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path: root/src/gallium/drivers/iris/iris_clear.c
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/*
 * Copyright © 2017 Intel Corporation
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * on the rights to use, copy, modify, merge, publish, distribute, sub
 * license, and/or sell copies of the Software, and to permit persons to whom
 * the Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
 * USE OR OTHER DEALINGS IN THE SOFTWARE.
 */
#include <stdio.h>
#include <errno.h>
#include "pipe/p_defines.h"
#include "pipe/p_state.h"
#include "pipe/p_context.h"
#include "pipe/p_screen.h"
#include "util/u_inlines.h"
#include "util/u_format.h"
#include "util/u_upload_mgr.h"
#include "util/ralloc.h"
#include "iris_context.h"
#include "iris_resource.h"
#include "iris_screen.h"
#include "intel/compiler/brw_compiler.h"

static void
iris_clear(struct pipe_context *ctx,
           unsigned buffers,
           const union pipe_color_union *p_color,
           double depth,
           unsigned stencil)
{
   struct iris_context *ice = (void *) ctx;
   assert(buffers != 0);

   struct blorp_batch blorp_batch;
   blorp_batch_init(&ice->blorp, &blorp_batch, &ice->render_batch, 0);

   if (buffers & PIPE_CLEAR_DEPTHSTENCIL) {
      fprintf(stderr, "XXX: depth/stencil clears not implemented\n");
   }

   if (buffers & PIPE_CLEAR_COLOR) {
      struct pipe_framebuffer_state *cso_fb = &ice->state.framebuffer;
      /* pipe_color_union and isl_color_value are interchangeable */
      union isl_color_value *clear_color = (void *) p_color;
      bool color_write_disable[4] = { false, false, false, false };

      for (unsigned i = 0; i < cso_fb->nr_cbufs; i++) {
         if (buffers & (PIPE_CLEAR_COLOR0 << i)) {
            struct pipe_surface *psurf = cso_fb->cbufs[i];
            struct iris_surface *isurf = (void *) psurf;
            struct blorp_surf surf;

            iris_blorp_surf_for_resource(&surf, psurf->texture,
                                         ISL_AUX_USAGE_NONE, true);

            blorp_clear(&blorp_batch, &surf, isurf->view.format,
                        ISL_SWIZZLE_IDENTITY, 0, 0, cso_fb->layers,
                        0, 0, cso_fb->width, cso_fb->height,
                        *clear_color, color_write_disable);
         }
      }
   }

   blorp_batch_finish(&blorp_batch);
}

static void
iris_clear_render_target(struct pipe_context *ctx,
                         struct pipe_surface *dst,
                         const union pipe_color_union *color,
                         unsigned dst_x, unsigned dst_y,
                         unsigned width, unsigned height,
                         bool render_condition_enabled)
{
   fprintf(stderr, "XXX: iris_clear_render_target\n");
}

static void
iris_clear_depth_stencil(struct pipe_context *ctx,
                         struct pipe_surface *dst,
                         unsigned clear_flags,
                         double depth,
                         unsigned stencil,
                         unsigned dst_x, unsigned dst_y,
                         unsigned width, unsigned height,
                         bool render_condition_enabled)
{
   fprintf(stderr, "XXX: iris_clear_depth_stencil\n");
}

void
iris_init_clear_functions(struct pipe_context *ctx)
{
   ctx->clear = iris_clear;
   ctx->clear_render_target = iris_clear_render_target;
   ctx->clear_depth_stencil = iris_clear_depth_stencil;
}