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/*
* Mesa 3-D graphics library
*
* Copyright (C) 2012-2013 LunarG, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* Authors:
* Chia-I Wu <olv@lunarg.com>
*/
#include "core/ilo_state_vf.h"
#include "core/ilo_state_sol.h"
#include "core/ilo_state_surface.h"
#include "ilo_screen.h"
#include "ilo_resource.h"
/*
* From the Ivy Bridge PRM, volume 1 part 1, page 105:
*
* "In addition to restrictions on maximum height, width, and depth,
* surfaces are also restricted to a maximum size in bytes. This
* maximum is 2 GB for all products and all surface types."
*/
static const size_t ilo_max_resource_size = 1u << 31;
static const char *
resource_get_bo_name(const struct pipe_resource *templ)
{
static const char *target_names[PIPE_MAX_TEXTURE_TYPES] = {
[PIPE_BUFFER] = "buf",
[PIPE_TEXTURE_1D] = "tex-1d",
[PIPE_TEXTURE_2D] = "tex-2d",
[PIPE_TEXTURE_3D] = "tex-3d",
[PIPE_TEXTURE_CUBE] = "tex-cube",
[PIPE_TEXTURE_RECT] = "tex-rect",
[PIPE_TEXTURE_1D_ARRAY] = "tex-1d-array",
[PIPE_TEXTURE_2D_ARRAY] = "tex-2d-array",
[PIPE_TEXTURE_CUBE_ARRAY] = "tex-cube-array",
};
const char *name = target_names[templ->target];
if (templ->target == PIPE_BUFFER) {
switch (templ->bind) {
case PIPE_BIND_VERTEX_BUFFER:
name = "buf-vb";
break;
case PIPE_BIND_INDEX_BUFFER:
name = "buf-ib";
break;
case PIPE_BIND_CONSTANT_BUFFER:
name = "buf-cb";
break;
case PIPE_BIND_STREAM_OUTPUT:
name = "buf-so";
break;
default:
break;
}
}
return name;
}
static bool
resource_get_cpu_init(const struct pipe_resource *templ)
{
return (templ->bind & (PIPE_BIND_DEPTH_STENCIL |
PIPE_BIND_RENDER_TARGET |
PIPE_BIND_STREAM_OUTPUT)) ? false : true;
}
static enum gen_surface_tiling
winsys_to_surface_tiling(enum intel_tiling_mode tiling)
{
switch (tiling) {
case INTEL_TILING_NONE:
return GEN6_TILING_NONE;
case INTEL_TILING_X:
return GEN6_TILING_X;
case INTEL_TILING_Y:
return GEN6_TILING_Y;
default:
assert(!"unknown tiling");
return GEN6_TILING_NONE;
}
}
static inline enum intel_tiling_mode
surface_to_winsys_tiling(enum gen_surface_tiling tiling)
{
switch (tiling) {
case GEN6_TILING_NONE:
return INTEL_TILING_NONE;
case GEN6_TILING_X:
return INTEL_TILING_X;
case GEN6_TILING_Y:
return INTEL_TILING_Y;
default:
assert(!"unknown tiling");
return GEN6_TILING_NONE;
}
}
static void
tex_free_slices(struct ilo_texture *tex)
{
FREE(tex->slices[0]);
}
static bool
tex_alloc_slices(struct ilo_texture *tex)
{
const struct pipe_resource *templ = &tex->base;
struct ilo_texture_slice *slices;
int depth, lv;
/* sum the depths of all levels */
depth = 0;
for (lv = 0; lv <= templ->last_level; lv++)
depth += u_minify(templ->depth0, lv);
/*
* There are (depth * tex->base.array_size) slices in total. Either depth
* is one (non-3D) or templ->array_size is one (non-array), but it does
* not matter.
*/
slices = CALLOC(depth * templ->array_size, sizeof(*slices));
if (!slices)
return false;
tex->slices[0] = slices;
/* point to the respective positions in the buffer */
for (lv = 1; lv <= templ->last_level; lv++) {
tex->slices[lv] = tex->slices[lv - 1] +
u_minify(templ->depth0, lv - 1) * templ->array_size;
}
return true;
}
static bool
tex_create_bo(struct ilo_texture *tex)
{
struct ilo_screen *is = ilo_screen(tex->base.screen);
const char *name = resource_get_bo_name(&tex->base);
const bool cpu_init = resource_get_cpu_init(&tex->base);
struct intel_bo *bo;
bo = intel_winsys_alloc_bo(is->dev.winsys, name,
tex->image.bo_stride * tex->image.bo_height, cpu_init);
/* set the tiling for transfer and export */
if (bo && (tex->image.tiling == GEN6_TILING_X ||
tex->image.tiling == GEN6_TILING_Y)) {
const enum intel_tiling_mode tiling =
surface_to_winsys_tiling(tex->image.tiling);
if (intel_bo_set_tiling(bo, tiling, tex->image.bo_stride)) {
intel_bo_unref(bo);
bo = NULL;
}
}
if (!bo)
return false;
intel_bo_unref(tex->vma.bo);
ilo_vma_set_bo(&tex->vma, &is->dev, bo, 0);
return true;
}
static bool
tex_create_separate_stencil(struct ilo_texture *tex)
{
struct pipe_resource templ = tex->base;
struct pipe_resource *s8;
/*
* Unless PIPE_BIND_DEPTH_STENCIL is set, the resource may have other
* tilings. But that should be fine since it will never be bound as the
* stencil buffer, and our transfer code can handle all tilings.
*/
templ.format = PIPE_FORMAT_S8_UINT;
/* no stencil texturing */
templ.bind &= ~PIPE_BIND_SAMPLER_VIEW;
s8 = tex->base.screen->resource_create(tex->base.screen, &templ);
if (!s8)
return false;
tex->separate_s8 = ilo_texture(s8);
assert(tex->separate_s8->image.format == PIPE_FORMAT_S8_UINT);
return true;
}
static bool
tex_create_hiz(struct ilo_texture *tex)
{
const struct pipe_resource *templ = &tex->base;
const uint32_t size = tex->image.aux.bo_stride * tex->image.aux.bo_height;
struct ilo_screen *is = ilo_screen(tex->base.screen);
struct intel_bo *bo;
bo = intel_winsys_alloc_bo(is->dev.winsys, "hiz texture", size, false);
if (!bo)
return false;
ilo_vma_init(&tex->aux_vma, &is->dev, size, 4096);
ilo_vma_set_bo(&tex->aux_vma, &is->dev, bo, 0);
if (tex->imported) {
unsigned lv;
for (lv = 0; lv <= templ->last_level; lv++) {
if (tex->image.aux.enables & (1 << lv)) {
const unsigned num_slices = (templ->target == PIPE_TEXTURE_3D) ?
u_minify(templ->depth0, lv) : templ->array_size;
/* this will trigger HiZ resolves */
const unsigned flags = ILO_TEXTURE_CPU_WRITE;
ilo_texture_set_slice_flags(tex, lv, 0, num_slices, flags, flags);
}
}
}
return true;
}
static bool
tex_create_mcs(struct ilo_texture *tex)
{
const uint32_t size = tex->image.aux.bo_stride * tex->image.aux.bo_height;
struct ilo_screen *is = ilo_screen(tex->base.screen);
struct intel_bo *bo;
assert(tex->image.aux.enables == (1 << (tex->base.last_level + 1)) - 1);
bo = intel_winsys_alloc_bo(is->dev.winsys, "mcs texture", size, false);
if (!bo)
return false;
ilo_vma_init(&tex->aux_vma, &is->dev, size, 4096);
ilo_vma_set_bo(&tex->aux_vma, &is->dev, bo, 0);
return true;
}
static void
tex_destroy(struct ilo_texture *tex)
{
if (tex->separate_s8)
tex_destroy(tex->separate_s8);
intel_bo_unref(tex->vma.bo);
intel_bo_unref(tex->aux_vma.bo);
tex_free_slices(tex);
FREE(tex);
}
static bool
tex_alloc_bos(struct ilo_texture *tex)
{
if (!tex->imported && !tex_create_bo(tex))
return false;
/* allocate separate stencil resource */
if (tex->image.separate_stencil && !tex_create_separate_stencil(tex))
return false;
switch (tex->image.aux.type) {
case ILO_IMAGE_AUX_HIZ:
if (!tex_create_hiz(tex))
return false;
break;
case ILO_IMAGE_AUX_MCS:
if (!tex_create_mcs(tex))
return false;
break;
default:
break;
}
return true;
}
static bool
tex_import_handle(struct ilo_texture *tex,
const struct winsys_handle *handle)
{
struct ilo_screen *is = ilo_screen(tex->base.screen);
const struct pipe_resource *templ = &tex->base;
const char *name = resource_get_bo_name(&tex->base);
enum intel_tiling_mode tiling;
unsigned long pitch;
struct intel_bo *bo;
bo = intel_winsys_import_handle(is->dev.winsys, name, handle,
tex->image.bo_height, &tiling, &pitch);
if (!bo)
return false;
if (!ilo_image_init_for_imported(&tex->image, &is->dev, templ,
winsys_to_surface_tiling(tiling), pitch)) {
ilo_err("failed to import handle for texture\n");
intel_bo_unref(bo);
return false;
}
ilo_vma_init(&tex->vma, &is->dev,
tex->image.bo_stride * tex->image.bo_height, 4096);
ilo_vma_set_bo(&tex->vma, &is->dev, bo, 0);
tex->imported = true;
return true;
}
static bool
tex_init_image(struct ilo_texture *tex,
const struct winsys_handle *handle)
{
struct ilo_screen *is = ilo_screen(tex->base.screen);
const struct pipe_resource *templ = &tex->base;
struct ilo_image *img = &tex->image;
if (handle) {
if (!tex_import_handle(tex, handle))
return false;
} else {
ilo_image_init(img, &is->dev, templ);
ilo_vma_init(&tex->vma, &is->dev,
img->bo_stride * img->bo_height, 4096);
}
if (img->bo_height > ilo_max_resource_size / img->bo_stride)
return false;
if (templ->flags & PIPE_RESOURCE_FLAG_MAP_PERSISTENT) {
/* require on-the-fly tiling/untiling or format conversion */
if (img->tiling == GEN8_TILING_W || img->separate_stencil ||
img->format != templ->format)
return false;
}
if (!tex_alloc_slices(tex))
return false;
return true;
}
static struct pipe_resource *
tex_create(struct pipe_screen *screen,
const struct pipe_resource *templ,
const struct winsys_handle *handle)
{
struct ilo_texture *tex;
tex = CALLOC_STRUCT(ilo_texture);
if (!tex)
return NULL;
tex->base = *templ;
tex->base.screen = screen;
pipe_reference_init(&tex->base.reference, 1);
if (!tex_init_image(tex, handle)) {
FREE(tex);
return NULL;
}
if (!tex_alloc_bos(tex)) {
tex_destroy(tex);
return NULL;
}
return &tex->base;
}
static bool
tex_get_handle(struct ilo_texture *tex, struct winsys_handle *handle)
{
struct ilo_screen *is = ilo_screen(tex->base.screen);
enum intel_tiling_mode tiling;
int err;
/* must match what tex_create_bo() sets */
if (tex->image.tiling == GEN8_TILING_W)
tiling = INTEL_TILING_NONE;
else
tiling = surface_to_winsys_tiling(tex->image.tiling);
err = intel_winsys_export_handle(is->dev.winsys, tex->vma.bo, tiling,
tex->image.bo_stride, tex->image.bo_height, handle);
return !err;
}
static bool
buf_create_bo(struct ilo_buffer_resource *buf)
{
struct ilo_screen *is = ilo_screen(buf->base.screen);
const char *name = resource_get_bo_name(&buf->base);
const bool cpu_init = resource_get_cpu_init(&buf->base);
struct intel_bo *bo;
bo = intel_winsys_alloc_bo(is->dev.winsys, name, buf->bo_size, cpu_init);
if (!bo)
return false;
intel_bo_unref(buf->vma.bo);
ilo_vma_set_bo(&buf->vma, &is->dev, bo, 0);
return true;
}
static void
buf_destroy(struct ilo_buffer_resource *buf)
{
intel_bo_unref(buf->vma.bo);
FREE(buf);
}
static struct pipe_resource *
buf_create(struct pipe_screen *screen, const struct pipe_resource *templ)
{
const struct ilo_screen *is = ilo_screen(screen);
struct ilo_buffer_resource *buf;
uint32_t alignment;
unsigned size;
buf = CALLOC_STRUCT(ilo_buffer_resource);
if (!buf)
return NULL;
buf->base = *templ;
buf->base.screen = screen;
pipe_reference_init(&buf->base.reference, 1);
size = templ->width0;
/*
* As noted in ilo_format_translate(), we treat some 3-component formats as
* 4-component formats to work around hardware limitations. Imagine the
* case where the vertex buffer holds a single PIPE_FORMAT_R16G16B16_FLOAT
* vertex, and buf->bo_size is 6. The hardware would fail to fetch it at
* boundary check because the vertex buffer is expected to hold a
* PIPE_FORMAT_R16G16B16A16_FLOAT vertex and that takes at least 8 bytes.
*
* For the workaround to work, we should add 2 to the bo size. But that
* would waste a page when the bo size is already page aligned. Let's
* round it to page size for now and revisit this when needed.
*/
if ((templ->bind & PIPE_BIND_VERTEX_BUFFER) &&
ilo_dev_gen(&is->dev) < ILO_GEN(7.5))
size = align(size, 4096);
if (templ->bind & PIPE_BIND_VERTEX_BUFFER)
size = ilo_state_vertex_buffer_size(&is->dev, size, &alignment);
if (templ->bind & PIPE_BIND_INDEX_BUFFER)
size = ilo_state_index_buffer_size(&is->dev, size, &alignment);
if (templ->bind & PIPE_BIND_STREAM_OUTPUT)
size = ilo_state_sol_buffer_size(&is->dev, size, &alignment);
buf->bo_size = size;
ilo_vma_init(&buf->vma, &is->dev, buf->bo_size, 4096);
if (buf->bo_size < templ->width0 || buf->bo_size > ilo_max_resource_size ||
!buf_create_bo(buf)) {
FREE(buf);
return NULL;
}
return &buf->base;
}
static boolean
ilo_can_create_resource(struct pipe_screen *screen,
const struct pipe_resource *templ)
{
struct ilo_image img;
if (templ->target == PIPE_BUFFER)
return (templ->width0 <= ilo_max_resource_size);
memset(&img, 0, sizeof(img));
ilo_image_init(&img, &ilo_screen(screen)->dev, templ);
return (img.bo_height <= ilo_max_resource_size / img.bo_stride);
}
static struct pipe_resource *
ilo_resource_create(struct pipe_screen *screen,
const struct pipe_resource *templ)
{
if (templ->target == PIPE_BUFFER)
return buf_create(screen, templ);
else
return tex_create(screen, templ, NULL);
}
static struct pipe_resource *
ilo_resource_from_handle(struct pipe_screen *screen,
const struct pipe_resource *templ,
struct winsys_handle *handle)
{
if (templ->target == PIPE_BUFFER)
return NULL;
else
return tex_create(screen, templ, handle);
}
static boolean
ilo_resource_get_handle(struct pipe_screen *screen,
struct pipe_resource *res,
struct winsys_handle *handle)
{
if (res->target == PIPE_BUFFER)
return false;
else
return tex_get_handle(ilo_texture(res), handle);
}
static void
ilo_resource_destroy(struct pipe_screen *screen,
struct pipe_resource *res)
{
if (res->target == PIPE_BUFFER)
buf_destroy((struct ilo_buffer_resource *) res);
else
tex_destroy(ilo_texture(res));
}
/**
* Initialize resource-related functions.
*/
void
ilo_init_resource_functions(struct ilo_screen *is)
{
is->base.can_create_resource = ilo_can_create_resource;
is->base.resource_create = ilo_resource_create;
is->base.resource_from_handle = ilo_resource_from_handle;
is->base.resource_get_handle = ilo_resource_get_handle;
is->base.resource_destroy = ilo_resource_destroy;
}
bool
ilo_resource_rename_bo(struct pipe_resource *res)
{
if (res->target == PIPE_BUFFER) {
return buf_create_bo((struct ilo_buffer_resource *) res);
} else {
struct ilo_texture *tex = ilo_texture(res);
/* an imported texture cannot be renamed */
if (tex->imported)
return false;
return tex_create_bo(tex);
}
}
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