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/*
* Copyright © 2017 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
/**
* @file iris_draw.c
*
* The main driver hooks for drawing and launching compute shaders.
*/
#include <stdio.h>
#include <errno.h>
#include "pipe/p_defines.h"
#include "pipe/p_state.h"
#include "pipe/p_context.h"
#include "pipe/p_screen.h"
#include "util/u_inlines.h"
#include "util/u_transfer.h"
#include "util/u_upload_mgr.h"
#include "intel/compiler/brw_compiler.h"
#include "iris_context.h"
#include "iris_defines.h"
/**
* Record the current primitive mode and restart information, flagging
* related packets as dirty if necessary.
*/
static void
iris_update_draw_info(struct iris_context *ice,
const struct pipe_draw_info *info)
{
if (ice->state.prim_mode != info->mode) {
ice->state.prim_mode = info->mode;
ice->state.dirty |= IRIS_DIRTY_VF_TOPOLOGY;
}
if (info->mode == PIPE_PRIM_PATCHES &&
ice->state.vertices_per_patch != info->vertices_per_patch) {
ice->state.vertices_per_patch = info->vertices_per_patch;
ice->state.dirty |= IRIS_DIRTY_VF_TOPOLOGY;
/* Flag constants dirty for gl_PatchVerticesIn if needed. */
const struct shader_info *tcs_info =
iris_get_shader_info(ice, MESA_SHADER_TESS_CTRL);
if (tcs_info &&
tcs_info->system_values_read & (1ull << SYSTEM_VALUE_VERTICES_IN)) {
ice->state.dirty |= IRIS_DIRTY_CONSTANTS_TCS;
ice->state.shaders[MESA_SHADER_TESS_CTRL].cbuf0_needs_upload = true;
}
}
if (ice->state.primitive_restart != info->primitive_restart ||
ice->state.cut_index != info->restart_index) {
ice->state.dirty |= IRIS_DIRTY_VF;
ice->state.primitive_restart = info->primitive_restart;
ice->state.cut_index = info->restart_index;
}
if (info->indirect) {
pipe_resource_reference(&ice->draw.draw_params_res,
info->indirect->buffer);
ice->draw.draw_params_offset = info->indirect->offset +
(info->index_size ? 12 : 8);
ice->draw.params.firstvertex = 0;
ice->draw.params.baseinstance = 0;
ice->state.dirty |= IRIS_DIRTY_VERTEX_BUFFERS |
IRIS_DIRTY_VERTEX_ELEMENTS |
IRIS_DIRTY_VF_SGVS;
} else if (ice->draw.is_indirect ||
ice->draw.params.firstvertex !=
(info->index_size ? info->index_bias : info->start) ||
(ice->draw.params.baseinstance != info->start_instance)) {
pipe_resource_reference(&ice->draw.draw_params_res, NULL);
ice->draw.draw_params_offset = 0;
ice->draw.params.firstvertex =
info->index_size ? info->index_bias : info->start;
ice->draw.params.baseinstance = info->start_instance;
ice->state.dirty |= IRIS_DIRTY_VERTEX_BUFFERS |
IRIS_DIRTY_VERTEX_ELEMENTS |
IRIS_DIRTY_VF_SGVS;
}
ice->draw.is_indirect = info->indirect;
if (ice->draw.derived_params.drawid != info->drawid ||
ice->draw.derived_params.is_indexed_draw != (info->index_size ? ~0 : 0)) {
ice->draw.derived_params.drawid = info->drawid;
ice->draw.derived_params.is_indexed_draw = info->index_size ? ~0 : 0;
ice->state.dirty |= IRIS_DIRTY_VERTEX_BUFFERS |
IRIS_DIRTY_VERTEX_ELEMENTS |
IRIS_DIRTY_VF_SGVS;
}
}
/**
* The pipe->draw_vbo() driver hook. Performs a draw on the GPU.
*/
void
iris_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info)
{
struct iris_context *ice = (struct iris_context *) ctx;
struct iris_screen *screen = (struct iris_screen*)ice->ctx.screen;
const struct gen_device_info *devinfo = &screen->devinfo;
struct iris_batch *batch = &ice->batches[IRIS_BATCH_RENDER];
if (ice->state.predicate == IRIS_PREDICATE_STATE_DONT_RENDER)
return;
/* We can't safely re-emit 3DSTATE_SO_BUFFERS because it may zero the
* write offsets, changing the behavior.
*/
if (unlikely(INTEL_DEBUG & DEBUG_REEMIT))
ice->state.dirty |= IRIS_ALL_DIRTY_FOR_RENDER & ~IRIS_DIRTY_SO_BUFFERS;
iris_batch_maybe_flush(batch, 1500);
iris_update_draw_info(ice, info);
if (devinfo->gen == 9)
gen9_toggle_preemption(ice, batch, info);
iris_update_compiled_shaders(ice);
if (ice->state.dirty & IRIS_DIRTY_RENDER_RESOLVES_AND_FLUSHES) {
bool draw_aux_buffer_disabled[BRW_MAX_DRAW_BUFFERS] = { };
for (gl_shader_stage stage = 0; stage < MESA_SHADER_COMPUTE; stage++) {
if (ice->shaders.prog[stage])
iris_predraw_resolve_inputs(ice, batch, draw_aux_buffer_disabled,
stage, true);
}
iris_predraw_resolve_framebuffer(ice, batch, draw_aux_buffer_disabled);
}
iris_binder_reserve_3d(ice);
ice->vtbl.update_surface_base_address(batch, &ice->state.binder);
ice->vtbl.upload_render_state(ice, batch, info);
iris_postdraw_update_resolve_tracking(ice, batch);
ice->state.dirty &= ~IRIS_ALL_DIRTY_FOR_RENDER;
}
static void
iris_update_grid_size_resource(struct iris_context *ice,
const struct pipe_grid_info *grid)
{
const struct iris_screen *screen = (void *) ice->ctx.screen;
const struct isl_device *isl_dev = &screen->isl_dev;
struct iris_state_ref *grid_ref = &ice->state.grid_size;
struct iris_state_ref *state_ref = &ice->state.grid_surf_state;
// XXX: if the shader doesn't actually care about the grid info,
// don't bother uploading the surface?
if (grid->indirect) {
pipe_resource_reference(&grid_ref->res, grid->indirect);
grid_ref->offset = grid->indirect_offset;
/* Zero out the grid size so that the next non-indirect grid launch will
* re-upload it properly.
*/
memset(ice->state.last_grid, 0, sizeof(ice->state.last_grid));
} else {
/* If the size is the same, we don't need to upload anything. */
if (memcmp(ice->state.last_grid, grid->grid, sizeof(grid->grid)) == 0)
return;
memcpy(ice->state.last_grid, grid->grid, sizeof(grid->grid));
u_upload_data(ice->state.dynamic_uploader, 0, sizeof(grid->grid), 4,
grid->grid, &grid_ref->offset, &grid_ref->res);
}
void *surf_map = NULL;
u_upload_alloc(ice->state.surface_uploader, 0, isl_dev->ss.size,
isl_dev->ss.align, &state_ref->offset, &state_ref->res,
&surf_map);
state_ref->offset +=
iris_bo_offset_from_base_address(iris_resource_bo(state_ref->res));
isl_buffer_fill_state(&screen->isl_dev, surf_map,
.address = grid_ref->offset +
iris_resource_bo(grid_ref->res)->gtt_offset,
.size_B = sizeof(grid->grid),
.format = ISL_FORMAT_RAW,
.stride_B = 1,
.mocs = 4); // XXX: MOCS
ice->state.dirty |= IRIS_DIRTY_BINDINGS_CS;
}
void
iris_launch_grid(struct pipe_context *ctx, const struct pipe_grid_info *grid)
{
struct iris_context *ice = (struct iris_context *) ctx;
struct iris_batch *batch = &ice->batches[IRIS_BATCH_COMPUTE];
if (ice->state.predicate == IRIS_PREDICATE_STATE_DONT_RENDER)
return;
if (unlikely(INTEL_DEBUG & DEBUG_REEMIT))
ice->state.dirty |= IRIS_ALL_DIRTY_FOR_COMPUTE;
/* We can't do resolves on the compute engine, so awkwardly, we have to
* do them on the render batch...
*/
if (ice->state.dirty & IRIS_DIRTY_COMPUTE_RESOLVES_AND_FLUSHES) {
iris_predraw_resolve_inputs(ice, &ice->batches[IRIS_BATCH_RENDER], NULL,
MESA_SHADER_COMPUTE, false);
}
iris_batch_maybe_flush(batch, 1500);
//if (dirty & IRIS_DIRTY_UNCOMPILED_CS)
iris_update_compiled_compute_shader(ice);
iris_update_grid_size_resource(ice, grid);
iris_binder_reserve_compute(ice);
ice->vtbl.update_surface_base_address(batch, &ice->state.binder);
if (ice->state.compute_predicate) {
ice->vtbl.load_register_mem64(batch, MI_PREDICATE_RESULT,
ice->state.compute_predicate, 0);
ice->state.compute_predicate = NULL;
}
ice->vtbl.upload_compute_state(ice, batch, grid);
ice->state.dirty &= ~IRIS_ALL_DIRTY_FOR_COMPUTE;
/* Note: since compute shaders can't access the framebuffer, there's
* no need to call iris_postdraw_update_resolve_tracking.
*/
}
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