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/*
* Copyright © 2017 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include <stdio.h>
#include "pipe/p_defines.h"
#include "pipe/p_state.h"
#include "pipe/p_context.h"
#include "pipe/p_screen.h"
#include "util/u_format.h"
#include "util/u_inlines.h"
#include "util/ralloc.h"
#include "intel/blorp/blorp.h"
#include "iris_context.h"
#include "iris_resource.h"
#include "iris_screen.h"
/**
* Helper function for handling mirror image blits.
*
* If coord0 > coord1, swap them and return "true" (mirrored).
*/
static bool
apply_mirror(float *coord0, float *coord1)
{
if (*coord0 > *coord1) {
float tmp = *coord0;
*coord0 = *coord1;
*coord1 = tmp;
return true;
}
return false;
}
/**
* Compute the number of pixels to clip for each side of a rect
*
* \param x0 The rect's left coordinate
* \param y0 The rect's bottom coordinate
* \param x1 The rect's right coordinate
* \param y1 The rect's top coordinate
* \param min_x The clipping region's left coordinate
* \param min_y The clipping region's bottom coordinate
* \param max_x The clipping region's right coordinate
* \param max_y The clipping region's top coordinate
* \param clipped_x0 The number of pixels to clip from the left side
* \param clipped_y0 The number of pixels to clip from the bottom side
* \param clipped_x1 The number of pixels to clip from the right side
* \param clipped_y1 The number of pixels to clip from the top side
*
* \return false if we clip everything away, true otherwise
*/
static inline bool
compute_pixels_clipped(float x0, float y0, float x1, float y1,
float min_x, float min_y, float max_x, float max_y,
float *clipped_x0, float *clipped_y0,
float *clipped_x1, float *clipped_y1)
{
/* If we are going to clip everything away, stop. */
if (!(min_x <= max_x &&
min_y <= max_y &&
x0 <= max_x &&
y0 <= max_y &&
min_x <= x1 &&
min_y <= y1 &&
x0 <= x1 &&
y0 <= y1)) {
return false;
}
if (x0 < min_x)
*clipped_x0 = min_x - x0;
else
*clipped_x0 = 0;
if (max_x < x1)
*clipped_x1 = x1 - max_x;
else
*clipped_x1 = 0;
if (y0 < min_y)
*clipped_y0 = min_y - y0;
else
*clipped_y0 = 0;
if (max_y < y1)
*clipped_y1 = y1 - max_y;
else
*clipped_y1 = 0;
return true;
}
/**
* Clips a coordinate (left, right, top or bottom) for the src or dst rect
* (whichever requires the largest clip) and adjusts the coordinate
* for the other rect accordingly.
*
* \param mirror true if mirroring is required
* \param src the source rect coordinate (for example src_x0)
* \param dst0 the dst rect coordinate (for example dst_x0)
* \param dst1 the opposite dst rect coordinate (for example dst_x1)
* \param clipped_dst0 number of pixels to clip from the dst coordinate
* \param clipped_dst1 number of pixels to clip from the opposite dst coordinate
* \param scale the src vs dst scale involved for that coordinate
* \param is_left_or_bottom true if we are clipping the left or bottom sides
* of the rect.
*/
static void
clip_coordinates(bool mirror,
float *src, float *dst0, float *dst1,
float clipped_dst0,
float clipped_dst1,
float scale,
bool is_left_or_bottom)
{
/* When clipping we need to add or subtract pixels from the original
* coordinates depending on whether we are acting on the left/bottom
* or right/top sides of the rect respectively. We assume we have to
* add them in the code below, and multiply by -1 when we should
* subtract.
*/
int mult = is_left_or_bottom ? 1 : -1;
if (!mirror) {
*dst0 += clipped_dst0 * mult;
*src += clipped_dst0 * scale * mult;
} else {
*dst1 -= clipped_dst1 * mult;
*src += clipped_dst1 * scale * mult;
}
}
/**
* Apply a scissor rectangle to blit coordinates.
*
* Returns true if the blit was entirely scissored away.
*/
static bool
apply_blit_scissor(const struct pipe_scissor_state *scissor,
float *src_x0, float *src_y0,
float *src_x1, float *src_y1,
float *dst_x0, float *dst_y0,
float *dst_x1, float *dst_y1,
bool mirror_x, bool mirror_y)
{
float clip_dst_x0, clip_dst_x1, clip_dst_y0, clip_dst_y1;
/* Compute number of pixels to scissor away. */
if (!compute_pixels_clipped(*dst_x0, *dst_y0, *dst_x1, *dst_y1,
scissor->minx, scissor->miny,
scissor->maxx, scissor->maxy,
&clip_dst_x0, &clip_dst_y0,
&clip_dst_x1, &clip_dst_y1))
return true;
// XXX: comments assume source clipping, which we don't do
/* When clipping any of the two rects we need to adjust the coordinates
* in the other rect considering the scaling factor involved. To obtain
* the best precision we want to make sure that we only clip once per
* side to avoid accumulating errors due to the scaling adjustment.
*
* For example, if src_x0 and dst_x0 need both to be clipped we want to
* avoid the situation where we clip src_x0 first, then adjust dst_x0
* accordingly but then we realize that the resulting dst_x0 still needs
* to be clipped, so we clip dst_x0 and adjust src_x0 again. Because we are
* applying scaling factors to adjust the coordinates in each clipping
* pass we lose some precision and that can affect the results of the
* blorp blit operation slightly. What we want to do here is detect the
* rect that we should clip first for each side so that when we adjust
* the other rect we ensure the resulting coordinate does not need to be
* clipped again.
*
* The code below implements this by comparing the number of pixels that
* we need to clip for each side of both rects considering the scales
* involved. For example, clip_src_x0 represents the number of pixels
* to be clipped for the src rect's left side, so if clip_src_x0 = 5,
* clip_dst_x0 = 4 and scale_x = 2 it means that we are clipping more
* from the dst rect so we should clip dst_x0 only and adjust src_x0.
* This is because clipping 4 pixels in the dst is equivalent to
* clipping 4 * 2 = 8 > 5 in the src.
*/
float scale_x = (float) (*src_x1 - *src_x0) / (*dst_x1 - *dst_x0);
float scale_y = (float) (*src_y1 - *src_y0) / (*dst_y1 - *dst_y0);
/* Clip left side */
clip_coordinates(mirror_x, src_x0, dst_x0, dst_x1,
clip_dst_x0, clip_dst_x1, scale_x, true);
/* Clip right side */
clip_coordinates(mirror_x, src_x1, dst_x1, dst_x0,
clip_dst_x1, clip_dst_x0, scale_x, false);
/* Clip bottom side */
clip_coordinates(mirror_y, src_y0, dst_y0, dst_y1,
clip_dst_y0, clip_dst_y1, scale_y, true);
/* Clip top side */
clip_coordinates(mirror_y, src_y1, dst_y1, dst_y0,
clip_dst_y1, clip_dst_y0, scale_y, false);
return false;
}
void
iris_blorp_surf_for_resource(struct blorp_surf *surf,
struct pipe_resource *p_res,
enum isl_aux_usage aux_usage,
bool is_render_target)
{
struct iris_resource *res = (void *) p_res;
*surf = (struct blorp_surf) {
.surf = &res->surf,
.addr = (struct blorp_address) {
.buffer = res->bo,
.offset = 0, // XXX: ???
.reloc_flags = is_render_target ? EXEC_OBJECT_WRITE : 0,
.mocs = I915_MOCS_CACHED, // XXX: BDW MOCS, PTE MOCS
},
.aux_usage = aux_usage,
};
assert(surf->aux_usage == ISL_AUX_USAGE_NONE);
}
/**
* The pipe->blit() driver hook.
*
* This performs a blit between two surfaces, which copies data but may
* also perform format conversion, scaling, flipping, and so on.
*/
static void
iris_blit(struct pipe_context *ctx, const struct pipe_blit_info *info)
{
struct iris_context *ice = (void *) ctx;
struct iris_screen *screen = (struct iris_screen *)ctx->screen;
const struct gen_device_info *devinfo = &screen->devinfo;
struct blorp_surf src_surf, dst_surf;
iris_blorp_surf_for_resource(&src_surf, info->src.resource,
ISL_AUX_USAGE_NONE, false);
iris_blorp_surf_for_resource(&dst_surf, info->dst.resource,
ISL_AUX_USAGE_NONE, true);
struct iris_format_info src_fmt =
iris_format_for_usage(devinfo, info->src.format,
ISL_SURF_USAGE_TEXTURE_BIT);
struct iris_format_info dst_fmt =
iris_format_for_usage(devinfo, info->dst.format,
ISL_SURF_USAGE_RENDER_TARGET_BIT);
float src_x0 = info->src.box.x;
float src_x1 = info->src.box.x + info->src.box.width;
float src_y0 = info->src.box.y;
float src_y1 = info->src.box.y + info->src.box.height;
float dst_x0 = info->dst.box.x;
float dst_x1 = info->dst.box.x + info->dst.box.width;
float dst_y0 = info->dst.box.y;
float dst_y1 = info->dst.box.y + info->dst.box.height;
bool mirror_x = apply_mirror(&src_x0, &src_x1);
bool mirror_y = apply_mirror(&src_y0, &src_y1);
enum blorp_filter filter;
if (info->scissor_enable) {
bool noop = apply_blit_scissor(&info->scissor,
&src_x0, &src_y0, &src_x1, &src_y1,
&dst_x0, &dst_y0, &dst_x1, &dst_y1,
mirror_x, mirror_y);
if (noop)
return;
}
if (abs(info->dst.box.width) == abs(info->src.box.width) &&
abs(info->dst.box.height) == abs(info->src.box.height)) {
if (src_surf.surf->samples > 1 && dst_surf.surf->samples <= 1) {
/* The OpenGL ES 3.2 specification, section 16.2.1, says:
*
* "If the read framebuffer is multisampled (its effective
* value of SAMPLE_BUFFERS is one) and the draw framebuffer
* is not (its value of SAMPLE_BUFFERS is zero), the samples
* corresponding to each pixel location in the source are
* converted to a single sample before being written to the
* destination. The filter parameter is ignored. If the
* source formats are integer types or stencil values, a
* single sample’s value is selected for each pixel. If the
* source formats are floating-point or normalized types,
* the sample values for each pixel are resolved in an
* implementation-dependent manner. If the source formats
* are depth values, sample values are resolved in an
* implementation-dependent manner where the result will be
* between the minimum and maximum depth values in the pixel."
*
* When selecting a single sample, we always choose sample 0.
*/
if (util_format_is_depth_or_stencil(info->src.format) ||
util_format_is_pure_integer(info->src.format)) {
filter = BLORP_FILTER_SAMPLE_0;
} else {
filter = BLORP_FILTER_AVERAGE;
}
} else {
/* The OpenGL 4.6 specification, section 18.3.1, says:
*
* "If the source and destination dimensions are identical,
* no filtering is applied."
*
* Using BLORP_FILTER_NONE will also handle the upsample case by
* replicating the one value in the source to all values in the
* destination.
*/
filter = BLORP_FILTER_NONE;
}
} else if (info->filter == PIPE_TEX_FILTER_LINEAR) {
filter = BLORP_FILTER_BILINEAR;
} else {
filter = BLORP_FILTER_NEAREST;
}
struct iris_batch *batch = &ice->render_batch;
struct blorp_batch blorp_batch;
blorp_batch_init(&ice->blorp, &blorp_batch, batch, 0);
for (int slice = 0; slice < info->dst.box.depth; slice++) {
iris_batch_maybe_flush(batch, 1500);
blorp_blit(&blorp_batch,
&src_surf, info->src.level, info->src.box.z + slice,
src_fmt.fmt, src_fmt.swizzle,
&dst_surf, info->dst.level, info->dst.box.z + slice,
dst_fmt.fmt, ISL_SWIZZLE_IDENTITY,
src_x0, src_y0, src_x1, src_y1,
dst_x0, dst_y0, dst_x1, dst_y1,
filter, mirror_x, mirror_y);
}
if (util_format_is_depth_and_stencil(info->dst.format) &&
util_format_has_stencil(util_format_description(info->src.format))) {
struct iris_resource *src_res, *dst_res, *junk;
iris_get_depth_stencil_resources(info->src.resource, &junk, &src_res);
iris_get_depth_stencil_resources(info->dst.resource, &junk, &dst_res);
iris_blorp_surf_for_resource(&src_surf, &src_res->base,
ISL_AUX_USAGE_NONE, false);
iris_blorp_surf_for_resource(&dst_surf, &dst_res->base,
ISL_AUX_USAGE_NONE, true);
for (int slice = 0; slice < info->dst.box.depth; slice++) {
iris_batch_maybe_flush(batch, 1500);
blorp_blit(&blorp_batch,
&src_surf, info->src.level, info->src.box.z + slice,
ISL_FORMAT_R8_UINT, ISL_SWIZZLE_IDENTITY,
&dst_surf, info->dst.level, info->dst.box.z + slice,
ISL_FORMAT_R8_UINT, ISL_SWIZZLE_IDENTITY,
src_x0, src_y0, src_x1, src_y1,
dst_x0, dst_y0, dst_x1, dst_y1,
filter, mirror_x, mirror_y);
}
}
blorp_batch_finish(&blorp_batch);
}
/**
* The pipe->resource_copy_region() driver hook.
*
* This implements ARB_copy_image semantics - a raw memory copy between
* compatible view classes.
*/
static void
iris_resource_copy_region(struct pipe_context *ctx,
struct pipe_resource *dst,
unsigned dst_level,
unsigned dstx, unsigned dsty, unsigned dstz,
struct pipe_resource *src,
unsigned src_level,
const struct pipe_box *src_box)
{
struct iris_context *ice = (void *) ctx;
struct blorp_surf src_surf, dst_surf;
iris_blorp_surf_for_resource(&src_surf, src, ISL_AUX_USAGE_NONE, false);
iris_blorp_surf_for_resource(&dst_surf, dst, ISL_AUX_USAGE_NONE, true);
// XXX: ???
unsigned dst_layer = dstz;
unsigned src_layer = src_box->z;
assert(src_box->depth == 1);
struct iris_batch *batch = &ice->render_batch;
iris_batch_maybe_flush(batch, 1500);
struct blorp_batch blorp_batch;
blorp_batch_init(&ice->blorp, &blorp_batch, batch, 0);
blorp_copy(&blorp_batch, &src_surf, src_level, src_layer,
&dst_surf, dst_level, dst_layer,
src_box->x, src_box->y, dstx, dsty,
src_box->width, src_box->height);
blorp_batch_finish(&blorp_batch);
}
void
iris_init_blit_functions(struct pipe_context *ctx)
{
ctx->blit = iris_blit;
ctx->resource_copy_region = iris_resource_copy_region;
}
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