZLE_IDENTITY,
};
struct isl_depth_stencil_hiz_emit_info info = {
.view = &view,
.mocs = MOCS_WB,
};
if (cso->zsbuf) {
iris_get_depth_stencil_resources(cso->zsbuf->texture, &zres,
&stencil_res);
view.base_level = cso->zsbuf->u.tex.level;
view.base_array_layer = cso->zsbuf->u.tex.first_layer;
view.array_len =
cso->zsbuf->u.tex.last_layer - cso->zsbuf->u.tex.first_layer + 1;
if (zres) {
view.usage |= ISL_SURF_USAGE_DEPTH_BIT;
info.depth_surf = &zres->surf;
info.depth_address = zres->bo->gtt_offset;
info.hiz_usage = ISL_AUX_USAGE_NONE;
view.format = zres->surf.format;
}
if (stencil_res) {
view.usage |= ISL_SURF_USAGE_STENCIL_BIT;
info.stencil_surf = &stencil_res->surf;
info.stencil_address = stencil_res->bo->gtt_offset;
if (!zres)
view.format = stencil_res->surf.format;
}
}
isl_emit_depth_stencil_hiz_s(isl_dev, cso_z->packets, &info);
/* Make a null surface for unbound buffers */
void *null_surf_map =
upload_state(ice->state.surface_uploader, &ice->state.null_fb,
4 * GENX(RENDER_SURFACE_STATE_length), 64);
isl_null_fill_state(&screen->isl_dev, null_surf_map, isl_extent3d(cso->width, cso->height, cso->layers ? cso->layers : 1));
ice->state.dirty |= IRIS_DIRTY_DEPTH_BUFFER;
/* Render target change */
ice->state.dirty |= IRIS_DIRTY_BINDINGS_FS;
ice->state.dirty |= ice->state.dirty_for_nos[IRIS_NOS_FRAMEBUFFER];
}
/**
* The pipe->set_constant_buffer() driver hook.
*
* This uploads any constant data in user buffers, and references
* any UBO resources containing constant data.
*/
static void
iris_set_constant_buffer(struct pipe_context *ctx,
enum pipe_shader_type p_stage, unsigned index,
const struct pipe_constant_buffer *input)
{
struct iris_context *ice = (struct iris_context *) ctx;
struct iris_screen *screen = (struct iris_screen *)ctx->screen;
gl_shader_stage stage = stage_from_pipe(p_stage);
struct iris_shader_state *shs = &ice->state.shaders[stage];
struct iris_const_buffer *cbuf = &shs->constbuf[index];
if (input && (input->buffer || input->user_buffer)) {
if (input->user_buffer) {
u_upload_data(ctx->const_uploader, 0, input->buffer_size, 32,
input->user_buffer, &cbuf->data.offset,
&cbuf->data.res);
} else {
pipe_resource_reference(&cbuf->data.res, input->buffer);
}
// XXX: these are not retained forever, use a separate uploader?
void *map =
upload_state(ice->state.surface_uploader, &cbuf->surface_state,
4 * GENX(RENDER_SURFACE_STATE_length), 64);
if (!unlikely(map)) {
pipe_resource_reference(&cbuf->data.res, NULL);
return;
}
struct iris_resource *res = (void *) cbuf->data.res;
struct iris_bo *surf_bo = iris_resource_bo(cbuf->surface_state.res);
cbuf->surface_state.offset += iris_bo_offset_from_base_address(surf_bo);
isl_buffer_fill_state(&screen->isl_dev, map,
.address = res->bo->gtt_offset + cbuf->data.offset,
.size_B = input->buffer_size,
.format = ISL_FORMAT_R32G32B32A32_FLOAT,
.stride_B = 1,
.mocs = MOCS_WB)
} else {
pipe_resource_reference(&cbuf->data.res, NULL);
pipe_resource_reference(&cbuf->surface_state.res, NULL);
}
ice->state.dirty |= IRIS_DIRTY_CONSTANTS_VS << stage;
// XXX: maybe not necessary all the time...?
// XXX: we need 3DS_BTP to commit these changes, and if we fell back to
// XXX: pull model we may need actual new bindings...
ice->state.dirty |= IRIS_DIRTY_BINDINGS_VS << stage;
}
/**
* The pipe->set_shader_buffers() driver hook.
*
* This binds SSBOs and ABOs. Unfortunately, we need to stream out
* SURFACE_STATE here, as the buffer offset may change each time.
*/
static void
iris_set_shader_buffers(struct pipe_context *ctx,
enum pipe_shader_type p_stage,
unsigned start_slot, unsigned count,
const struct pipe_shader_buffer *buffers)
{
struct iris_context *ice = (struct iris_context *) ctx;
struct iris_screen *screen = (struct iris_screen *)ctx->screen;
gl_shader_stage stage = stage_from_pipe(p_stage);
struct iris_shader_state *shs = &ice->state.shaders[stage];
for (unsigned i = 0; i < count; i++) {
if (buffers && buffers[i].buffer) {
const struct pipe_shader_buffer *buffer = &buffers[i];
struct iris_resource *res = (void *) buffer->buffer;
pipe_resource_reference(&shs->ssbo[start_slot + i], &res->base);
// XXX: these are not retained forever, use a separate uploader?
void *map =
upload_state(ice->state.surface_uploader,
&shs->ssbo_surface_state[start_slot + i],
4 * GENX(RENDER_SURFACE_STATE_length), 64);
if (!unlikely(map)) {
pipe_resource_reference(&shs->ssbo[start_slot + i], NULL);
return;
}
struct iris_bo *surf_state_bo =
iris_resource_bo(shs->ssbo_surface_state[start_slot + i].res);
shs->ssbo_surface_state[start_slot + i].offset +=
iris_bo_offset_from_base_address(surf_state_bo);
isl_buffer_fill_state(&screen->isl_dev, map,
.address =
res->bo->gtt_offset + buffer->buffer_offset,
.size_B = buffer->buffer_size,
.format = ISL_FORMAT_RAW,
.stride_B = 1,
.mocs = MOCS_WB);
} else {
pipe_resource_reference(&shs->ssbo[start_slot + i], NULL);
pipe_resource_reference(&shs->ssbo_surface_state[start_slot + i].res,
NULL);
}
}
ice->state.dirty |= IRIS_DIRTY_BINDINGS_VS << stage;
}
static void
iris_delete_state(struct pipe_context *ctx, void *state)
{
free(state);
}
static void
iris_free_vertex_buffers(struct iris_vertex_buffer_state *cso)
{
for (unsigned i = 0; i < cso->num_buffers; i++)
pipe_resource_reference(&cso->resources[i], NULL);
}
/**
* The pipe->set_vertex_buffers() driver hook.
*
* This translates pipe_vertex_buffer to our 3DSTATE_VERTEX_BUFFERS packet.
*/
static void
iris_set_vertex_buffers(struct pipe_context *ctx,
unsigned start_slot, unsigned count,
const struct pipe_vertex_buffer *buffers)
{
struct iris_context *ice = (struct iris_context *) ctx;
struct iris_vertex_buffer_state *cso = &ice->state.genx->vertex_buffers;
iris_free_vertex_buffers(&ice->state.genx->vertex_buffers);
if (!buffers)
count = 0;
cso->num_buffers = count;
iris_pack_command(GENX(3DSTATE_VERTEX_BUFFERS), cso->vertex_buffers, vb) {
vb.DWordLength = 4 * MAX2(cso->num_buffers, 1) - 1;
}
uint32_t *vb_pack_dest = &cso->vertex_buffers[1];
if (count == 0) {
iris_pack_state(GENX(VERTEX_BUFFER_STATE), vb_pack_dest, vb) {
vb.VertexBufferIndex = start_slot;
vb.NullVertexBuffer = true;
vb.AddressModifyEnable = true;
}
}
for (unsigned i = 0; i < count; i++) {
assert(!buffers[i].is_user_buffer);
pipe_resource_reference(&cso->resources[i], buffers[i].buffer.resource);
struct iris_resource *res = (void *) cso->resources[i];
iris_pack_state(GENX(VERTEX_BUFFER_STATE), vb_pack_dest, vb) {
vb.VertexBufferIndex = start_slot + i;
vb.MOCS = MOCS_WB;
vb.AddressModifyEnable = true;
vb.BufferPitch = buffers[i].stride;
vb.BufferSize = res->bo->size;
vb.BufferStartingAddress =
ro_bo(NULL, res->bo->gtt_offset + buffers[i].buffer_offset);
}
vb_pack_dest += GENX(VERTEX_BUFFER_STATE_length);
}
ice->state.dirty |= IRIS_DIRTY_VERTEX_BUFFERS;
}
/**
* Gallium CSO for vertex elements.
*/
struct iris_vertex_element_state {
uint32_t vertex_elements[1 + 33 * GENX(VERTEX_ELEMENT_STATE_length)];
uint32_t vf_instancing[33 * GENX(3DSTATE_VF_INSTANCING_length)];
unsigned count;
};
/**
* The pipe->create_vertex_elements() driver hook.
*
* This translates pipe_vertex_element to our 3DSTATE_VERTEX_ELEMENTS
* and 3DSTATE_VF_INSTANCING commands. SGVs are handled at draw time.
*/
static void *
iris_create_vertex_elements(struct pipe_context *ctx,
unsigned count,
const struct pipe_vertex_element *state)
{
struct iris_vertex_element_state *cso =
malloc(sizeof(struct iris_vertex_element_state));
cso->count = count;
/* TODO:
* - create edge flag one
* - create SGV ones
* - if those are necessary, use count + 1/2/3... OR in the length
*/
iris_pack_command(GENX(3DSTATE_VERTEX_ELEMENTS), cso->vertex_elements, ve) {
ve.DWordLength =
1 + GENX(VERTEX_ELEMENT_STATE_length) * MAX2(count, 1) - 2;
}
uint32_t *ve_pack_dest = &cso->vertex_elements[1];
uint32_t *vfi_pack_dest = cso->vf_instancing;
if (count == 0) {
iris_pack_state(GENX(VERTEX_ELEMENT_STATE), ve_pack_dest, ve) {
ve.Valid = true;
ve.SourceElementFormat = ISL_FORMAT_R32G32B32A32_FLOAT;
ve.Component0Control = VFCOMP_STORE_0;
ve.Component1Control = VFCOMP_STORE_0;
ve.Component2Control = VFCOMP_STORE_0;
ve.Component3Control = VFCOMP_STORE_1_FP;
}
iris_pack_command(GENX(3DSTATE_VF_INSTANCING), vfi_pack_dest, vi) {
}
}
for (int i = 0; i < count; i++) {
enum isl_format isl_format =
iris_isl_format_for_pipe_format(state[i].src_format);
unsigned comp[4] = { VFCOMP_STORE_SRC, VFCOMP_STORE_SRC,
VFCOMP_STORE_SRC, VFCOMP_STORE_SRC };
switch (isl_format_get_num_channels(isl_format)) {
case 0: comp[0] = VFCOMP_STORE_0;
case 1: comp[1] = VFCOMP_STORE_0;
case 2: comp[2] = VFCOMP_STORE_0;
case 3:
comp[3] = isl_format_has_int_channel(isl_format) ? VFCOMP_STORE_1_INT
: VFCOMP_STORE_1_FP;
break;
}
iris_pack_state(GENX(VERTEX_ELEMENT_STATE), ve_pack_dest, ve) {
ve.VertexBufferIndex = state[i].vertex_buffer_index;
ve.Valid = true;
ve.SourceElementOffset = state[i].src_offset;
ve.SourceElementFormat = isl_format;
ve.Component0Control = comp[0];
ve.Component1Control = comp[1];
ve.Component2Control = comp[2];
ve.Component3Control = comp[3];
}
iris_pack_command(GENX(3DSTATE_VF_INSTANCING), vfi_pack_dest, vi) {
vi.VertexElementIndex = i;
vi.InstancingEnable = state[i].instance_divisor > 0;
vi.InstanceDataStepRate = state[i].instance_divisor;
}
ve_pack_dest += GENX(VERTEX_ELEMENT_STATE_length);
vfi_pack_dest += GENX(3DSTATE_VF_INSTANCING_length);
}
return cso;
}
/**
* The pipe->bind_vertex_elements_state() driver hook.
*/
static void
iris_bind_vertex_elements_state(struct pipe_context *ctx, void *state)
{
struct iris_context *ice = (struct iris_context *) ctx;
struct iris_vertex_element_state *old_cso = ice->state.cso_vertex_elements;
struct iris_vertex_element_state *new_cso = state;
/* 3DSTATE_VF_SGVs overrides the last VE, so if the count is changing,
* we need to re-emit it to ensure we're overriding the right one.
*/
if (new_cso && cso_changed(count))
ice->state.dirty |= IRIS_DIRTY_VF_SGVS;
ice->state.cso_vertex_elements = state;
ice->state.dirty |= IRIS_DIRTY_VERTEX_ELEMENTS;
}
static void *
iris_create_compute_state(struct pipe_context *ctx,
const struct pipe_compute_state *state)
{
// XXX: actually do something
return malloc(1);
}
/**
* Gallium CSO for stream output (transform feedback) targets.
*/
struct iris_stream_output_target {
struct pipe_stream_output_target base;
uint32_t so_buffer[GENX(3DSTATE_SO_BUFFER_length)];
/** Storage holding the offset where we're writing in the buffer */
struct iris_state_ref offset;
};
/**
* The pipe->create_stream_output_target() driver hook.
*
* "Target" here refers to a destination buffer. We translate this into
* a 3DSTATE_SO_BUFFER packet. We can handle most fields, but don't yet
* know which buffer this represents, or whether we ought to zero the
* write-offsets, or append. Those are handled in the set() hook.
*/
static struct pipe_stream_output_target *
iris_create_stream_output_target(struct pipe_context *ctx,
struct pipe_resource *res,
unsigned buffer_offset,
unsigned buffer_size)
{
struct iris_stream_output_target *cso = calloc(1, sizeof(*cso));
if (!cso)
return NULL;
pipe_reference_init(&cso->base.reference, 1);
pipe_resource_reference(&cso->base.buffer, res);
cso->base.buffer_offset = buffer_offset;
cso->base.buffer_size = buffer_size;
cso->base.context = ctx;
upload_state(ctx->stream_uploader, &cso->offset, 4, 4);
iris_pack_command(GENX(3DSTATE_SO_BUFFER), cso->so_buffer, sob) {
sob.SurfaceBaseAddress =
rw_bo(NULL, iris_resource_bo(res)->gtt_offset + buffer_offset);
sob.SOBufferEnable = true;
sob.StreamOffsetWriteEnable = true;
sob.StreamOutputBufferOffsetAddressEnable = true;
sob.MOCS = MOCS_WB; // XXX: MOCS
sob.SurfaceSize = MAX2(buffer_size / 4, 1) - 1;
sob.StreamOutputBufferOffsetAddress =
rw_bo(NULL, iris_resource_bo(cso->offset.res)->gtt_offset + cso->offset.offset);
/* .SOBufferIndex and .StreamOffset are filled in later */
}
return &cso->base;
}
static void
iris_stream_output_target_destroy(struct pipe_context *ctx,
struct pipe_stream_output_target *state)
{
struct iris_stream_output_target *cso = (void *) state;
pipe_resource_reference(&cso->base.buffer, NULL);
pipe_resource_reference(&cso->offset.res, NULL);
free(cso);
}
/**
* The pipe->set_stream_output_targets() driver hook.
*
* At this point, we know which targets are bound to a particular index,
* and also whether we want to append or start over. We can finish the
* 3DSTATE_SO_BUFFER packets we started earlier.
*/
static void
iris_set_stream_output_targets(struct pipe_context *ctx,
unsigned num_targets,
struct pipe_stream_output_target **targets,
const unsigned *offsets)
{
struct iris_context *ice = (struct iris_context *) ctx;
struct iris_genx_state *genx = ice->state.genx;
uint32_t *so_buffers = genx->so_buffers;
const bool active = num_targets > 0;
if (ice->state.streamout_active != active) {
ice->state.streamout_active = active;
ice->state.dirty |= IRIS_DIRTY_STREAMOUT;
}
for (int i = 0; i < 4; i++) {
pipe_so_target_reference(&ice->state.so_target[i],
i < num_targets ? targets[i] : NULL);
}
/* No need to update 3DSTATE_SO_BUFFER unless SOL is active. */
if (!active)
return;
for (unsigned i = 0; i < 4; i++,
so_buffers += GENX(3DSTATE_SO_BUFFER_length)) {
if (i >= num_targets || !targets[i]) {
iris_pack_command(GENX(3DSTATE_SO_BUFFER), so_buffers, sob)
sob.SOBufferIndex = i;
continue;
}
/* Note that offsets[i] will either be 0, causing us to zero
* the value in the buffer, or 0xFFFFFFFF, which happens to mean
* "continue appending at the existing offset."
*/
assert(offsets[i] == 0 || offsets[i] == 0xFFFFFFFF);
uint32_t dynamic[GENX(3DSTATE_SO_BUFFER_length)];
iris_pack_state(GENX(3DSTATE_SO_BUFFER), dynamic, dyns) {
dyns.SOBufferIndex = i;
dyns.StreamOffset = offsets[i];
}
struct iris_stream_output_target *tgt = (void *) targets[i];
for (uint32_t j = 0; j < GENX(3DSTATE_SO_BUFFER_length); j++) {
so_buffers[j] = tgt->so_buffer[j] | dynamic[j];
}
}
ice->state.dirty |= IRIS_DIRTY_SO_BUFFERS;
}
/**
* An iris-vtable helper for encoding the 3DSTATE_SO_DECL_LIST and
* 3DSTATE_STREAMOUT packets.
*
* 3DSTATE_SO_DECL_LIST is a list of shader outputs we want the streamout
* hardware to record. We can create it entirely based on the shader, with
* no dynamic state dependencies.
*
* 3DSTATE_STREAMOUT is an annoying mix of shader-based information and
* state-based settings. We capture the shader-related ones here, and merge
* the rest in at draw time.
*/
static uint32_t *
iris_create_so_decl_list(const struct pipe_stream_output_info *info,
const struct brw_vue_map *vue_map)
{
struct GENX(SO_DECL) so_decl[MAX_VERTEX_STREAMS][128];
int buffer_mask[MAX_VERTEX_STREAMS] = {0, 0, 0, 0};
int next_offset[MAX_VERTEX_STREAMS] = {0, 0, 0, 0};
int decls[MAX_VERTEX_STREAMS] = {0, 0, 0, 0};
int max_decls = 0;
STATIC_ASSERT(ARRAY_SIZE(so_decl[0]) >= MAX_PROGRAM_OUTPUTS);
memset(so_decl, 0, sizeof(so_decl));
/* Construct the list of SO_DECLs to be emitted. The formatting of the
* command feels strange -- each dword pair contains a SO_DECL per stream.
*/
for (unsigned i = 0; i < info->num_outputs; i++) {
const struct pipe_stream_output *output = &info->output[i];
const int buffer = output->output_buffer;
const int varying = output->register_index;
const unsigned stream_id = output->stream;
assert(stream_id < MAX_VERTEX_STREAMS);
buffer_mask[stream_id] |= 1 << buffer;
assert(vue_map->varying_to_slot[varying] >= 0);
/* Mesa doesn't store entries for gl_SkipComponents in the Outputs[]
* array. Instead, it simply increments DstOffset for the following
* input by the number of components that should be skipped.
*
* Our hardware is unusual in that it requires us to program SO_DECLs
* for fake "hole" components, rather than simply taking the offset
* for each real varying. Each hole can have size 1, 2, 3, or 4; we
* program as many size = 4 holes as we can, then a final hole to
* accommodate the final 1, 2, or 3 remaining.
*/
int skip_components = output->dst_offset - next_offset[buffer];
while (skip_components > 0) {
so_decl[stream_id][decls[stream_id]++] = (struct GENX(SO_DECL)) {
.HoleFlag = 1,
.OutputBufferSlot = output->output_buffer,
.ComponentMask = (1 << MIN2(skip_components, 4)) - 1,
};
skip_components -= 4;
}
next_offset[buffer] = output->dst_offset + output->num_components;
so_decl[stream_id][decls[stream_id]++] = (struct GENX(SO_DECL)) {
.OutputBufferSlot = output->output_buffer,
.RegisterIndex = vue_map->varying_to_slot[varying],
.ComponentMask =
((1 << output->num_components) - 1) << output->start_component,
};
if (decls[stream_id] > max_decls)
max_decls = decls[stream_id];
}
unsigned dwords = GENX(3DSTATE_STREAMOUT_length) + (3 + 2 * max_decls);
uint32_t *map = ralloc_size(NULL, sizeof(uint32_t) * dwords);
uint32_t *so_decl_map = map + GENX(3DSTATE_STREAMOUT_length);
iris_pack_command(GENX(3DSTATE_STREAMOUT), map, sol) {
int urb_entry_read_offset = 0;
int urb_entry_read_length = (vue_map->num_slots + 1) / 2 -
urb_entry_read_offset;
/* We always read the whole vertex. This could be reduced at some
* point by reading less and offsetting the register index in the
* SO_DECLs.
*/
sol.Stream0VertexReadOffset = urb_entry_read_offset;
sol.Stream0VertexReadLength = urb_entry_read_length - 1;
sol.Stream1VertexReadOffset = urb_entry_read_offset;
sol.Stream1VertexReadLength = urb_entry_read_length - 1;
sol.Stream2VertexReadOffset = urb_entry_read_offset;
sol.Stream2VertexReadLength = urb_entry_read_length - 1;
sol.Stream3VertexReadOffset = urb_entry_read_offset;
sol.Stream3VertexReadLength = urb_entry_read_length - 1;
/* Set buffer pitches; 0 means unbound. */
sol.Buffer0SurfacePitch = 4 * info->stride[0];
sol.Buffer1SurfacePitch = 4 * info->stride[1];
sol.Buffer2SurfacePitch = 4 * info->stride[2];
sol.Buffer3SurfacePitch = 4 * info->stride[3];
}
iris_pack_command(GENX(3DSTATE_SO_DECL_LIST), so_decl_map, list) {
list.DWordLength = 3 + 2 * max_decls - 2;
list.StreamtoBufferSelects0 = buffer_mask[0];
list.StreamtoBufferSelects1 = buffer_mask[1];
list.StreamtoBufferSelects2 = buffer_mask[2];
list.StreamtoBufferSelects3 = buffer_mask[3];
list.NumEntries0 = decls[0];
list.NumEntries1 = decls[1];
list.NumEntries2 = decls[2];
list.NumEntries3 = decls[3];
}
for (int i = 0; i < max_decls; i++) {
iris_pack_state(GENX(SO_DECL_ENTRY), so_decl_map + 3 + i * 2, entry) {
entry.Stream0Decl = so_decl[0][i];
entry.Stream1Decl = so_decl[1][i];
entry.Stream2Decl = so_decl[2][i];
entry.Stream3Decl = so_decl[3][i];
}
}
return map;
}
static void
iris_compute_sbe_urb_read_interval(uint64_t fs_input_slots,
const struct brw_vue_map *last_vue_map,
bool two_sided_color,
unsigned *out_offset,
unsigned *out_length)
{
/* The compiler computes the first URB slot without considering COL/BFC
* swizzling (because it doesn't know whether it's enabled), so we need
* to do that here too. This may result in a smaller offset, which
* should be safe.
*/
const unsigned first_slot =
brw_compute_first_urb_slot_required(fs_input_slots, last_vue_map);
/* This becomes the URB read offset (counted in pairs of slots). */
assert(first_slot % 2 == 0);
*out_offset = first_slot / 2;
/* We need to adjust the inputs read to account for front/back color
* swizzling, as it can make the URB length longer.
*/
for (int c = 0; c <= 1; c++) {
if (fs_input_slots & (VARYING_BIT_COL0 << c)) {
/* If two sided color is enabled, the fragment shader's gl_Color
* (COL0) input comes from either the gl_FrontColor (COL0) or
* gl_BackColor (BFC0) input varyings. Mark BFC as used, too.
*/
if (two_sided_color)
fs_input_slots |= (VARYING_BIT_BFC0 << c);
/* If front color isn't written, we opt to give them back color
* instead of an undefined value. Switch from COL to BFC.
*/
if (last_vue_map->varying_to_slot[VARYING_SLOT_COL0 + c] == -1) {
fs_input_slots &= ~(VARYING_BIT_COL0 << c);
fs_input_slots |= (VARYING_BIT_BFC0 << c);
}
}
}
/* Compute the minimum URB Read Length necessary for the FS inputs.
*
* From the Sandy Bridge PRM, Volume 2, Part 1, documentation for
* 3DSTATE_SF DWord 1 bits 15:11, "Vertex URB Entry Read Length":
*
* "This field should be set to the minimum length required to read the
* maximum source attribute. The maximum source attribute is indicated
* by the maximum value of the enabled Attribute # Source Attribute if
* Attribute Swizzle Enable is set, Number of Output Attributes-1 if
* enable is not set.
* read_length = ceiling((max_source_attr + 1) / 2)
*
* [errata] Corruption/Hang possible if length programmed larger than
* recommended"
*
* Similar text exists for Ivy Bridge.
*
* We find the last URB slot that's actually read by the FS.
*/
unsigned last_read_slot = last_vue_map->num_slots - 1;
while (last_read_slot > first_slot && !(fs_input_slots &
(1ull << last_vue_map->slot_to_varying[last_read_slot])))
--last_read_slot;
/* The URB read length is the difference of the two, counted in pairs. */
*out_length = DIV_ROUND_UP(last_read_slot - first_slot + 1, 2);
}
static void
iris_emit_sbe_swiz(struct iris_batch *batch,
const struct iris_context *ice,
unsigned urb_read_offset,
unsigned sprite_coord_enables)
{
struct GENX(SF_OUTPUT_ATTRIBUTE_DETAIL) attr_overrides[16] = {};
const struct brw_wm_prog_data *wm_prog_data = (void *)
ice->shaders.prog[MESA_SHADER_FRAGMENT]->prog_data;
const struct brw_vue_map *vue_map = ice->shaders.last_vue_map;
const struct iris_rasterizer_state *cso_rast = ice->state.cso_rast;
/* XXX: this should be generated when putting programs in place */
// XXX: raster->sprite_coord_enable
for (int fs_attr = 0; fs_attr < VARYING_SLOT_MAX; fs_attr++) {
const int input_index = wm_prog_data->urb_setup[fs_attr];
if (input_index < 0 || input_index >= 16)
continue;
struct GENX(SF_OUTPUT_ATTRIBUTE_DETAIL) *attr =
&attr_overrides[input_index];
/* Viewport and Layer are stored in the VUE header. We need to override
* them to zero if earlier stages didn't write them, as GL requires that
* they read back as zero when not explicitly set.
*/
switch (fs_attr) {
case VARYING_SLOT_VIEWPORT:
case VARYING_SLOT_LAYER:
attr->ComponentOverrideX = true;
attr->ComponentOverrideW = true;
attr->ConstantSource = CONST_0000;
if (!(vue_map->slots_valid & VARYING_BIT_LAYER))
attr->ComponentOverrideY = true;
if (!(vue_map->slots_valid & VARYING_BIT_VIEWPORT))
attr->ComponentOverrideZ = true;
continue;
case VARYING_SLOT_PRIMITIVE_ID:
attr->ComponentOverrideX = true;
attr->ComponentOverrideY = true;
attr->ComponentOverrideZ = true;
attr->ComponentOverrideW = true;
attr->ConstantSource = PRIM_ID;
continue;
default:
break;
}
if (sprite_coord_enables & (1 << input_index))
continue;
int slot = vue_map->varying_to_slot[fs_attr];
/* If there was only a back color written but not front, use back
* as the color instead of undefined.
*/
if (slot == -1 && fs_attr == VARYING_SLOT_COL0)
slot = vue_map->varying_to_slot[VARYING_SLOT_BFC0];
if (slot == -1 && fs_attr == VARYING_SLOT_COL1)
slot = vue_map->varying_to_slot[VARYING_SLOT_BFC1];
/* Not written by the previous stage - undefined. */
if (slot == -1) {
attr->ComponentOverrideX = true;
attr->ComponentOverrideY = true;
attr->ComponentOverrideZ = true;
attr->ComponentOverrideW = true;
attr->ConstantSource = CONST_0001_FLOAT;
continue;
}
/* Compute the location of the attribute relative to the read offset,
* which is counted in 256-bit increments (two 128-bit VUE slots).
*/
const int source_attr = slot - 2 * urb_read_offset;
assert(source_attr >= 0 && source_attr <= 32);
attr->SourceAttribute = source_attr;
/* If we are doing two-sided color, and the VUE slot following this one
* represents a back-facing color, then we need to instruct the SF unit
* to do back-facing swizzling.
*/
if (cso_rast->light_twoside &&
((vue_map->slot_to_varying[slot] == VARYING_SLOT_COL0 &&
vue_map->slot_to_varying[slot+1] == VARYING_SLOT_BFC0) ||
(vue_map->slot_to_varying[slot] == VARYING_SLOT_COL1 &&
vue_map->slot_to_varying[slot+1] == VARYING_SLOT_BFC1)))
attr->SwizzleSelect = INPUTATTR_FACING;
}
iris_emit_cmd(batch, GENX(3DSTATE_SBE_SWIZ), sbes) {
for (int i = 0; i < 16; i++)
sbes.Attribute[i] = attr_overrides[i];
}
}
static unsigned
iris_calculate_point_sprite_overrides(const struct brw_wm_prog_data *prog_data,
const struct iris_rasterizer_state *cso)
{
unsigned overrides = 0;
if (prog_data->urb_setup[VARYING_SLOT_PNTC] != -1)
overrides |= 1 << prog_data->urb_setup[VARYING_SLOT_PNTC];
for (int i = 0; i < 8; i++) {
if ((cso->sprite_coord_enable & (1 << i)) &&
prog_data->urb_setup[VARYING_SLOT_TEX0 + i] != -1)
overrides |= 1 << prog_data->urb_setup[VARYING_SLOT_TEX0 + i];
}
return overrides;
}
static void
iris_emit_sbe(struct iris_batch *batch, const struct iris_context *ice)
{
const struct iris_rasterizer_state *cso_rast = ice->state.cso_rast;
const struct brw_wm_prog_data *wm_prog_data = (void *)
ice->shaders.prog[MESA_SHADER_FRAGMENT]->prog_data;
const struct shader_info *fs_info =
iris_get_shader_info(ice, MESA_SHADER_FRAGMENT);
unsigned urb_read_offset, urb_read_length;
iris_compute_sbe_urb_read_interval(fs_info->inputs_read,
ice->shaders.last_vue_map,
cso_rast->light_twoside,
&urb_read_offset, &urb_read_length);
unsigned sprite_coord_overrides =
iris_calculate_point_sprite_overrides(wm_prog_data, cso_rast);
iris_emit_cmd(batch, GENX(3DSTATE_SBE), sbe) {
sbe.AttributeSwizzleEnable = true;
sbe.NumberofSFOutputAttributes = wm_prog_data->num_varying_inputs;
sbe.PointSpriteTextureCoordinateOrigin = cso_rast->sprite_coord_mode;
sbe.VertexURBEntryReadOffset = urb_read_offset;
sbe.VertexURBEntryReadLength = urb_read_length;
sbe.ForceVertexURBEntryReadOffset = true;
sbe.ForceVertexURBEntryReadLength = true;
sbe.ConstantInterpolationEnable = wm_prog_data->flat_inputs;
sbe.PointSpriteTextureCoordinateEnable = sprite_coord_overrides;
for (int i = 0; i < 32; i++) {
sbe.AttributeActiveComponentFormat[i] = ACTIVE_COMPONENT_XYZW;
}
}
iris_emit_sbe_swiz(batch, ice, urb_read_offset, sprite_coord_overrides);
}
static void
iris_bind_compute_state(struct pipe_context *ctx, void *state)
{
// XXX: do something
}
/* ------------------------------------------------------------------- */
/**
* Set sampler-related program key fields based on the current state.
*/
static void
iris_populate_sampler_key(const struct iris_context *ice,
struct brw_sampler_prog_key_data *key)
{
for (int i = 0; i < MAX_SAMPLERS; i++) {
key->swizzles[i] = 0x688; /* XYZW */
}
}
/**
* Populate VS program key fields based on the current state.
*/
static void
iris_populate_vs_key(const struct iris_context *ice,
struct brw_vs_prog_key *key)
{
iris_populate_sampler_key(ice, &key->tex);
}
/**
* Populate TCS program key fields based on the current state.
*/
static void
iris_populate_tcs_key(const struct iris_context *ice,
struct brw_tcs_prog_key *key)
{
iris_populate_sampler_key(ice, &key->tex);
}
/**
* Populate TES program key fields based on the current state.
*/
static void
iris_populate_tes_key(const struct iris_context *ice,
struct brw_tes_prog_key *key)
{
iris_populate_sampler_key(ice, &key->tex);
}
/**
* Populate GS program key fields based on the current state.
*/
static void
iris_populate_gs_key(const struct iris_context *ice,
struct brw_gs_prog_key *key)
{
iris_populate_sampler_key(ice, &key->tex);
}
/**
* Populate FS program key fields based on the current state.
*/
static void
iris_populate_fs_key(const struct iris_context *ice,
struct brw_wm_prog_key *key)
{
iris_populate_sampler_key(ice, &key->tex);
/* XXX: dirty flags? */
const struct pipe_framebuffer_state *fb = &ice->state.framebuffer;
const struct iris_depth_stencil_alpha_state *zsa = ice->state.cso_zsa;
const struct iris_rasterizer_state *rast = ice->state.cso_rast;
const struct iris_blend_state *blend = ice->state.cso_blend;
key->nr_color_regions = fb->nr_cbufs;
key->clamp_fragment_color = rast->clamp_fragment_color;
key->replicate_alpha = fb->nr_cbufs > 1 &&
(zsa->alpha.enabled || blend->alpha_to_coverage);
/* XXX: only bother if COL0/1 are read */
key->flat_shade = rast->flatshade;
key->persample_interp = rast->force_persample_interp;
key->multisample_fbo = rast->multisample && fb->samples > 1;
key->coherent_fb_fetch = true;
// XXX: uint64_t input_slots_valid; - for >16 inputs
// XXX: key->force_dual_color_blend for unigine
// XXX: respect hint for high_quality_derivatives:1;
}
#if 0
// XXX: these need to go in INIT_THREAD_DISPATCH_FIELDS
pkt.SamplerCount = \
DIV_ROUND_UP(CLAMP(stage_state->sampler_count, 0, 16), 4); \
pkt.PerThreadScratchSpace = prog_data->total_scratch == 0 ? 0 : \
ffs(stage_state->per_thread_scratch) - 11; \
#endif
static uint64_t
KSP(const struct iris_compiled_shader *shader)
{
struct iris_resource *res = (void *) shader->assembly.res;
return iris_bo_offset_from_base_address(res->bo) + shader->assembly.offset;
}
#define INIT_THREAD_DISPATCH_FIELDS(pkt, prefix) \
pkt.KernelStartPointer = KSP(shader); \
pkt.BindingTableEntryCount = prog_data->binding_table.size_bytes / 4; \
pkt.FloatingPointMode = prog_data->use_alt_mode; \
\
pkt.DispatchGRFStartRegisterForURBData = \
prog_data->dispatch_grf_start_reg; \
pkt.prefix##URBEntryReadLength = vue_prog_data->urb_read_length; \
pkt.prefix##URBEntryReadOffset = 0; \
\
pkt.StatisticsEnable = true; \
pkt.Enable = true;
/**
* Encode most of 3DSTATE_VS based on the compiled shader.
*/
static void
iris_store_vs_state(const struct gen_device_info *devinfo,
struct iris_compiled_shader *shader)
{
struct brw_stage_prog_data *prog_data = shader->prog_data;
struct brw_vue_prog_data *vue_prog_data = (void *) prog_data;
iris_pack_command(GENX(3DSTATE_VS), shader->derived_data, vs) {
INIT_THREAD_DISPATCH_FIELDS(vs, Vertex);
vs.MaximumNumberofThreads = devinfo->max_vs_threads - 1;
vs.SIMD8DispatchEnable = true;
vs.UserClipDistanceCullTestEnableBitmask =
vue_prog_data->cull_distance_mask;
}
}
/**
* Encode most of 3DSTATE_HS based on the compiled shader.
*/
static void
iris_store_tcs_state(const struct gen_device_info *devinfo,
struct iris_compiled_shader *shader)
{
struct brw_stage_prog_data *prog_data = shader->prog_data;
struct brw_vue_prog_data *vue_prog_data = (void *) prog_data;
struct brw_tcs_prog_data *tcs_prog_data = (void *) prog_data;
iris_pack_command(GENX(3DSTATE_HS), shader->derived_data, hs) {
INIT_THREAD_DISPATCH_FIELDS(hs, Vertex);
hs.InstanceCount = tcs_prog_data->instances - 1;
hs.MaximumNumberofThreads = devinfo->max_tcs_threads - 1;
hs.IncludeVertexHandles = true;
}
}
/**
* Encode 3DSTATE_TE and most of 3DSTATE_DS based on the compiled shader.
*/
static void
iris_store_tes_state(const struct gen_device_info *devinfo,
struct iris_compiled_shader *shader)
{
struct brw_stage_prog_data *prog_data = shader->prog_data;
struct brw_vue_prog_data *vue_prog_data = (void *) prog_data;
struct brw_tes_prog_data *tes_prog_data = (void *) prog_data;
uint32_t *te_state = (void *) shader->derived_data;
uint32_t *ds_state = te_state + GENX(3DSTATE_TE_length);
iris_pack_command(GENX(3DSTATE_TE), te_state, te) {
te.Partitioning = tes_prog_data->partitioning;
te.OutputTopology = tes_prog_data->output_topology;
te.TEDomain = tes_prog_data->domain;
te.TEEnable = true;
te.MaximumTessellationFactorOdd = 63.0;
te.MaximumTessellationFactorNotOdd = 64.0;
}
iris_pack_command(GENX(3DSTATE_DS), ds_state, ds) {
INIT_THREAD_DISPATCH_FIELDS(ds, Patch);
ds.DispatchMode = DISPATCH_MODE_SIMD8_SINGLE_PATCH;
ds.MaximumNumberofThreads = devinfo->max_tes_threads - 1;
ds.ComputeWCoordinateEnable =
tes_prog_data->domain == BRW_TESS_DOMAIN_TRI;
ds.UserClipDistanceCullTestEnableBitmask =
vue_prog_data->cull_distance_mask;
}
}
/**
* Encode most of 3DSTATE_GS based on the compiled shader.
*/
static void
iris_store_gs_state(const struct gen_device_info *devinfo,
struct iris_compiled_shader *shader)
{
struct brw_stage_prog_data *prog_data = shader->prog_data;
struct brw_vue_prog_data *vue_prog_data = (void *) prog_data;
struct brw_gs_prog_data *gs_prog_data = (void *) prog_data;
iris_pack_command(GENX(3DSTATE_GS), shader->derived_data, gs) {
INIT_THREAD_DISPATCH_FIELDS(gs, Vertex);
gs.OutputVertexSize = gs_prog_data->output_vertex_size_hwords * 2 - 1;
gs.OutputTopology = gs_prog_data->output_topology;
gs.ControlDataHeaderSize =
gs_prog_data->control_data_header_size_hwords;
gs.InstanceControl = gs_prog_data->invocations - 1;
gs.DispatchMode = DISPATCH_MODE_SIMD8;
gs.IncludePrimitiveID = gs_prog_data->include_primitive_id;
gs.ControlDataFormat = gs_prog_data->control_data_format;
gs.ReorderMode = TRAILING;
gs.ExpectedVertexCount = gs_prog_data->vertices_in;
gs.MaximumNumberofThreads =
GEN_GEN == 8 ? (devinfo->max_gs_threads / 2 - 1)
: (devinfo->max_gs_threads - 1);
if (gs_prog_data->static_vertex_count != -1) {
gs.StaticOutput = true;
gs.StaticOutputVertexCount = gs_prog_data->static_vertex_count;
}
gs.IncludeVertexHandles = vue_prog_data->include_vue_handles;
gs.UserClipDistanceCullTestEnableBitmask =
vue_prog_data->cull_distance_mask;
const int urb_entry_write_offset = 1;
const uint32_t urb_entry_output_length =
DIV_ROUND_UP(vue_prog_data->vue_map.num_slots, 2) -
urb_entry_write_offset;
gs.VertexURBEntryOutputReadOffset = urb_entry_write_offset;
gs.VertexURBEntryOutputLength = MAX2(urb_entry_output_length, 1);
}
}
/**
* Encode most of 3DSTATE_PS and 3DSTATE_PS_EXTRA based on the shader.
*/
static void
iris_store_fs_state(const struct gen_device_info *devinfo,
struct iris_compiled_shader *shader)
{
struct brw_stage_prog_data *prog_data = shader->prog_data;
struct brw_wm_prog_data *wm_prog_data = (void *) shader->prog_data;
uint32_t *ps_state = (void *) shader->derived_data;
uint32_t *psx_state = ps_state + GENX(3DSTATE_PS_length);
iris_pack_command(GENX(3DSTATE_PS), ps_state, ps) {
ps.VectorMaskEnable = true;
//ps.SamplerCount = ...
ps.BindingTableEntryCount = prog_data->binding_table.size_bytes / 4;
ps.FloatingPointMode = prog_data->use_alt_mode;
ps.MaximumNumberofThreadsPerPSD = 64 - (GEN_GEN == 8 ? 2 : 1);
ps.PushConstantEnable = prog_data->nr_params > 0 ||
prog_data->ubo_ranges[0].length > 0;
/* From the documentation for this packet:
* "If the PS kernel does not need the Position XY Offsets to
* compute a Position Value, then this field should be programmed
* to POSOFFSET_NONE."
*
* "SW Recommendation: If the PS kernel needs the Position Offsets
* to compute a Position XY value, this field should match Position
* ZW Interpolation Mode to ensure a consistent position.xyzw
* computation."
*
* We only require XY sample offsets. So, this recommendation doesn't
* look useful at the moment. We might need this in future.
*/
ps.PositionXYOffsetSelect =
wm_prog_data->uses_pos_offset ? POSOFFSET_SAMPLE : POSOFFSET_NONE;
ps._8PixelDispatchEnable = wm_prog_data->dispatch_8;
ps._16PixelDispatchEnable = wm_prog_data->dispatch_16;
ps._32PixelDispatchEnable = wm_prog_data->dispatch_32;
// XXX: Disable SIMD32 with 16x MSAA
ps.DispatchGRFStartRegisterForConstantSetupData0 =
brw_wm_prog_data_dispatch_grf_start_reg(wm_prog_data, ps, 0);
ps.DispatchGRFStartRegisterForConstantSetupData1 =
brw_wm_prog_data_dispatch_grf_start_reg(wm_prog_data, ps, 1);
ps.DispatchGRFStartRegisterForConstantSetupData2 =
brw_wm_prog_data_dispatch_grf_start_reg(wm_prog_data, ps, 2);
ps.KernelStartPointer0 =
KSP(shader) + brw_wm_prog_data_prog_offset(wm_prog_data, ps, 0);
ps.KernelStartPointer1 =
KSP(shader) + brw_wm_prog_data_prog_offset(wm_prog_data, ps, 1);
ps.KernelStartPointer2 =
KSP(shader) + brw_wm_prog_data_prog_offset(wm_prog_data, ps, 2);
}
iris_pack_command(GENX(3DSTATE_PS_EXTRA), psx_state, psx) {
psx.PixelShaderValid = true;
psx.PixelShaderComputedDepthMode = wm_prog_data->computed_depth_mode;
psx.PixelShaderKillsPixel = wm_prog_data->uses_kill;
psx.AttributeEnable = wm_prog_data->num_varying_inputs != 0;
psx.PixelShaderUsesSourceDepth = wm_prog_data->uses_src_depth;
psx.PixelShaderUsesSourceW = wm_prog_data->uses_src_w;
psx.PixelShaderIsPerSample = wm_prog_data->persample_dispatch;
if (wm_prog_data->uses_sample_mask) {
/* TODO: conservative rasterization */
if (wm_prog_data->post_depth_coverage)
psx.InputCoverageMaskState = ICMS_DEPTH_COVERAGE;
else
psx.InputCoverageMaskState = ICMS_NORMAL;
}
psx.oMaskPresenttoRenderTarget = wm_prog_data->uses_omask;
psx.PixelShaderPullsBary = wm_prog_data->pulls_bary;
psx.PixelShaderComputesStencil = wm_prog_data->computed_stencil;
// XXX: UAV bit
}
}
/**
* Compute the size of the derived data (shader command packets).
*
* This must match the data written by the iris_store_xs_state() functions.
*/
static unsigned
iris_derived_program_state_size(enum iris_program_cache_id cache_id)
{
assert(cache_id <= IRIS_CACHE_BLORP);
static const unsigned dwords[] = {
[IRIS_CACHE_VS] = GENX(3DSTATE_VS_length),
[IRIS_CACHE_TCS] = GENX(3DSTATE_HS_length),
[IRIS_CACHE_TES] = GENX(3DSTATE_TE_length) + GENX(3DSTATE_DS_length),
[IRIS_CACHE_GS] = GENX(3DSTATE_GS_length),
[IRIS_CACHE_FS] =
GENX(3DSTATE_PS_length) + GENX(3DSTATE_PS_EXTRA_length),
[IRIS_CACHE_CS] = 0,
[IRIS_CACHE_BLORP] = 0,
};
return sizeof(uint32_t) * dwords[cache_id];
}
/**
* Create any state packets corresponding to the given shader stage
* (i.e. 3DSTATE_VS) and save them as "derived data" in the shader variant.
* This means that we can look up a program in the in-memory cache and
* get most of the state packet without having to reconstruct it.
*/
static void
iris_store_derived_program_state(const struct gen_device_info *devinfo,
enum iris_program_cache_id cache_id,
struct iris_compiled_shader *shader)
{
switch (cache_id) {
case IRIS_CACHE_VS:
iris_store_vs_state(devinfo, shader);
break;
case IRIS_CACHE_TCS:
iris_store_tcs_state(devinfo, shader);
break;
case IRIS_CACHE_TES:
iris_store_tes_state(devinfo, shader);
break;
case IRIS_CACHE_GS:
iris_store_gs_state(devinfo, shader);
break;
case IRIS_CACHE_FS:
iris_store_fs_state(devinfo, shader);
break;
case IRIS_CACHE_CS:
case IRIS_CACHE_BLORP:
break;
default:
break;
}
}
/* ------------------------------------------------------------------- */
/**
* Configure the URB.
*
* XXX: write a real comment.
*/
static void
iris_upload_urb_config(struct iris_context *ice, struct iris_batch *batch)
{
const struct gen_device_info *devinfo = &batch->screen->devinfo;
const unsigned push_size_kB = 32;
unsigned entries[4];
unsigned start[4];
unsigned size[4];
for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) {
if (!ice->shaders.prog[i]) {
size[i] = 1;
} else {
struct brw_vue_prog_data *vue_prog_data =
(void *) ice->shaders.prog[i]->prog_data;
size[i] = vue_prog_data->urb_entry_size;
}
assert(size[i] != 0);
}
gen_get_urb_config(devinfo, 1024 * push_size_kB,
1024 * ice->shaders.urb_size,
ice->shaders.prog[MESA_SHADER_TESS_EVAL] != NULL,
ice->shaders.prog[MESA_SHADER_GEOMETRY] != NULL,
size, entries, start);
for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) {
iris_emit_cmd(batch, GENX(3DSTATE_URB_VS), urb) {
urb._3DCommandSubOpcode += i;
urb.VSURBStartingAddress = start[i];
urb.VSURBEntryAllocationSize = size[i] - 1;
urb.VSNumberofURBEntries = entries[i];
}
}
}
static const uint32_t push_constant_opcodes[] = {
[MESA_SHADER_VERTEX] = 21,
[MESA_SHADER_TESS_CTRL] = 25, /* HS */
[MESA_SHADER_TESS_EVAL] = 26, /* DS */
[MESA_SHADER_GEOMETRY] = 22,
[MESA_SHADER_FRAGMENT] = 23,
[MESA_SHADER_COMPUTE] = 0,
};
/**
* Add a surface to the validation list, as well as the buffer containing
* the corresponding SURFACE_STATE.
*
* Returns the binding table entry (offset to SURFACE_STATE).
*/
static uint32_t
use_surface(struct iris_batch *batch,
struct pipe_surface *p_surf,
bool writeable)
{
struct iris_surface *surf = (void *) p_surf;
iris_use_pinned_bo(batch, iris_resource_bo(p_surf->texture), writeable);
iris_use_pinned_bo(batch, iris_resource_bo(surf->surface_state.res), false);
return surf->surface_state.offset;
}
static uint32_t
use_sampler_view(struct iris_batch *batch, struct iris_sampler_view *isv)
{
iris_use_pinned_bo(batch, iris_resource_bo(isv->base.texture), false);
iris_use_pinned_bo(batch, iris_resource_bo(isv->surface_state.res), false);
return isv->surface_state.offset;
}
static uint32_t
use_const_buffer(struct iris_batch *batch, struct iris_const_buffer *cbuf)
{
iris_use_pinned_bo(batch, iris_resource_bo(cbuf->data.res), false);
iris_use_pinned_bo(batch, iris_resource_bo(cbuf->surface_state.res), false);
return cbuf->surface_state.offset;
}
static uint32_t
use_null_surface(struct iris_batch *batch, struct iris_context *ice)
{
struct iris_bo *state_bo = iris_resource_bo(ice->state.unbound_tex.res);
iris_use_pinned_bo(batch, state_bo, false);
return ice->state.unbound_tex.offset;
}
static uint32_t
use_null_fb_surface(struct iris_batch *batch, struct iris_context *ice)
{
struct iris_bo *state_bo = iris_resource_bo(ice->state.null_fb.res);
iris_use_pinned_bo(batch, state_bo, false);
return ice->state.null_fb.offset;
}
static uint32_t
use_ssbo(struct iris_batch *batch, struct iris_context *ice,
struct iris_shader_state *shs, int i)
{
if (!shs->ssbo[i])
return use_null_surface(batch, ice);
struct iris_state_ref *surf_state = &shs->ssbo_surface_state[i];
iris_use_pinned_bo(batch, iris_resource_bo(shs->ssbo[i]), true);
iris_use_pinned_bo(batch, iris_resource_bo(surf_state->res), false);
return surf_state->offset;
}
/**
* Populate the binding table for a given shader stage.
*
* This fills out the table of pointers to surfaces required by the shader,
* and also adds those buffers to the validation list so the kernel can make
* resident before running our batch.
*/
static void
iris_populate_binding_table(struct iris_context *ice,
struct iris_batch *batch,
gl_shader_stage stage)
{
const struct iris_binder *binder = &batch->binder;
struct iris_compiled_shader *shader = ice->shaders.prog[stage];
if (!shader)
return;
const struct shader_info *info = iris_get_shader_info(ice, stage);
struct iris_shader_state *shs = &ice->state.shaders[stage];
//struct brw_stage_prog_data *prog_data = (void *) shader->prog_data;
uint32_t *bt_map = binder->map + binder->bt_offset[stage];
int s = 0;
if (stage == MESA_SHADER_FRAGMENT) {
struct pipe_framebuffer_state *cso_fb = &ice->state.framebuffer;
/* Note that cso_fb->nr_cbufs == fs_key->nr_color_regions. */
if (cso_fb->nr_cbufs) {
for (unsigned i = 0; i < cso_fb->nr_cbufs; i++) {
if (cso_fb->cbufs[i])
bt_map[s++] = use_surface(batch, cso_fb->cbufs[i], true);
else
bt_map[s++] = use_null_fb_surface(batch, ice);
}
} else {
bt_map[s++] = use_null_fb_surface(batch, ice);
}
}
//assert(prog_data->binding_table.texture_start ==
//(ice->state.num_textures[stage] ? s : 0xd0d0d0d0));
for (int i = 0; i < shs->num_textures; i++) {
struct iris_sampler_view *view = shs->textures[i];
bt_map[s++] = view ? use_sampler_view(batch, view)
: use_null_surface(batch, ice);
}
for (int i = 0; i < 1 + info->num_ubos; i++) {
struct iris_const_buffer *cbuf = &shs->constbuf[i];
if (!cbuf->surface_state.res)
break;
bt_map[s++] = use_const_buffer(batch, cbuf);
}
/* XXX: st is wasting 16 binding table slots for ABOs. Should add a cap
* for changing nir_lower_atomics_to_ssbos setting and buffer_base offset
* in st_atom_storagebuf.c so it'll compact them into one range, with
* SSBOs starting at info->num_abos. Ideally it'd reset num_abos to 0 too
*/
if (info->num_abos + info->num_ssbos > 0) {
for (int i = 0; i < IRIS_MAX_ABOS + info->num_ssbos; i++) {
bt_map[s++] = use_ssbo(batch, ice, shs, i);
}
}
#if 0
// XXX: not implemented yet
assert(prog_data->binding_table.image_start == 0xd0d0d0d0);
assert(prog_data->binding_table.plane_start[1] == 0xd0d0d0d0);
assert(prog_data->binding_table.plane_start[2] == 0xd0d0d0d0);
#endif
}
static void
iris_use_optional_res(struct iris_batch *batch,
struct pipe_resource *res,
bool writeable)
{
if (res) {
struct iris_bo *bo = iris_resource_bo(res);
iris_use_pinned_bo(batch, bo, writeable);
}
}
/* ------------------------------------------------------------------- */
/**
* Pin any BOs which were installed by a previous batch, and restored
* via the hardware logical context mechanism.
*
* We don't need to re-emit all state every batch - the hardware context
* mechanism will save and restore it for us. This includes pointers to
* various BOs...which won't exist unless we ask the kernel to pin them
* by adding them to the validation list.
*
* We can skip buffers if we've re-emitted those packets, as we're
* overwriting those stale pointers with new ones, and don't actually
* refer to the old BOs.
*/
static void
iris_restore_context_saved_bos(struct iris_context *ice,
struct iris_batch *batch,
const struct pipe_draw_info *draw)
{
// XXX: whack IRIS_SHADER_DIRTY_BINDING_TABLE on new batch
const uint64_t clean = ~ice->state.dirty;
if (clean & IRIS_DIRTY_CC_VIEWPORT) {
iris_use_optional_res(batch, ice->state.last_res.cc_vp, false);
}
if (clean & IRIS_DIRTY_SF_CL_VIEWPORT) {
iris_use_optional_res(batch, ice->state.last_res.sf_cl_vp, false);
}
if (clean & IRIS_DIRTY_BLEND_STATE) {
iris_use_optional_res(batch, ice->state.last_res.blend, false);
}
if (clean & IRIS_DIRTY_COLOR_CALC_STATE) {
iris_use_optional_res(batch, ice->state.last_res.color_calc, false);
}
if (clean & IRIS_DIRTY_SCISSOR_RECT) {
iris_use_optional_res(batch, ice->state.last_res.scissor, false);
}
for (int stage = 0; stage <= MESA_SHADER_FRAGMENT; stage++) {
if (clean & (IRIS_DIRTY_CONSTANTS_VS << stage))
continue;
struct iris_shader_state *shs = &ice->state.shaders[stage];
struct iris_compiled_shader *shader = ice->shaders.prog[stage];
if (!shader)
continue;
struct brw_stage_prog_data *prog_data = (void *) shader->prog_data;
for (int i = 0; i < 4; i++) {
const struct brw_ubo_range *range = &prog_data->ubo_ranges[i];
if (range->length == 0)
continue;
struct iris_const_buffer *cbuf = &shs->constbuf[range->block];
struct iris_resource *res = (void *) cbuf->data.res;
if (res)
iris_use_pinned_bo(batch, res->bo, false);
else
iris_use_pinned_bo(batch, batch->screen->workaround_bo, false);
}
}
for (int stage = 0; stage <= MESA_SHADER_FRAGMENT; stage++) {
struct iris_shader_state *shs = &ice->state.shaders[stage];
struct pipe_resource *res = shs->sampler_table.res;
if (res)
iris_use_pinned_bo(batch, iris_resource_bo(res), false);
}
for (int stage = 0; stage <= MESA_SHADER_FRAGMENT; stage++) {
if (clean & (IRIS_DIRTY_VS << stage)) {
struct iris_compiled_shader *shader = ice->shaders.prog[stage];
if (shader) {
struct iris_bo *bo = iris_resource_bo(shader->assembly.res);
iris_use_pinned_bo(batch, bo, false);
}
// XXX: scratch buffer
}
}
if (clean & IRIS_DIRTY_DEPTH_BUFFER) {
struct pipe_framebuffer_state *cso_fb = &ice->state.framebuffer;
if (cso_fb->zsbuf) {
struct iris_resource *zres = (void *) cso_fb->zsbuf->texture;
// XXX: depth might not be writable...
iris_use_pinned_bo(batch, zres->bo, true);
}
}
if (draw->index_size > 0) {
// XXX: index buffer
}
if (clean & IRIS_DIRTY_VERTEX_BUFFERS) {
struct iris_vertex_buffer_state *cso = &ice->state.genx->vertex_buffers;
for (unsigned i = 0; i < cso->num_buffers; i++) {
struct iris_resource *res = (void *) cso->resources[i];
iris_use_pinned_bo(batch, res->bo, false);
}
}
}
static void
iris_upload_render_state(struct iris_context *ice,
struct iris_batch *batch,
const struct pipe_draw_info *draw)
{
const uint64_t dirty = ice->state.dirty;
struct iris_genx_state *genx = ice->state.genx;
struct brw_wm_prog_data *wm_prog_data = (void *)
ice->shaders.prog[MESA_SHADER_FRAGMENT]->prog_data;
if (dirty & IRIS_DIRTY_CC_VIEWPORT) {
const struct iris_rasterizer_state *cso_rast = ice->state.cso_rast;
uint32_t cc_vp_address;
/* XXX: could avoid streaming for depth_clip [0,1] case. */
uint32_t *cc_vp_map =
stream_state(batch, ice->state.dynamic_uploader,
&ice->state.last_res.cc_vp,
4 * ice->state.num_viewports *
GENX(CC_VIEWPORT_length), 32, &cc_vp_address);
for (int i = 0; i < ice->state.num_viewports; i++) {
float zmin, zmax;
util_viewport_zmin_zmax(&ice->state.viewports[i],
cso_rast->clip_halfz, &zmin, &zmax);
if (cso_rast->depth_clip_near)
zmin = 0.0;
if (cso_rast->depth_clip_far)
zmax = 1.0;
iris_pack_state(GENX(CC_VIEWPORT), cc_vp_map, ccv) {
ccv.MinimumDepth = zmin;
ccv.MaximumDepth = zmax;
}
cc_vp_map += GENX(CC_VIEWPORT_length);
}
iris_emit_cmd(batch, GENX(3DSTATE_VIEWPORT_STATE_POINTERS_CC), ptr) {
ptr.CCViewportPointer = cc_vp_address;
}
}
if (dirty & IRIS_DIRTY_SF_CL_VIEWPORT) {
iris_emit_cmd(batch, GENX(3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP), ptr) {
ptr.SFClipViewportPointer =
emit_state(batch, ice->state.dynamic_uploader,
&ice->state.last_res.sf_cl_vp,
genx->sf_cl_vp, 4 * GENX(SF_CLIP_VIEWPORT_length) *
ice->state.num_viewports, 64);
}
}
/* XXX: L3 State */
// XXX: this is only flagged at setup, we assume a static configuration
if (dirty & IRIS_DIRTY_URB) {
iris_upload_urb_config(ice, batch);
}
if (dirty & IRIS_DIRTY_BLEND_STATE) {
struct iris_blend_state *cso_blend = ice->state.cso_blend;
struct pipe_framebuffer_state *cso_fb = &ice->state.framebuffer;
struct iris_depth_stencil_alpha_state *cso_zsa = ice->state.cso_zsa;
const int num_dwords = 4 * (GENX(BLEND_STATE_length) +
cso_fb->nr_cbufs * GENX(BLEND_STATE_ENTRY_length));
uint32_t blend_offset;
uint32_t *blend_map =
stream_state(batch, ice->state.dynamic_uploader,
&ice->state.last_res.blend,
4 * num_dwords, 64, &blend_offset);
uint32_t blend_state_header;
iris_pack_state(GENX(BLEND_STATE), &blend_state_header, bs) {
bs.AlphaTestEnable = cso_zsa->alpha.enabled;
bs.AlphaTestFunction = translate_compare_func(cso_zsa->alpha.func);
}
blend_map[0] = blend_state_header | cso_blend->blend_state[0];
memcpy(&blend_map[1], &cso_blend->blend_state[1],
sizeof(cso_blend->blend_state) - sizeof(uint32_t));
iris_emit_cmd(batch, GENX(3DSTATE_BLEND_STATE_POINTERS), ptr) {
ptr.BlendStatePointer = blend_offset;
ptr.BlendStatePointerValid = true;
}
}
if (dirty & IRIS_DIRTY_COLOR_CALC_STATE) {
struct iris_depth_stencil_alpha_state *cso = ice->state.cso_zsa;
uint32_t cc_offset;
void *cc_map =
stream_state(batch, ice->state.dynamic_uploader,
&ice->state.last_res.color_calc,
sizeof(uint32_t) * GENX(COLOR_CALC_STATE_length),
64, &cc_offset);
iris_pack_state(GENX(COLOR_CALC_STATE), cc_map, cc) {
cc.AlphaTestFormat = ALPHATEST_FLOAT32;
cc.AlphaReferenceValueAsFLOAT32 = cso->alpha.ref_value;
cc.BlendConstantColorRed = ice->state.blend_color.color[0];
cc.BlendConstantColorGreen = ice->state.blend_color.color[1];
cc.BlendConstantColorBlue = ice->state.blend_color.color[2];
cc.BlendConstantColorAlpha = ice->state.blend_color.color[3];
}
iris_emit_cmd(batch, GENX(3DSTATE_CC_STATE_POINTERS), ptr) {
ptr.ColorCalcStatePointer = cc_offset;
ptr.ColorCalcStatePointerValid = true;
}
}
for (int stage = 0; stage <= MESA_SHADER_FRAGMENT; stage++) {
// XXX: wrong dirty tracking...
if (!(dirty & (IRIS_DIRTY_CONSTANTS_VS << stage)))
continue;
struct iris_shader_state *shs = &ice->state.shaders[stage];
struct iris_compiled_shader *shader = ice->shaders.prog[stage];
if (!shader)
continue;
struct brw_stage_prog_data *prog_data = (void *) shader->prog_data;
iris_emit_cmd(batch, GENX(3DSTATE_CONSTANT_VS), pkt) {
pkt._3DCommandSubOpcode = push_constant_opcodes[stage];
if (prog_data) {
/* The Skylake PRM contains the following restriction:
*
* "The driver must ensure The following case does not occur
* without a flush to the 3D engine: 3DSTATE_CONSTANT_* with
* buffer 3 read length equal to zero committed followed by a
* 3DSTATE_CONSTANT_* with buffer 0 read length not equal to
* zero committed."
*
* To avoid this, we program the buffers in the highest slots.
* This way, slot 0 is only used if slot 3 is also used.
*/
int n = 3;
for (int i = 3; i >= 0; i--) {
const struct brw_ubo_range *range = &prog_data->ubo_ranges[i];
if (range->length == 0)
continue;
// XXX: is range->block a constbuf index? it would be nice
struct iris_const_buffer *cbuf = &shs->constbuf[range->block];
struct iris_resource *res = (void *) cbuf->data.res;
assert(cbuf->data.offset % 32 == 0);
pkt.ConstantBody.ReadLength[n] = range->length;
pkt.ConstantBody.Buffer[n] =
res ? ro_bo(res->bo, range->start * 32 + cbuf->data.offset)
: ro_bo(batch->screen->workaround_bo, 0);
n--;
}
}
}
}
struct iris_binder *binder = &batch->binder;
for (int stage = 0; stage <= MESA_SHADER_FRAGMENT; stage++) {
if (dirty & (IRIS_DIRTY_BINDINGS_VS << stage)) {
iris_emit_cmd(batch, GENX(3DSTATE_BINDING_TABLE_POINTERS_VS), ptr) {
ptr._3DCommandSubOpcode = 38 + stage;
ptr.PointertoVSBindingTable = binder->bt_offset[stage];
}
}
}
for (int stage = 0; stage <= MESA_SHADER_FRAGMENT; stage++) {
if (dirty & (IRIS_DIRTY_BINDINGS_VS << stage)) {
iris_populate_binding_table(ice, batch, stage);
}
}
if (ice->state.need_border_colors)
iris_use_pinned_bo(batch, ice->state.border_color_pool.bo, false);
for (int stage = 0; stage <= MESA_SHADER_FRAGMENT; stage++) {
if (!(dirty & (IRIS_DIRTY_SAMPLER_STATES_VS << stage)) ||
!ice->shaders.prog[stage])
continue;
struct iris_shader_state *shs = &ice->state.shaders[stage];
struct pipe_resource *res = shs->sampler_table.res;
if (res)
iris_use_pinned_bo(batch, iris_resource_bo(res), false);
iris_emit_cmd(batch, GENX(3DSTATE_SAMPLER_STATE_POINTERS_VS), ptr) {
ptr._3DCommandSubOpcode = 43 + stage;
ptr.PointertoVSSamplerState = shs->sampler_table.offset;
}
}
if (dirty & IRIS_DIRTY_MULTISAMPLE) {
iris_emit_cmd(batch, GENX(3DSTATE_MULTISAMPLE), ms) {
ms.PixelLocation =
ice->state.cso_rast->half_pixel_center ? CENTER : UL_CORNER;
if (ice->state.framebuffer.samples > 0)
ms.NumberofMultisamples = ffs(ice->state.framebuffer.samples) - 1;
}
}
if (dirty & IRIS_DIRTY_SAMPLE_MASK) {
iris_emit_cmd(batch, GENX(3DSTATE_SAMPLE_MASK), ms) {
ms.SampleMask = MAX2(ice->state.sample_mask, 1);
}
}
for (int stage = 0; stage <= MESA_SHADER_FRAGMENT; stage++) {
if (!(dirty & (IRIS_DIRTY_VS << stage)))
continue;
struct iris_compiled_shader *shader = ice->shaders.prog[stage];
if (shader) {
struct iris_resource *cache = (void *) shader->assembly.res;
iris_use_pinned_bo(batch, cache->bo, false);
iris_batch_emit(batch, shader->derived_data,
iris_derived_program_state_size(stage));
} else {
if (stage == MESA_SHADER_TESS_EVAL) {
iris_emit_cmd(batch, GENX(3DSTATE_HS), hs);
iris_emit_cmd(batch, GENX(3DSTATE_TE), te);
iris_emit_cmd(batch, GENX(3DSTATE_DS), ds);
} else if (stage == MESA_SHADER_GEOMETRY) {
iris_emit_cmd(batch, GENX(3DSTATE_GS), gs);
}
}
}
if (ice->state.streamout_active) {
if (dirty & IRIS_DIRTY_SO_BUFFERS) {
iris_batch_emit(batch, genx->so_buffers,
4 * 4 * GENX(3DSTATE_SO_BUFFER_length));
for (int i = 0; i < 4; i++) {
struct iris_stream_output_target *tgt =
(void *) ice->state.so_target[i];
if (tgt) {
iris_use_pinned_bo(batch, iris_resource_bo(tgt->base.buffer),
true);
iris_use_pinned_bo(batch, iris_resource_bo(tgt->offset.res),
true);
}
}
}
if ((dirty & IRIS_DIRTY_SO_DECL_LIST) && ice->state.streamout) {
uint32_t *decl_list =
ice->state.streamout + GENX(3DSTATE_STREAMOUT_length);
iris_batch_emit(batch, decl_list, 4 * ((decl_list[0] & 0xff) + 2));
}
if (dirty & IRIS_DIRTY_STREAMOUT) {
const struct iris_rasterizer_state *cso_rast = ice->state.cso_rast;
uint32_t dynamic_sol[GENX(3DSTATE_STREAMOUT_length)];
iris_pack_command(GENX(3DSTATE_STREAMOUT), dynamic_sol, sol) {
sol.SOFunctionEnable = true;
sol.SOStatisticsEnable = true;
// XXX: GL_PRIMITIVES_GENERATED query
sol.RenderingDisable = cso_rast->rasterizer_discard;
sol.ReorderMode = cso_rast->flatshade_first ? LEADING : TRAILING;
}
assert(ice->state.streamout);
iris_emit_merge(batch, ice->state.streamout, dynamic_sol,
GENX(3DSTATE_STREAMOUT_length));
}
} else {
if (dirty & IRIS_DIRTY_STREAMOUT) {
iris_emit_cmd(batch, GENX(3DSTATE_STREAMOUT), sol);
}
}
if (dirty & IRIS_DIRTY_CLIP) {
struct iris_rasterizer_state *cso_rast = ice->state.cso_rast;
struct pipe_framebuffer_state *cso_fb = &ice->state.framebuffer;
uint32_t dynamic_clip[GENX(3DSTATE_CLIP_length)];
iris_pack_command(GENX(3DSTATE_CLIP), &dynamic_clip, cl) {
if (wm_prog_data->barycentric_interp_modes &
BRW_BARYCENTRIC_NONPERSPECTIVE_BITS)
cl.NonPerspectiveBarycentricEnable = true;
cl.ForceZeroRTAIndexEnable = cso_fb->layers == 0;
cl.MaximumVPIndex = ice->state.num_viewports - 1;
}
iris_emit_merge(batch, cso_rast->clip, dynamic_clip,
ARRAY_SIZE(cso_rast->clip));
}
if (dirty & IRIS_DIRTY_RASTER) {
struct iris_rasterizer_state *cso = ice->state.cso_rast;
iris_batch_emit(batch, cso->raster, sizeof(cso->raster));
iris_batch_emit(batch, cso->sf, sizeof(cso->sf));
}
/* XXX: FS program updates needs to flag IRIS_DIRTY_WM */
if (dirty & IRIS_DIRTY_WM) {
struct iris_rasterizer_state *cso = ice->state.cso_rast;
uint32_t dynamic_wm[GENX(3DSTATE_WM_length)];
iris_pack_command(GENX(3DSTATE_WM), &dynamic_wm, wm) {
wm.BarycentricInterpolationMode =
wm_prog_data->barycentric_interp_modes;
if (wm_prog_data->early_fragment_tests)
wm.EarlyDepthStencilControl = EDSC_PREPS;
else if (wm_prog_data->has_side_effects)
wm.EarlyDepthStencilControl = EDSC_PSEXEC;
}
iris_emit_merge(batch, cso->wm, dynamic_wm, ARRAY_SIZE(cso->wm));
}
if (dirty & IRIS_DIRTY_SBE) {
iris_emit_sbe(batch, ice);
}
if (dirty & IRIS_DIRTY_PS_BLEND) {
struct iris_blend_state *cso_blend = ice->state.cso_blend;
struct iris_depth_stencil_alpha_state *cso_zsa = ice->state.cso_zsa;
uint32_t dynamic_pb[GENX(3DSTATE_PS_BLEND_length)];
iris_pack_command(GENX(3DSTATE_PS_BLEND), &dynamic_pb, pb) {
pb.HasWriteableRT = true; // XXX: comes from somewhere :(
pb.AlphaTestEnable = cso_zsa->alpha.enabled;
}
iris_emit_merge(batch, cso_blend->ps_blend, dynamic_pb,
ARRAY_SIZE(cso_blend->ps_blend));
}
if (dirty & IRIS_DIRTY_WM_DEPTH_STENCIL) {
struct iris_depth_stencil_alpha_state *cso = ice->state.cso_zsa;
struct pipe_stencil_ref *p_stencil_refs = &ice->state.stencil_ref;
uint32_t stencil_refs[GENX(3DSTATE_WM_DEPTH_STENCIL_length)];
iris_pack_command(GENX(3DSTATE_WM_DEPTH_STENCIL), &stencil_refs, wmds) {
wmds.StencilReferenceValue = p_stencil_refs->ref_value[0];
wmds.BackfaceStencilReferenceValue = p_stencil_refs->ref_value[1];
}
iris_emit_merge(batch, cso->wmds, stencil_refs, ARRAY_SIZE(cso->wmds));
}
if (dirty & IRIS_DIRTY_SCISSOR_RECT) {
uint32_t scissor_offset =
emit_state(batch, ice->state.dynamic_uploader,
&ice->state.last_res.scissor,
ice->state.scissors,
sizeof(struct pipe_scissor_state) *
ice->state.num_viewports, 32);
iris_emit_cmd(batch, GENX(3DSTATE_SCISSOR_STATE_POINTERS), ptr) {
ptr.ScissorRectPointer = scissor_offset;
}
}
if (dirty & IRIS_DIRTY_DEPTH_BUFFER) {
struct pipe_framebuffer_state *cso_fb = &ice->state.framebuffer;
struct iris_depth_buffer_state *cso_z = &ice->state.genx->depth_buffer;
iris_batch_emit(batch, cso_z->packets, sizeof(cso_z->packets));
if (cso_fb->zsbuf) {
struct iris_resource *zres = (void *) cso_fb->zsbuf->texture;
// XXX: depth might not be writable...
iris_use_pinned_bo(batch, zres->bo, true);
}
}
if (dirty & IRIS_DIRTY_POLYGON_STIPPLE) {
iris_emit_cmd(batch, GENX(3DSTATE_POLY_STIPPLE_PATTERN), poly) {
for (int i = 0; i < 32; i++) {
poly.PatternRow[i] = ice->state.poly_stipple.stipple[i];
}
}
}
if (dirty & IRIS_DIRTY_LINE_STIPPLE) {
struct iris_rasterizer_state *cso = ice->state.cso_rast;
iris_batch_emit(batch, cso->line_stipple, sizeof(cso->line_stipple));
}
if (1) {
iris_emit_cmd(batch, GENX(3DSTATE_VF_TOPOLOGY), topo) {
topo.PrimitiveTopologyType =
translate_prim_type(draw->mode, draw->vertices_per_patch);
}
}
if (draw->index_size > 0) {
struct iris_resource *res = NULL;
unsigned offset;
if (draw->has_user_indices) {
u_upload_data(ice->ctx.stream_uploader, 0,
draw->count * draw->index_size, 4, draw->index.user,
&offset, (struct pipe_resource **) &res);
} else {
res = (struct iris_resource *) draw->index.resource;
offset = 0;
}
iris_emit_cmd(batch, GENX(3DSTATE_INDEX_BUFFER), ib) {
ib.IndexFormat = draw->index_size >> 1;
ib.MOCS = MOCS_WB;
ib.BufferSize = res->bo->size;
ib.BufferStartingAddress = ro_bo(res->bo, offset);
}
}
if (dirty & IRIS_DIRTY_VERTEX_BUFFERS) {
struct iris_vertex_buffer_state *cso = &ice->state.genx->vertex_buffers;
const unsigned vb_dwords = GENX(VERTEX_BUFFER_STATE_length);
if (cso->num_buffers > 0) {
iris_batch_emit(batch, cso->vertex_buffers, sizeof(uint32_t) *
(1 + vb_dwords * cso->num_buffers));
for (unsigned i = 0; i < cso->num_buffers; i++) {
struct iris_resource *res = (void *) cso->resources[i];
iris_use_pinned_bo(batch, res->bo, false);
}
}
}
if (dirty & IRIS_DIRTY_VERTEX_ELEMENTS) {
struct iris_vertex_element_state *cso = ice->state.cso_vertex_elements;
const unsigned entries = MAX2(cso->count, 1);
iris_batch_emit(batch, cso->vertex_elements, sizeof(uint32_t) *
(1 + entries * GENX(VERTEX_ELEMENT_STATE_length)));
iris_batch_emit(batch, cso->vf_instancing, sizeof(uint32_t) *
entries * GENX(3DSTATE_VF_INSTANCING_length));
}
if (dirty & IRIS_DIRTY_VF_SGVS) {
const struct brw_vs_prog_data *vs_prog_data = (void *)
ice->shaders.prog[MESA_SHADER_VERTEX]->prog_data;
struct iris_vertex_element_state *cso = ice->state.cso_vertex_elements;
iris_emit_cmd(batch, GENX(3DSTATE_VF_SGVS), sgv) {
if (vs_prog_data->uses_vertexid) {
sgv.VertexIDEnable = true;
sgv.VertexIDComponentNumber = 2;
sgv.VertexIDElementOffset = cso->count;
}
if (vs_prog_data->uses_instanceid) {
sgv.InstanceIDEnable = true;
sgv.InstanceIDComponentNumber = 3;
sgv.InstanceIDElementOffset = cso->count;
}
}
}
if (1) {
iris_emit_cmd(batch, GENX(3DSTATE_VF), vf) {
if (draw->primitive_restart) {
vf.IndexedDrawCutIndexEnable = true;
vf.CutIndex = draw->restart_index;
}
}
}
// XXX: Gen8 - PMA fix
#define _3DPRIM_END_OFFSET 0x2420
#define _3DPRIM_START_VERTEX 0x2430
#define _3DPRIM_VERTEX_COUNT 0x2434
#define _3DPRIM_INSTANCE_COUNT 0x2438
#define _3DPRIM_START_INSTANCE 0x243C
#define _3DPRIM_BASE_VERTEX 0x2440
if (draw->indirect) {
/* We don't support this MultidrawIndirect. */
assert(!draw->indirect->indirect_draw_count);
struct iris_bo *bo = iris_resource_bo(draw->indirect->buffer);
assert(bo);
iris_emit_cmd(batch, GENX(MI_LOAD_REGISTER_MEM), lrm) {
lrm.RegisterAddress = _3DPRIM_VERTEX_COUNT;
lrm.MemoryAddress = ro_bo(bo, draw->indirect->offset + 0);
}
iris_emit_cmd(batch, GENX(MI_LOAD_REGISTER_MEM), lrm) {
lrm.RegisterAddress = _3DPRIM_INSTANCE_COUNT;
lrm.MemoryAddress = ro_bo(bo, draw->indirect->offset + 4);
}
iris_emit_cmd(batch, GENX(MI_LOAD_REGISTER_MEM), lrm) {
lrm.RegisterAddress = _3DPRIM_START_VERTEX;
lrm.MemoryAddress = ro_bo(bo, draw->indirect->offset + 8);
}
if (draw->index_size) {
iris_emit_cmd(batch, GENX(MI_LOAD_REGISTER_MEM), lrm) {
lrm.RegisterAddress = _3DPRIM_BASE_VERTEX;
lrm.MemoryAddress = ro_bo(bo, draw->indirect->offset + 12);
}
iris_emit_cmd(batch, GENX(MI_LOAD_REGISTER_MEM), lrm) {
lrm.RegisterAddress = _3DPRIM_START_INSTANCE;
lrm.MemoryAddress = ro_bo(bo, draw->indirect->offset + 16);
}
} else {
iris_emit_cmd(batch, GENX(MI_LOAD_REGISTER_MEM), lrm) {
lrm.RegisterAddress = _3DPRIM_START_INSTANCE;
lrm.MemoryAddress = ro_bo(bo, draw->indirect->offset + 12);
}
iris_emit_cmd(batch, GENX(MI_LOAD_REGISTER_IMM), lri) {
lri.RegisterOffset = _3DPRIM_BASE_VERTEX;
lri.DataDWord = 0;
}
}
}
iris_emit_cmd(batch, GENX(3DPRIMITIVE), prim) {
prim.StartInstanceLocation = draw->start_instance;
prim.InstanceCount = draw->instance_count;
prim.VertexCountPerInstance = draw->count;
prim.VertexAccessType = draw->index_size > 0 ? RANDOM : SEQUENTIAL;
// XXX: this is probably bonkers.
prim.StartVertexLocation = draw->start;
prim.IndirectParameterEnable = draw->indirect != NULL;
if (draw->index_size) {
prim.BaseVertexLocation += draw->index_bias;
} else {
prim.StartVertexLocation += draw->index_bias;
}
//prim.BaseVertexLocation = ...;
}
if (!batch->contains_draw) {
iris_restore_context_saved_bos(ice, batch, draw);
batch->contains_draw = true;
}
}
/**
* State module teardown.
*/
static void
iris_destroy_state(struct iris_context *ice)
{
iris_free_vertex_buffers(&ice->state.genx->vertex_buffers);
// XXX: unreference resources/surfaces.
for (unsigned i = 0; i < ice->state.framebuffer.nr_cbufs; i++) {
pipe_surface_reference(&ice->state.framebuffer.cbufs[i], NULL);
}
pipe_surface_reference(&ice->state.framebuffer.zsbuf, NULL);
for (int stage = 0; stage < MESA_SHADER_STAGES; stage++) {
struct iris_shader_state *shs = &ice->state.shaders[stage];
pipe_resource_reference(&shs->sampler_table.res, NULL);
}
free(ice->state.genx);
pipe_resource_reference(&ice->state.last_res.cc_vp, NULL);
pipe_resource_reference(&ice->state.last_res.sf_cl_vp, NULL);
pipe_resource_reference(&ice->state.last_res.color_calc, NULL);
pipe_resource_reference(&ice->state.last_res.scissor, NULL);
pipe_resource_reference(&ice->state.last_res.blend, NULL);
}
/* ------------------------------------------------------------------- */
static unsigned
flags_to_post_sync_op(uint32_t flags)
{
if (flags & PIPE_CONTROL_WRITE_IMMEDIATE)
return WriteImmediateData;
if (flags & PIPE_CONTROL_WRITE_DEPTH_COUNT)
return WritePSDepthCount;
if (flags & PIPE_CONTROL_WRITE_TIMESTAMP)
return WriteTimestamp;
return 0;
}
/**
* Do the given flags have a Post Sync or LRI Post Sync operation?
*/
static enum pipe_control_flags
get_post_sync_flags(enum pipe_control_flags flags)
{
flags &= PIPE_CONTROL_WRITE_IMMEDIATE |
PIPE_CONTROL_WRITE_DEPTH_COUNT |
PIPE_CONTROL_WRITE_TIMESTAMP |
PIPE_CONTROL_LRI_POST_SYNC_OP;
/* Only one "Post Sync Op" is allowed, and it's mutually exclusive with
* "LRI Post Sync Operation". So more than one bit set would be illegal.
*/
assert(util_bitcount(flags) <= 1);
return flags;
}
// XXX: compute support
#define IS_COMPUTE_PIPELINE(batch) (batch->engine != I915_EXEC_RENDER)
/**
* Emit a series of PIPE_CONTROL commands, taking into account any
* workarounds necessary to actually accomplish the caller's request.
*
* Unless otherwise noted, spec quotations in this function come from:
*
* Synchronization of the 3D Pipeline > PIPE_CONTROL Command > Programming
* Restrictions for PIPE_CONTROL.
*
* You should not use this function directly. Use the helpers in
* iris_pipe_control.c instead, which may split the pipe control further.
*/
static void
iris_emit_raw_pipe_control(struct iris_batch *batch, uint32_t flags,
struct iris_bo *bo, uint32_t offset, uint64_t imm)
{
UNUSED const struct gen_device_info *devinfo = &batch->screen->devinfo;
enum pipe_control_flags post_sync_flags = get_post_sync_flags(flags);
enum pipe_control_flags non_lri_post_sync_flags =
post_sync_flags & ~PIPE_CONTROL_LRI_POST_SYNC_OP;
/* Recursive PIPE_CONTROL workarounds --------------------------------
* (http://knowyourmeme.com/memes/xzibit-yo-dawg)
*
* We do these first because we want to look at the original operation,
* rather than any workarounds we set.
*/
if (GEN_GEN == 9 && (flags & PIPE_CONTROL_VF_CACHE_INVALIDATE)) {
/* The PIPE_CONTROL "VF Cache Invalidation Enable" bit description
* lists several workarounds:
*
* "Project: SKL, KBL, BXT
*
* If the VF Cache Invalidation Enable is set to a 1 in a
* PIPE_CONTROL, a separate Null PIPE_CONTROL, all bitfields
* sets to 0, with the VF Cache Invalidation Enable set to 0
* needs to be sent prior to the PIPE_CONTROL with VF Cache
* Invalidation Enable set to a 1."
*/
iris_emit_raw_pipe_control(batch, 0, NULL, 0, 0);
}
if (GEN_GEN == 9 && IS_COMPUTE_PIPELINE(batch) && post_sync_flags) {
/* Project: SKL / Argument: LRI Post Sync Operation [23]
*
* "PIPECONTROL command with “Command Streamer Stall Enable” must be
* programmed prior to programming a PIPECONTROL command with "LRI
* Post Sync Operation" in GPGPU mode of operation (i.e when
* PIPELINE_SELECT command is set to GPGPU mode of operation)."
*
* The same text exists a few rows below for Post Sync Op.
*/
iris_emit_raw_pipe_control(batch, PIPE_CONTROL_CS_STALL, bo, offset, imm);
}
if (GEN_GEN == 10 && (flags & PIPE_CONTROL_RENDER_TARGET_FLUSH)) {
/* Cannonlake:
* "Before sending a PIPE_CONTROL command with bit 12 set, SW must issue
* another PIPE_CONTROL with Render Target Cache Flush Enable (bit 12)
* = 0 and Pipe Control Flush Enable (bit 7) = 1"
*/
iris_emit_raw_pipe_control(batch, PIPE_CONTROL_FLUSH_ENABLE, bo,
offset, imm);
}
/* "Flush Types" workarounds ---------------------------------------------
* We do these now because they may add post-sync operations or CS stalls.
*/
if (flags & PIPE_CONTROL_VF_CACHE_INVALIDATE) {
/* Project: BDW, SKL+ (stopping at CNL) / Argument: VF Invalidate
*
* "'Post Sync Operation' must be enabled to 'Write Immediate Data' or
* 'Write PS Depth Count' or 'Write Timestamp'."
*/
if (!bo) {
flags |= PIPE_CONTROL_WRITE_IMMEDIATE;
post_sync_flags |= PIPE_CONTROL_WRITE_IMMEDIATE;
non_lri_post_sync_flags |= PIPE_CONTROL_WRITE_IMMEDIATE;
bo = batch->screen->workaround_bo;
}
}
/* #1130 from Gen10 workarounds page:
*
* "Enable Depth Stall on every Post Sync Op if Render target Cache
* Flush is not enabled in same PIPE CONTROL and Enable Pixel score
* board stall if Render target cache flush is enabled."
*
* Applicable to CNL B0 and C0 steppings only.
*
* The wording here is unclear, and this workaround doesn't look anything
* like the internal bug report recommendations, but leave it be for now...
*/
if (GEN_GEN == 10) {
if (flags & PIPE_CONTROL_RENDER_TARGET_FLUSH) {
flags |= PIPE_CONTROL_STALL_AT_SCOREBOARD;
} else if (flags & non_lri_post_sync_flags) {
flags |= PIPE_CONTROL_DEPTH_STALL;
}
}
if (flags & PIPE_CONTROL_DEPTH_STALL) {
/* From the PIPE_CONTROL instruction table, bit 13 (Depth Stall Enable):
*
* "This bit must be DISABLED for operations other than writing
* PS_DEPTH_COUNT."
*
* This seems like nonsense. An Ivybridge workaround requires us to
* emit a PIPE_CONTROL with a depth stall and write immediate post-sync
* operation. Gen8+ requires us to emit depth stalls and depth cache
* flushes together. So, it's hard to imagine this means anything other
* than "we originally intended this to be used for PS_DEPTH_COUNT".
*
* We ignore the supposed restriction and do nothing.
*/
}
if (flags & (PIPE_CONTROL_RENDER_TARGET_FLUSH |
PIPE_CONTROL_STALL_AT_SCOREBOARD)) {
/* From the PIPE_CONTROL instruction table, bit 12 and bit 1:
*
* "This bit must be DISABLED for End-of-pipe (Read) fences,
* PS_DEPTH_COUNT or TIMESTAMP queries."
*
* TODO: Implement end-of-pipe checking.
*/
assert(!(post_sync_flags & (PIPE_CONTROL_WRITE_DEPTH_COUNT |
PIPE_CONTROL_WRITE_TIMESTAMP)));
}
if (flags & PIPE_CONTROL_STALL_AT_SCOREBOARD) {
/* From the PIPE_CONTROL instruction table, bit 1:
*
* "This bit is ignored if Depth Stall Enable is set.
* Further, the render cache is not flushed even if Write Cache
* Flush Enable bit is set."
*
* We assert that the caller doesn't do this combination, to try and
* prevent mistakes. It shouldn't hurt the GPU, though.
*/
assert(!(flags & (PIPE_CONTROL_DEPTH_STALL |
PIPE_CONTROL_RENDER_TARGET_FLUSH)));
}
/* PIPE_CONTROL page workarounds ------------------------------------- */
if (GEN_GEN <= 8 && (flags & PIPE_CONTROL_STATE_CACHE_INVALIDATE)) {
/* From the PIPE_CONTROL page itself:
*
* "IVB, HSW, BDW
* Restriction: Pipe_control with CS-stall bit set must be issued
* before a pipe-control command that has the State Cache
* Invalidate bit set."
*/
flags |= PIPE_CONTROL_CS_STALL;
}
if (flags & PIPE_CONTROL_FLUSH_LLC) {
/* From the PIPE_CONTROL instruction table, bit 26 (Flush LLC):
*
* "Project: ALL
* SW must always program Post-Sync Operation to "Write Immediate
* Data" when Flush LLC is set."
*
* For now, we just require the caller to do it.
*/
assert(flags & PIPE_CONTROL_WRITE_IMMEDIATE);
}
/* "Post-Sync Operation" workarounds -------------------------------- */
/* Project: All / Argument: Global Snapshot Count Reset [19]
*
* "This bit must not be exercised on any product.
* Requires stall bit ([20] of DW1) set."
*
* We don't use this, so we just assert that it isn't used. The
* PIPE_CONTROL instruction page indicates that they intended this
* as a debug feature and don't think it is useful in production,
* but it may actually be usable, should we ever want to.
*/
assert((flags & PIPE_CONTROL_GLOBAL_SNAPSHOT_COUNT_RESET) == 0);
if (flags & (PIPE_CONTROL_MEDIA_STATE_CLEAR |
PIPE_CONTROL_INDIRECT_STATE_POINTERS_DISABLE)) {
/* Project: All / Arguments:
*
* - Generic Media State Clear [16]
* - Indirect State Pointers Disable [16]
*
* "Requires stall bit ([20] of DW1) set."
*
* Also, the PIPE_CONTROL instruction table, bit 16 (Generic Media
* State Clear) says:
*
* "PIPECONTROL command with “Command Streamer Stall Enable” must be
* programmed prior to programming a PIPECONTROL command with "Media
* State Clear" set in GPGPU mode of operation"
*
* This is a subset of the earlier rule, so there's nothing to do.
*/
flags |= PIPE_CONTROL_CS_STALL;
}
if (flags & PIPE_CONTROL_STORE_DATA_INDEX) {
/* Project: All / Argument: Store Data Index
*
* "Post-Sync Operation ([15:14] of DW1) must be set to something other
* than '0'."
*
* For now, we just assert that the caller does this. We might want to
* automatically add a write to the workaround BO...
*/
assert(non_lri_post_sync_flags != 0);
}
if (flags & PIPE_CONTROL_SYNC_GFDT) {
/* Project: All / Argument: Sync GFDT
*
* "Post-Sync Operation ([15:14] of DW1) must be set to something other
* than '0' or 0x2520[13] must be set."
*
* For now, we just assert that the caller does this.
*/
assert(non_lri_post_sync_flags != 0);
}
if (flags & PIPE_CONTROL_TLB_INVALIDATE) {
/* Project: IVB+ / Argument: TLB inv
*
* "Requires stall bit ([20] of DW1) set."
*
* Also, from the PIPE_CONTROL instruction table:
*
* "Project: SKL+
* Post Sync Operation or CS stall must be set to ensure a TLB
* invalidation occurs. Otherwise no cycle will occur to the TLB
* cache to invalidate."
*
* This is not a subset of the earlier rule, so there's nothing to do.
*/
flags |= PIPE_CONTROL_CS_STALL;
}
if (GEN_GEN == 9 && devinfo->gt == 4) {
/* TODO: The big Skylake GT4 post sync op workaround */
}
/* "GPGPU specific workarounds" (both post-sync and flush) ------------ */
if (IS_COMPUTE_PIPELINE(batch)) {
if (GEN_GEN >= 9 && (flags & PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE)) {
/* Project: SKL+ / Argument: Tex Invalidate
* "Requires stall bit ([20] of DW) set for all GPGPU Workloads."
*/
flags |= PIPE_CONTROL_CS_STALL;
}
if (GEN_GEN == 8 && (post_sync_flags ||
(flags & (PIPE_CONTROL_NOTIFY_ENABLE |
PIPE_CONTROL_DEPTH_STALL |
PIPE_CONTROL_RENDER_TARGET_FLUSH |
PIPE_CONTROL_DEPTH_CACHE_FLUSH |
PIPE_CONTROL_DATA_CACHE_FLUSH)))) {
/* Project: BDW / Arguments:
*
* - LRI Post Sync Operation [23]
* - Post Sync Op [15:14]
* - Notify En [8]
* - Depth Stall [13]
* - Render Target Cache Flush [12]
* - Depth Cache Flush [0]
* - DC Flush Enable [5]
*
* "Requires stall bit ([20] of DW) set for all GPGPU and Media
* Workloads."
*/
flags |= PIPE_CONTROL_CS_STALL;
/* Also, from the PIPE_CONTROL instruction table, bit 20:
*
* "Project: BDW
* This bit must be always set when PIPE_CONTROL command is
* programmed by GPGPU and MEDIA workloads, except for the cases
* when only Read Only Cache Invalidation bits are set (State
* Cache Invalidation Enable, Instruction cache Invalidation
* Enable, Texture Cache Invalidation Enable, Constant Cache
* Invalidation Enable). This is to WA FFDOP CG issue, this WA
* need not implemented when FF_DOP_CG is disable via "Fixed
* Function DOP Clock Gate Disable" bit in RC_PSMI_CTRL register."
*
* It sounds like we could avoid CS stalls in some cases, but we
* don't currently bother. This list isn't exactly the list above,
* either...
*/
}
}
/* "Stall" workarounds ----------------------------------------------
* These have to come after the earlier ones because we may have added
* some additional CS stalls above.
*/
if (GEN_GEN < 9 && (flags & PIPE_CONTROL_CS_STALL)) {
/* Project: PRE-SKL, VLV, CHV
*
* "[All Stepping][All SKUs]:
*
* One of the following must also be set:
*
* - Render Target Cache Flush Enable ([12] of DW1)
* - Depth Cache Flush Enable ([0] of DW1)
* - Stall at Pixel Scoreboard ([1] of DW1)
* - Depth Stall ([13] of DW1)
* - Post-Sync Operation ([13] of DW1)
* - DC Flush Enable ([5] of DW1)"
*
* If we don't already have one of those bits set, we choose to add
* "Stall at Pixel Scoreboard". Some of the other bits require a
* CS stall as a workaround (see above), which would send us into
* an infinite recursion of PIPE_CONTROLs. "Stall at Pixel Scoreboard"
* appears to be safe, so we choose that.
*/
const uint32_t wa_bits = PIPE_CONTROL_RENDER_TARGET_FLUSH |
PIPE_CONTROL_DEPTH_CACHE_FLUSH |
PIPE_CONTROL_WRITE_IMMEDIATE |
PIPE_CONTROL_WRITE_DEPTH_COUNT |
PIPE_CONTROL_WRITE_TIMESTAMP |
PIPE_CONTROL_STALL_AT_SCOREBOARD |
PIPE_CONTROL_DEPTH_STALL |
PIPE_CONTROL_DATA_CACHE_FLUSH;
if (!(flags & wa_bits))
flags |= PIPE_CONTROL_STALL_AT_SCOREBOARD;
}
/* Emit --------------------------------------------------------------- */
iris_emit_cmd(batch, GENX(PIPE_CONTROL), pc) {
pc.LRIPostSyncOperation = NoLRIOperation;
pc.PipeControlFlushEnable = flags & PIPE_CONTROL_FLUSH_ENABLE;
pc.DCFlushEnable = flags & PIPE_CONTROL_DATA_CACHE_FLUSH;
pc.StoreDataIndex = 0;
pc.CommandStreamerStallEnable = flags & PIPE_CONTROL_CS_STALL;
pc.GlobalSnapshotCountReset =
flags & PIPE_CONTROL_GLOBAL_SNAPSHOT_COUNT_RESET;
pc.TLBInvalidate = flags & PIPE_CONTROL_TLB_INVALIDATE;
pc.GenericMediaStateClear = flags & PIPE_CONTROL_MEDIA_STATE_CLEAR;
pc.StallAtPixelScoreboard = flags & PIPE_CONTROL_STALL_AT_SCOREBOARD;
pc.RenderTargetCacheFlushEnable =
flags & PIPE_CONTROL_RENDER_TARGET_FLUSH;
pc.DepthCacheFlushEnable = flags & PIPE_CONTROL_DEPTH_CACHE_FLUSH;
pc.StateCacheInvalidationEnable =
flags & PIPE_CONTROL_STATE_CACHE_INVALIDATE;
pc.VFCacheInvalidationEnable = flags & PIPE_CONTROL_VF_CACHE_INVALIDATE;
pc.ConstantCacheInvalidationEnable =
flags & PIPE_CONTROL_CONST_CACHE_INVALIDATE;
pc.PostSyncOperation = flags_to_post_sync_op(flags);
pc.DepthStallEnable = flags & PIPE_CONTROL_DEPTH_STALL;
pc.InstructionCacheInvalidateEnable =
flags & PIPE_CONTROL_INSTRUCTION_INVALIDATE;
pc.NotifyEnable = flags & PIPE_CONTROL_NOTIFY_ENABLE;
pc.IndirectStatePointersDisable =
flags & PIPE_CONTROL_INDIRECT_STATE_POINTERS_DISABLE;
pc.TextureCacheInvalidationEnable =
flags & PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE;
pc.Address = ro_bo(bo, offset);
pc.ImmediateData = imm;
}
}
void
genX(init_state)(struct iris_context *ice)
{
struct pipe_context *ctx = &ice->ctx;
struct iris_screen *screen = (struct iris_screen *)ctx->screen;
ctx->create_blend_state = iris_create_blend_state;
ctx->create_depth_stencil_alpha_state = iris_create_zsa_state;
ctx->create_rasterizer_state = iris_create_rasterizer_state;
ctx->create_sampler_state = iris_create_sampler_state;
ctx->create_sampler_view = iris_create_sampler_view;
ctx->create_surface = iris_create_surface;
ctx->create_vertex_elements_state = iris_create_vertex_elements;
ctx->create_compute_state = iris_create_compute_state;
ctx->bind_blend_state = iris_bind_blend_state;
ctx->bind_depth_stencil_alpha_state = iris_bind_zsa_state;
ctx->bind_sampler_states = iris_bind_sampler_states;
ctx->bind_rasterizer_state = iris_bind_rasterizer_state;
ctx->bind_vertex_elements_state = iris_bind_vertex_elements_state;
ctx->bind_compute_state = iris_bind_compute_state;
ctx->delete_blend_state = iris_delete_state;
ctx->delete_depth_stencil_alpha_state = iris_delete_state;
ctx->delete_fs_state = iris_delete_state;
ctx->delete_rasterizer_state = iris_delete_state;
ctx->delete_sampler_state = iris_delete_state;
ctx->delete_vertex_elements_state = iris_delete_state;
ctx->delete_compute_state = iris_delete_state;
ctx->delete_tcs_state = iris_delete_state;
ctx->delete_tes_state = iris_delete_state;
ctx->delete_gs_state = iris_delete_state;
ctx->delete_vs_state = iris_delete_state;
ctx->set_blend_color = iris_set_blend_color;
ctx->set_clip_state = iris_set_clip_state;
ctx->set_constant_buffer = iris_set_constant_buffer;
ctx->set_shader_buffers = iris_set_shader_buffers;
ctx->set_sampler_views = iris_set_sampler_views;
ctx->set_framebuffer_state = iris_set_framebuffer_state;
ctx->set_polygon_stipple = iris_set_polygon_stipple;
ctx->set_sample_mask = iris_set_sample_mask;
ctx->set_scissor_states = iris_set_scissor_states;
ctx->set_stencil_ref = iris_set_stencil_ref;
ctx->set_vertex_buffers = iris_set_vertex_buffers;
ctx->set_viewport_states = iris_set_viewport_states;
ctx->sampler_view_destroy = iris_sampler_view_destroy;
ctx->surface_destroy = iris_surface_destroy;
ctx->draw_vbo = iris_draw_vbo;
ctx->launch_grid = iris_launch_grid;
ctx->create_stream_output_target = iris_create_stream_output_target;
ctx->stream_output_target_destroy = iris_stream_output_target_destroy;
ctx->set_stream_output_targets = iris_set_stream_output_targets;
ice->vtbl.destroy_state = iris_destroy_state;
ice->vtbl.init_render_context = iris_init_render_context;
ice->vtbl.upload_render_state = iris_upload_render_state;
ice->vtbl.emit_raw_pipe_control = iris_emit_raw_pipe_control;
ice->vtbl.derived_program_state_size = iris_derived_program_state_size;
ice->vtbl.store_derived_program_state = iris_store_derived_program_state;
ice->vtbl.create_so_decl_list = iris_create_so_decl_list;
ice->vtbl.populate_vs_key = iris_populate_vs_key;
ice->vtbl.populate_tcs_key = iris_populate_tcs_key;
ice->vtbl.populate_tes_key = iris_populate_tes_key;
ice->vtbl.populate_gs_key = iris_populate_gs_key;
ice->vtbl.populate_fs_key = iris_populate_fs_key;
ice->state.dirty = ~0ull;
ice->state.sample_mask = 0xffff;
ice->state.num_viewports = 1;
ice->state.genx = calloc(1, sizeof(struct iris_genx_state));
/* Make a 1x1x1 null surface for unbound textures */
void *null_surf_map =
upload_state(ice->state.surface_uploader, &ice->state.unbound_tex,
4 * GENX(RENDER_SURFACE_STATE_length), 64);
isl_null_fill_state(&screen->isl_dev, null_surf_map, isl_extent3d(1, 1, 1));
}
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