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/*
* Copyright © 2017 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
/**
* @file iris_screen.c
*
* Screen related driver hooks and capability lists.
*
* A program may use multiple rendering contexts (iris_context), but
* they all share a common screen (iris_screen). Global driver state
* can be stored in the screen; it may be accessed by multiple threads.
*/
#include <stdio.h>
#include <errno.h>
#include <sys/ioctl.h>
#include "pipe/p_defines.h"
#include "pipe/p_state.h"
#include "pipe/p_context.h"
#include "pipe/p_screen.h"
#include "util/u_inlines.h"
#include "util/u_format.h"
#include "util/u_upload_mgr.h"
#include "util/ralloc.h"
#include "drm-uapi/i915_drm.h"
#include "iris_context.h"
#include "iris_pipe.h"
#include "iris_resource.h"
#include "iris_screen.h"
#include "intel/compiler/brw_compiler.h"
static void
iris_flush_frontbuffer(struct pipe_screen *_screen,
struct pipe_resource *resource,
unsigned level, unsigned layer,
void *context_private, struct pipe_box *box)
{
}
static const char *
iris_get_vendor(struct pipe_screen *pscreen)
{
return "Mesa Project";
}
static const char *
iris_get_device_vendor(struct pipe_screen *pscreen)
{
return "Intel";
}
static const char *
iris_get_name(struct pipe_screen *pscreen)
{
struct iris_screen *screen = (struct iris_screen *)pscreen;
const char *chipset;
switch (screen->pci_id) {
#undef CHIPSET
#define CHIPSET(id, symbol, str) case id: chipset = str; break;
#include "pci_ids/i965_pci_ids.h"
default:
chipset = "Unknown Intel Chipset";
break;
}
return &chipset[9];
}
static int
iris_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
{
struct iris_screen *screen = (struct iris_screen *)pscreen;
const struct gen_device_info *devinfo = &screen->devinfo;
switch (param) {
case PIPE_CAP_NPOT_TEXTURES:
case PIPE_CAP_ANISOTROPIC_FILTER:
case PIPE_CAP_POINT_SPRITE:
case PIPE_CAP_OCCLUSION_QUERY:
case PIPE_CAP_QUERY_TIME_ELAPSED:
case PIPE_CAP_TEXTURE_SWIZZLE:
case PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE:
case PIPE_CAP_BLEND_EQUATION_SEPARATE:
case PIPE_CAP_SM3:
case PIPE_CAP_PRIMITIVE_RESTART:
case PIPE_CAP_INDEP_BLEND_ENABLE:
case PIPE_CAP_INDEP_BLEND_FUNC:
case PIPE_CAP_RGB_OVERRIDE_DST_ALPHA_BLEND:
case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
case PIPE_CAP_DEPTH_CLIP_DISABLE:
case PIPE_CAP_SHADER_STENCIL_EXPORT:
case PIPE_CAP_TGSI_INSTANCEID:
case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
case PIPE_CAP_SEAMLESS_CUBE_MAP:
case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
case PIPE_CAP_CONDITIONAL_RENDER:
case PIPE_CAP_TEXTURE_BARRIER:
case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
case PIPE_CAP_COMPUTE:
case PIPE_CAP_START_INSTANCE:
case PIPE_CAP_QUERY_TIMESTAMP:
case PIPE_CAP_TEXTURE_MULTISAMPLE:
case PIPE_CAP_CUBE_MAP_ARRAY:
case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
case PIPE_CAP_TEXTURE_QUERY_LOD:
case PIPE_CAP_SAMPLE_SHADING:
case PIPE_CAP_DRAW_INDIRECT:
case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
case PIPE_CAP_ACCELERATED:
case PIPE_CAP_UMA:
case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
case PIPE_CAP_CLIP_HALFZ:
case PIPE_CAP_TGSI_TEXCOORD:
case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
case PIPE_CAP_DOUBLES:
case PIPE_CAP_INT64:
case PIPE_CAP_INT64_DIVMOD:
case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
case PIPE_CAP_SAMPLER_VIEW_TARGET:
case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
case PIPE_CAP_CULL_DISTANCE:
case PIPE_CAP_PACKED_UNIFORMS:
case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
case PIPE_CAP_POLYGON_OFFSET_CLAMP:
case PIPE_CAP_POST_DEPTH_COVERAGE:
case PIPE_CAP_QUERY_SO_OVERFLOW:
case PIPE_CAP_TGSI_TEX_TXF_LZ:
case PIPE_CAP_TGSI_CLOCK:
case PIPE_CAP_TGSI_BALLOT:
case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
case PIPE_CAP_CLEAR_TEXTURE:
case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
case PIPE_CAP_TEXTURE_GATHER_SM5:
case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
return true;
case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
return 1;
case PIPE_CAP_MAX_RENDER_TARGETS:
return BRW_MAX_DRAW_BUFFERS;
case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
return 15; /* 16384x16384 */
case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
return 12; /* 2048x2048 */
case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
return 4;
case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
return 2048;
case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
return BRW_MAX_SOL_BINDINGS / IRIS_MAX_SOL_BUFFERS;
case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
return BRW_MAX_SOL_BINDINGS;
case PIPE_CAP_GLSL_FEATURE_LEVEL:
return 460;
case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
return 140;
case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
/* 3DSTATE_CONSTANT_XS requires the start of UBOs to be 32B aligned */
return 32;
case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
/* Choose a cacheline (64 bytes) so that we can safely have the CPU and
* GPU writing the same SSBO on non-coherent systems (Atom CPUs). With
* UBOs, the GPU never writes, so there's no problem. For an SSBO, the
* GPU and the CPU can be updating disjoint regions of the buffer
* simultaneously and that will break if the regions overlap the same
* cacheline.
*/
return 64;
case PIPE_CAP_MAX_SHADER_BUFFER_SIZE:
return 1 << 27;
case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
return 16; // XXX: u_screen says 256 is the minimum value...
case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
return true; // XXX: ?????
case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
return 1 << 27; /* 128MB */
case PIPE_CAP_MAX_VIEWPORTS:
return 16;
case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
return 256;
case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
return 1024;
case PIPE_CAP_MAX_GS_INVOCATIONS:
return 32;
case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
return 4;
case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
return -32;
case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
return 31;
case PIPE_CAP_MAX_VERTEX_STREAMS:
return 4;
case PIPE_CAP_VENDOR_ID:
return 0x8086;
case PIPE_CAP_DEVICE_ID:
return screen->pci_id;
case PIPE_CAP_VIDEO_MEMORY:
return 0xffffffff; // XXX: bogus
case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
return 32;
case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
/* AMD_pinned_memory assumes the flexibility of using client memory
* for any buffer (incl. vertex buffers) which rules out the prospect
* of using snooped buffers, as using snooped buffers without
* cogniscience is likely to be detrimental to performance and require
* extensive checking in the driver for correctness, e.g. to prevent
* illegal snoop <-> snoop transfers.
*/
return devinfo->has_llc;
// XXX: don't hardcode 00:00:02.0 PCI here
case PIPE_CAP_PCI_GROUP:
return 0;
case PIPE_CAP_PCI_BUS:
return 0;
case PIPE_CAP_PCI_DEVICE:
return 2;
case PIPE_CAP_PCI_FUNCTION:
return 0;
default:
return u_pipe_screen_get_param_defaults(pscreen, param);
}
return 0;
}
static float
iris_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
{
switch (param) {
case PIPE_CAPF_MAX_LINE_WIDTH:
case PIPE_CAPF_MAX_LINE_WIDTH_AA:
return 7.375f;
case PIPE_CAPF_MAX_POINT_WIDTH:
case PIPE_CAPF_MAX_POINT_WIDTH_AA:
return 255.0f;
case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
return 16.0f;
case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
return 15.0f;
case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
return 0.0f;
default:
unreachable("unknown param");
}
}
static int
iris_get_shader_param(struct pipe_screen *pscreen,
enum pipe_shader_type p_stage,
enum pipe_shader_cap param)
{
struct iris_screen *screen = (struct iris_screen *)pscreen;
struct brw_compiler *compiler = screen->compiler;
gl_shader_stage stage = stage_from_pipe(p_stage);
/* this is probably not totally correct.. but it's a start: */
switch (param) {
case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
return stage == MESA_SHADER_FRAGMENT ? 1024 : 16384;
case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
return stage == MESA_SHADER_FRAGMENT ? 1024 : 0;
case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
return UINT_MAX;
case PIPE_SHADER_CAP_MAX_INPUTS:
return stage == MESA_SHADER_VERTEX ? 16 : 32;
case PIPE_SHADER_CAP_MAX_OUTPUTS:
return 32;
case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
return 16 * 1024 * sizeof(float);
case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
return 16;
case PIPE_SHADER_CAP_MAX_TEMPS:
return 256; /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
return 0;
case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
return !compiler->glsl_compiler_options[stage].EmitNoIndirectInput;
case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
return !compiler->glsl_compiler_options[stage].EmitNoIndirectOutput;
case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
return !compiler->glsl_compiler_options[stage].EmitNoIndirectTemp;
case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
return 1;
case PIPE_SHADER_CAP_SUBROUTINES:
return 0;
case PIPE_SHADER_CAP_INTEGERS:
case PIPE_SHADER_CAP_SCALAR_ISA:
return 1;
case PIPE_SHADER_CAP_INT64_ATOMICS:
case PIPE_SHADER_CAP_FP16:
return 0;
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
return IRIS_MAX_TEXTURE_SAMPLERS;
case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
return IRIS_MAX_ABOS + IRIS_MAX_SSBOS;
case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
return 0;
case PIPE_SHADER_CAP_PREFERRED_IR:
return PIPE_SHADER_IR_NIR;
case PIPE_SHADER_CAP_SUPPORTED_IRS:
return 0;
case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
return 32;
case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
return 0;
default:
unreachable("unknown shader param");
}
}
static int
iris_get_compute_param(struct pipe_screen *pscreen,
enum pipe_shader_ir ir_type,
enum pipe_compute_cap param,
void *ret)
{
/* TODO: compute shaders */
return 0;
}
static uint64_t
iris_get_timestamp(struct pipe_screen *pscreen)
{
return 0;
}
static void
iris_destroy_screen(struct pipe_screen *pscreen)
{
struct iris_screen *screen = (struct iris_screen *) pscreen;
iris_bo_unreference(screen->workaround_bo);
ralloc_free(screen);
}
static void
iris_fence_reference(struct pipe_screen *screen,
struct pipe_fence_handle **ptr,
struct pipe_fence_handle *fence)
{
}
static boolean
iris_fence_finish(struct pipe_screen *screen,
struct pipe_context *ctx,
struct pipe_fence_handle *fence,
uint64_t timeout)
{
return true;
}
static void
iris_query_memory_info(struct pipe_screen *pscreen,
struct pipe_memory_info *info)
{
}
static const void *
iris_get_compiler_options(struct pipe_screen *pscreen,
enum pipe_shader_ir ir,
enum pipe_shader_type pstage)
{
struct iris_screen *screen = (struct iris_screen *) pscreen;
gl_shader_stage stage = stage_from_pipe(pstage);
assert(ir == PIPE_SHADER_IR_NIR);
return screen->compiler->glsl_compiler_options[stage].NirOptions;
}
static int
iris_getparam(struct iris_screen *screen, int param, int *value)
{
struct drm_i915_getparam gp = { .param = param, .value = value };
if (ioctl(screen->fd, DRM_IOCTL_I915_GETPARAM, &gp) == -1)
return -errno;
return 0;
}
static bool
iris_getparam_boolean(struct iris_screen *screen, int param)
{
int value = 0;
return (iris_getparam(screen, param, &value) == 0) && value;
}
static int
iris_getparam_integer(struct iris_screen *screen, int param)
{
int value = -1;
if (iris_getparam(screen, param, &value) == 0)
return value;
return -1;
}
static void
iris_shader_debug_log(void *data, const char *fmt, ...)
{
struct pipe_debug_callback *dbg = data;
unsigned id = 0;
va_list args;
if (!dbg->debug_message)
return;
va_start(args, fmt);
dbg->debug_message(dbg->data, &id, PIPE_DEBUG_TYPE_SHADER_INFO, fmt, args);
va_end(args);
}
static void
iris_shader_perf_log(void *data, const char *fmt, ...)
{
struct pipe_debug_callback *dbg = data;
unsigned id = 0;
va_list args;
if (!dbg->debug_message)
return;
va_start(args, fmt);
dbg->debug_message(dbg->data, &id, PIPE_DEBUG_TYPE_PERF_INFO, fmt, args);
va_end(args);
}
struct pipe_screen *
iris_screen_create(int fd)
{
struct iris_screen *screen = rzalloc(NULL, struct iris_screen);
if (!screen)
return NULL;
screen->fd = fd;
screen->pci_id = iris_getparam_integer(screen, I915_PARAM_CHIPSET_ID);
if (!gen_get_device_info(screen->pci_id, &screen->devinfo))
return NULL;
screen->devinfo.timestamp_frequency =
iris_getparam_integer(screen, I915_PARAM_CS_TIMESTAMP_FREQUENCY);
screen->bufmgr = iris_bufmgr_init(&screen->devinfo, fd);
if (!screen->bufmgr)
return NULL;
screen->workaround_bo =
iris_bo_alloc(screen->bufmgr, "workaround", 4096, IRIS_MEMZONE_OTHER);
if (!screen->workaround_bo)
return NULL;
brw_process_intel_debug_variable();
bool hw_has_swizzling = false; // XXX: detect?
isl_device_init(&screen->isl_dev, &screen->devinfo, hw_has_swizzling);
screen->compiler = brw_compiler_create(screen, &screen->devinfo);
screen->compiler->shader_debug_log = iris_shader_debug_log;
screen->compiler->shader_perf_log = iris_shader_perf_log;
slab_create_parent(&screen->transfer_pool,
sizeof(struct iris_transfer), 64);
struct pipe_screen *pscreen = &screen->base;
iris_init_screen_resource_functions(pscreen);
pscreen->destroy = iris_destroy_screen;
pscreen->get_name = iris_get_name;
pscreen->get_vendor = iris_get_vendor;
pscreen->get_device_vendor = iris_get_device_vendor;
pscreen->get_param = iris_get_param;
pscreen->get_shader_param = iris_get_shader_param;
pscreen->get_compute_param = iris_get_compute_param;
pscreen->get_paramf = iris_get_paramf;
pscreen->get_compiler_options = iris_get_compiler_options;
pscreen->is_format_supported = iris_is_format_supported;
pscreen->context_create = iris_create_context;
pscreen->flush_frontbuffer = iris_flush_frontbuffer;
pscreen->get_timestamp = iris_get_timestamp;
pscreen->fence_reference = iris_fence_reference;
pscreen->fence_finish = iris_fence_finish;
pscreen->query_memory_info = iris_query_memory_info;
return pscreen;
}
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