1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
|
/*
* Copyright © 2017 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef IRIS_CONTEXT_H
#define IRIS_CONTEXT_H
#include "pipe/p_context.h"
#include "pipe/p_state.h"
#include "util/u_debug.h"
#include "intel/blorp/blorp.h"
#include "intel/common/gen_debug.h"
#include "intel/compiler/brw_compiler.h"
#include "iris_batch.h"
#include "iris_screen.h"
struct iris_bo;
struct iris_context;
struct blorp_batch;
struct blorp_params;
#define IRIS_RESOURCE_FLAG_SHADER_MEMZONE (PIPE_RESOURCE_FLAG_DRV_PRIV << 0)
#define IRIS_RESOURCE_FLAG_SURFACE_MEMZONE (PIPE_RESOURCE_FLAG_DRV_PRIV << 1)
#define IRIS_RESOURCE_FLAG_DYNAMIC_MEMZONE (PIPE_RESOURCE_FLAG_DRV_PRIV << 2)
#define IRIS_MAX_TEXTURE_SAMPLERS 32
#define IRIS_MAX_VIEWPORTS 16
#define IRIS_DIRTY_COLOR_CALC_STATE (1ull << 0)
#define IRIS_DIRTY_POLYGON_STIPPLE (1ull << 1)
#define IRIS_DIRTY_SCISSOR_RECT (1ull << 2)
#define IRIS_DIRTY_WM_DEPTH_STENCIL (1ull << 3)
#define IRIS_DIRTY_CC_VIEWPORT (1ull << 4)
#define IRIS_DIRTY_SF_CL_VIEWPORT (1ull << 5)
#define IRIS_DIRTY_PS_BLEND (1ull << 6)
#define IRIS_DIRTY_BLEND_STATE (1ull << 7)
#define IRIS_DIRTY_RASTER (1ull << 8)
#define IRIS_DIRTY_CLIP (1ull << 9)
#define IRIS_DIRTY_SCISSOR (1ull << 10)
#define IRIS_DIRTY_LINE_STIPPLE (1ull << 11)
#define IRIS_DIRTY_VERTEX_ELEMENTS (1ull << 12)
#define IRIS_DIRTY_MULTISAMPLE (1ull << 13)
#define IRIS_DIRTY_VERTEX_BUFFERS (1ull << 14)
#define IRIS_DIRTY_SAMPLE_MASK (1ull << 15)
#define IRIS_DIRTY_SAMPLER_STATES_VS (1ull << 16)
#define IRIS_DIRTY_SAMPLER_STATES_TCS (1ull << 17)
#define IRIS_DIRTY_SAMPLER_STATES_TES (1ull << 18)
#define IRIS_DIRTY_SAMPLER_STATES_GS (1ull << 19)
#define IRIS_DIRTY_SAMPLER_STATES_PS (1ull << 20)
#define IRIS_DIRTY_SAMPLER_STATES_CS (1ull << 21)
#define IRIS_DIRTY_UNCOMPILED_VS (1ull << 22)
#define IRIS_DIRTY_UNCOMPILED_TCS (1ull << 23)
#define IRIS_DIRTY_UNCOMPILED_TES (1ull << 24)
#define IRIS_DIRTY_UNCOMPILED_GS (1ull << 25)
#define IRIS_DIRTY_UNCOMPILED_FS (1ull << 26)
#define IRIS_DIRTY_UNCOMPILED_CS (1ull << 27)
#define IRIS_DIRTY_VS (1ull << 28)
#define IRIS_DIRTY_TCS (1ull << 29)
#define IRIS_DIRTY_TES (1ull << 30)
#define IRIS_DIRTY_GS (1ull << 31)
#define IRIS_DIRTY_FS (1ull << 32)
#define IRIS_DIRTY_CS (1ull << 33)
#define IRIS_DIRTY_URB (1ull << 34)
#define IRIS_DIRTY_CONSTANTS_VS (1ull << 35)
#define IRIS_DIRTY_CONSTANTS_TCS (1ull << 36)
#define IRIS_DIRTY_CONSTANTS_TES (1ull << 37)
#define IRIS_DIRTY_CONSTANTS_GS (1ull << 38)
#define IRIS_DIRTY_CONSTANTS_FS (1ull << 39)
#define IRIS_DIRTY_DEPTH_BUFFER (1ull << 40)
#define IRIS_DIRTY_WM (1ull << 41)
struct iris_depth_stencil_alpha_state;
enum iris_program_cache_id {
IRIS_CACHE_VS = MESA_SHADER_VERTEX,
IRIS_CACHE_TCS = MESA_SHADER_TESS_CTRL,
IRIS_CACHE_TES = MESA_SHADER_TESS_EVAL,
IRIS_CACHE_GS = MESA_SHADER_GEOMETRY,
IRIS_CACHE_FS = MESA_SHADER_FRAGMENT,
IRIS_CACHE_CS = MESA_SHADER_COMPUTE,
IRIS_CACHE_BLORP,
};
/** @{
*
* PIPE_CONTROL operation, a combination MI_FLUSH and register write with
* additional flushing control.
*
* The bits here are not the actual hardware values. The actual values
* shift around a bit per-generation, so we just have flags for each
* potential operation, and use genxml to encode the actual packet.
*/
enum pipe_control_flags
{
PIPE_CONTROL_FLUSH_LLC = (1 << 1),
PIPE_CONTROL_LRI_POST_SYNC_OP = (1 << 2),
PIPE_CONTROL_STORE_DATA_INDEX = (1 << 3),
PIPE_CONTROL_CS_STALL = (1 << 4),
PIPE_CONTROL_GLOBAL_SNAPSHOT_COUNT_RESET = (1 << 5),
PIPE_CONTROL_SYNC_GFDT = (1 << 6),
PIPE_CONTROL_TLB_INVALIDATE = (1 << 7),
PIPE_CONTROL_MEDIA_STATE_CLEAR = (1 << 8),
PIPE_CONTROL_WRITE_IMMEDIATE = (1 << 9),
PIPE_CONTROL_WRITE_DEPTH_COUNT = (1 << 10),
PIPE_CONTROL_WRITE_TIMESTAMP = (1 << 11),
PIPE_CONTROL_DEPTH_STALL = (1 << 12),
PIPE_CONTROL_RENDER_TARGET_FLUSH = (1 << 13),
PIPE_CONTROL_INSTRUCTION_INVALIDATE = (1 << 14),
PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE = (1 << 15),
PIPE_CONTROL_INDIRECT_STATE_POINTERS_DISABLE = (1 << 16),
PIPE_CONTROL_NOTIFY_ENABLE = (1 << 17),
PIPE_CONTROL_FLUSH_ENABLE = (1 << 18),
PIPE_CONTROL_DATA_CACHE_FLUSH = (1 << 19),
PIPE_CONTROL_VF_CACHE_INVALIDATE = (1 << 20),
PIPE_CONTROL_CONST_CACHE_INVALIDATE = (1 << 21),
PIPE_CONTROL_STATE_CACHE_INVALIDATE = (1 << 22),
PIPE_CONTROL_STALL_AT_SCOREBOARD = (1 << 23),
PIPE_CONTROL_DEPTH_CACHE_FLUSH = (1 << 24),
};
#define PIPE_CONTROL_CACHE_FLUSH_BITS \
(PIPE_CONTROL_DEPTH_CACHE_FLUSH | \
PIPE_CONTROL_DATA_CACHE_FLUSH | \
PIPE_CONTROL_RENDER_TARGET_FLUSH)
#define PIPE_CONTROL_CACHE_INVALIDATE_BITS \
(PIPE_CONTROL_STATE_CACHE_INVALIDATE | \
PIPE_CONTROL_CONST_CACHE_INVALIDATE | \
PIPE_CONTROL_VF_CACHE_INVALIDATE | \
PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE | \
PIPE_CONTROL_INSTRUCTION_INVALIDATE)
/** @} */
struct iris_compiled_shader {
/** Buffer containing the uploaded assembly. */
struct pipe_resource *buffer;
/** Offset where the assembly lives in the BO. */
unsigned offset;
/** Pointer to the assembly in the BO's map. */
void *map;
/** The program data (owned by the program cache hash table) */
struct brw_stage_prog_data *prog_data;
/**
* Shader packets and other data derived from prog_data. These must be
* completely determined from prog_data.
*/
uint8_t derived_data[0];
};
struct iris_const_buffer {
/** The resource and offset for the actual constant data */
struct pipe_resource *resource;
unsigned offset;
/** The resource and offset for the SURFACE_STATE for pull access. */
struct pipe_resource *surface_state_resource;
unsigned surface_state_offset;
};
struct iris_shader_state {
struct iris_const_buffer constbuf[PIPE_MAX_CONSTANT_BUFFERS];
};
struct iris_vtable {
void (*destroy_state)(struct iris_context *ice);
void (*init_render_context)(struct iris_screen *screen,
struct iris_batch *batch,
struct iris_vtable *vtbl,
struct pipe_debug_callback *dbg);
void (*upload_render_state)(struct iris_context *ice,
struct iris_batch *batch,
const struct pipe_draw_info *draw);
void (*emit_raw_pipe_control)(struct iris_batch *batch, uint32_t flags,
struct iris_bo *bo, uint32_t offset,
uint64_t imm);
unsigned (*derived_program_state_size)(enum iris_program_cache_id id);
void (*store_derived_program_state)(const struct gen_device_info *devinfo,
enum iris_program_cache_id cache_id,
struct iris_compiled_shader *shader);
void (*populate_vs_key)(const struct iris_context *ice,
struct brw_vs_prog_key *key);
void (*populate_tcs_key)(const struct iris_context *ice,
struct brw_tcs_prog_key *key);
void (*populate_tes_key)(const struct iris_context *ice,
struct brw_tes_prog_key *key);
void (*populate_gs_key)(const struct iris_context *ice,
struct brw_gs_prog_key *key);
void (*populate_fs_key)(const struct iris_context *ice,
struct brw_wm_prog_key *key);
};
struct iris_context {
struct pipe_context ctx;
struct pipe_debug_callback dbg;
struct iris_vtable vtbl;
struct {
struct iris_uncompiled_shader *uncompiled[MESA_SHADER_STAGES];
struct iris_compiled_shader *prog[MESA_SHADER_STAGES];
struct brw_vue_map *last_vue_map;
struct iris_shader_state state[MESA_SHADER_STAGES];
struct u_upload_mgr *uploader;
struct hash_table *cache;
unsigned urb_size;
} shaders;
struct blorp_context blorp;
/** The main batch for rendering */
struct iris_batch render_batch;
struct {
uint64_t dirty;
unsigned num_viewports; // XXX: can viewports + scissors be different?
unsigned num_scissors;
unsigned sample_mask;
struct iris_blend_state *cso_blend;
struct iris_rasterizer_state *cso_rast;
struct iris_depth_stencil_alpha_state *cso_zsa;
struct iris_vertex_element_state *cso_vertex_elements;
struct iris_vertex_buffer_state *cso_vertex_buffers;
struct iris_viewport_state *cso_vp;
struct iris_depth_state *cso_depth;
struct pipe_blend_color blend_color;
struct pipe_poly_stipple poly_stipple;
struct pipe_scissor_state scissors[IRIS_MAX_VIEWPORTS];
struct pipe_stencil_ref stencil_ref;
struct pipe_framebuffer_state framebuffer;
struct iris_depth_buffer_state *cso_depthbuffer;
struct pipe_resource *sampler_table_resource[MESA_SHADER_STAGES];
uint32_t sampler_table_offset[MESA_SHADER_STAGES];
struct iris_sampler_state *samplers[MESA_SHADER_STAGES][IRIS_MAX_TEXTURE_SAMPLERS];
struct iris_sampler_view *textures[MESA_SHADER_STAGES][IRIS_MAX_TEXTURE_SAMPLERS];
unsigned num_samplers[MESA_SHADER_STAGES];
unsigned num_textures[MESA_SHADER_STAGES];
struct u_upload_mgr *surface_uploader;
// XXX: may want a separate uploader for "hey I made a CSO!" vs
// "I'm streaming this out at draw time and never want it again!"
struct u_upload_mgr *dynamic_uploader;
/**
* Resources containing streamed state which our render context
* currently points to. Used to re-add these to the validation
* list when we start a new batch and haven't resubmitted commands.
*/
struct {
struct pipe_resource *cc_vp;
struct pipe_resource *sf_cl_vp;
struct pipe_resource *color_calc;
struct pipe_resource *scissor;
struct pipe_resource *blend;
} last_res;
} state;
};
#define perf_debug(dbg, ...) do { \
if (INTEL_DEBUG & DEBUG_PERF) \
dbg_printf(__VA_ARGS__); \
if (unlikely(dbg)) \
pipe_debug_message(dbg, PERF_INFO, __VA_ARGS__); \
} while(0)
double get_time(void);
struct pipe_context *
iris_create_context(struct pipe_screen *screen, void *priv, unsigned flags);
void iris_init_blit_functions(struct pipe_context *ctx);
void iris_init_clear_functions(struct pipe_context *ctx);
void iris_init_program_functions(struct pipe_context *ctx);
void iris_init_resource_functions(struct pipe_context *ctx);
void iris_init_query_functions(struct pipe_context *ctx);
void iris_update_compiled_shaders(struct iris_context *ice);
/* iris_draw.c */
void iris_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info);
/* iris_pipe_control.c */
void iris_emit_pipe_control_flush(struct iris_batch *batch,
uint32_t flags);
void iris_emit_pipe_control_write(struct iris_batch *batch, uint32_t flags,
struct iris_bo *bo, uint32_t offset,
uint64_t imm);
void iris_emit_end_of_pipe_sync(struct iris_batch *batch,
uint32_t flags);
void iris_cache_sets_clear(struct iris_batch *batch);
void iris_cache_flush_for_read(struct iris_batch *batch, struct iris_bo *bo);
void iris_cache_flush_for_render(struct iris_batch *batch,
struct iris_bo *bo,
enum isl_format format,
enum isl_aux_usage aux_usage);
void iris_render_cache_add_bo(struct iris_batch *batch,
struct iris_bo *bo,
enum isl_format format,
enum isl_aux_usage aux_usage);
void iris_cache_flush_for_depth(struct iris_batch *batch, struct iris_bo *bo);
void iris_depth_cache_add_bo(struct iris_batch *batch, struct iris_bo *bo);
/* iris_blorp.c */
void gen9_init_blorp(struct iris_context *ice);
void gen10_init_blorp(struct iris_context *ice);
/* iris_state.c */
void gen9_init_state(struct iris_context *ice);
void gen10_init_state(struct iris_context *ice);
/* iris_program_cache.c */
void iris_init_program_cache(struct iris_context *ice);
void iris_destroy_program_cache(struct iris_context *ice);
void iris_print_program_cache(struct iris_context *ice);
bool iris_bind_cached_shader(struct iris_context *ice,
enum iris_program_cache_id cache_id,
const void *key);
void iris_upload_and_bind_shader(struct iris_context *ice,
enum iris_program_cache_id cache_id,
const void *key,
const void *assembly,
struct brw_stage_prog_data *prog_data);
const void *iris_find_previous_compile(const struct iris_context *ice,
enum iris_program_cache_id cache_id,
unsigned program_string_id);
bool iris_blorp_lookup_shader(struct blorp_batch *blorp_batch,
const void *key,
uint32_t key_size,
uint32_t *kernel_out,
void *prog_data_out);
bool iris_blorp_upload_shader(struct blorp_batch *blorp_batch,
const void *key, uint32_t key_size,
const void *kernel, uint32_t kernel_size,
const struct brw_stage_prog_data *prog_data,
uint32_t prog_data_size,
uint32_t *kernel_out,
void *prog_data_out);
#endif
|