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/*
* Copyright © 2017 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include <stdio.h>
#include <errno.h>
#include "pipe/p_defines.h"
#include "pipe/p_state.h"
#include "pipe/p_context.h"
#include "pipe/p_screen.h"
#include "util/u_inlines.h"
#include "util/u_transfer.h"
#include "intel/compiler/brw_compiler.h"
#include "iris_context.h"
#define __gen_address_type unsigned
#define __gen_user_data void
static uint64_t
__gen_combine_address(void *user_data, void *location,
unsigned address, uint32_t delta)
{
return delta;
}
#define __genxml_cmd_length(cmd) cmd ## _length
#define __genxml_cmd_length_bias(cmd) cmd ## _length_bias
#define __genxml_cmd_header(cmd) cmd ## _header
#define __genxml_cmd_pack(cmd) cmd ## _pack
#define iris_pack_command(cmd, dst, name) \
for (struct cmd name = { __genxml_cmd_header(cmd) }, \
*_dst = (void *)(dst); __builtin_expect(_dst != NULL, 1); \
__genxml_cmd_pack(cmd)(NULL, (void *)dst, &name), \
_dst = NULL)
#define iris_pack_state(cmd, dst, name) \
for (struct cmd name = {}, \
*_dst = (void *)(dst); __builtin_expect(_dst != NULL, 1); \
__genxml_cmd_pack(cmd)(NULL, (void *)_dst, &name), \
_dst = NULL)
#include "genxml/genX_pack.h"
#include "genxml/gen_macros.h"
static void
iris_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info)
{
#if 0
l3 configuration
3DSTATE_VIEWPORT_STATE_POINTERS_CC - CC_VIEWPORT
-> from iris_depth_stencil_alpha_state
3DSTATE_VIEWPORT_STATE_POINTERS_SF_CL - SF_CLIP_VIEWPORT
-> pipe_viewport_state for matrix elements, guardband is calculated
from those. can calculate screen space from matrix apparently...
3DSTATE_SCISSOR_STATE_POINTERS - SCISSOR_RECT
-> from ice->state.scissors
3DSTATE_PUSH_CONSTANT_ALLOC_*
3DSTATE_URB_*
-> TODO
3DSTATE_PS_BLEND
3DSTATE_BLEND_STATE_POINTERS - BLEND_STATE
-> from iris_blend_state (most) + iris_depth_stencil_alpha_state
(alpha test function/enable) + has writeable RT from ???????
3DSTATE_CC_STATE_POINTERS - COLOR_CALC_STATE
-> from ice->state.blend_color + iris_depth_stencil_alpha_state
(ref_value)
3DSTATE_CONSTANT_* - push constants
-> TODO
Surfaces:
- pull constants
- ubos/ssbos/abos
- images
- textures
- render targets - write and read
3DSTATE_BINDING_TABLE_POINTERS_*
-> TODO
3DSTATE_SAMPLER_STATE_POINTERS_*
-> TODO
3DSTATE_MULTISAMPLE
3DSTATE_SAMPLE_MASK
3DSTATE_VS
3DSTATE_HS
3DSTATE_TE
3DSTATE_DS
3DSTATE_GS
3DSTATE_PS_EXTRA
3DSTATE_PS
3DSTATE_STREAMOUT
3DSTATE_SO_BUFFER
3DSTATE_SO_DECL_LIST
3DSTATE_CLIP
-> iris_raster_state + ??? (Non-perspective Bary, ForceZeroRTAIndex)
3DSTATE_RASTER
3DSTATE_SF
-> iris_raster_state
3DSTATE_WM
-> iris_raster_state + FS state (barycentric, EDSC)
3DSTATE_SBE
-> iris_raster_state (point sprite texture coordinate origin)
-> bunch of shader state...
3DSTATE_SBE_SWIZ
-> FS state
3DSTATE_DEPTH_BUFFER
3DSTATE_HIER_DEPTH_BUFFER
3DSTATE_STENCIL_BUFFER
3DSTATE_CLEAR_PARAMS
-> iris_framebuffer_state?
3DSTATE_VF_TOPOLOGY
-> pipe_draw_info (prim_mode)
3DSTATE_VF
-> pipe_draw_info (restart_index, primitive_restart)
3DSTATE_INDEX_BUFFER
-> pipe_draw_info (index)
3DSTATE_VERTEX_BUFFERS
-> pipe_vertex_buffer (set_vertex_buffer hook)
3DSTATE_VERTEX_ELEMENTS
-> iris_vertex_element
3DSTATE_VF_INSTANCING
-> iris_vertex_element
3DSTATE_VF_SGVS
-> TODO ???
3DSTATE_VF_COMPONENT_PACKING
-> TODO ???
3DPRIMITIVE
-> pipe_draw_info
rare:
3DSTATE_POLY_STIPPLE_OFFSET
3DSTATE_POLY_STIPPLE_PATTERN
-> ice->state.poly_stipple
3DSTATE_LINE_STIPPLE
-> iris_raster_state
once:
3DSTATE_AA_LINE_PARAMETERS
3DSTATE_WM_CHROMAKEY
3DSTATE_SAMPLE_PATTERN
3DSTATE_DRAWING_RECTANGLE
3DSTATE_WM_HZ_OP
#endif
}
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