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|
/*
* Mesa 3-D graphics library
*
* Copyright (C) 2012-2013 LunarG, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* Authors:
* Chia-I Wu <olv@lunarg.com>
*/
#include "util/u_transfer.h"
#include "ilo_cp.h"
#include "ilo_context.h"
#include "ilo_screen.h"
#include "ilo_resource.h"
static struct intel_bo *
alloc_buf_bo(const struct ilo_resource *res)
{
struct ilo_screen *is = ilo_screen(res->base.screen);
struct intel_bo *bo;
const char *name;
const unsigned size = res->bo_width;
switch (res->base.bind) {
case PIPE_BIND_VERTEX_BUFFER:
name = "vertex buffer";
break;
case PIPE_BIND_INDEX_BUFFER:
name = "index buffer";
break;
case PIPE_BIND_CONSTANT_BUFFER:
name = "constant buffer";
break;
case PIPE_BIND_STREAM_OUTPUT:
name = "stream output";
break;
default:
name = "unknown buffer";
break;
}
/* this is what a buffer supposed to be like */
assert(res->bo_width * res->bo_height * res->bo_cpp == size);
assert(res->tiling == INTEL_TILING_NONE);
assert(res->bo_stride == 0);
if (res->handle) {
bo = is->winsys->import_handle(is->winsys, name,
res->bo_width, res->bo_height, res->bo_cpp, res->handle);
/* since the bo is shared to us, make sure it meets the expectations */
if (bo) {
assert(bo->get_size(res->bo) == size);
assert(bo->get_tiling(res->bo) == res->tiling);
assert(bo->get_pitch(res->bo) == res->bo_stride);
}
}
else {
bo = is->winsys->alloc_buffer(is->winsys, name, size, 0);
}
return bo;
}
static struct intel_bo *
alloc_tex_bo(const struct ilo_resource *res)
{
struct ilo_screen *is = ilo_screen(res->base.screen);
struct intel_bo *bo;
const char *name;
switch (res->base.target) {
case PIPE_TEXTURE_1D:
name = "1D texture";
break;
case PIPE_TEXTURE_2D:
name = "2D texture";
break;
case PIPE_TEXTURE_3D:
name = "3D texture";
break;
case PIPE_TEXTURE_CUBE:
name = "cube texture";
break;
case PIPE_TEXTURE_RECT:
name = "rectangle texture";
break;
case PIPE_TEXTURE_1D_ARRAY:
name = "1D array texture";
break;
case PIPE_TEXTURE_2D_ARRAY:
name = "2D array texture";
break;
case PIPE_TEXTURE_CUBE_ARRAY:
name = "cube array texture";
break;
default:
name ="unknown texture";
break;
}
if (res->handle) {
bo = is->winsys->import_handle(is->winsys, name,
res->bo_width, res->bo_height, res->bo_cpp, res->handle);
}
else {
const bool for_render =
(res->base.bind & (PIPE_BIND_DEPTH_STENCIL |
PIPE_BIND_RENDER_TARGET));
const unsigned long flags =
(for_render) ? INTEL_ALLOC_FOR_RENDER : 0;
bo = is->winsys->alloc(is->winsys, name,
res->bo_width, res->bo_height, res->bo_cpp,
res->tiling, flags);
}
return bo;
}
static bool
realloc_bo(struct ilo_resource *res)
{
struct intel_bo *old_bo = res->bo;
/* a shared bo cannot be reallocated */
if (old_bo && res->handle)
return false;
if (res->base.target == PIPE_BUFFER)
res->bo = alloc_buf_bo(res);
else
res->bo = alloc_tex_bo(res);
if (!res->bo) {
res->bo = old_bo;
return false;
}
/* winsys may decide to use a different tiling */
res->tiling = res->bo->get_tiling(res->bo);
res->bo_stride = res->bo->get_pitch(res->bo);
if (old_bo)
old_bo->unreference(old_bo);
return true;
}
static void
ilo_transfer_inline_write(struct pipe_context *pipe,
struct pipe_resource *r,
unsigned level,
unsigned usage,
const struct pipe_box *box,
const void *data,
unsigned stride,
unsigned layer_stride)
{
struct ilo_context *ilo = ilo_context(pipe);
struct ilo_resource *res = ilo_resource(r);
int offset, size;
bool will_be_busy;
/*
* Fall back to map(), memcpy(), and unmap(). We use this path for
* unsynchronized write, as the buffer is likely to be busy and pwrite()
* will stall.
*/
if (unlikely(res->base.target != PIPE_BUFFER) ||
(usage & PIPE_TRANSFER_UNSYNCHRONIZED)) {
u_default_transfer_inline_write(pipe, r,
level, usage, box, data, stride, layer_stride);
return;
}
/*
* XXX With hardware context support, the bo may be needed by GPU without
* being referenced by ilo->cp->bo. We have to flush unconditionally, and
* that is bad.
*/
if (ilo->cp->hw_ctx)
ilo_cp_flush(ilo->cp);
will_be_busy = ilo->cp->bo->references(ilo->cp->bo, res->bo);
/* see if we can avoid stalling */
if (will_be_busy || intel_bo_is_busy(res->bo)) {
bool will_stall = true;
if (usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE) {
/* old data not needed so discard the old bo to avoid stalling */
if (realloc_bo(res))
will_stall = false;
}
else {
/*
* We could allocate a temporary bo to hold the data and emit
* pipelined copy blit to move them to res->bo. But for now, do
* nothing.
*/
}
/* flush to make bo busy (so that pwrite() stalls as it should be) */
if (will_stall && will_be_busy)
ilo_cp_flush(ilo->cp);
}
/* they should specify just an offset and a size */
assert(level == 0);
assert(box->y == 0);
assert(box->z == 0);
assert(box->height == 1);
assert(box->depth == 1);
offset = box->x;
size = box->width;
res->bo->pwrite(res->bo, offset, size, data);
}
static void
ilo_transfer_unmap(struct pipe_context *pipe,
struct pipe_transfer *transfer)
{
struct ilo_resource *res = ilo_resource(transfer->resource);
res->bo->unmap(res->bo);
pipe_resource_reference(&transfer->resource, NULL);
FREE(transfer);
}
static void
ilo_transfer_flush_region(struct pipe_context *pipe,
struct pipe_transfer *transfer,
const struct pipe_box *box)
{
}
static bool
map_resource(struct ilo_context *ilo, struct ilo_resource *res,
unsigned usage)
{
struct ilo_screen *is = ilo_screen(res->base.screen);
bool will_be_busy;
int err;
/* simply map unsynchronized */
if (usage & PIPE_TRANSFER_UNSYNCHRONIZED) {
err = res->bo->map_unsynchronized(res->bo);
return !err;
}
/*
* XXX With hardware context support, the bo may be needed by GPU without
* being referenced by ilo->cp->bo. We have to flush unconditionally, and
* that is bad.
*/
if (ilo->cp->hw_ctx)
ilo_cp_flush(ilo->cp);
will_be_busy = ilo->cp->bo->references(ilo->cp->bo, res->bo);
/* see if we can avoid stalling */
if (will_be_busy || intel_bo_is_busy(res->bo)) {
bool will_stall = true;
if (usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE) {
/* discard old bo and allocate a new one for mapping */
if (realloc_bo(res))
will_stall = false;
}
else if (usage & PIPE_TRANSFER_MAP_DIRECTLY) {
/* nothing we can do */
}
else if (usage & PIPE_TRANSFER_FLUSH_EXPLICIT) {
/*
* We could allocate and return a system buffer here. When a region
* of the buffer is explicitly flushed, we pwrite() the region to a
* temporary bo and emit pipelined copy blit.
*
* For now, do nothing.
*/
}
else if (usage & PIPE_TRANSFER_DISCARD_RANGE) {
/*
* We could allocate a temporary bo for mapping, and emit pipelined
* copy blit upon unmapping.
*
* For now, do nothing.
*/
}
if (will_stall) {
if (usage & PIPE_TRANSFER_DONTBLOCK)
return false;
/* flush to make bo busy (so that map() stalls as it should be) */
if (will_be_busy)
ilo_cp_flush(ilo->cp);
}
}
/* prefer map() when there is the last-level cache */
if (res->tiling == INTEL_TILING_NONE &&
(is->dev.has_llc || (usage & PIPE_TRANSFER_READ)))
err = res->bo->map(res->bo, (usage & PIPE_TRANSFER_WRITE));
else
err = res->bo->map_gtt(res->bo);
return !err;
}
static void *
ilo_transfer_map(struct pipe_context *pipe,
struct pipe_resource *r,
unsigned level,
unsigned usage,
const struct pipe_box *box,
struct pipe_transfer **transfer)
{
struct ilo_context *ilo = ilo_context(pipe);
struct ilo_resource *res = ilo_resource(r);
struct pipe_transfer *xfer;
void *ptr;
int x, y;
xfer = MALLOC_STRUCT(pipe_transfer);
if (!xfer)
return NULL;
if (!map_resource(ilo, res, usage)) {
FREE(xfer);
return NULL;
}
/* init transfer */
xfer->resource = NULL;
pipe_resource_reference(&xfer->resource, &res->base);
xfer->level = level;
xfer->usage = usage;
xfer->box = *box;
/* stride for a block row, not a texel row */
xfer->stride = res->bo_stride;
/*
* we can walk through layers when the resource is a texture array or
* when this is the first level of a 3D texture being mapped
*/
if (res->base.array_size > 1 ||
(res->base.target == PIPE_TEXTURE_3D && level == 0)) {
const unsigned qpitch =
res->slice_offsets[level][1].y - res->slice_offsets[level][0].y;
assert(qpitch % res->block_height == 0);
xfer->layer_stride = (qpitch / res->block_height) * xfer->stride;
}
else {
xfer->layer_stride = 0;
}
x = res->slice_offsets[level][box->z].x;
y = res->slice_offsets[level][box->z].y;
x += box->x;
y += box->y;
/* in blocks */
assert(x % res->block_width == 0 && y % res->block_height == 0);
x /= res->block_width;
y /= res->block_height;
ptr = res->bo->get_virtual(res->bo);
ptr += y * res->bo_stride + x * res->bo_cpp;
*transfer = xfer;
return ptr;
}
static bool
alloc_slice_offsets(struct ilo_resource *res)
{
int depth, lv;
/* sum the depths of all levels */
depth = 0;
for (lv = 0; lv <= res->base.last_level; lv++)
depth += u_minify(res->base.depth0, lv);
/*
* There are (depth * res->base.array_size) slices. Either depth is one
* (non-3D) or res->base.array_size is one (non-array), but it does not
* matter.
*/
res->slice_offsets[0] =
CALLOC(depth * res->base.array_size, sizeof(res->slice_offsets[0][0]));
if (!res->slice_offsets[0])
return false;
/* point to the respective positions in the buffer */
for (lv = 1; lv <= res->base.last_level; lv++) {
res->slice_offsets[lv] = res->slice_offsets[lv - 1] +
u_minify(res->base.depth0, lv - 1) * res->base.array_size;
}
return true;
}
static void
free_slice_offsets(struct ilo_resource *res)
{
int lv;
FREE(res->slice_offsets[0]);
for (lv = 0; lv <= res->base.last_level; lv++)
res->slice_offsets[lv] = NULL;
}
struct layout_tex_info {
bool compressed;
int block_width, block_height;
int align_i, align_j;
int qpitch;
struct {
int w, h, d;
} sizes[PIPE_MAX_TEXTURE_LEVELS];
};
/**
* Prepare for texture layout.
*/
static void
layout_tex_init(const struct ilo_resource *res, struct layout_tex_info *info)
{
struct ilo_screen *is = ilo_screen(res->base.screen);
const enum intel_tiling_mode tiling = res->tiling;
const struct pipe_resource *templ = &res->base;
int last_level, lv;
memset(info, 0, sizeof(*info));
info->compressed = util_format_is_compressed(templ->format);
info->block_width = util_format_get_blockwidth(templ->format);
info->block_height = util_format_get_blockheight(templ->format);
/*
* From the Sandy Bridge PRM, volume 1 part 1, page 113:
*
* "surface format align_i align_j
* YUV 4:2:2 formats 4 *see below
* BC1-5 4 4
* FXT1 8 4
* all other formats 4 *see below"
*
* "- align_j = 4 for any depth buffer
* - align_j = 2 for separate stencil buffer
* - align_j = 4 for any render target surface is multisampled (4x)
* - align_j = 4 for any render target surface with Surface Vertical
* Alignment = VALIGN_4
* - align_j = 2 for any render target surface with Surface Vertical
* Alignment = VALIGN_2
* - align_j = 2 for all other render target surface
* - align_j = 2 for any sampling engine surface with Surface Vertical
* Alignment = VALIGN_2
* - align_j = 4 for any sampling engine surface with Surface Vertical
* Alignment = VALIGN_4"
*
* From the Sandy Bridge PRM, volume 4 part 1, page 86:
*
* "This field (Surface Vertical Alignment) must be set to VALIGN_2 if
* the Surface Format is 96 bits per element (BPE)."
*
* They can be rephrased as
*
* align_i align_j
* compressed formats block width block height
* PIPE_FORMAT_S8_UINT 4 2
* other depth/stencil formats 4 4
* 4x multisampled 4 4
* bpp 96 4 2
* others 4 2 or 4
*/
/*
* From the Ivy Bridge PRM, volume 1 part 1, page 110:
*
* "surface defined by surface format align_i align_j
* 3DSTATE_DEPTH_BUFFER D16_UNORM 8 4
* not D16_UNORM 4 4
* 3DSTATE_STENCIL_BUFFER N/A 8 8
* SURFACE_STATE BC*, ETC*, EAC* 4 4
* FXT1 8 4
* all others (set by SURFACE_STATE)"
*
* From the Ivy Bridge PRM, volume 4 part 1, page 63:
*
* "- This field (Surface Vertical Aligment) is intended to be set to
* VALIGN_4 if the surface was rendered as a depth buffer, for a
* multisampled (4x) render target, or for a multisampled (8x)
* render target, since these surfaces support only alignment of 4.
* - Use of VALIGN_4 for other surfaces is supported, but uses more
* memory.
* - This field must be set to VALIGN_4 for all tiled Y Render Target
* surfaces.
* - Value of 1 is not supported for format YCRCB_NORMAL (0x182),
* YCRCB_SWAPUVY (0x183), YCRCB_SWAPUV (0x18f), YCRCB_SWAPY (0x190)
* - If Number of Multisamples is not MULTISAMPLECOUNT_1, this field
* must be set to VALIGN_4."
* - VALIGN_4 is not supported for surface format R32G32B32_FLOAT."
*
* "- This field (Surface Horizontal Aligment) is intended to be set to
* HALIGN_8 only if the surface was rendered as a depth buffer with
* Z16 format or a stencil buffer, since these surfaces support only
* alignment of 8.
* - Use of HALIGN_8 for other surfaces is supported, but uses more
* memory.
* - This field must be set to HALIGN_4 if the Surface Format is BC*.
* - This field must be set to HALIGN_8 if the Surface Format is
* FXT1."
*
* They can be rephrased as
*
* align_i align_j
* compressed formats block width block height
* PIPE_FORMAT_Z16_UNORM 8 4
* PIPE_FORMAT_S8_UINT 8 8
* other depth/stencil formats 4 or 8 4
* 2x or 4x multisampled 4 or 8 4
* tiled Y 4 or 8 4 (if rt)
* PIPE_FORMAT_R32G32B32_FLOAT 4 or 8 2
* others 4 or 8 2 or 4
*/
if (info->compressed) {
/* this happens to be the case */
info->align_i = info->block_width;
info->align_j = info->block_height;
}
else if (util_format_is_depth_or_stencil(templ->format)) {
if (is->dev.gen >= ILO_GEN(7)) {
switch (templ->format) {
case PIPE_FORMAT_Z16_UNORM:
info->align_i = 8;
info->align_j = 4;
break;
case PIPE_FORMAT_S8_UINT:
info->align_i = 8;
info->align_j = 8;
break;
default:
/*
* From the Ivy Bridge PRM, volume 2 part 1, page 319:
*
* "The 3 LSBs of both offsets (Depth Coordinate Offset Y and
* Depth Coordinate Offset X) must be zero to ensure correct
* alignment"
*
* We will make use of them and setting align_i to 8 help us meet
* the requirement.
*/
info->align_i = (templ->last_level > 0) ? 8 : 4;
info->align_j = 4;
break;
}
}
else {
switch (templ->format) {
case PIPE_FORMAT_S8_UINT:
info->align_i = 4;
info->align_j = 2;
break;
default:
info->align_i = 4;
info->align_j = 4;
break;
}
}
}
else {
const bool valign_4 = (templ->nr_samples > 1) ||
(is->dev.gen >= ILO_GEN(7) &&
(templ->bind & PIPE_BIND_RENDER_TARGET) &&
tiling == INTEL_TILING_Y);
if (valign_4)
assert(util_format_get_blocksizebits(templ->format) != 96);
info->align_i = 4;
info->align_j = (valign_4) ? 4 : 2;
}
/*
* the fact that align i and j are multiples of block width and height
* respectively is what makes the size of the bo a multiple of the block
* size, slices start at block boundaries, and many of the computations
* work.
*/
assert(info->align_i % info->block_width == 0);
assert(info->align_j % info->block_height == 0);
/* make sure align() works */
assert(util_is_power_of_two(info->align_i) &&
util_is_power_of_two(info->align_j));
assert(util_is_power_of_two(info->block_width) &&
util_is_power_of_two(info->block_height));
last_level = templ->last_level;
/* need at least 2 levels to compute qpitch below */
if (templ->array_size > 1 && last_level == 0 &&
templ->format != PIPE_FORMAT_S8_UINT)
last_level++;
/* compute mip level sizes */
for (lv = 0; lv <= last_level; lv++) {
int w, h, d;
w = u_minify(templ->width0, lv);
h = u_minify(templ->height0, lv);
d = u_minify(templ->depth0, lv);
/*
* From the Sandy Bridge PRM, volume 1 part 1, page 114:
*
* "The dimensions of the mip maps are first determined by applying
* the sizing algorithm presented in Non-Power-of-Two Mipmaps
* above. Then, if necessary, they are padded out to compression
* block boundaries."
*/
w = align(w, info->block_width);
h = align(h, info->block_height);
/*
* From the Sandy Bridge PRM, volume 1 part 1, page 111:
*
* "If the surface is multisampled (4x), these values must be
* adjusted as follows before proceeding:
*
* W_L = ceiling(W_L / 2) * 4
* H_L = ceiling(H_L / 2) * 4"
*/
if (templ->nr_samples > 1) {
w = align(w, 2) * 2;
h = align(h, 2) * 2;
}
info->sizes[lv].w = w;
info->sizes[lv].h = h;
info->sizes[lv].d = d;
}
if (templ->array_size > 1) {
const int h0 = align(info->sizes[0].h, info->align_j);
if (templ->format == PIPE_FORMAT_S8_UINT) {
info->qpitch = h0;
}
else {
const int h1 = align(info->sizes[1].h, info->align_j);
/*
* From the Sandy Bridge PRM, volume 1 part 1, page 115:
*
* "The following equation is used for surface formats other than
* compressed textures:
*
* QPitch = (h0 + h1 + 11j)"
*
* "The equation for compressed textures (BC* and FXT1 surface
* formats) follows:
*
* QPitch = (h0 + h1 + 11j) / 4"
*
* "[DevSNB] Errata: Sampler MSAA Qpitch will be 4 greater than
* the value calculated in the equation above, for every other
* odd Surface Height starting from 1 i.e. 1,5,9,13"
*
* To access the N-th slice, an offset of (Stride * QPitch * N) is
* added to the base address. The PRM divides QPitch by 4 for
* compressed formats because the block height for those formats are
* 4, and it wants QPitch to mean the number of memory rows, as
* opposed to texel rows, between slices. Since we use texel rows in
* res->slice_offsets, we do not need to divide QPitch by 4.
*/
info->qpitch = h0 + h1 +
((is->dev.gen >= ILO_GEN(7)) ? 12 : 11) * info->align_j;
if (is->dev.gen == ILO_GEN(6) && templ->nr_samples > 1 &&
templ->height0 % 4 == 1)
info->qpitch += 4;
}
}
}
/**
* Layout a 2D texture.
*/
static void
layout_tex_2d(struct ilo_resource *res, const struct layout_tex_info *info)
{
const struct pipe_resource *templ = &res->base;
unsigned int level_x, level_y;
int lv;
res->bo_width = 0;
res->bo_height = 0;
level_x = 0;
level_y = 0;
for (lv = 0; lv <= templ->last_level; lv++) {
const unsigned int level_w = info->sizes[lv].w;
const unsigned int level_h = info->sizes[lv].h;
int slice;
for (slice = 0; slice < templ->array_size; slice++) {
res->slice_offsets[lv][slice].x = level_x;
/* slices are qpitch apart in Y-direction */
res->slice_offsets[lv][slice].y = level_y + info->qpitch * slice;
}
/* extend the size of the monolithic bo to cover this mip level */
if (res->bo_width < level_x + level_w)
res->bo_width = level_x + level_w;
if (res->bo_height < level_y + level_h)
res->bo_height = level_y + level_h;
/* MIPLAYOUT_BELOW */
if (lv == 1)
level_x += align(level_w, info->align_i);
else
level_y += align(level_h, info->align_j);
}
/* we did not take slices into consideration in the computation above */
res->bo_height += info->qpitch * (templ->array_size - 1);
}
/**
* Layout a 3D texture.
*/
static void
layout_tex_3d(struct ilo_resource *res, const struct layout_tex_info *info)
{
const struct pipe_resource *templ = &res->base;
unsigned int level_y;
int lv;
res->bo_width = 0;
res->bo_height = 0;
level_y = 0;
for (lv = 0; lv <= templ->last_level; lv++) {
const unsigned int level_w = info->sizes[lv].w;
const unsigned int level_h = info->sizes[lv].h;
const unsigned int level_d = info->sizes[lv].d;
const unsigned int slice_pitch = align(level_w, info->align_i);
const unsigned int slice_qpitch = align(level_h, info->align_j);
const unsigned int num_slices_per_row = 1 << lv;
int slice;
for (slice = 0; slice < level_d; slice += num_slices_per_row) {
int i;
for (i = 0; i < num_slices_per_row && slice + i < level_d; i++) {
res->slice_offsets[lv][slice + i].x = slice_pitch * i;
res->slice_offsets[lv][slice + i].y = level_y;
}
/* move on to the next slice row */
level_y += slice_qpitch;
}
/* rightmost slice */
slice = MIN2(num_slices_per_row, level_d) - 1;
/* extend the size of the monolithic bo to cover this slice */
if (res->bo_width < slice_pitch * slice + level_w)
res->bo_width = slice_pitch * slice + level_w;
if (lv == templ->last_level)
res->bo_height = (level_y - slice_qpitch) + level_h;
}
}
/**
* Guess the texture size. For large textures, the errors are relative small.
*/
static size_t
guess_tex_size(const struct pipe_resource *templ,
enum intel_tiling_mode tiling)
{
int bo_width, bo_height, bo_stride;
/* HALIGN_8 and VALIGN_4 */
bo_width = align(templ->width0, 8);
bo_height = align(templ->height0, 4);
if (templ->target == PIPE_TEXTURE_3D) {
const int num_rows = util_next_power_of_two(templ->depth0);
int lv, sum;
sum = bo_height * templ->depth0;
for (lv = 1; lv <= templ->last_level; lv++)
sum += u_minify(bo_height, lv) * u_minify(num_rows, lv);
bo_height = sum;
}
else if (templ->last_level > 0) {
/* MIPLAYOUT_BELOW, ignore qpich */
bo_height = (bo_height + u_minify(bo_height, 1)) * templ->array_size;
}
bo_stride = util_format_get_stride(templ->format, bo_width);
switch (tiling) {
case INTEL_TILING_X:
bo_stride = align(bo_stride, 512);
bo_height = align(bo_height, 8);
break;
case INTEL_TILING_Y:
bo_stride = align(bo_stride, 128);
bo_height = align(bo_height, 32);
break;
default:
bo_height = align(bo_height, 2);
break;
}
return util_format_get_2d_size(templ->format, bo_stride, bo_height);
}
static enum intel_tiling_mode
get_tex_tiling(const struct ilo_resource *res)
{
const struct pipe_resource *templ = &res->base;
/*
* From the Sandy Bridge PRM, volume 1 part 2, page 32:
*
* "Display/Overlay Y-Major not supported.
* X-Major required for Async Flips"
*/
if (unlikely(templ->bind & PIPE_BIND_SCANOUT))
return INTEL_TILING_X;
/*
* From the Sandy Bridge PRM, volume 3 part 2, page 158:
*
* "The cursor surface address must be 4K byte aligned. The cursor must
* be in linear memory, it cannot be tiled."
*/
if (unlikely(templ->bind & PIPE_BIND_CURSOR))
return INTEL_TILING_NONE;
/*
* From the Sandy Bridge PRM, volume 2 part 1, page 318:
*
* "[DevSNB+]: This field (Tiled Surface) must be set to TRUE. Linear
* Depth Buffer is not supported."
*
* "The Depth Buffer, if tiled, must use Y-Major tiling."
*/
if (templ->bind & PIPE_BIND_DEPTH_STENCIL)
return INTEL_TILING_Y;
if (templ->bind & (PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW)) {
enum intel_tiling_mode tiling = INTEL_TILING_NONE;
/*
* From the Sandy Bridge PRM, volume 1 part 2, page 32:
*
* "NOTE: 128BPE Format Color buffer ( render target ) MUST be
* either TileX or Linear."
*
* Also, heuristically set a minimum width/height for enabling tiling.
*/
if (util_format_get_blocksizebits(templ->format) == 128 &&
(templ->bind & PIPE_BIND_RENDER_TARGET) && templ->width0 >= 64)
tiling = INTEL_TILING_X;
else if ((templ->width0 >= 32 && templ->height0 >= 16) ||
(templ->width0 >= 16 && templ->height0 >= 32))
tiling = INTEL_TILING_Y;
/* make sure the bo can be mapped through GTT if tiled */
if (tiling != INTEL_TILING_NONE) {
/*
* Usually only the first 256MB of the GTT is mappable.
*
* See also how intel_context::max_gtt_map_object_size is calculated.
*/
const size_t mappable_gtt_size = 256 * 1024 * 1024;
const size_t size = guess_tex_size(templ, tiling);
/* be conservative */
if (size > mappable_gtt_size / 4)
tiling = INTEL_TILING_NONE;
}
return tiling;
}
return INTEL_TILING_NONE;
}
static void
init_texture(struct ilo_resource *res)
{
const enum pipe_format format = res->base.format;
struct layout_tex_info info;
/* determine tiling first as it may affect the layout */
res->tiling = get_tex_tiling(res);
layout_tex_init(res, &info);
res->compressed = info.compressed;
res->block_width = info.block_width;
res->block_height = info.block_height;
res->halign_8 = (info.align_i == 8);
res->valign_4 = (info.align_j == 4);
switch (res->base.target) {
case PIPE_TEXTURE_1D:
case PIPE_TEXTURE_2D:
case PIPE_TEXTURE_CUBE:
case PIPE_TEXTURE_RECT:
case PIPE_TEXTURE_1D_ARRAY:
case PIPE_TEXTURE_2D_ARRAY:
case PIPE_TEXTURE_CUBE_ARRAY:
layout_tex_2d(res, &info);
break;
case PIPE_TEXTURE_3D:
layout_tex_3d(res, &info);
break;
default:
assert(!"unknown resource target");
break;
}
/* in blocks */
assert(res->bo_width % info.block_width == 0);
assert(res->bo_height % info.block_height == 0);
res->bo_width /= info.block_width;
res->bo_height /= info.block_height;
res->bo_cpp = util_format_get_blocksize(format);
}
static void
init_buffer(struct ilo_resource *res)
{
res->compressed = false;
res->block_width = 1;
res->block_height = 1;
res->halign_8 = false;
res->valign_4 = false;
res->bo_width = res->base.width0;
res->bo_height = 1;
res->bo_cpp = 1;
res->bo_stride = 0;
res->tiling = INTEL_TILING_NONE;
}
static struct pipe_resource *
create_resource(struct pipe_screen *screen,
const struct pipe_resource *templ,
struct winsys_handle *handle)
{
struct ilo_resource *res;
res = CALLOC_STRUCT(ilo_resource);
if (!res)
return NULL;
res->base = *templ;
res->base.screen = screen;
pipe_reference_init(&res->base.reference, 1);
res->handle = handle;
if (!alloc_slice_offsets(res)) {
FREE(res);
return NULL;
}
if (templ->target == PIPE_BUFFER)
init_buffer(res);
else
init_texture(res);
if (!realloc_bo(res)) {
free_slice_offsets(res);
FREE(res);
return NULL;
}
return &res->base;
}
static boolean
ilo_can_create_resource(struct pipe_screen *screen,
const struct pipe_resource *templ)
{
/*
* We do not know if we will fail until we try to allocate the bo.
* So just set a limit on the texture size.
*/
const size_t max_size = 1 * 1024 * 1024 * 1024;
const size_t size = guess_tex_size(templ, INTEL_TILING_Y);
return (size <= max_size);
}
static struct pipe_resource *
ilo_resource_create(struct pipe_screen *screen,
const struct pipe_resource *templ)
{
return create_resource(screen, templ, NULL);
}
static struct pipe_resource *
ilo_resource_from_handle(struct pipe_screen *screen,
const struct pipe_resource *templ,
struct winsys_handle *handle)
{
return create_resource(screen, templ, handle);
}
static boolean
ilo_resource_get_handle(struct pipe_screen *screen,
struct pipe_resource *r,
struct winsys_handle *handle)
{
struct ilo_resource *res = ilo_resource(r);
int err;
err = res->bo->export_handle(res->bo, handle);
return !err;
}
static void
ilo_resource_destroy(struct pipe_screen *screen,
struct pipe_resource *r)
{
struct ilo_resource *res = ilo_resource(r);
free_slice_offsets(res);
res->bo->unreference(res->bo);
FREE(res);
}
/**
* Initialize resource-related functions.
*/
void
ilo_init_resource_functions(struct ilo_screen *is)
{
is->base.can_create_resource = ilo_can_create_resource;
is->base.resource_create = ilo_resource_create;
is->base.resource_from_handle = ilo_resource_from_handle;
is->base.resource_get_handle = ilo_resource_get_handle;
is->base.resource_destroy = ilo_resource_destroy;
}
/**
* Initialize transfer-related functions.
*/
void
ilo_init_transfer_functions(struct ilo_context *ilo)
{
ilo->base.transfer_map = ilo_transfer_map;
ilo->base.transfer_flush_region = ilo_transfer_flush_region;
ilo->base.transfer_unmap = ilo_transfer_unmap;
ilo->base.transfer_inline_write = ilo_transfer_inline_write;
}
/**
* Return the offset (in bytes) to a slice within the bo.
*
* When tile_aligned is true, the offset is to the tile containing the start
* address of the slice. x_offset and y_offset are offsets (in pixels) from
* the tile start to slice start. x_offset is always a multiple of 4 and
* y_offset is always a multiple of 2.
*/
unsigned
ilo_resource_get_slice_offset(const struct ilo_resource *res,
int level, int slice, bool tile_aligned,
unsigned *x_offset, unsigned *y_offset)
{
const unsigned x = res->slice_offsets[level][slice].x / res->block_width;
const unsigned y = res->slice_offsets[level][slice].y / res->block_height;
unsigned tile_w, tile_h, tile_size, row_size;
unsigned slice_offset;
/* see the Sandy Bridge PRM, volume 1 part 2, page 24 */
switch (res->tiling) {
case INTEL_TILING_NONE:
tile_w = res->bo_cpp;
tile_h = 1;
break;
case INTEL_TILING_X:
tile_w = 512;
tile_h = 8;
break;
case INTEL_TILING_Y:
tile_w = 128;
tile_h = 32;
break;
default:
assert(!"unknown tiling");
tile_w = res->bo_cpp;
tile_h = 1;
break;
}
tile_size = tile_w * tile_h;
row_size = res->bo_stride * tile_h;
/*
* for non-tiled resources, this is equivalent to
*
* slice_offset = y * res->bo_stride + x * res->bo_cpp;
*/
slice_offset =
row_size * (y / tile_h) + tile_size * (x * res->bo_cpp / tile_w);
/*
* Since res->bo_stride is a multiple of tile_w, slice_offset should be
* aligned at this point.
*/
assert(slice_offset % tile_size == 0);
if (tile_aligned) {
/*
* because of the possible values of align_i and align_j in
* layout_tex_init(), x_offset must be a multiple of 4 and y_offset must
* be a multiple of 2.
*/
if (x_offset) {
assert(tile_w % res->bo_cpp == 0);
*x_offset = (x % (tile_w / res->bo_cpp)) * res->block_width;
assert(*x_offset % 4 == 0);
}
if (y_offset) {
*y_offset = (y % tile_h) * res->block_height;
assert(*y_offset % 2 == 0);
}
}
else {
const unsigned tx = (x * res->bo_cpp) % tile_w;
const unsigned ty = y % tile_h;
switch (res->tiling) {
case INTEL_TILING_NONE:
assert(tx == 0 && ty == 0);
break;
case INTEL_TILING_X:
slice_offset += tile_w * ty + tx;
break;
case INTEL_TILING_Y:
slice_offset += tile_h * 16 * (tx / 16) + ty * 16 + (tx % 16);
break;
}
if (x_offset)
*x_offset = 0;
if (y_offset)
*y_offset = 0;
}
return slice_offset;
}
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