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|
/*
* Mesa 3-D graphics library
*
* Copyright (C) 2012-2013 LunarG, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* Authors:
* Chia-I Wu <olv@lunarg.com>
*/
#include "genhw/genhw.h" /* for SBE setup */
#include "tgsi/tgsi_parse.h"
#include "intel_winsys.h"
#include "shader/ilo_shader_internal.h"
#include "ilo_builder.h"
#include "ilo_state.h"
#include "ilo_state_gen.h"
#include "ilo_shader.h"
struct ilo_shader_cache {
struct list_head shaders;
struct list_head changed;
};
/**
* Create a shader cache. A shader cache can manage shaders and upload them
* to a bo as a whole.
*/
struct ilo_shader_cache *
ilo_shader_cache_create(void)
{
struct ilo_shader_cache *shc;
shc = CALLOC_STRUCT(ilo_shader_cache);
if (!shc)
return NULL;
list_inithead(&shc->shaders);
list_inithead(&shc->changed);
return shc;
}
/**
* Destroy a shader cache.
*/
void
ilo_shader_cache_destroy(struct ilo_shader_cache *shc)
{
FREE(shc);
}
/**
* Add a shader to the cache.
*/
void
ilo_shader_cache_add(struct ilo_shader_cache *shc,
struct ilo_shader_state *shader)
{
struct ilo_shader *sh;
shader->cache = shc;
LIST_FOR_EACH_ENTRY(sh, &shader->variants, list)
sh->uploaded = false;
list_add(&shader->list, &shc->changed);
}
/**
* Remove a shader from the cache.
*/
void
ilo_shader_cache_remove(struct ilo_shader_cache *shc,
struct ilo_shader_state *shader)
{
list_del(&shader->list);
shader->cache = NULL;
}
/**
* Notify the cache that a managed shader has changed.
*/
static void
ilo_shader_cache_notify_change(struct ilo_shader_cache *shc,
struct ilo_shader_state *shader)
{
if (shader->cache == shc) {
list_del(&shader->list);
list_add(&shader->list, &shc->changed);
}
}
/**
* Upload managed shaders to the bo. Only shaders that are changed or added
* after the last upload are uploaded.
*/
void
ilo_shader_cache_upload(struct ilo_shader_cache *shc,
struct ilo_builder *builder)
{
struct ilo_shader_state *shader, *next;
LIST_FOR_EACH_ENTRY_SAFE(shader, next, &shc->changed, list) {
struct ilo_shader *sh;
LIST_FOR_EACH_ENTRY(sh, &shader->variants, list) {
if (sh->uploaded)
continue;
sh->cache_offset = ilo_builder_instruction_write(builder,
sh->kernel_size, sh->kernel);
sh->uploaded = true;
}
list_del(&shader->list);
list_add(&shader->list, &shc->shaders);
}
}
/**
* Invalidate all shaders so that they get uploaded in next
* ilo_shader_cache_upload().
*/
void
ilo_shader_cache_invalidate(struct ilo_shader_cache *shc)
{
struct ilo_shader_state *shader, *next;
LIST_FOR_EACH_ENTRY_SAFE(shader, next, &shc->shaders, list) {
list_del(&shader->list);
list_add(&shader->list, &shc->changed);
}
LIST_FOR_EACH_ENTRY(shader, &shc->changed, list) {
struct ilo_shader *sh;
LIST_FOR_EACH_ENTRY(sh, &shader->variants, list)
sh->uploaded = false;
}
}
/**
* Initialize a shader variant.
*/
void
ilo_shader_variant_init(struct ilo_shader_variant *variant,
const struct ilo_shader_info *info,
const struct ilo_state_vector *vec)
{
int num_views, i;
memset(variant, 0, sizeof(*variant));
switch (info->type) {
case PIPE_SHADER_VERTEX:
variant->u.vs.rasterizer_discard =
vec->rasterizer->state.rasterizer_discard;
variant->u.vs.num_ucps =
util_last_bit(vec->rasterizer->state.clip_plane_enable);
break;
case PIPE_SHADER_GEOMETRY:
variant->u.gs.rasterizer_discard =
vec->rasterizer->state.rasterizer_discard;
variant->u.gs.num_inputs = vec->vs->shader->out.count;
for (i = 0; i < vec->vs->shader->out.count; i++) {
variant->u.gs.semantic_names[i] =
vec->vs->shader->out.semantic_names[i];
variant->u.gs.semantic_indices[i] =
vec->vs->shader->out.semantic_indices[i];
}
break;
case PIPE_SHADER_FRAGMENT:
variant->u.fs.flatshade =
(info->has_color_interp && vec->rasterizer->state.flatshade);
variant->u.fs.fb_height = (info->has_pos) ?
vec->fb.state.height : 1;
variant->u.fs.num_cbufs = vec->fb.state.nr_cbufs;
break;
default:
assert(!"unknown shader type");
break;
}
/* use PCB unless constant buffer 0 is not in user buffer */
if ((vec->cbuf[info->type].enabled_mask & 0x1) &&
!vec->cbuf[info->type].cso[0].user_buffer)
variant->use_pcb = false;
else
variant->use_pcb = true;
num_views = vec->view[info->type].count;
assert(info->num_samplers <= num_views);
variant->num_sampler_views = info->num_samplers;
for (i = 0; i < info->num_samplers; i++) {
const struct pipe_sampler_view *view = vec->view[info->type].states[i];
const struct ilo_sampler_cso *sampler = vec->sampler[info->type].cso[i];
if (view) {
variant->sampler_view_swizzles[i].r = view->swizzle_r;
variant->sampler_view_swizzles[i].g = view->swizzle_g;
variant->sampler_view_swizzles[i].b = view->swizzle_b;
variant->sampler_view_swizzles[i].a = view->swizzle_a;
}
else if (info->shadow_samplers & (1 << i)) {
variant->sampler_view_swizzles[i].r = PIPE_SWIZZLE_RED;
variant->sampler_view_swizzles[i].g = PIPE_SWIZZLE_RED;
variant->sampler_view_swizzles[i].b = PIPE_SWIZZLE_RED;
variant->sampler_view_swizzles[i].a = PIPE_SWIZZLE_ONE;
}
else {
variant->sampler_view_swizzles[i].r = PIPE_SWIZZLE_RED;
variant->sampler_view_swizzles[i].g = PIPE_SWIZZLE_GREEN;
variant->sampler_view_swizzles[i].b = PIPE_SWIZZLE_BLUE;
variant->sampler_view_swizzles[i].a = PIPE_SWIZZLE_ALPHA;
}
/*
* When non-nearest filter and PIPE_TEX_WRAP_CLAMP wrap mode is used,
* the HW wrap mode is set to GEN6_TEXCOORDMODE_CLAMP_BORDER, and we
* need to manually saturate the texture coordinates.
*/
if (sampler) {
variant->saturate_tex_coords[0] |= sampler->saturate_s << i;
variant->saturate_tex_coords[1] |= sampler->saturate_t << i;
variant->saturate_tex_coords[2] |= sampler->saturate_r << i;
}
}
}
/**
* Guess the shader variant, knowing that the context may still change.
*/
static void
ilo_shader_variant_guess(struct ilo_shader_variant *variant,
const struct ilo_shader_info *info,
const struct ilo_state_vector *vec)
{
int i;
memset(variant, 0, sizeof(*variant));
switch (info->type) {
case PIPE_SHADER_VERTEX:
break;
case PIPE_SHADER_GEOMETRY:
break;
case PIPE_SHADER_FRAGMENT:
variant->u.fs.flatshade = false;
variant->u.fs.fb_height = (info->has_pos) ?
vec->fb.state.height : 1;
variant->u.fs.num_cbufs = 1;
break;
default:
assert(!"unknown shader type");
break;
}
variant->use_pcb = true;
variant->num_sampler_views = info->num_samplers;
for (i = 0; i < info->num_samplers; i++) {
if (info->shadow_samplers & (1 << i)) {
variant->sampler_view_swizzles[i].r = PIPE_SWIZZLE_RED;
variant->sampler_view_swizzles[i].g = PIPE_SWIZZLE_RED;
variant->sampler_view_swizzles[i].b = PIPE_SWIZZLE_RED;
variant->sampler_view_swizzles[i].a = PIPE_SWIZZLE_ONE;
}
else {
variant->sampler_view_swizzles[i].r = PIPE_SWIZZLE_RED;
variant->sampler_view_swizzles[i].g = PIPE_SWIZZLE_GREEN;
variant->sampler_view_swizzles[i].b = PIPE_SWIZZLE_BLUE;
variant->sampler_view_swizzles[i].a = PIPE_SWIZZLE_ALPHA;
}
}
}
/**
* Parse a TGSI instruction for the shader info.
*/
static void
ilo_shader_info_parse_inst(struct ilo_shader_info *info,
const struct tgsi_full_instruction *inst)
{
int i;
/* look for edgeflag passthrough */
if (info->edgeflag_out >= 0 &&
inst->Instruction.Opcode == TGSI_OPCODE_MOV &&
inst->Dst[0].Register.File == TGSI_FILE_OUTPUT &&
inst->Dst[0].Register.Index == info->edgeflag_out) {
assert(inst->Src[0].Register.File == TGSI_FILE_INPUT);
info->edgeflag_in = inst->Src[0].Register.Index;
}
if (inst->Instruction.Texture) {
bool shadow;
switch (inst->Texture.Texture) {
case TGSI_TEXTURE_SHADOW1D:
case TGSI_TEXTURE_SHADOW2D:
case TGSI_TEXTURE_SHADOWRECT:
case TGSI_TEXTURE_SHADOW1D_ARRAY:
case TGSI_TEXTURE_SHADOW2D_ARRAY:
case TGSI_TEXTURE_SHADOWCUBE:
case TGSI_TEXTURE_SHADOWCUBE_ARRAY:
shadow = true;
break;
default:
shadow = false;
break;
}
for (i = 0; i < inst->Instruction.NumSrcRegs; i++) {
const struct tgsi_full_src_register *src = &inst->Src[i];
if (src->Register.File == TGSI_FILE_SAMPLER) {
const int idx = src->Register.Index;
if (idx >= info->num_samplers)
info->num_samplers = idx + 1;
if (shadow)
info->shadow_samplers |= 1 << idx;
}
}
}
}
/**
* Parse a TGSI property for the shader info.
*/
static void
ilo_shader_info_parse_prop(struct ilo_shader_info *info,
const struct tgsi_full_property *prop)
{
switch (prop->Property.PropertyName) {
case TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS:
info->fs_color0_writes_all_cbufs = prop->u[0].Data;
break;
default:
break;
}
}
/**
* Parse a TGSI declaration for the shader info.
*/
static void
ilo_shader_info_parse_decl(struct ilo_shader_info *info,
const struct tgsi_full_declaration *decl)
{
switch (decl->Declaration.File) {
case TGSI_FILE_INPUT:
if (decl->Declaration.Interpolate &&
decl->Interp.Interpolate == TGSI_INTERPOLATE_COLOR)
info->has_color_interp = true;
if (decl->Declaration.Semantic &&
decl->Semantic.Name == TGSI_SEMANTIC_POSITION)
info->has_pos = true;
break;
case TGSI_FILE_OUTPUT:
if (decl->Declaration.Semantic &&
decl->Semantic.Name == TGSI_SEMANTIC_EDGEFLAG)
info->edgeflag_out = decl->Range.First;
break;
case TGSI_FILE_SYSTEM_VALUE:
if (decl->Declaration.Semantic &&
decl->Semantic.Name == TGSI_SEMANTIC_INSTANCEID)
info->has_instanceid = true;
if (decl->Declaration.Semantic &&
decl->Semantic.Name == TGSI_SEMANTIC_VERTEXID)
info->has_vertexid = true;
break;
default:
break;
}
}
static void
ilo_shader_info_parse_tokens(struct ilo_shader_info *info)
{
struct tgsi_parse_context parse;
info->edgeflag_in = -1;
info->edgeflag_out = -1;
tgsi_parse_init(&parse, info->tokens);
while (!tgsi_parse_end_of_tokens(&parse)) {
const union tgsi_full_token *token;
tgsi_parse_token(&parse);
token = &parse.FullToken;
switch (token->Token.Type) {
case TGSI_TOKEN_TYPE_DECLARATION:
ilo_shader_info_parse_decl(info, &token->FullDeclaration);
break;
case TGSI_TOKEN_TYPE_INSTRUCTION:
ilo_shader_info_parse_inst(info, &token->FullInstruction);
break;
case TGSI_TOKEN_TYPE_PROPERTY:
ilo_shader_info_parse_prop(info, &token->FullProperty);
break;
default:
break;
}
}
tgsi_parse_free(&parse);
}
/**
* Create a shader state.
*/
static struct ilo_shader_state *
ilo_shader_state_create(const struct ilo_dev_info *dev,
const struct ilo_state_vector *vec,
int type, const void *templ)
{
struct ilo_shader_state *state;
struct ilo_shader_variant variant;
state = CALLOC_STRUCT(ilo_shader_state);
if (!state)
return NULL;
state->info.dev = dev;
state->info.type = type;
if (type == PIPE_SHADER_COMPUTE) {
const struct pipe_compute_state *c =
(const struct pipe_compute_state *) templ;
state->info.tokens = tgsi_dup_tokens(c->prog);
state->info.compute.req_local_mem = c->req_local_mem;
state->info.compute.req_private_mem = c->req_private_mem;
state->info.compute.req_input_mem = c->req_input_mem;
}
else {
const struct pipe_shader_state *s =
(const struct pipe_shader_state *) templ;
state->info.tokens = tgsi_dup_tokens(s->tokens);
state->info.stream_output = s->stream_output;
}
list_inithead(&state->variants);
ilo_shader_info_parse_tokens(&state->info);
/* guess and compile now */
ilo_shader_variant_guess(&variant, &state->info, vec);
if (!ilo_shader_state_use_variant(state, &variant)) {
ilo_shader_destroy(state);
return NULL;
}
return state;
}
/**
* Add a compiled shader to the shader state.
*/
static void
ilo_shader_state_add_shader(struct ilo_shader_state *state,
struct ilo_shader *sh)
{
list_add(&sh->list, &state->variants);
state->num_variants++;
state->total_size += sh->kernel_size;
if (state->cache)
ilo_shader_cache_notify_change(state->cache, state);
}
/**
* Remove a compiled shader from the shader state.
*/
static void
ilo_shader_state_remove_shader(struct ilo_shader_state *state,
struct ilo_shader *sh)
{
list_del(&sh->list);
state->num_variants--;
state->total_size -= sh->kernel_size;
}
/**
* Garbage collect shader variants in the shader state.
*/
static void
ilo_shader_state_gc(struct ilo_shader_state *state)
{
/* activate when the variants take up more than 4KiB of space */
const int limit = 4 * 1024;
struct ilo_shader *sh, *next;
if (state->total_size < limit)
return;
/* remove from the tail as the most recently ones are at the head */
LIST_FOR_EACH_ENTRY_SAFE_REV(sh, next, &state->variants, list) {
ilo_shader_state_remove_shader(state, sh);
ilo_shader_destroy_kernel(sh);
if (state->total_size <= limit / 2)
break;
}
}
/**
* Search for a shader variant.
*/
static struct ilo_shader *
ilo_shader_state_search_variant(struct ilo_shader_state *state,
const struct ilo_shader_variant *variant)
{
struct ilo_shader *sh = NULL, *tmp;
LIST_FOR_EACH_ENTRY(tmp, &state->variants, list) {
if (memcmp(&tmp->variant, variant, sizeof(*variant)) == 0) {
sh = tmp;
break;
}
}
return sh;
}
static void
copy_so_info(struct ilo_shader *sh,
const struct pipe_stream_output_info *so_info)
{
unsigned i, attr;
if (!so_info->num_outputs)
return;
sh->so_info = *so_info;
for (i = 0; i < so_info->num_outputs; i++) {
/* figure out which attribute is sourced */
for (attr = 0; attr < sh->out.count; attr++) {
const int reg_idx = sh->out.register_indices[attr];
if (reg_idx == so_info->output[i].register_index)
break;
}
if (attr < sh->out.count) {
sh->so_info.output[i].register_index = attr;
}
else {
assert(!"stream output an undefined register");
sh->so_info.output[i].register_index = 0;
}
/* PSIZE is at W channel */
if (sh->out.semantic_names[attr] == TGSI_SEMANTIC_PSIZE) {
assert(so_info->output[i].start_component == 0);
assert(so_info->output[i].num_components == 1);
sh->so_info.output[i].start_component = 3;
}
}
}
/**
* Add a shader variant to the shader state.
*/
static struct ilo_shader *
ilo_shader_state_add_variant(struct ilo_shader_state *state,
const struct ilo_shader_variant *variant)
{
struct ilo_shader *sh;
switch (state->info.type) {
case PIPE_SHADER_VERTEX:
sh = ilo_shader_compile_vs(state, variant);
break;
case PIPE_SHADER_FRAGMENT:
sh = ilo_shader_compile_fs(state, variant);
break;
case PIPE_SHADER_GEOMETRY:
sh = ilo_shader_compile_gs(state, variant);
break;
case PIPE_SHADER_COMPUTE:
sh = ilo_shader_compile_cs(state, variant);
break;
default:
sh = NULL;
break;
}
if (!sh) {
assert(!"failed to compile shader");
return NULL;
}
sh->variant = *variant;
copy_so_info(sh, &state->info.stream_output);
ilo_shader_state_add_shader(state, sh);
return sh;
}
/**
* Update state->shader to point to a variant. If the variant does not exist,
* it will be added first.
*/
bool
ilo_shader_state_use_variant(struct ilo_shader_state *state,
const struct ilo_shader_variant *variant)
{
struct ilo_shader *sh;
bool construct_cso = false;
sh = ilo_shader_state_search_variant(state, variant);
if (!sh) {
ilo_shader_state_gc(state);
sh = ilo_shader_state_add_variant(state, variant);
if (!sh)
return false;
construct_cso = true;
}
/* move to head */
if (state->variants.next != &sh->list) {
list_del(&sh->list);
list_add(&sh->list, &state->variants);
}
state->shader = sh;
if (construct_cso) {
switch (state->info.type) {
case PIPE_SHADER_VERTEX:
ilo_gpe_init_vs_cso(state->info.dev, state, &sh->cso);
break;
case PIPE_SHADER_GEOMETRY:
ilo_gpe_init_gs_cso(state->info.dev, state, &sh->cso);
break;
case PIPE_SHADER_FRAGMENT:
ilo_gpe_init_fs_cso(state->info.dev, state, &sh->cso);
break;
default:
break;
}
}
return true;
}
struct ilo_shader_state *
ilo_shader_create_vs(const struct ilo_dev_info *dev,
const struct pipe_shader_state *state,
const struct ilo_state_vector *precompile)
{
struct ilo_shader_state *shader;
shader = ilo_shader_state_create(dev, precompile,
PIPE_SHADER_VERTEX, state);
/* states used in ilo_shader_variant_init() */
shader->info.non_orthogonal_states = ILO_DIRTY_VIEW_VS |
ILO_DIRTY_RASTERIZER |
ILO_DIRTY_CBUF;
return shader;
}
struct ilo_shader_state *
ilo_shader_create_gs(const struct ilo_dev_info *dev,
const struct pipe_shader_state *state,
const struct ilo_state_vector *precompile)
{
struct ilo_shader_state *shader;
shader = ilo_shader_state_create(dev, precompile,
PIPE_SHADER_GEOMETRY, state);
/* states used in ilo_shader_variant_init() */
shader->info.non_orthogonal_states = ILO_DIRTY_VIEW_GS |
ILO_DIRTY_VS |
ILO_DIRTY_RASTERIZER |
ILO_DIRTY_CBUF;
return shader;
}
struct ilo_shader_state *
ilo_shader_create_fs(const struct ilo_dev_info *dev,
const struct pipe_shader_state *state,
const struct ilo_state_vector *precompile)
{
struct ilo_shader_state *shader;
shader = ilo_shader_state_create(dev, precompile,
PIPE_SHADER_FRAGMENT, state);
/* states used in ilo_shader_variant_init() */
shader->info.non_orthogonal_states = ILO_DIRTY_VIEW_FS |
ILO_DIRTY_RASTERIZER |
ILO_DIRTY_FB |
ILO_DIRTY_CBUF;
return shader;
}
struct ilo_shader_state *
ilo_shader_create_cs(const struct ilo_dev_info *dev,
const struct pipe_compute_state *state,
const struct ilo_state_vector *precompile)
{
struct ilo_shader_state *shader;
shader = ilo_shader_state_create(dev, precompile,
PIPE_SHADER_COMPUTE, state);
shader->info.non_orthogonal_states = 0;
return shader;
}
/**
* Destroy a shader state.
*/
void
ilo_shader_destroy(struct ilo_shader_state *shader)
{
struct ilo_shader *sh, *next;
LIST_FOR_EACH_ENTRY_SAFE(sh, next, &shader->variants, list)
ilo_shader_destroy_kernel(sh);
FREE((struct tgsi_token *) shader->info.tokens);
FREE(shader);
}
/**
* Return the type (PIPE_SHADER_x) of the shader.
*/
int
ilo_shader_get_type(const struct ilo_shader_state *shader)
{
return shader->info.type;
}
/**
* Select a kernel for the given context. This will compile a new kernel if
* none of the existing kernels work with the context.
*
* \param ilo the context
* \param dirty states of the context that are considered changed
* \return true if a different kernel is selected
*/
bool
ilo_shader_select_kernel(struct ilo_shader_state *shader,
const struct ilo_state_vector *vec,
uint32_t dirty)
{
const struct ilo_shader * const cur = shader->shader;
struct ilo_shader_variant variant;
if (!(shader->info.non_orthogonal_states & dirty))
return false;
ilo_shader_variant_init(&variant, &shader->info, vec);
ilo_shader_state_use_variant(shader, &variant);
return (shader->shader != cur);
}
static int
route_attr(const int *semantics, const int *indices, int len,
int semantic, int index)
{
int i;
for (i = 0; i < len; i++) {
if (semantics[i] == semantic && indices[i] == index)
return i;
}
/* failed to match for COLOR, try BCOLOR */
if (semantic == TGSI_SEMANTIC_COLOR) {
for (i = 0; i < len; i++) {
if (semantics[i] == TGSI_SEMANTIC_BCOLOR && indices[i] == index)
return i;
}
}
return -1;
}
/**
* Select a routing for the given source shader and rasterizer state.
*
* \return true if a different routing is selected
*/
bool
ilo_shader_select_kernel_routing(struct ilo_shader_state *shader,
const struct ilo_shader_state *source,
const struct ilo_rasterizer_state *rasterizer)
{
const uint32_t sprite_coord_enable = rasterizer->state.sprite_coord_enable;
const bool light_twoside = rasterizer->state.light_twoside;
struct ilo_shader *kernel = shader->shader;
struct ilo_kernel_routing *routing = &kernel->routing;
const int *src_semantics, *src_indices;
int src_len, max_src_slot;
int dst_len, dst_slot;
/* we are constructing 3DSTATE_SBE here */
assert(ilo_dev_gen(shader->info.dev) >= ILO_GEN(6) &&
ilo_dev_gen(shader->info.dev) <= ILO_GEN(7.5));
assert(kernel);
if (source) {
assert(source->shader);
src_semantics = source->shader->out.semantic_names;
src_indices = source->shader->out.semantic_indices;
src_len = source->shader->out.count;
}
else {
src_semantics = kernel->in.semantic_names;
src_indices = kernel->in.semantic_indices;
src_len = kernel->in.count;
}
/* no change */
if (kernel->routing_initialized &&
routing->source_skip + routing->source_len <= src_len &&
kernel->routing_sprite_coord_enable == sprite_coord_enable &&
!memcmp(kernel->routing_src_semantics,
&src_semantics[routing->source_skip],
sizeof(kernel->routing_src_semantics[0]) * routing->source_len) &&
!memcmp(kernel->routing_src_indices,
&src_indices[routing->source_skip],
sizeof(kernel->routing_src_indices[0]) * routing->source_len))
return false;
if (source) {
/* skip PSIZE and POSITION (how about the optional CLIPDISTs?) */
assert(src_semantics[0] == TGSI_SEMANTIC_PSIZE);
assert(src_semantics[1] == TGSI_SEMANTIC_POSITION);
routing->source_skip = 2;
routing->source_len = src_len - routing->source_skip;
src_semantics += routing->source_skip;
src_indices += routing->source_skip;
}
else {
routing->source_skip = 0;
routing->source_len = src_len;
}
routing->const_interp_enable = kernel->in.const_interp_enable;
routing->point_sprite_enable = 0;
routing->swizzle_enable = false;
assert(kernel->in.count <= Elements(routing->swizzles));
dst_len = MIN2(kernel->in.count, Elements(routing->swizzles));
max_src_slot = -1;
for (dst_slot = 0; dst_slot < dst_len; dst_slot++) {
const int semantic = kernel->in.semantic_names[dst_slot];
const int index = kernel->in.semantic_indices[dst_slot];
int src_slot;
if (semantic == TGSI_SEMANTIC_GENERIC &&
(sprite_coord_enable & (1 << index)))
routing->point_sprite_enable |= 1 << dst_slot;
if (source) {
src_slot = route_attr(src_semantics, src_indices,
routing->source_len, semantic, index);
/*
* The source shader stage does not output this attribute. The value
* is supposed to be undefined, unless the attribute goes through
* point sprite replacement or the attribute is
* TGSI_SEMANTIC_POSITION. In all cases, we do not care which source
* attribute is picked.
*
* We should update the kernel code and omit the output of
* TGSI_SEMANTIC_POSITION here.
*/
if (src_slot < 0)
src_slot = 0;
}
else {
src_slot = dst_slot;
}
routing->swizzles[dst_slot] = src_slot;
/* use the following slot for two-sided lighting */
if (semantic == TGSI_SEMANTIC_COLOR && light_twoside &&
src_slot + 1 < routing->source_len &&
src_semantics[src_slot + 1] == TGSI_SEMANTIC_BCOLOR &&
src_indices[src_slot + 1] == index) {
routing->swizzles[dst_slot] |= GEN7_SBE_ATTR_INPUTATTR_FACING;
src_slot++;
}
if (routing->swizzles[dst_slot] != dst_slot)
routing->swizzle_enable = true;
if (max_src_slot < src_slot)
max_src_slot = src_slot;
}
memset(&routing->swizzles[dst_slot], 0, sizeof(routing->swizzles) -
sizeof(routing->swizzles[0]) * dst_slot);
/*
* From the Sandy Bridge PRM, volume 2 part 1, page 248:
*
* "It is UNDEFINED to set this field (Vertex URB Entry Read Length) to
* 0 indicating no Vertex URB data to be read.
*
* This field should be set to the minimum length required to read the
* maximum source attribute. The maximum source attribute is indicated
* by the maximum value of the enabled Attribute # Source Attribute if
* Attribute Swizzle Enable is set, Number of Output Attributes-1 if
* enable is not set.
*
* read_length = ceiling((max_source_attr+1)/2)
*
* [errata] Corruption/Hang possible if length programmed larger than
* recommended"
*/
routing->source_len = max_src_slot + 1;
/* remember the states of the source */
kernel->routing_initialized = true;
kernel->routing_sprite_coord_enable = sprite_coord_enable;
memcpy(kernel->routing_src_semantics, src_semantics,
sizeof(kernel->routing_src_semantics[0]) * routing->source_len);
memcpy(kernel->routing_src_indices, src_indices,
sizeof(kernel->routing_src_indices[0]) * routing->source_len);
return true;
}
/**
* Return the cache offset of the selected kernel. This must be called after
* ilo_shader_select_kernel() and ilo_shader_cache_upload().
*/
uint32_t
ilo_shader_get_kernel_offset(const struct ilo_shader_state *shader)
{
const struct ilo_shader *kernel = shader->shader;
assert(kernel && kernel->uploaded);
return kernel->cache_offset;
}
/**
* Query a kernel parameter for the selected kernel.
*/
int
ilo_shader_get_kernel_param(const struct ilo_shader_state *shader,
enum ilo_kernel_param param)
{
const struct ilo_shader *kernel = shader->shader;
int val;
assert(kernel);
switch (param) {
case ILO_KERNEL_INPUT_COUNT:
val = kernel->in.count;
break;
case ILO_KERNEL_OUTPUT_COUNT:
val = kernel->out.count;
break;
case ILO_KERNEL_URB_DATA_START_REG:
val = kernel->in.start_grf;
break;
case ILO_KERNEL_SKIP_CBUF0_UPLOAD:
val = kernel->skip_cbuf0_upload;
break;
case ILO_KERNEL_PCB_CBUF0_SIZE:
val = kernel->pcb.cbuf0_size;
break;
case ILO_KERNEL_VS_INPUT_INSTANCEID:
val = shader->info.has_instanceid;
break;
case ILO_KERNEL_VS_INPUT_VERTEXID:
val = shader->info.has_vertexid;
break;
case ILO_KERNEL_VS_INPUT_EDGEFLAG:
if (shader->info.edgeflag_in >= 0) {
/* we rely on the state tracker here */
assert(shader->info.edgeflag_in == kernel->in.count - 1);
val = true;
}
else {
val = false;
}
break;
case ILO_KERNEL_VS_PCB_UCP_SIZE:
val = kernel->pcb.clip_state_size;
break;
case ILO_KERNEL_VS_GEN6_SO:
val = kernel->stream_output;
break;
case ILO_KERNEL_VS_GEN6_SO_START_REG:
val = kernel->gs_start_grf;
break;
case ILO_KERNEL_VS_GEN6_SO_POINT_OFFSET:
val = kernel->gs_offsets[0];
break;
case ILO_KERNEL_VS_GEN6_SO_LINE_OFFSET:
val = kernel->gs_offsets[1];
break;
case ILO_KERNEL_VS_GEN6_SO_TRI_OFFSET:
val = kernel->gs_offsets[2];
break;
case ILO_KERNEL_GS_DISCARD_ADJACENCY:
val = kernel->in.discard_adj;
break;
case ILO_KERNEL_GS_GEN6_SVBI_POST_INC:
val = kernel->svbi_post_inc;
break;
case ILO_KERNEL_FS_INPUT_Z:
case ILO_KERNEL_FS_INPUT_W:
val = kernel->in.has_pos;
break;
case ILO_KERNEL_FS_OUTPUT_Z:
val = kernel->out.has_pos;
break;
case ILO_KERNEL_FS_USE_KILL:
val = kernel->has_kill;
break;
case ILO_KERNEL_FS_BARYCENTRIC_INTERPOLATIONS:
val = kernel->in.barycentric_interpolation_mode;
break;
case ILO_KERNEL_FS_DISPATCH_16_OFFSET:
val = 0;
break;
default:
assert(!"unknown kernel parameter");
val = 0;
break;
}
return val;
}
/**
* Return the CSO of the selected kernel.
*/
const struct ilo_shader_cso *
ilo_shader_get_kernel_cso(const struct ilo_shader_state *shader)
{
const struct ilo_shader *kernel = shader->shader;
assert(kernel);
return &kernel->cso;
}
/**
* Return the SO info of the selected kernel.
*/
const struct pipe_stream_output_info *
ilo_shader_get_kernel_so_info(const struct ilo_shader_state *shader)
{
const struct ilo_shader *kernel = shader->shader;
assert(kernel);
return &kernel->so_info;
}
/**
* Return the routing info of the selected kernel.
*/
const struct ilo_kernel_routing *
ilo_shader_get_kernel_routing(const struct ilo_shader_state *shader)
{
const struct ilo_shader *kernel = shader->shader;
assert(kernel);
return &kernel->routing;
}
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