1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
|
/*
* Mesa 3-D graphics library
*
* Copyright (C) 2012-2013 LunarG, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* Authors:
* Chia-I Wu <olv@lunarg.com>
*/
#include "util/u_format_s3tc.h"
#include "intel_chipset.h"
#include "intel_winsys.h"
#include "ilo_context.h"
#include "ilo_format.h"
#include "ilo_resource.h"
#include "ilo_public.h"
#include "ilo_screen.h"
int ilo_debug;
static const struct debug_named_value ilo_debug_flags[] = {
{ "3d", ILO_DEBUG_3D, "Dump 3D commands and states" },
{ "vs", ILO_DEBUG_VS, "Dump vertex shaders" },
{ "gs", ILO_DEBUG_GS, "Dump geometry shaders" },
{ "fs", ILO_DEBUG_FS, "Dump fragment shaders" },
{ "cs", ILO_DEBUG_CS, "Dump compute shaders" },
{ "nohw", ILO_DEBUG_NOHW, "Do not send commands to HW" },
{ "nocache", ILO_DEBUG_NOCACHE, "Always invalidate HW caches" },
DEBUG_NAMED_VALUE_END
};
static void
ilo_screen_destroy(struct pipe_screen *screen)
{
struct ilo_screen *is = ilo_screen(screen);
/* as it seems, winsys is owned by the screen */
is->winsys->destroy(is->winsys);
FREE(is);
}
struct pipe_screen *
ilo_screen_create(struct intel_winsys *ws)
{
struct ilo_screen *is;
const struct intel_winsys_info *info;
ilo_debug = debug_get_flags_option("ILO_DEBUG", ilo_debug_flags, 0);
is = CALLOC_STRUCT(ilo_screen);
if (!is)
return NULL;
is->winsys = ws;
info = is->winsys->get_info(is->winsys);
is->devid = info->devid;
if (IS_GEN7(info->devid)) {
is->gen = ILO_GEN(7);
}
else if (IS_GEN6(info->devid)) {
is->gen = ILO_GEN(6);
}
else {
ilo_err("unknown GPU generation\n");
FREE(is);
return NULL;
}
is->has_llc = info->has_llc;
util_format_s3tc_init();
is->base.destroy = ilo_screen_destroy;
is->base.get_name = NULL;
is->base.get_vendor = NULL;
is->base.get_param = NULL;
is->base.get_paramf = NULL;
is->base.get_shader_param = NULL;
is->base.get_video_param = NULL;
is->base.get_compute_param = NULL;
is->base.get_timestamp = NULL;
is->base.flush_frontbuffer = NULL;
is->base.fence_reference = NULL;
is->base.fence_signalled = NULL;
is->base.fence_finish = NULL;
is->base.get_driver_query_info = NULL;
ilo_init_format_functions(is);
ilo_init_context_functions(is);
ilo_init_resource_functions(is);
return &is->base;
}
|