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/*
* Copyright © 2017 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#ifndef IRIS_BUFMGR_H
#define IRIS_BUFMGR_H
#include <stdbool.h>
#include <stdint.h>
#include <stdio.h>
#include <sys/types.h>
#include "util/macros.h"
#include "util/u_atomic.h"
#include "util/list.h"
#include "pipe/p_defines.h"
struct gen_device_info;
struct pipe_debug_callback;
/**
* Memory zones. When allocating a buffer, you can request that it is
* placed into a specific region of the virtual address space (PPGTT).
*
* Most buffers can go anywhere (IRIS_MEMZONE_OTHER). Some buffers are
* accessed via an offset from a base address. STATE_BASE_ADDRESS has
* a maximum 4GB size for each region, so we need to restrict those
* buffers to be within 4GB of the base. Each memory zone corresponds
* to a particular base address.
*
* We lay out the virtual address space as follows:
*
* - [0, 4K): Nothing (empty page for null address)
* - [4K, 4G): Shaders (Instruction Base Address)
* - [4G, 8G): Surfaces & Binders (Surface State Base Address, Bindless ...)
* - [8G, 12G): Dynamic (Dynamic State Base Address)
* - [12G, *): Other (everything else in the full 48-bit VMA)
*
* A special buffer for border color lives at the start of the dynamic state
* memory zone. This unfortunately has to be handled specially because the
* SAMPLER_STATE "Indirect State Pointer" field is only a 24-bit pointer.
*
* Each GL context uses a separate GEM context, which technically gives them
* each a separate VMA. However, we assign address globally, so buffers will
* have the same address in all GEM contexts. This lets us have a single BO
* field for the address, which is easy and cheap.
*/
enum iris_memory_zone {
IRIS_MEMZONE_SHADER,
IRIS_MEMZONE_BINDER,
IRIS_MEMZONE_SURFACE,
IRIS_MEMZONE_DYNAMIC,
IRIS_MEMZONE_OTHER,
IRIS_MEMZONE_BORDER_COLOR_POOL,
};
/* Intentionally exclude single buffer "zones" */
#define IRIS_MEMZONE_COUNT (IRIS_MEMZONE_OTHER + 1)
#define IRIS_BINDER_SIZE (64 * 1024)
#define IRIS_MAX_BINDERS 100
#define IRIS_MEMZONE_SHADER_START (0ull * (1ull << 32))
#define IRIS_MEMZONE_BINDER_START (1ull * (1ull << 32))
#define IRIS_MEMZONE_SURFACE_START (IRIS_MEMZONE_BINDER_START + IRIS_MAX_BINDERS * IRIS_BINDER_SIZE)
#define IRIS_MEMZONE_DYNAMIC_START (2ull * (1ull << 32))
#define IRIS_MEMZONE_OTHER_START (3ull * (1ull << 32))
#define IRIS_BORDER_COLOR_POOL_ADDRESS IRIS_MEMZONE_DYNAMIC_START
#define IRIS_BORDER_COLOR_POOL_SIZE (64 * 1024)
struct iris_bo {
/**
* Size in bytes of the buffer object.
*
* The size may be larger than the size originally requested for the
* allocation, such as being aligned to page size.
*/
uint64_t size;
/** Buffer manager context associated with this buffer object */
struct iris_bufmgr *bufmgr;
/** The GEM handle for this buffer object. */
uint32_t gem_handle;
/**
* Virtual address of the buffer inside the PPGTT (Per-Process Graphics
* Translation Table).
*
* Although each hardware context has its own VMA, we assign BO's to the
* same address in all contexts, for simplicity.
*/
uint64_t gtt_offset;
/**
* The validation list index for this buffer, or -1 when not in a batch.
* Note that a single buffer may be in multiple batches (contexts), and
* this is a global field, which refers to the last batch using the BO.
* It should not be considered authoritative, but can be used to avoid a
* linear walk of the validation list in the common case by guessing that
* exec_bos[bo->index] == bo and confirming whether that's the case.
*
* XXX: this is not ideal now that we have more than one batch per context,
* XXX: as the index will flop back and forth between the render index and
* XXX: compute index...
*/
unsigned index;
/**
* Boolean of whether the GPU is definitely not accessing the buffer.
*
* This is only valid when reusable, since non-reusable
* buffers are those that have been shared with other
* processes, so we don't know their state.
*/
bool idle;
int refcount;
const char *name;
uint64_t kflags;
/**
* Kenel-assigned global name for this object
*
* List contains both flink named and prime fd'd objects
*/
unsigned global_name;
/**
* Current tiling mode
*/
uint32_t tiling_mode;
uint32_t swizzle_mode;
uint32_t stride;
time_t free_time;
/** Mapped address for the buffer, saved across map/unmap cycles */
void *map_cpu;
/** GTT virtual address for the buffer, saved across map/unmap cycles */
void *map_gtt;
/** WC CPU address for the buffer, saved across map/unmap cycles */
void *map_wc;
/** BO cache list */
struct list_head head;
/**
* Boolean of whether this buffer can be re-used
*/
bool reusable;
/**
* Boolean of whether this buffer has been shared with an external client.
*/
bool external;
/**
* Boolean of whether this buffer is cache coherent
*/
bool cache_coherent;
/**
* Boolean of whether this buffer points into user memory
*/
bool userptr;
/** Pre-computed hash using _mesa_hash_pointer for cache tracking sets */
uint32_t hash;
};
#define BO_ALLOC_ZEROED (1<<0)
/**
* Allocate a buffer object.
*
* Buffer objects are not necessarily initially mapped into CPU virtual
* address space or graphics device aperture. They must be mapped
* using iris_bo_map() to be used by the CPU.
*/
struct iris_bo *iris_bo_alloc(struct iris_bufmgr *bufmgr,
const char *name,
uint64_t size,
enum iris_memory_zone memzone);
/**
* Allocate a tiled buffer object.
*
* Alignment for tiled objects is set automatically; the 'flags'
* argument provides a hint about how the object will be used initially.
*
* Valid tiling formats are:
* I915_TILING_NONE
* I915_TILING_X
* I915_TILING_Y
*/
struct iris_bo *iris_bo_alloc_tiled(struct iris_bufmgr *bufmgr,
const char *name,
uint64_t size,
enum iris_memory_zone memzone,
uint32_t tiling_mode,
uint32_t pitch,
unsigned flags);
struct iris_bo *
iris_bo_create_userptr(struct iris_bufmgr *bufmgr, const char *name,
void *ptr, size_t size,
enum iris_memory_zone memzone);
/** Takes a reference on a buffer object */
static inline void
iris_bo_reference(struct iris_bo *bo)
{
p_atomic_inc(&bo->refcount);
}
/**
* Releases a reference on a buffer object, freeing the data if
* no references remain.
*/
void iris_bo_unreference(struct iris_bo *bo);
#define MAP_READ PIPE_TRANSFER_READ
#define MAP_WRITE PIPE_TRANSFER_WRITE
#define MAP_ASYNC PIPE_TRANSFER_UNSYNCHRONIZED
#define MAP_PERSISTENT PIPE_TRANSFER_PERSISTENT
#define MAP_COHERENT PIPE_TRANSFER_COHERENT
/* internal */
#define MAP_INTERNAL_MASK (0xff << 24)
#define MAP_RAW (0x01 << 24)
/**
* Maps the buffer into userspace.
*
* This function will block waiting for any existing execution on the
* buffer to complete, first. The resulting mapping is returned.
*/
MUST_CHECK void *iris_bo_map(struct pipe_debug_callback *dbg,
struct iris_bo *bo, unsigned flags);
/**
* Reduces the refcount on the userspace mapping of the buffer
* object.
*/
static inline int iris_bo_unmap(struct iris_bo *bo) { return 0; }
/**
* Waits for rendering to an object by the GPU to have completed.
*
* This is not required for any access to the BO by bo_map,
* bo_subdata, etc. It is merely a way for the driver to implement
* glFinish.
*/
void iris_bo_wait_rendering(struct iris_bo *bo);
/**
* Tears down the buffer manager instance.
*/
void iris_bufmgr_destroy(struct iris_bufmgr *bufmgr);
/**
* Get the current tiling (and resulting swizzling) mode for the bo.
*
* \param buf Buffer to get tiling mode for
* \param tiling_mode returned tiling mode
* \param swizzle_mode returned swizzling mode
*/
int iris_bo_get_tiling(struct iris_bo *bo, uint32_t *tiling_mode,
uint32_t *swizzle_mode);
/**
* Create a visible name for a buffer which can be used by other apps
*
* \param buf Buffer to create a name for
* \param name Returned name
*/
int iris_bo_flink(struct iris_bo *bo, uint32_t *name);
/**
* Returns 1 if mapping the buffer for write could cause the process
* to block, due to the object being active in the GPU.
*/
int iris_bo_busy(struct iris_bo *bo);
/**
* Specify the volatility of the buffer.
* \param bo Buffer to create a name for
* \param madv The purgeable status
*
* Use I915_MADV_DONTNEED to mark the buffer as purgeable, and it will be
* reclaimed under memory pressure. If you subsequently require the buffer,
* then you must pass I915_MADV_WILLNEED to mark the buffer as required.
*
* Returns 1 if the buffer was retained, or 0 if it was discarded whilst
* marked as I915_MADV_DONTNEED.
*/
int iris_bo_madvise(struct iris_bo *bo, int madv);
/* drm_bacon_bufmgr_gem.c */
struct iris_bufmgr *iris_bufmgr_init(struct gen_device_info *devinfo, int fd);
struct iris_bo *iris_bo_gem_create_from_name(struct iris_bufmgr *bufmgr,
const char *name,
unsigned handle);
void iris_bufmgr_enable_reuse(struct iris_bufmgr *bufmgr);
int iris_bo_wait(struct iris_bo *bo, int64_t timeout_ns);
uint32_t iris_create_hw_context(struct iris_bufmgr *bufmgr);
#define IRIS_CONTEXT_LOW_PRIORITY ((I915_CONTEXT_MIN_USER_PRIORITY-1)/2)
#define IRIS_CONTEXT_MEDIUM_PRIORITY (I915_CONTEXT_DEFAULT_PRIORITY)
#define IRIS_CONTEXT_HIGH_PRIORITY ((I915_CONTEXT_MAX_USER_PRIORITY+1)/2)
int iris_hw_context_set_priority(struct iris_bufmgr *bufmgr,
uint32_t ctx_id, int priority);
void iris_destroy_hw_context(struct iris_bufmgr *bufmgr, uint32_t ctx_id);
int iris_bo_export_dmabuf(struct iris_bo *bo, int *prime_fd);
struct iris_bo *iris_bo_import_dmabuf(struct iris_bufmgr *bufmgr, int prime_fd);
uint32_t iris_bo_export_gem_handle(struct iris_bo *bo);
int iris_reg_read(struct iris_bufmgr *bufmgr, uint32_t offset, uint64_t *out);
int drm_ioctl(int fd, unsigned long request, void *arg);
/**
* Returns the BO's address relative to the appropriate base address.
*
* All of our base addresses are programmed to the start of a 4GB region,
* so simply returning the bottom 32 bits of the BO address will give us
* the offset from whatever base address corresponds to that memory region.
*/
static inline uint32_t
iris_bo_offset_from_base_address(struct iris_bo *bo)
{
/* This only works for buffers in the memory zones corresponding to a
* base address - the top, unbounded memory zone doesn't have a base.
*/
assert(bo->gtt_offset < IRIS_MEMZONE_OTHER_START);
return bo->gtt_offset;
}
#endif /* IRIS_BUFMGR_H */
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