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/*
* Mesa 3-D graphics library
*
* Copyright (C) 2014 LunarG, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* Authors:
* Chia-I Wu <olv@lunarg.com>
*/
#ifndef ILO_LAYOUT_H
#define ILO_LAYOUT_H
#include "genhw/genhw.h"
#include "ilo_common.h"
struct pipe_resource;
enum ilo_layout_walk_type {
/*
* Array layers of an LOD are packed together vertically. This maps to
* ARYSPC_LOD0 for non-mipmapped 2D textures, and is extended to support
* mipmapped stencil textures and HiZ on GEN6.
*/
ILO_LAYOUT_WALK_LOD,
/*
* LODs of an array layer are packed together. This maps to ARYSPC_FULL
* and is used for mipmapped 2D textures.
*/
ILO_LAYOUT_WALK_LAYER,
/*
* 3D slices of an LOD are packed together, horizontally with wrapping.
* Used for 3D textures.
*/
ILO_LAYOUT_WALK_3D,
};
enum ilo_layout_aux_type {
ILO_LAYOUT_AUX_NONE,
ILO_LAYOUT_AUX_HIZ,
ILO_LAYOUT_AUX_MCS,
};
struct ilo_layout_lod {
/* physical position */
unsigned x;
unsigned y;
/*
* Physical size of an LOD slice. There may be multiple slices when the
* walk type is not ILO_LAYOUT_WALK_LAYER.
*/
unsigned slice_width;
unsigned slice_height;
};
/**
* Texture layout.
*/
struct ilo_layout {
enum ilo_layout_aux_type aux;
/* physical width0, height0, and format */
unsigned width0;
unsigned height0;
enum pipe_format format;
bool separate_stencil;
/*
* width, height, and size of pixel blocks, for conversion between 2D
* coordinates and memory offsets
*/
unsigned block_width;
unsigned block_height;
unsigned block_size;
enum ilo_layout_walk_type walk;
bool interleaved_samples;
/* bitmask of valid tiling modes */
unsigned valid_tilings;
enum gen_surface_tiling tiling;
/* mipmap alignments */
unsigned align_i;
unsigned align_j;
struct ilo_layout_lod lods[PIPE_MAX_TEXTURE_LEVELS];
/* physical height of layers for ILO_LAYOUT_WALK_LAYER */
unsigned layer_height;
/* distance in bytes between two pixel block rows */
unsigned bo_stride;
/* number of pixel block rows */
unsigned bo_height;
/* bitmask of levels that can use aux */
unsigned aux_enables;
unsigned aux_offsets[PIPE_MAX_TEXTURE_LEVELS];
unsigned aux_layer_height;
unsigned aux_stride;
unsigned aux_height;
};
void ilo_layout_init(struct ilo_layout *layout,
const struct ilo_dev_info *dev,
const struct pipe_resource *templ);
bool
ilo_layout_update_for_imported_bo(struct ilo_layout *layout,
enum gen_surface_tiling tiling,
unsigned bo_stride);
/**
* Convert from pixel position to 2D memory offset.
*/
static inline void
ilo_layout_pos_to_mem(const struct ilo_layout *layout,
unsigned pos_x, unsigned pos_y,
unsigned *mem_x, unsigned *mem_y)
{
assert(pos_x % layout->block_width == 0);
assert(pos_y % layout->block_height == 0);
*mem_x = pos_x / layout->block_width * layout->block_size;
*mem_y = pos_y / layout->block_height;
}
/**
* Convert from 2D memory offset to linear offset.
*/
static inline unsigned
ilo_layout_mem_to_linear(const struct ilo_layout *layout,
unsigned mem_x, unsigned mem_y)
{
return mem_y * layout->bo_stride + mem_x;
}
/**
* Convert from 2D memory offset to raw offset.
*/
static inline unsigned
ilo_layout_mem_to_raw(const struct ilo_layout *layout,
unsigned mem_x, unsigned mem_y)
{
unsigned tile_w, tile_h;
switch (layout->tiling) {
case GEN6_TILING_NONE:
tile_w = 1;
tile_h = 1;
break;
case GEN6_TILING_X:
tile_w = 512;
tile_h = 8;
break;
case GEN6_TILING_Y:
tile_w = 128;
tile_h = 32;
break;
case GEN8_TILING_W:
tile_w = 64;
tile_h = 64;
break;
default:
assert(!"unknown tiling");
tile_w = 1;
tile_h = 1;
break;
}
assert(mem_x % tile_w == 0);
assert(mem_y % tile_h == 0);
return mem_y * layout->bo_stride + mem_x * tile_h;
}
/**
* Return the stride, in bytes, between slices within a level.
*/
static inline unsigned
ilo_layout_get_slice_stride(const struct ilo_layout *layout, unsigned level)
{
unsigned h;
switch (layout->walk) {
case ILO_LAYOUT_WALK_LOD:
h = layout->lods[level].slice_height;
break;
case ILO_LAYOUT_WALK_LAYER:
h = layout->layer_height;
break;
case ILO_LAYOUT_WALK_3D:
if (level == 0) {
h = layout->lods[0].slice_height;
break;
}
/* fall through */
default:
assert(!"no single stride to walk across slices");
h = 0;
break;
}
assert(h % layout->block_height == 0);
return (h / layout->block_height) * layout->bo_stride;
}
/**
* Return the physical size, in bytes, of a slice in a level.
*/
static inline unsigned
ilo_layout_get_slice_size(const struct ilo_layout *layout, unsigned level)
{
const unsigned w = layout->lods[level].slice_width;
const unsigned h = layout->lods[level].slice_height;
assert(w % layout->block_width == 0);
assert(h % layout->block_height == 0);
return (w / layout->block_width * layout->block_size) *
(h / layout->block_height);
}
/**
* Return the pixel position of a slice.
*/
static inline void
ilo_layout_get_slice_pos(const struct ilo_layout *layout,
unsigned level, unsigned slice,
unsigned *x, unsigned *y)
{
switch (layout->walk) {
case ILO_LAYOUT_WALK_LOD:
*x = layout->lods[level].x;
*y = layout->lods[level].y + layout->lods[level].slice_height * slice;
break;
case ILO_LAYOUT_WALK_LAYER:
*x = layout->lods[level].x;
*y = layout->lods[level].y + layout->layer_height * slice;
break;
case ILO_LAYOUT_WALK_3D:
{
/* slices are packed horizontally with wrapping */
const unsigned sx = slice & ((1 << level) - 1);
const unsigned sy = slice >> level;
*x = layout->lods[level].x + layout->lods[level].slice_width * sx;
*y = layout->lods[level].y + layout->lods[level].slice_height * sy;
/* should not overlap with the next level */
if (level + 1 < Elements(layout->lods) &&
layout->lods[level + 1].y) {
assert(*y + layout->lods[level].slice_height <=
layout->lods[level + 1].y);
}
break;
}
default:
assert(!"unknown layout walk type");
*x = 0;
*y = 0;
break;
}
/* should not exceed the bo size */
assert(*y + layout->lods[level].slice_height <=
layout->bo_height * layout->block_height);
}
#endif /* ILO_LAYOUT_H */
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