1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
|
/*
* Copyright © 2017 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#ifndef IRIS_BUFMGR_H
#define IRIS_BUFMGR_H
#include <stdbool.h>
#include <stdint.h>
#include <stdio.h>
#include <sys/types.h>
#include "util/macros.h"
#include "util/u_atomic.h"
#include "util/list.h"
#include "pipe/p_defines.h"
struct gen_device_info;
struct pipe_debug_callback;
/**
* Memory zones. When allocating a buffer, you can request that it is
* placed into a specific region of the virtual address space (PPGTT).
*
* Most buffers can go anywhere (IRIS_MEMZONE_OTHER). Some buffers are
* accessed via an offset from a base address. STATE_BASE_ADDRESS has
* a maximum 4GB size for each region, so we need to restrict those
* buffers to be within 4GB of the base. Each memory zone corresponds
* to a particular base address.
*
* We lay out the virtual address space as follows:
*
* - [0, 4K): Nothing (empty page for null address)
* - [4K, 4G): Shaders (Instruction Base Address)
* - [4G, 8G): Surfaces (Surface State Base Address, Bindless ...)
* - [8G, 12G): Dynamic (Dynamic State Base Address)
* - [12G, *): Other (everything else in the full 48-bit VMA)
*
* A special 64kB "binder" buffer lives at the start of the surface memory
* zone, holding binding tables referring to objects in the rest of the zone.
*
* A special buffer for border color lives at the start of the dynamic state
* memory zone. This unfortunately has to be handled specially because the
* hardware designers only gave us 24-bit pointers.
*
* Each GL context uses a separate GEM context, which technically gives them
* each a separate VMA. However, we assign address globally, so buffers will
* have the same address in all GEM contexts. This lets us have a single BO
* field for the address, which is easy and cheap.
*
* One exception is the special "binder" BO. Binders are context-local,
* so while there are many of them, all binders are stored at the same
* fixed address (in different VMAs).
*/
enum iris_memory_zone {
IRIS_MEMZONE_SHADER,
IRIS_MEMZONE_SURFACE,
IRIS_MEMZONE_DYNAMIC,
IRIS_MEMZONE_OTHER,
IRIS_MEMZONE_BINDER,
IRIS_MEMZONE_BORDER_COLOR_POOL,
};
/* Intentionally exclude single buffer "zones" */
#define IRIS_MEMZONE_COUNT (IRIS_MEMZONE_OTHER + 2)
#define IRIS_MEMZONE_SHADER_START (0ull * (1ull << 32))
#define IRIS_MEMZONE_SURFACE_START (1ull * (1ull << 32))
#define IRIS_MEMZONE_DYNAMIC_START (2ull * (1ull << 32))
#define IRIS_MEMZONE_OTHER_START (3ull * (1ull << 32))
#define IRIS_BINDER_SIZE (64 * 1024)
#define IRIS_BINDER_ADDRESS IRIS_MEMZONE_SURFACE_START
#define IRIS_BINDER_SIZE (64 * 1024)
/* This is large enough for every surface in the binder to have a border
* color, which although unlikely, guarantees we'll never overflow.
*/
#define IRIS_BORDER_COLOR_POOL_SIZE ((IRIS_BINDER_SIZE / 4) * 64)
#define IRIS_BORDER_COLOR_POOL_ADDRESS IRIS_MEMZONE_DYNAMIC_START
struct iris_bo {
/**
* Size in bytes of the buffer object.
*
* The size may be larger than the size originally requested for the
* allocation, such as being aligned to page size.
*/
uint64_t size;
/** Buffer manager context associated with this buffer object */
struct iris_bufmgr *bufmgr;
/** The GEM handle for this buffer object. */
uint32_t gem_handle;
/**
* Virtual address of the buffer inside the PPGTT (Per-Process Graphics
* Translation Table).
*
* Although each hardware context has its own VMA, we assign BO's to the
* same address in all contexts, for simplicity.
*/
uint64_t gtt_offset;
/**
* The validation list index for this buffer, or -1 when not in a batch.
* Note that a single buffer may be in multiple batches (contexts), and
* this is a global field, which refers to the last batch using the BO.
* It should not be considered authoritative, but can be used to avoid a
* linear walk of the validation list in the common case by guessing that
* exec_bos[bo->index] == bo and confirming whether that's the case.
*/
unsigned index;
/**
* Boolean of whether the GPU is definitely not accessing the buffer.
*
* This is only valid when reusable, since non-reusable
* buffers are those that have been shared with other
* processes, so we don't know their state.
*/
bool idle;
int refcount;
const char *name;
uint64_t kflags;
/**
* Kenel-assigned global name for this object
*
* List contains both flink named and prime fd'd objects
*/
unsigned global_name;
/**
* Current tiling mode
*/
uint32_t tiling_mode;
uint32_t swizzle_mode;
uint32_t stride;
time_t free_time;
/** Mapped address for the buffer, saved across map/unmap cycles */
void *map_cpu;
/** GTT virtual address for the buffer, saved across map/unmap cycles */
void *map_gtt;
/** WC CPU address for the buffer, saved across map/unmap cycles */
void *map_wc;
/** BO cache list */
struct list_head head;
/**
* Boolean of whether this buffer can be re-used
*/
bool reusable;
/**
* Boolean of whether this buffer has been shared with an external client.
*/
bool external;
/**
* Boolean of whether this buffer is cache coherent
*/
bool cache_coherent;
};
#define BO_ALLOC_ZEROED (1<<0)
/**
* Allocate a buffer object.
*
* Buffer objects are not necessarily initially mapped into CPU virtual
* address space or graphics device aperture. They must be mapped
* using iris_bo_map() to be used by the CPU.
*/
struct iris_bo *iris_bo_alloc(struct iris_bufmgr *bufmgr,
const char *name,
uint64_t size,
enum iris_memory_zone memzone);
/**
* Allocate a tiled buffer object.
*
* Alignment for tiled objects is set automatically; the 'flags'
* argument provides a hint about how the object will be used initially.
*
* Valid tiling formats are:
* I915_TILING_NONE
* I915_TILING_X
* I915_TILING_Y
*/
struct iris_bo *iris_bo_alloc_tiled(struct iris_bufmgr *bufmgr,
const char *name,
uint64_t size,
uint32_t tiling_mode,
uint32_t pitch,
unsigned flags,
enum iris_memory_zone memzone);
/** Takes a reference on a buffer object */
static inline void
iris_bo_reference(struct iris_bo *bo)
{
p_atomic_inc(&bo->refcount);
}
/**
* Releases a reference on a buffer object, freeing the data if
* no references remain.
*/
void iris_bo_unreference(struct iris_bo *bo);
#define MAP_READ PIPE_TRANSFER_READ
#define MAP_WRITE PIPE_TRANSFER_WRITE
#define MAP_ASYNC PIPE_TRANSFER_UNSYNCHRONIZED
#define MAP_PERSISTENT PIPE_TRANSFER_PERSISTENT
#define MAP_COHERENT PIPE_TRANSFER_COHERENT
/* internal */
#define MAP_INTERNAL_MASK (0xff << 24)
#define MAP_RAW (0x01 << 24)
/**
* Maps the buffer into userspace.
*
* This function will block waiting for any existing execution on the
* buffer to complete, first. The resulting mapping is returned.
*/
MUST_CHECK void *iris_bo_map(struct pipe_debug_callback *dbg,
struct iris_bo *bo, unsigned flags);
/**
* Reduces the refcount on the userspace mapping of the buffer
* object.
*/
static inline int iris_bo_unmap(struct iris_bo *bo) { return 0; }
/** Write data into an object. */
int iris_bo_subdata(struct iris_bo *bo, uint64_t offset,
uint64_t size, const void *data);
/**
* Waits for rendering to an object by the GPU to have completed.
*
* This is not required for any access to the BO by bo_map,
* bo_subdata, etc. It is merely a way for the driver to implement
* glFinish.
*/
void iris_bo_wait_rendering(struct iris_bo *bo);
/**
* Tears down the buffer manager instance.
*/
void iris_bufmgr_destroy(struct iris_bufmgr *bufmgr);
/**
* Get the current tiling (and resulting swizzling) mode for the bo.
*
* \param buf Buffer to get tiling mode for
* \param tiling_mode returned tiling mode
* \param swizzle_mode returned swizzling mode
*/
int iris_bo_get_tiling(struct iris_bo *bo, uint32_t *tiling_mode,
uint32_t *swizzle_mode);
/**
* Create a visible name for a buffer which can be used by other apps
*
* \param buf Buffer to create a name for
* \param name Returned name
*/
int iris_bo_flink(struct iris_bo *bo, uint32_t *name);
/**
* Returns 1 if mapping the buffer for write could cause the process
* to block, due to the object being active in the GPU.
*/
int iris_bo_busy(struct iris_bo *bo);
/**
* Specify the volatility of the buffer.
* \param bo Buffer to create a name for
* \param madv The purgeable status
*
* Use I915_MADV_DONTNEED to mark the buffer as purgeable, and it will be
* reclaimed under memory pressure. If you subsequently require the buffer,
* then you must pass I915_MADV_WILLNEED to mark the buffer as required.
*
* Returns 1 if the buffer was retained, or 0 if it was discarded whilst
* marked as I915_MADV_DONTNEED.
*/
int iris_bo_madvise(struct iris_bo *bo, int madv);
/* drm_bacon_bufmgr_gem.c */
struct iris_bufmgr *iris_bufmgr_init(struct gen_device_info *devinfo, int fd);
struct iris_bo *iris_bo_gem_create_from_name(struct iris_bufmgr *bufmgr,
const char *name,
unsigned handle);
void iris_bufmgr_enable_reuse(struct iris_bufmgr *bufmgr);
int iris_bo_wait(struct iris_bo *bo, int64_t timeout_ns);
uint32_t iris_create_hw_context(struct iris_bufmgr *bufmgr);
#define IRIS_CONTEXT_LOW_PRIORITY ((I915_CONTEXT_MIN_USER_PRIORITY-1)/2)
#define IRIS_CONTEXT_MEDIUM_PRIORITY (I915_CONTEXT_DEFAULT_PRIORITY)
#define IRIS_CONTEXT_HIGH_PRIORITY ((I915_CONTEXT_MAX_USER_PRIORITY+1)/2)
int iris_hw_context_set_priority(struct iris_bufmgr *bufmgr,
uint32_t ctx_id, int priority);
void iris_destroy_hw_context(struct iris_bufmgr *bufmgr, uint32_t ctx_id);
int iris_bo_export_dmabuf(struct iris_bo *bo, int *prime_fd);
struct iris_bo *iris_bo_import_dmabuf(struct iris_bufmgr *bufmgr, int prime_fd);
uint32_t iris_bo_export_gem_handle(struct iris_bo *bo);
int iris_reg_read(struct iris_bufmgr *bufmgr, uint32_t offset, uint64_t *out);
int drm_ioctl(int fd, unsigned long request, void *arg);
/**
* Returns the BO's address relative to the appropriate base address.
*
* All of our base addresses are programmed to the start of a 4GB region,
* so simply returning the bottom 32 bits of the BO address will give us
* the offset from whatever base address corresponds to that memory region.
*/
static inline uint32_t
iris_bo_offset_from_base_address(struct iris_bo *bo)
{
/* This only works for buffers in the memory zones corresponding to a
* base address - the top, unbounded memory zone doesn't have a base.
*/
assert(bo->gtt_offset < IRIS_MEMZONE_OTHER_START);
return bo->gtt_offset;
}
#endif /* IRIS_BUFMGR_H */
|