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/*
* Copyright © 2017 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef IRIS_CONTEXT_H
#define IRIS_CONTEXT_H
#include "pipe/p_context.h"
#include "pipe/p_state.h"
#include "util/u_debug.h"
#include "intel/common/gen_debug.h"
#include "iris_batch.h"
#include "iris_screen.h"
struct iris_bo;
struct iris_batch;
#define IRIS_MAX_TEXTURE_SAMPLERS 32
#define IRIS_MAX_VIEWPORTS 16
enum iris_dirty {
IRIS_DIRTY_COLOR_CALC_STATE = (1ull << 0),
IRIS_DIRTY_POLYGON_STIPPLE = (1ull << 1),
IRIS_DIRTY_SCISSOR_RECT = (1ull << 2),
IRIS_DIRTY_WM_DEPTH_STENCIL = (1ull << 3),
IRIS_DIRTY_CC_VIEWPORT = (1ull << 4),
IRIS_DIRTY_SF_CL_VIEWPORT = (1ull << 5),
IRIS_DIRTY_PS_BLEND = (1ull << 6),
IRIS_DIRTY_BLEND_STATE = (1ull << 7),
IRIS_DIRTY_RASTER = (1ull << 8),
IRIS_DIRTY_CLIP = (1ull << 9),
IRIS_DIRTY_SCISSOR = (1ull << 10),
IRIS_DIRTY_LINE_STIPPLE = (1ull << 11),
IRIS_DIRTY_VERTEX_ELEMENTS = (1ull << 12),
IRIS_DIRTY_MULTISAMPLE = (1ull << 13),
IRIS_DIRTY_VERTEX_BUFFERS = (1ull << 14),
IRIS_DIRTY_SAMPLE_MASK = (1ull << 15),
IRIS_DIRTY_SAMPLER_STATES_VS = (1ull << 16),
IRIS_DIRTY_SAMPLER_STATES_TCS = (1ull << 17),
IRIS_DIRTY_SAMPLER_STATES_TES = (1ull << 18),
IRIS_DIRTY_SAMPLER_STATES_GS = (1ull << 19),
IRIS_DIRTY_SAMPLER_STATES_PS = (1ull << 20),
IRIS_DIRTY_SAMPLER_STATES_CS = (1ull << 21),
IRIS_DIRTY_UNCOMPILED_VS = (1ull << 22),
IRIS_DIRTY_UNCOMPILED_TCS = (1ull << 23),
IRIS_DIRTY_UNCOMPILED_TES = (1ull << 24),
IRIS_DIRTY_UNCOMPILED_GS = (1ull << 25),
IRIS_DIRTY_UNCOMPILED_FS = (1ull << 26),
IRIS_DIRTY_UNCOMPILED_CS = (1ull << 27),
IRIS_DIRTY_VS = (1ull << 28),
IRIS_DIRTY_TCS = (1ull << 29),
IRIS_DIRTY_TES = (1ull << 30),
IRIS_DIRTY_GS = (1ull << 31),
IRIS_DIRTY_FS = (1ull << 32),
IRIS_DIRTY_CS = (1ull << 33),
};
struct iris_depth_stencil_alpha_state;
struct iris_program_cache {
struct hash_table *table;
struct iris_bo *bo;
void *map;
uint32_t next_offset;
};
struct iris_context {
struct pipe_context ctx;
struct pipe_debug_callback dbg;
struct {
struct iris_uncompiled_shader *progs[MESA_SHADER_STAGES];
struct brw_stage_prog_data *prog_data[MESA_SHADER_STAGES];
uint32_t prog_offset[MESA_SHADER_STAGES];
struct brw_vue_map *last_vue_map;
struct iris_program_cache cache;
} shaders;
/** The main batch for rendering */
struct iris_batch render_batch;
struct {
uint64_t dirty;
unsigned num_viewports; // XXX: can viewports + scissors be different?
unsigned num_scissors;
unsigned sample_mask;
struct iris_blend_state *cso_blend;
struct iris_rasterizer_state *cso_rast;
struct iris_depth_stencil_alpha_state *cso_zsa;
struct iris_vertex_element_state *cso_vertex_elements;
struct iris_vertex_buffer_state *cso_vertex_buffers;
struct iris_viewport_state *cso_vp;
struct iris_depth_state *cso_depth;
struct pipe_blend_color blend_color;
struct pipe_poly_stipple poly_stipple;
struct pipe_scissor_state scissors[IRIS_MAX_VIEWPORTS];
struct pipe_stencil_ref stencil_ref;
struct pipe_framebuffer_state framebuffer;
struct iris_sampler_state *samplers[MESA_SHADER_STAGES][IRIS_MAX_TEXTURE_SAMPLERS];
} state;
};
#define perf_debug(dbg, ...) do { \
if (INTEL_DEBUG & DEBUG_PERF) \
dbg_printf(__VA_ARGS__); \
if (unlikely(dbg)) \
pipe_debug_message(dbg, PERF_INFO, __VA_ARGS__); \
} while(0)
double get_time(void);
struct pipe_context *
iris_create_context(struct pipe_screen *screen, void *priv, unsigned flags);
void iris_init_blit_functions(struct pipe_context *ctx);
void iris_init_clear_functions(struct pipe_context *ctx);
void iris_init_program_functions(struct pipe_context *ctx);
void iris_init_resource_functions(struct pipe_context *ctx);
void iris_init_state_functions(struct pipe_context *ctx);
void iris_init_query_functions(struct pipe_context *ctx);
void iris_upload_render_state(struct iris_context *ice,
struct iris_batch *batch,
const struct pipe_draw_info *draw);
void iris_destroy_state(struct iris_context *ice);
void iris_update_compiled_shaders(struct iris_context *ice);
void iris_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info);
enum iris_program_cache_id {
IRIS_CACHE_VS = MESA_SHADER_VERTEX,
IRIS_CACHE_TCS = MESA_SHADER_TESS_CTRL,
IRIS_CACHE_TES = MESA_SHADER_TESS_EVAL,
IRIS_CACHE_GS = MESA_SHADER_GEOMETRY,
IRIS_CACHE_FS = MESA_SHADER_FRAGMENT,
IRIS_CACHE_CS = MESA_SHADER_COMPUTE,
IRIS_CACHE_BLORP,
};
void iris_init_program_cache(struct iris_context *ice);
void iris_destroy_program_cache(struct iris_context *ice);
void iris_print_program_cache(struct iris_context *ice);
bool iris_search_cache(struct iris_context *ice,
enum iris_program_cache_id cache_id,
const void *key,
unsigned key_size,
uint64_t dirty_flag,
uint32_t *inout_assembly_offset,
void *inout_prog_data);
void iris_upload_cache(struct iris_context *ice,
enum iris_program_cache_id cache_id,
const void *key,
unsigned key_size,
const void *assembly,
unsigned assembly_size,
const void *prog_data,
unsigned prog_data_size,
uint32_t *out_assembly_offset,
void *out_prog_data);
const void *iris_find_previous_compile(struct iris_program_cache *cache,
enum iris_program_cache_id cache_id,
unsigned program_string_id);
#endif
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