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path: root/src/gallium/drivers/iris/iris_clear.c
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/*
 * Copyright © 2017 Intel Corporation
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
 * DEALINGS IN THE SOFTWARE.
 */

#include <stdio.h>
#include <errno.h>
#include "pipe/p_defines.h"
#include "pipe/p_state.h"
#include "pipe/p_context.h"
#include "pipe/p_screen.h"
#include "util/u_inlines.h"
#include "util/format/u_format.h"
#include "util/u_upload_mgr.h"
#include "util/ralloc.h"
#include "iris_context.h"
#include "iris_resource.h"
#include "iris_screen.h"
#include "intel/compiler/brw_compiler.h"
#include "util/format_srgb.h"

static bool
iris_is_color_fast_clear_compatible(struct iris_context *ice,
                                    enum isl_format format,
                                    const union isl_color_value color)
{
   struct iris_batch *batch = &ice->batches[IRIS_BATCH_RENDER];
   const struct gen_device_info *devinfo = &batch->screen->devinfo;

   if (isl_format_has_int_channel(format)) {
      perf_debug(&ice->dbg, "Integer fast clear not enabled for %s",
                 isl_format_get_name(format));
      return false;
   }

   for (int i = 0; i < 4; i++) {
      if (!isl_format_has_color_component(format, i)) {
         continue;
      }

      if (devinfo->gen < 9 &&
          color.f32[i] != 0.0f && color.f32[i] != 1.0f) {
         return false;
      }
   }

   return true;
}

static bool
can_fast_clear_color(struct iris_context *ice,
                     struct pipe_resource *p_res,
                     unsigned level,
                     const struct pipe_box *box,
                     enum isl_format format,
                     enum isl_format render_format,
                     union isl_color_value color)
{
   struct iris_resource *res = (void *) p_res;

   if (INTEL_DEBUG & DEBUG_NO_FAST_CLEAR)
      return false;

   if (res->aux.usage == ISL_AUX_USAGE_NONE)
      return false;

   /* Check for partial clear */
   if (box->x > 0 || box->y > 0 ||
       box->width < minify(p_res->width0, level) ||
       box->height < minify(p_res->height0, level)) {
      return false;
   }

   /* We store clear colors as floats or uints as needed.  If there are
    * texture views in play, the formats will not properly be respected
    * during resolves because the resolve operations only know about the
    * resource and not the renderbuffer.
    */
   if (isl_format_srgb_to_linear(render_format) !=
       isl_format_srgb_to_linear(format)) {
      return false;
   }

   /* XXX: if (irb->mt->supports_fast_clear)
    * see intel_miptree_create_for_dri_image()
    */

   if (!iris_is_color_fast_clear_compatible(ice, format, color))
      return false;

   return true;
}

static union isl_color_value
convert_fast_clear_color(struct iris_context *ice,
                         struct iris_resource *res,
                         enum isl_format render_format,
                         const union isl_color_value color)
{
   union isl_color_value override_color = color;
   struct pipe_resource *p_res = (void *) res;

   const enum pipe_format format = p_res->format;
   const struct util_format_description *desc =
      util_format_description(format);
   unsigned colormask = util_format_colormask(desc);

   if (util_format_is_intensity(format) ||
       util_format_is_luminance(format) ||
       util_format_is_luminance_alpha(format)) {
      override_color.u32[1] = override_color.u32[0];
      override_color.u32[2] = override_color.u32[0];
      if (util_format_is_intensity(format))
         override_color.u32[3] = override_color.u32[0];
   } else {
      for (int chan = 0; chan < 3; chan++) {
         if (!(colormask & (1 << chan)))
            override_color.u32[chan] = 0;
      }
   }

   if (util_format_is_unorm(format)) {
      for (int i = 0; i < 4; i++)
         override_color.f32[i] = CLAMP(override_color.f32[i], 0.0f, 1.0f);
   } else if (util_format_is_snorm(format)) {
      for (int i = 0; i < 4; i++)
         override_color.f32[i] = CLAMP(override_color.f32[i], -1.0f, 1.0f);
   } else if (util_format_is_pure_uint(format)) {
      for (int i = 0; i < 4; i++) {
         unsigned bits = util_format_get_component_bits(
            format, UTIL_FORMAT_COLORSPACE_RGB, i);
         if (bits < 32) {
            uint32_t max = (1u << bits) - 1;
            override_color.u32[i] = MIN2(override_color.u32[i], max);
         }
      }
   } else if (util_format_is_pure_sint(format)) {
      for (int i = 0; i < 4; i++) {
         unsigned bits = util_format_get_component_bits(
            format, UTIL_FORMAT_COLORSPACE_RGB, i);
         if (bits < 32) {
            int32_t max = (1 << (bits - 1)) - 1;
            int32_t min = -(1 << (bits - 1));
            override_color.i32[i] = CLAMP(override_color.i32[i], min, max);
         }
      }
   } else if (format == PIPE_FORMAT_R11G11B10_FLOAT ||
              format == PIPE_FORMAT_R9G9B9E5_FLOAT) {
      /* these packed float formats only store unsigned values */
      for (int i = 0; i < 4; i++)
         override_color.f32[i] = MAX2(override_color.f32[i], 0.0f);
   }

   if (!(colormask & 1 << 3)) {
      if (util_format_is_pure_integer(format))
         override_color.u32[3] = 1;
      else
         override_color.f32[3] = 1.0f;
   }

   /* Handle linear to SRGB conversion */
   if (isl_format_is_srgb(render_format)) {
      for (int i = 0; i < 3; i++) {
         override_color.f32[i] =
            util_format_linear_to_srgb_float(override_color.f32[i]);
      }
   }

   return override_color;
}

static void
fast_clear_color(struct iris_context *ice,
                 struct iris_resource *res,
                 unsigned level,
                 const struct pipe_box *box,
                 enum isl_format format,
                 union isl_color_value color,
                 enum blorp_batch_flags blorp_flags)
{
   struct iris_batch *batch = &ice->batches[IRIS_BATCH_RENDER];
   struct pipe_resource *p_res = (void *) res;
   const enum isl_aux_state aux_state =
      iris_resource_get_aux_state(res, level, box->z);

   color = convert_fast_clear_color(ice, res, format, color);

   bool color_changed = !!memcmp(&res->aux.clear_color, &color,
                                 sizeof(color));

   if (color_changed) {
      /* We decided that we are going to fast clear, and the color is
       * changing. But if we have a predicate bit set, the predication
       * affects whether we should clear or not, and if we shouldn't, we
       * also shouldn't update the clear color.
       *
       * However, we can't simply predicate-update the clear color (the
       * commands don't support that). And we would lose track of the
       * color, preventing us from doing some optimizations later.
       *
       * Since changing the clear color when the predication bit is enabled
       * is not something that should happen often, we stall on the CPU here
       * to resolve the predication, and then proceed.
       */
      ice->vtbl.resolve_conditional_render(ice);
      if (ice->state.predicate == IRIS_PREDICATE_STATE_DONT_RENDER)
         return;

      /* If we are clearing to a new clear value, we need to resolve fast
       * clears from other levels/layers first, since we can't have different
       * levels/layers with different fast clear colors.
       */
      for (unsigned res_lvl = 0; res_lvl < res->surf.levels; res_lvl++) {
         const unsigned level_layers =
            iris_get_num_logical_layers(res, res_lvl);
         for (unsigned layer = 0; layer < level_layers; layer++) {
            if (res_lvl == level &&
                layer >= box->z &&
                layer < box->z + box->depth) {
               /* We're going to clear this layer anyway.  Leave it alone. */
               continue;
            }

            enum isl_aux_state aux_state =
               iris_resource_get_aux_state(res, res_lvl, layer);

            if (aux_state != ISL_AUX_STATE_CLEAR &&
                aux_state != ISL_AUX_STATE_PARTIAL_CLEAR &&
                aux_state != ISL_AUX_STATE_COMPRESSED_CLEAR) {
               /* This slice doesn't have any fast-cleared bits. */
               continue;
            }

            /* If we got here, then the level may have fast-clear bits that use
             * the old clear value.  We need to do a color resolve to get rid
             * of their use of the clear color before we can change it.
             * Fortunately, few applications ever change their clear color at
             * different levels/layers, so this shouldn't happen often.
             */
            iris_resource_prepare_access(ice, batch, res,
                                         res_lvl, 1, layer, 1,
                                         res->aux.usage,
                                         false);
            perf_debug(&ice->dbg,
                       "Resolving resource (%p) level %d, layer %d: color changing from "
                       "(%0.2f, %0.2f, %0.2f, %0.2f) to "
                       "(%0.2f, %0.2f, %0.2f, %0.2f)\n",
                       res, res_lvl, layer,
                       res->aux.clear_color.f32[0],
                       res->aux.clear_color.f32[1],
                       res->aux.clear_color.f32[2],
                       res->aux.clear_color.f32[3],
                       color.f32[0], color.f32[1], color.f32[2], color.f32[3]);
         }
      }
   }

   iris_resource_set_clear_color(ice, res, color);

   /* If the buffer is already in ISL_AUX_STATE_CLEAR, and the color hasn't
    * changed, the clear is redundant and can be skipped.
    */
   if (!color_changed && aux_state == ISL_AUX_STATE_CLEAR)
      return;

   /* Ivybrigde PRM Vol 2, Part 1, "11.7 MCS Buffer for Render Target(s)":
    *
    *    "Any transition from any value in {Clear, Render, Resolve} to a
    *    different value in {Clear, Render, Resolve} requires end of pipe
    *    synchronization."
    *
    * In other words, fast clear ops are not properly synchronized with
    * other drawing.  We need to use a PIPE_CONTROL to ensure that the
    * contents of the previous draw hit the render target before we resolve
    * and again afterwards to ensure that the resolve is complete before we
    * do any more regular drawing.
    */
   iris_emit_end_of_pipe_sync(batch,
                              "fast clear: pre-flush",
                              PIPE_CONTROL_RENDER_TARGET_FLUSH);

   /* If we reach this point, we need to fast clear to change the state to
    * ISL_AUX_STATE_CLEAR, or to update the fast clear color (or both).
    */
   blorp_flags |= color_changed ? 0 : BLORP_BATCH_NO_UPDATE_CLEAR_COLOR;

   struct blorp_batch blorp_batch;
   blorp_batch_init(&ice->blorp, &blorp_batch, batch, blorp_flags);

   struct blorp_surf surf;
   iris_blorp_surf_for_resource(&ice->vtbl, &batch->screen->isl_dev, &surf,
                                p_res, res->aux.usage, level, true);

   /* In newer gens (> 9), the hardware will do a linear -> sRGB conversion of
    * the clear color during the fast clear, if the surface format is of sRGB
    * type. We use the linear version of the surface format here to prevent
    * that from happening, since we already do our own linear -> sRGB
    * conversion in convert_fast_clear_color().
    */
   blorp_fast_clear(&blorp_batch, &surf, isl_format_srgb_to_linear(format),
                    level, box->z, box->depth,
                    box->x, box->y, box->x + box->width,
                    box->y + box->height);
   blorp_batch_finish(&blorp_batch);
   iris_emit_end_of_pipe_sync(batch,
                              "fast clear: post flush",
                              PIPE_CONTROL_RENDER_TARGET_FLUSH);

   iris_resource_set_aux_state(ice, res, level, box->z,
                               box->depth, ISL_AUX_STATE_CLEAR);
   ice->state.dirty |= IRIS_ALL_DIRTY_BINDINGS;
   return;
}

static void
clear_color(struct iris_context *ice,
            struct pipe_resource *p_res,
            unsigned level,
            const struct pipe_box *box,
            bool render_condition_enabled,
            enum isl_format format,
            struct isl_swizzle swizzle,
            union isl_color_value color)
{
   struct iris_resource *res = (void *) p_res;

   struct iris_batch *batch = &ice->batches[IRIS_BATCH_RENDER];
   const struct gen_device_info *devinfo = &batch->screen->devinfo;
   enum blorp_batch_flags blorp_flags = 0;

   if (render_condition_enabled) {
      if (ice->state.predicate == IRIS_PREDICATE_STATE_DONT_RENDER)
         return;

      if (ice->state.predicate == IRIS_PREDICATE_STATE_USE_BIT)
         blorp_flags |= BLORP_BATCH_PREDICATE_ENABLE;
   }

   if (p_res->target == PIPE_BUFFER)
      util_range_add(&res->base, &res->valid_buffer_range, box->x, box->x + box->width);

   iris_batch_maybe_flush(batch, 1500);

   bool can_fast_clear = can_fast_clear_color(ice, p_res, level, box,
                                              res->surf.format, format, color);
   if (can_fast_clear) {
      fast_clear_color(ice, res, level, box, format, color,
                       blorp_flags);
      return;
   }

   bool color_write_disable[4] = { false, false, false, false };
   enum isl_aux_usage aux_usage =
      iris_resource_render_aux_usage(ice, res, format,
                                     false, false);

   iris_resource_prepare_render(ice, batch, res, level,
                                box->z, box->depth, aux_usage);

   struct blorp_surf surf;
   iris_blorp_surf_for_resource(&ice->vtbl, &batch->screen->isl_dev, &surf,
                                p_res, aux_usage, level, true);

   struct blorp_batch blorp_batch;
   blorp_batch_init(&ice->blorp, &blorp_batch, batch, blorp_flags);

   if (!isl_format_supports_rendering(devinfo, format) &&
       isl_format_is_rgbx(format))
      format = isl_format_rgbx_to_rgba(format);

   blorp_clear(&blorp_batch, &surf, format, swizzle,
               level, box->z, box->depth, box->x, box->y,
               box->x + box->width, box->y + box->height,
               color, color_write_disable);

   blorp_batch_finish(&blorp_batch);
   iris_flush_and_dirty_for_history(ice, batch, res,
                                    PIPE_CONTROL_RENDER_TARGET_FLUSH,
                                    "cache history: post color clear");

   iris_resource_finish_render(ice, res, level,
                               box->z, box->depth, aux_usage);
}

static bool
can_fast_clear_depth(struct iris_context *ice,
                     struct iris_resource *res,
                     unsigned level,
                     const struct pipe_box *box,
                     float depth)
{
   struct pipe_resource *p_res = (void *) res;
   struct pipe_context *ctx = (void *) ice;
   struct iris_screen *screen = (void *) ctx->screen;
   const struct gen_device_info *devinfo = &screen->devinfo;

   if (INTEL_DEBUG & DEBUG_NO_FAST_CLEAR)
      return false;

   /* Check for partial clears */
   if (box->x > 0 || box->y > 0 ||
       box->width < u_minify(p_res->width0, level) ||
       box->height < u_minify(p_res->height0, level)) {
      return false;
   }

   if (!(res->aux.has_hiz & (1 << level)))
      return false;

   return blorp_can_hiz_clear_depth(devinfo, &res->surf, res->aux.usage,
                                    level, box->z, box->x, box->y,
                                    box->x + box->width,
                                    box->y + box->height);
}

static void
fast_clear_depth(struct iris_context *ice,
                 struct iris_resource *res,
                 unsigned level,
                 const struct pipe_box *box,
                 float depth)
{
   struct pipe_resource *p_res = (void *) res;
   struct iris_batch *batch = &ice->batches[IRIS_BATCH_RENDER];

   /* Quantize the clear value to what can be stored in the actual depth
    * buffer.  This makes the following check more accurate because it now
    * checks if the actual depth bits will match.  It also prevents us from
    * getting a too-accurate depth value during depth testing or when sampling
    * with HiZ enabled.
    */
   const unsigned nbits = p_res->format == PIPE_FORMAT_Z16_UNORM ? 16 : 24;
   const uint32_t depth_max = (1 << nbits) - 1;
   depth = p_res->format == PIPE_FORMAT_Z32_FLOAT ? depth :
      (unsigned)(depth * depth_max) / (float)depth_max;

   bool update_clear_depth = false;

   /* If we're clearing to a new clear value, then we need to resolve any clear
    * flags out of the HiZ buffer into the real depth buffer.
    */
   if (res->aux.clear_color.f32[0] != depth) {
      /* We decided that we are going to fast clear, and the color is
       * changing. But if we have a predicate bit set, the predication
       * affects whether we should clear or not, and if we shouldn't, we
       * also shouldn't update the clear color.
       *
       * However, we can't simply predicate-update the clear color (the
       * commands don't support that). And we would lose track of the
       * color, preventing us from doing some optimizations later.
       *
       * For depth clears, things are even more complicated, because here we
       * resolve the other levels/layers if they have a different color than
       * the current one. That resolve can be predicated, but we also set those
       * layers as ISL_AUX_STATE_RESOLVED, and this can't be predicated.
       * Keeping track of the aux state when predication is involved is just
       * even more complex, so the easiest thing to do when the fast clear
       * depth is changing is to stall on the CPU and resolve the predication.
       */
      ice->vtbl.resolve_conditional_render(ice);
      if (ice->state.predicate == IRIS_PREDICATE_STATE_DONT_RENDER)
         return;

      for (unsigned res_level = 0; res_level < res->surf.levels; res_level++) {
         if (!(res->aux.has_hiz & (1 << res_level)))
            continue;

         const unsigned level_layers =
            iris_get_num_logical_layers(res, res_level);
         for (unsigned layer = 0; layer < level_layers; layer++) {
            if (res_level == level &&
                layer >= box->z &&
                layer < box->z + box->depth) {
               /* We're going to clear this layer anyway.  Leave it alone. */
               continue;
            }

            enum isl_aux_state aux_state =
               iris_resource_get_aux_state(res, res_level, layer);

            if (aux_state != ISL_AUX_STATE_CLEAR &&
                aux_state != ISL_AUX_STATE_COMPRESSED_CLEAR) {
               /* This slice doesn't have any fast-cleared bits. */
               continue;
            }

            /* If we got here, then the level may have fast-clear bits that
             * use the old clear value.  We need to do a depth resolve to get
             * rid of their use of the clear value before we can change it.
             * Fortunately, few applications ever change their depth clear
             * value so this shouldn't happen often.
             */
            iris_hiz_exec(ice, batch, res, res_level, layer, 1,
                          ISL_AUX_OP_FULL_RESOLVE, false);
            iris_resource_set_aux_state(ice, res, res_level, layer, 1,
                                        ISL_AUX_STATE_RESOLVED);
         }
      }
      const union isl_color_value clear_value = { .f32 = {depth, } };
      iris_resource_set_clear_color(ice, res, clear_value);
      update_clear_depth = true;
   }

   for (unsigned l = 0; l < box->depth; l++) {
      enum isl_aux_state aux_state =
         iris_resource_get_aux_state(res, level, box->z + l);
      if (aux_state != ISL_AUX_STATE_CLEAR) {
         iris_hiz_exec(ice, batch, res, level,
                       box->z + l, 1, ISL_AUX_OP_FAST_CLEAR,
                       update_clear_depth);
      }
   }

   iris_resource_set_aux_state(ice, res, level, box->z, box->depth,
                               ISL_AUX_STATE_CLEAR);
   ice->state.dirty |= IRIS_DIRTY_DEPTH_BUFFER;
}

static void
clear_depth_stencil(struct iris_context *ice,
                    struct pipe_resource *p_res,
                    unsigned level,
                    const struct pipe_box *box,
                    bool render_condition_enabled,
                    bool clear_depth,
                    bool clear_stencil,
                    float depth,
                    uint8_t stencil)
{
   struct iris_resource *res = (void *) p_res;

   struct iris_batch *batch = &ice->batches[IRIS_BATCH_RENDER];
   enum blorp_batch_flags blorp_flags = 0;

   if (render_condition_enabled) {
      if (ice->state.predicate == IRIS_PREDICATE_STATE_DONT_RENDER)
         return;

      if (ice->state.predicate == IRIS_PREDICATE_STATE_USE_BIT)
         blorp_flags |= BLORP_BATCH_PREDICATE_ENABLE;
   }

   iris_batch_maybe_flush(batch, 1500);

   struct iris_resource *z_res;
   struct iris_resource *stencil_res;
   struct blorp_surf z_surf;
   struct blorp_surf stencil_surf;

   iris_get_depth_stencil_resources(p_res, &z_res, &stencil_res);
   if (z_res && clear_depth &&
       can_fast_clear_depth(ice, z_res, level, box, depth)) {
      fast_clear_depth(ice, z_res, level, box, depth);
      iris_flush_and_dirty_for_history(ice, batch, res, 0,
                                       "cache history: post fast Z clear");
      clear_depth = false;
      z_res = false;
   }

   /* At this point, we might have fast cleared the depth buffer. So if there's
    * no stencil clear pending, return early.
    */
   if (!(clear_depth || clear_stencil)) {
      return;
   }

   if (clear_depth && z_res) {
      iris_resource_prepare_depth(ice, batch, z_res, level, box->z, box->depth);
      iris_blorp_surf_for_resource(&ice->vtbl, &batch->screen->isl_dev,
                                   &z_surf, &z_res->base, z_res->aux.usage,
                                   level, true);
   }

   struct blorp_batch blorp_batch;
   blorp_batch_init(&ice->blorp, &blorp_batch, batch, blorp_flags);

   uint8_t stencil_mask = clear_stencil && stencil_res ? 0xff : 0;
   if (stencil_mask) {
      iris_resource_prepare_access(ice, batch, stencil_res, level, 1, box->z,
                                   box->depth, stencil_res->aux.usage, false);
      iris_blorp_surf_for_resource(&ice->vtbl, &batch->screen->isl_dev,
                                   &stencil_surf, &stencil_res->base,
                                   stencil_res->aux.usage, level, true);
   }

   blorp_clear_depth_stencil(&blorp_batch, &z_surf, &stencil_surf,
                             level, box->z, box->depth,
                             box->x, box->y,
                             box->x + box->width,
                             box->y + box->height,
                             clear_depth && z_res, depth,
                             stencil_mask, stencil);

   blorp_batch_finish(&blorp_batch);
   iris_flush_and_dirty_for_history(ice, batch, res, 0,
                                    "cache history: post slow ZS clear");

   if (clear_depth && z_res) {
      iris_resource_finish_depth(ice, z_res, level,
                                 box->z, box->depth, true);
   }

   if (stencil_mask) {
      iris_resource_finish_write(ice, stencil_res, level, box->z, box->depth,
                                 stencil_res->aux.usage);
   }
}

/**
 * The pipe->clear() driver hook.
 *
 * This clears buffers attached to the current draw framebuffer.
 */
static void
iris_clear(struct pipe_context *ctx,
           unsigned buffers,
           const union pipe_color_union *p_color,
           double depth,
           unsigned stencil)
{
   struct iris_context *ice = (void *) ctx;
   struct pipe_framebuffer_state *cso_fb = &ice->state.framebuffer;

   assert(buffers != 0);

   if (buffers & PIPE_CLEAR_DEPTHSTENCIL) {
      struct pipe_surface *psurf = cso_fb->zsbuf;
      struct pipe_box box = {
         .width = cso_fb->width,
         .height = cso_fb->height,
         .depth = psurf->u.tex.last_layer - psurf->u.tex.first_layer + 1,
         .z = psurf->u.tex.first_layer,
      };

      clear_depth_stencil(ice, psurf->texture, psurf->u.tex.level, &box, true,
                          buffers & PIPE_CLEAR_DEPTH,
                          buffers & PIPE_CLEAR_STENCIL,
                          depth, stencil);
   }

   if (buffers & PIPE_CLEAR_COLOR) {
      /* pipe_color_union and isl_color_value are interchangeable */
      union isl_color_value *color = (void *) p_color;

      for (unsigned i = 0; i < cso_fb->nr_cbufs; i++) {
         if (buffers & (PIPE_CLEAR_COLOR0 << i)) {
            struct pipe_surface *psurf = cso_fb->cbufs[i];
            struct iris_surface *isurf = (void *) psurf;
            struct pipe_box box = {
               .width = cso_fb->width,
               .height = cso_fb->height,
               .depth = psurf->u.tex.last_layer - psurf->u.tex.first_layer + 1,
               .z = psurf->u.tex.first_layer,
            };

            clear_color(ice, psurf->texture, psurf->u.tex.level, &box,
                        true, isurf->view.format, isurf->view.swizzle,
                        *color);
         }
      }
   }
}

/**
 * The pipe->clear_texture() driver hook.
 *
 * This clears the given texture resource.
 */
static void
iris_clear_texture(struct pipe_context *ctx,
                   struct pipe_resource *p_res,
                   unsigned level,
                   const struct pipe_box *box,
                   const void *data)
{
   struct iris_context *ice = (void *) ctx;
   struct iris_screen *screen = (void *) ctx->screen;
   const struct gen_device_info *devinfo = &screen->devinfo;

   if (util_format_is_depth_or_stencil(p_res->format)) {
      const struct util_format_description *fmt_desc =
         util_format_description(p_res->format);

      float depth = 0.0;
      uint8_t stencil = 0;

      if (fmt_desc->unpack_z_float)
         fmt_desc->unpack_z_float(&depth, 0, data, 0, 1, 1);

      if (fmt_desc->unpack_s_8uint)
         fmt_desc->unpack_s_8uint(&stencil, 0, data, 0, 1, 1);

      clear_depth_stencil(ice, p_res, level, box, true, true, true,
                          depth, stencil);
   } else {
      union isl_color_value color;
      struct iris_resource *res = (void *) p_res;
      enum isl_format format = res->surf.format;

      if (!isl_format_supports_rendering(devinfo, format)) {
         const struct isl_format_layout *fmtl = isl_format_get_layout(format);
         // XXX: actually just get_copy_format_for_bpb from BLORP
         // XXX: don't cut and paste this
         switch (fmtl->bpb) {
         case 8:   format = ISL_FORMAT_R8_UINT;           break;
         case 16:  format = ISL_FORMAT_R8G8_UINT;         break;
         case 24:  format = ISL_FORMAT_R8G8B8_UINT;       break;
         case 32:  format = ISL_FORMAT_R8G8B8A8_UINT;     break;
         case 48:  format = ISL_FORMAT_R16G16B16_UINT;    break;
         case 64:  format = ISL_FORMAT_R16G16B16A16_UINT; break;
         case 96:  format = ISL_FORMAT_R32G32B32_UINT;    break;
         case 128: format = ISL_FORMAT_R32G32B32A32_UINT; break;
         default:
            unreachable("Unknown format bpb");
         }

         /* No aux surfaces for non-renderable surfaces */
         assert(res->aux.usage == ISL_AUX_USAGE_NONE);
      }

      isl_color_value_unpack(&color, format, data);

      clear_color(ice, p_res, level, box, true, format,
                  ISL_SWIZZLE_IDENTITY, color);
   }
}

/**
 * The pipe->clear_render_target() driver hook.
 *
 * This clears the given render target surface.
 */
static void
iris_clear_render_target(struct pipe_context *ctx,
                         struct pipe_surface *psurf,
                         const union pipe_color_union *p_color,
                         unsigned dst_x, unsigned dst_y,
                         unsigned width, unsigned height,
                         bool render_condition_enabled)
{
   struct iris_context *ice = (void *) ctx;
   struct iris_surface *isurf = (void *) psurf;
   struct pipe_box box = {
      .x = dst_x,
      .y = dst_y,
      .z = psurf->u.tex.first_layer,
      .width = width,
      .height = height,
      .depth = psurf->u.tex.last_layer - psurf->u.tex.first_layer + 1
   };

   /* pipe_color_union and isl_color_value are interchangeable */
   union isl_color_value *color = (void *) p_color;

   clear_color(ice, psurf->texture, psurf->u.tex.level, &box,
               render_condition_enabled,
               isurf->view.format, isurf->view.swizzle, *color);
}

/**
 * The pipe->clear_depth_stencil() driver hook.
 *
 * This clears the given depth/stencil surface.
 */
static void
iris_clear_depth_stencil(struct pipe_context *ctx,
                         struct pipe_surface *psurf,
                         unsigned flags,
                         double depth,
                         unsigned stencil,
                         unsigned dst_x, unsigned dst_y,
                         unsigned width, unsigned height,
                         bool render_condition_enabled)
{
   struct iris_context *ice = (void *) ctx;
   struct pipe_box box = {
      .x = dst_x,
      .y = dst_y,
      .z = psurf->u.tex.first_layer,
      .width = width,
      .height = height,
      .depth = psurf->u.tex.last_layer - psurf->u.tex.first_layer + 1
   };

   assert(util_format_is_depth_or_stencil(psurf->texture->format));

   clear_depth_stencil(ice, psurf->texture, psurf->u.tex.level, &box,
                       render_condition_enabled,
                       flags & PIPE_CLEAR_DEPTH, flags & PIPE_CLEAR_STENCIL,
                       depth, stencil);
}

void
iris_init_clear_functions(struct pipe_context *ctx)
{
   ctx->clear = iris_clear;
   ctx->clear_texture = iris_clear_texture;
   ctx->clear_render_target = iris_clear_render_target;
   ctx->clear_depth_stencil = iris_clear_depth_stencil;
}