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/*
* Copyright © 2018 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#ifndef IRIS_BINDER_DOT_H
#define IRIS_BINDER_DOT_H
#include <stdint.h>
#include <stdbool.h>
#include "compiler/shader_enums.h"
struct iris_bo;
struct iris_batch;
struct iris_bufmgr;
struct iris_compiled_shader;
struct iris_context;
struct iris_binder
{
struct iris_bo *bo;
void *map;
/** Insert new entries at this offset (in bytes) */
uint32_t insert_point;
/**
* Last assigned offset for each shader stage's binding table.
* Zero is considered invalid and means there's no binding table.
*/
uint32_t bt_offset[MESA_SHADER_STAGES];
};
void iris_init_binder(struct iris_binder *binder, struct iris_bufmgr *bufmgr);
bool iris_binder_is_empty(struct iris_binder *binder);
void iris_destroy_binder(struct iris_binder *binder);
uint32_t iris_binder_reserve(struct iris_batch *batch, unsigned size);
void iris_binder_reserve_3d(struct iris_batch *batch,
struct iris_context *ice);
#endif
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