1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
|
/*
* Mesa 3-D graphics library
*
* Copyright (C) 2012-2013 LunarG, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* Authors:
* Chia-I Wu <olv@lunarg.com>
*/
#include "ilo_layout.h"
#include "ilo_screen.h"
#include "ilo_resource.h"
/*
* From the Ivy Bridge PRM, volume 1 part 1, page 105:
*
* "In addition to restrictions on maximum height, width, and depth,
* surfaces are also restricted to a maximum size in bytes. This
* maximum is 2 GB for all products and all surface types."
*/
static const size_t ilo_max_resource_size = 1u << 31;
static const char *
resource_get_bo_name(const struct pipe_resource *templ)
{
static const char *target_names[PIPE_MAX_TEXTURE_TYPES] = {
[PIPE_BUFFER] = "buf",
[PIPE_TEXTURE_1D] = "tex-1d",
[PIPE_TEXTURE_2D] = "tex-2d",
[PIPE_TEXTURE_3D] = "tex-3d",
[PIPE_TEXTURE_CUBE] = "tex-cube",
[PIPE_TEXTURE_RECT] = "tex-rect",
[PIPE_TEXTURE_1D_ARRAY] = "tex-1d-array",
[PIPE_TEXTURE_2D_ARRAY] = "tex-2d-array",
[PIPE_TEXTURE_CUBE_ARRAY] = "tex-cube-array",
};
const char *name = target_names[templ->target];
if (templ->target == PIPE_BUFFER) {
switch (templ->bind) {
case PIPE_BIND_VERTEX_BUFFER:
name = "buf-vb";
break;
case PIPE_BIND_INDEX_BUFFER:
name = "buf-ib";
break;
case PIPE_BIND_CONSTANT_BUFFER:
name = "buf-cb";
break;
case PIPE_BIND_STREAM_OUTPUT:
name = "buf-so";
break;
default:
break;
}
}
return name;
}
static bool
resource_get_cpu_init(const struct pipe_resource *templ)
{
return (templ->bind & (PIPE_BIND_DEPTH_STENCIL |
PIPE_BIND_RENDER_TARGET |
PIPE_BIND_STREAM_OUTPUT)) ? false : true;
}
static void
tex_free_slices(struct ilo_texture *tex)
{
FREE(tex->slices[0]);
}
static bool
tex_alloc_slices(struct ilo_texture *tex)
{
const struct pipe_resource *templ = &tex->base;
struct ilo_texture_slice *slices;
int depth, lv;
/* sum the depths of all levels */
depth = 0;
for (lv = 0; lv <= templ->last_level; lv++)
depth += u_minify(templ->depth0, lv);
/*
* There are (depth * tex->base.array_size) slices in total. Either depth
* is one (non-3D) or templ->array_size is one (non-array), but it does
* not matter.
*/
slices = CALLOC(depth * templ->array_size, sizeof(*slices));
if (!slices)
return false;
tex->slices[0] = slices;
/* point to the respective positions in the buffer */
for (lv = 1; lv <= templ->last_level; lv++) {
tex->slices[lv] = tex->slices[lv - 1] +
u_minify(templ->depth0, lv - 1) * templ->array_size;
}
return true;
}
static bool
tex_import_handle(struct ilo_texture *tex,
const struct winsys_handle *handle)
{
struct ilo_screen *is = ilo_screen(tex->base.screen);
const char *name = resource_get_bo_name(&tex->base);
enum intel_tiling_mode tiling;
unsigned long pitch;
tex->bo = intel_winsys_import_handle(is->winsys, name, handle,
tex->layout.bo_height, &tiling, &pitch);
if (!tex->bo)
return false;
if (!ilo_layout_update_for_imported_bo(&tex->layout, tiling, pitch)) {
ilo_err("imported handle has incompatible tiling/pitch\n");
intel_bo_unreference(tex->bo);
tex->bo = NULL;
return false;
}
return true;
}
static bool
tex_create_bo(struct ilo_texture *tex)
{
struct ilo_screen *is = ilo_screen(tex->base.screen);
const char *name = resource_get_bo_name(&tex->base);
const bool cpu_init = resource_get_cpu_init(&tex->base);
tex->bo = intel_winsys_alloc_bo(is->winsys, name, tex->layout.tiling,
tex->layout.bo_stride, tex->layout.bo_height, cpu_init);
return (tex->bo != NULL);
}
static bool
tex_create_separate_stencil(struct ilo_texture *tex)
{
struct pipe_resource templ = tex->base;
struct pipe_resource *s8;
/*
* Unless PIPE_BIND_DEPTH_STENCIL is set, the resource may have other
* tilings. But that should be fine since it will never be bound as the
* stencil buffer, and our transfer code can handle all tilings.
*/
templ.format = PIPE_FORMAT_S8_UINT;
s8 = tex->base.screen->resource_create(tex->base.screen, &templ);
if (!s8)
return false;
tex->separate_s8 = ilo_texture(s8);
assert(tex->separate_s8->layout.format == PIPE_FORMAT_S8_UINT);
return true;
}
static bool
tex_create_hiz(struct ilo_texture *tex)
{
const struct pipe_resource *templ = &tex->base;
struct ilo_screen *is = ilo_screen(tex->base.screen);
unsigned lv;
tex->aux_bo = intel_winsys_alloc_bo(is->winsys, "hiz texture",
INTEL_TILING_Y, tex->layout.aux_stride, tex->layout.aux_height,
false);
if (!tex->aux_bo)
return false;
for (lv = 0; lv <= templ->last_level; lv++) {
if (tex->layout.aux_enables & (1 << lv)) {
const unsigned num_slices = (templ->target == PIPE_TEXTURE_3D) ?
u_minify(templ->depth0, lv) : templ->array_size;
unsigned flags = ILO_TEXTURE_HIZ;
/* this will trigger a HiZ resolve */
if (tex->imported)
flags |= ILO_TEXTURE_CPU_WRITE;
ilo_texture_set_slice_flags(tex, lv, 0, num_slices, flags, flags);
}
}
return true;
}
static bool
tex_create_mcs(struct ilo_texture *tex)
{
struct ilo_screen *is = ilo_screen(tex->base.screen);
assert(tex->layout.aux_enables == (1 << (tex->base.last_level + 1)) - 1);
tex->aux_bo = intel_winsys_alloc_bo(is->winsys, "mcs texture",
INTEL_TILING_Y, tex->layout.aux_stride, tex->layout.aux_height,
false);
if (!tex->aux_bo)
return false;
return true;
}
static void
tex_destroy(struct ilo_texture *tex)
{
if (tex->aux_bo)
intel_bo_unreference(tex->aux_bo);
if (tex->separate_s8)
tex_destroy(tex->separate_s8);
if (tex->bo)
intel_bo_unreference(tex->bo);
tex_free_slices(tex);
FREE(tex);
}
static bool
tex_alloc_bos(struct ilo_texture *tex,
const struct winsys_handle *handle)
{
struct ilo_screen *is = ilo_screen(tex->base.screen);
if (handle) {
if (!tex_import_handle(tex, handle))
return false;
} else {
if (!tex_create_bo(tex))
return false;
}
/* allocate separate stencil resource */
if (tex->layout.separate_stencil && !tex_create_separate_stencil(tex))
return false;
switch (tex->layout.aux) {
case ILO_LAYOUT_AUX_HIZ:
if (!tex_create_hiz(tex)) {
/* Separate Stencil Buffer requires HiZ to be enabled */
if (ilo_dev_gen(&is->dev) == ILO_GEN(6) &&
tex->layout.separate_stencil)
return false;
}
break;
case ILO_LAYOUT_AUX_MCS:
if (!tex_create_mcs(tex))
return false;
break;
default:
break;
}
return true;
}
static bool
tex_init_layout(struct ilo_texture *tex)
{
struct ilo_screen *is = ilo_screen(tex->base.screen);
const struct pipe_resource *templ = &tex->base;
struct ilo_layout *layout = &tex->layout;
ilo_layout_init(layout, &is->dev, templ);
if (layout->bo_height > ilo_max_resource_size / layout->bo_stride)
return false;
if (templ->flags & PIPE_RESOURCE_FLAG_MAP_PERSISTENT) {
/* require on-the-fly tiling/untiling or format conversion */
if (layout->separate_stencil ||
layout->format == PIPE_FORMAT_S8_UINT ||
layout->format != templ->format)
return false;
}
if (!tex_alloc_slices(tex))
return false;
return true;
}
static struct pipe_resource *
tex_create(struct pipe_screen *screen,
const struct pipe_resource *templ,
const struct winsys_handle *handle)
{
struct ilo_texture *tex;
tex = CALLOC_STRUCT(ilo_texture);
if (!tex)
return NULL;
tex->base = *templ;
tex->base.screen = screen;
pipe_reference_init(&tex->base.reference, 1);
tex->imported = (handle != NULL);
if (!tex_init_layout(tex)) {
FREE(tex);
return NULL;
}
if (!tex_alloc_bos(tex, handle)) {
tex_destroy(tex);
return NULL;
}
return &tex->base;
}
static bool
tex_get_handle(struct ilo_texture *tex, struct winsys_handle *handle)
{
struct ilo_screen *is = ilo_screen(tex->base.screen);
int err;
err = intel_winsys_export_handle(is->winsys, tex->bo, tex->layout.tiling,
tex->layout.bo_stride, tex->layout.bo_height, handle);
return !err;
}
static bool
buf_create_bo(struct ilo_buffer *buf)
{
struct ilo_screen *is = ilo_screen(buf->base.screen);
const char *name = resource_get_bo_name(&buf->base);
const bool cpu_init = resource_get_cpu_init(&buf->base);
buf->bo = intel_winsys_alloc_buffer(is->winsys, name,
buf->bo_size, cpu_init);
return (buf->bo != NULL);
}
static void
buf_destroy(struct ilo_buffer *buf)
{
intel_bo_unreference(buf->bo);
FREE(buf);
}
static struct pipe_resource *
buf_create(struct pipe_screen *screen, const struct pipe_resource *templ)
{
const struct ilo_screen *is = ilo_screen(screen);
struct ilo_buffer *buf;
buf = CALLOC_STRUCT(ilo_buffer);
if (!buf)
return NULL;
buf->base = *templ;
buf->base.screen = screen;
pipe_reference_init(&buf->base.reference, 1);
buf->bo_size = templ->width0;
/*
* From the Sandy Bridge PRM, volume 1 part 1, page 118:
*
* "For buffers, which have no inherent "height," padding requirements
* are different. A buffer must be padded to the next multiple of 256
* array elements, with an additional 16 bytes added beyond that to
* account for the L1 cache line."
*/
if (templ->bind & PIPE_BIND_SAMPLER_VIEW)
buf->bo_size = align(buf->bo_size, 256) + 16;
if ((templ->bind & PIPE_BIND_VERTEX_BUFFER) &&
ilo_dev_gen(&is->dev) < ILO_GEN(7.5)) {
/*
* As noted in ilo_translate_format(), we treat some 3-component formats
* as 4-component formats to work around hardware limitations. Imagine
* the case where the vertex buffer holds a single
* PIPE_FORMAT_R16G16B16_FLOAT vertex, and buf->bo_size is 6. The
* hardware would fail to fetch it at boundary check because the vertex
* buffer is expected to hold a PIPE_FORMAT_R16G16B16A16_FLOAT vertex
* and that takes at least 8 bytes.
*
* For the workaround to work, we should add 2 to the bo size. But that
* would waste a page when the bo size is already page aligned. Let's
* round it to page size for now and revisit this when needed.
*/
buf->bo_size = align(buf->bo_size, 4096);
}
if (buf->bo_size < templ->width0 ||
buf->bo_size > ilo_max_resource_size ||
!buf_create_bo(buf)) {
FREE(buf);
return NULL;
}
return &buf->base;
}
static boolean
ilo_can_create_resource(struct pipe_screen *screen,
const struct pipe_resource *templ)
{
struct ilo_layout layout;
if (templ->target == PIPE_BUFFER)
return (templ->width0 <= ilo_max_resource_size);
memset(&layout, 0, sizeof(layout));
ilo_layout_init(&layout, &ilo_screen(screen)->dev, templ);
return (layout.bo_height <= ilo_max_resource_size / layout.bo_stride);
}
static struct pipe_resource *
ilo_resource_create(struct pipe_screen *screen,
const struct pipe_resource *templ)
{
if (templ->target == PIPE_BUFFER)
return buf_create(screen, templ);
else
return tex_create(screen, templ, NULL);
}
static struct pipe_resource *
ilo_resource_from_handle(struct pipe_screen *screen,
const struct pipe_resource *templ,
struct winsys_handle *handle)
{
if (templ->target == PIPE_BUFFER)
return NULL;
else
return tex_create(screen, templ, handle);
}
static boolean
ilo_resource_get_handle(struct pipe_screen *screen,
struct pipe_resource *res,
struct winsys_handle *handle)
{
if (res->target == PIPE_BUFFER)
return false;
else
return tex_get_handle(ilo_texture(res), handle);
}
static void
ilo_resource_destroy(struct pipe_screen *screen,
struct pipe_resource *res)
{
if (res->target == PIPE_BUFFER)
buf_destroy(ilo_buffer(res));
else
tex_destroy(ilo_texture(res));
}
/**
* Initialize resource-related functions.
*/
void
ilo_init_resource_functions(struct ilo_screen *is)
{
is->base.can_create_resource = ilo_can_create_resource;
is->base.resource_create = ilo_resource_create;
is->base.resource_from_handle = ilo_resource_from_handle;
is->base.resource_get_handle = ilo_resource_get_handle;
is->base.resource_destroy = ilo_resource_destroy;
}
bool
ilo_buffer_rename_bo(struct ilo_buffer *buf)
{
struct intel_bo *old_bo = buf->bo;
if (buf_create_bo(buf)) {
intel_bo_unreference(old_bo);
return true;
}
else {
buf->bo = old_bo;
return false;
}
}
bool
ilo_texture_rename_bo(struct ilo_texture *tex)
{
struct intel_bo *old_bo = tex->bo;
/* an imported texture cannot be renamed */
if (tex->imported)
return false;
if (tex_create_bo(tex)) {
intel_bo_unreference(old_bo);
return true;
}
else {
tex->bo = old_bo;
return false;
}
}
|