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/*
* Mesa 3-D graphics library
*
* Copyright (C) 2013 LunarG, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* Authors:
* Chia-I Wu <olv@lunarg.com>
*/
#ifndef ILO_RENDER_H
#define ILO_RENDER_H
#include "ilo_common.h"
#include "ilo_state.h"
struct intel_bo;
struct ilo_blitter;
struct ilo_cp;
struct ilo_query;
struct ilo_state_vector;
enum ilo_render_invalidate_flags {
ILO_RENDER_INVALIDATE_HW = 1 << 0,
ILO_RENDER_INVALIDATE_BATCH_BO = 1 << 1,
ILO_RENDER_INVALIDATE_STATE_BO = 1 << 2,
ILO_RENDER_INVALIDATE_KERNEL_BO = 1 << 3,
ILO_RENDER_INVALIDATE_ALL = 0xffffffff,
};
enum ilo_render_action {
ILO_RENDER_DRAW,
ILO_RENDER_FLUSH,
ILO_RENDER_QUERY,
ILO_RENDER_RECTLIST,
};
/**
* Render Engine.
*/
struct ilo_render {
const struct ilo_dev_info *dev;
struct ilo_builder *builder;
uint32_t invalidate_flags;
struct intel_bo *workaround_bo;
uint32_t packed_sample_position_1x;
uint32_t packed_sample_position_4x;
uint32_t packed_sample_position_8x[2];
int (*estimate_size)(struct ilo_render *render,
enum ilo_render_action action,
const void *arg);
void (*emit_draw)(struct ilo_render *render,
const struct ilo_state_vector *vec);
void (*emit_flush)(struct ilo_render *render);
void (*emit_query)(struct ilo_render *render,
struct ilo_query *q, uint32_t offset);
void (*emit_rectlist)(struct ilo_render *render,
const struct ilo_blitter *blitter);
/**
* HW states.
*/
struct ilo_render_state {
/*
* When a WA is needed before some command, we always emit the WA right
* before the command. Knowing what have already been done since last
* 3DPRIMITIVE allows us to skip some WAs.
*/
uint32_t current_pipe_control_dw1;
/*
* When a WA is needed after some command, we may have the WA follow the
* command immediately or defer it. If this is non-zero, a PIPE_CONTROL
* will be emitted before 3DPRIMITIVE.
*/
uint32_t deferred_pipe_control_dw1;
bool primitive_restart;
int reduced_prim;
int so_max_vertices;
uint32_t SF_VIEWPORT;
uint32_t CLIP_VIEWPORT;
uint32_t SF_CLIP_VIEWPORT; /* GEN7+ */
uint32_t CC_VIEWPORT;
uint32_t COLOR_CALC_STATE;
uint32_t BLEND_STATE;
uint32_t DEPTH_STENCIL_STATE;
uint32_t SCISSOR_RECT;
struct {
uint32_t BINDING_TABLE_STATE;
int BINDING_TABLE_STATE_size;
uint32_t SURFACE_STATE[ILO_MAX_VS_SURFACES];
uint32_t SAMPLER_STATE;
uint32_t SAMPLER_BORDER_COLOR_STATE[ILO_MAX_SAMPLERS];
uint32_t PUSH_CONSTANT_BUFFER;
int PUSH_CONSTANT_BUFFER_size;
} vs;
struct {
uint32_t BINDING_TABLE_STATE;
int BINDING_TABLE_STATE_size;
uint32_t SURFACE_STATE[ILO_MAX_GS_SURFACES];
bool active;
} gs;
struct {
uint32_t BINDING_TABLE_STATE;
int BINDING_TABLE_STATE_size;
uint32_t SURFACE_STATE[ILO_MAX_WM_SURFACES];
uint32_t SAMPLER_STATE;
uint32_t SAMPLER_BORDER_COLOR_STATE[ILO_MAX_SAMPLERS];
uint32_t PUSH_CONSTANT_BUFFER;
int PUSH_CONSTANT_BUFFER_size;
} wm;
} state;
};
struct ilo_render *
ilo_render_create(struct ilo_builder *builder);
void
ilo_render_destroy(struct ilo_render *render);
static inline void
ilo_render_invalidate(struct ilo_render *render, uint32_t flags)
{
render->invalidate_flags |= flags;
/* Kernel flushes everything. Shouldn't we set all bits here? */
render->state.current_pipe_control_dw1 = 0;
}
/**
* Estimate the size of an action.
*/
static inline int
ilo_render_estimate_size(struct ilo_render *render,
enum ilo_render_action action,
const void *arg)
{
return render->estimate_size(render, action, arg);
}
/**
* Emit context states and 3DPRIMITIVE.
*/
static inline void
ilo_render_emit_draw(struct ilo_render *render,
const struct ilo_state_vector *vec)
{
render->emit_draw(render, vec);
}
/**
* Emit PIPE_CONTROL to flush all caches.
*/
static inline void
ilo_render_emit_flush(struct ilo_render *render)
{
render->emit_flush(render);
}
/**
* Emit PIPE_CONTROL or MI_STORE_REGISTER_MEM to save register values.
*/
static inline void
ilo_render_emit_query(struct ilo_render *render,
struct ilo_query *q, uint32_t offset)
{
render->emit_query(render, q, offset);
}
static inline void
ilo_render_emit_rectlist(struct ilo_render *render,
const struct ilo_blitter *blitter)
{
render->emit_rectlist(render, blitter);
}
void
ilo_render_get_sample_position(const struct ilo_render *render,
unsigned sample_count,
unsigned sample_index,
float *x, float *y);
#endif /* ILO_RENDER_H */
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