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/*
* Mesa 3-D graphics library
*
* Copyright (C) 2012-2013 LunarG, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* Authors:
* Chia-I Wu <olv@lunarg.com>
*/
#ifndef ILO_STATE_H
#define ILO_STATE_H
#include "ilo_common.h"
/**
* States that we track.
*
* XXX Do we want to count each sampler or vertex buffer as a state? If that
* is the case, there are simply not enough bits.
*
* XXX We want to treat primitive type and depth clear value as states, but
* there are not enough bits.
*/
enum ilo_state {
ILO_STATE_BLEND,
ILO_STATE_FRAGMENT_SAMPLERS,
ILO_STATE_VERTEX_SAMPLERS,
ILO_STATE_GEOMETRY_SAMPLERS,
ILO_STATE_COMPUTE_SAMPLERS,
ILO_STATE_RASTERIZER,
ILO_STATE_DEPTH_STENCIL_ALPHA,
ILO_STATE_FS,
ILO_STATE_VS,
ILO_STATE_GS,
ILO_STATE_VERTEX_ELEMENTS,
ILO_STATE_BLEND_COLOR,
ILO_STATE_STENCIL_REF,
ILO_STATE_SAMPLE_MASK,
ILO_STATE_CLIP,
ILO_STATE_CONSTANT_BUFFER,
ILO_STATE_FRAMEBUFFER,
ILO_STATE_POLY_STIPPLE,
ILO_STATE_SCISSOR,
ILO_STATE_VIEWPORT,
ILO_STATE_FRAGMENT_SAMPLER_VIEWS,
ILO_STATE_VERTEX_SAMPLER_VIEWS,
ILO_STATE_GEOMETRY_SAMPLER_VIEWS,
ILO_STATE_COMPUTE_SAMPLER_VIEWS,
ILO_STATE_SHADER_RESOURCES,
ILO_STATE_VERTEX_BUFFERS,
ILO_STATE_INDEX_BUFFER,
ILO_STATE_STREAM_OUTPUT_TARGETS,
ILO_STATE_COMPUTE,
ILO_STATE_COMPUTE_RESOURCES,
ILO_STATE_GLOBAL_BINDING,
ILO_STATE_COUNT,
};
/**
* Dirty flags of the states.
*/
enum ilo_dirty_flags {
ILO_DIRTY_BLEND = 1 << ILO_STATE_BLEND,
ILO_DIRTY_FRAGMENT_SAMPLERS = 1 << ILO_STATE_FRAGMENT_SAMPLERS,
ILO_DIRTY_VERTEX_SAMPLERS = 1 << ILO_STATE_VERTEX_SAMPLERS,
ILO_DIRTY_GEOMETRY_SAMPLERS = 1 << ILO_STATE_GEOMETRY_SAMPLERS,
ILO_DIRTY_COMPUTE_SAMPLERS = 1 << ILO_STATE_COMPUTE_SAMPLERS,
ILO_DIRTY_RASTERIZER = 1 << ILO_STATE_RASTERIZER,
ILO_DIRTY_DEPTH_STENCIL_ALPHA = 1 << ILO_STATE_DEPTH_STENCIL_ALPHA,
ILO_DIRTY_FS = 1 << ILO_STATE_FS,
ILO_DIRTY_VS = 1 << ILO_STATE_VS,
ILO_DIRTY_GS = 1 << ILO_STATE_GS,
ILO_DIRTY_VERTEX_ELEMENTS = 1 << ILO_STATE_VERTEX_ELEMENTS,
ILO_DIRTY_BLEND_COLOR = 1 << ILO_STATE_BLEND_COLOR,
ILO_DIRTY_STENCIL_REF = 1 << ILO_STATE_STENCIL_REF,
ILO_DIRTY_SAMPLE_MASK = 1 << ILO_STATE_SAMPLE_MASK,
ILO_DIRTY_CLIP = 1 << ILO_STATE_CLIP,
ILO_DIRTY_CONSTANT_BUFFER = 1 << ILO_STATE_CONSTANT_BUFFER,
ILO_DIRTY_FRAMEBUFFER = 1 << ILO_STATE_FRAMEBUFFER,
ILO_DIRTY_POLY_STIPPLE = 1 << ILO_STATE_POLY_STIPPLE,
ILO_DIRTY_SCISSOR = 1 << ILO_STATE_SCISSOR,
ILO_DIRTY_VIEWPORT = 1 << ILO_STATE_VIEWPORT,
ILO_DIRTY_FRAGMENT_SAMPLER_VIEWS = 1 << ILO_STATE_FRAGMENT_SAMPLER_VIEWS,
ILO_DIRTY_VERTEX_SAMPLER_VIEWS = 1 << ILO_STATE_VERTEX_SAMPLER_VIEWS,
ILO_DIRTY_GEOMETRY_SAMPLER_VIEWS = 1 << ILO_STATE_GEOMETRY_SAMPLER_VIEWS,
ILO_DIRTY_COMPUTE_SAMPLER_VIEWS = 1 << ILO_STATE_COMPUTE_SAMPLER_VIEWS,
ILO_DIRTY_SHADER_RESOURCES = 1 << ILO_STATE_SHADER_RESOURCES,
ILO_DIRTY_VERTEX_BUFFERS = 1 << ILO_STATE_VERTEX_BUFFERS,
ILO_DIRTY_INDEX_BUFFER = 1 << ILO_STATE_INDEX_BUFFER,
ILO_DIRTY_STREAM_OUTPUT_TARGETS = 1 << ILO_STATE_STREAM_OUTPUT_TARGETS,
ILO_DIRTY_COMPUTE = 1 << ILO_STATE_COMPUTE,
ILO_DIRTY_COMPUTE_RESOURCES = 1 << ILO_STATE_COMPUTE_RESOURCES,
ILO_DIRTY_GLOBAL_BINDING = 1 << ILO_STATE_GLOBAL_BINDING,
ILO_DIRTY_ALL = 0xffffffff,
};
struct pipe_resource;
struct ilo_context;
void
ilo_init_state_functions(struct ilo_context *ilo);
void
ilo_init_states(struct ilo_context *ilo);
void
ilo_cleanup_states(struct ilo_context *ilo);
void
ilo_finalize_states(struct ilo_context *ilo);
void
ilo_mark_states_with_resource_dirty(struct ilo_context *ilo,
const struct pipe_resource *res);
#endif /* ILO_STATE_H */
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