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|
/*
* Mesa 3-D graphics library
*
* Copyright (C) 2013 LunarG, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* Authors:
* Chia-I Wu <olv@lunarg.com>
*/
#include "util/u_resource.h"
#include "brw_defines.h"
#include "intel_reg.h"
#include "ilo_format.h"
#include "ilo_resource.h"
#include "ilo_shader.h"
#include "ilo_gpe_gen7.h"
void
ilo_gpe_init_gs_cso_gen7(const struct ilo_dev_info *dev,
const struct ilo_shader_state *gs,
struct ilo_shader_cso *cso)
{
int start_grf, vue_read_len, max_threads;
uint32_t dw2, dw4, dw5;
ILO_GPE_VALID_GEN(dev, 7, 7.5);
start_grf = ilo_shader_get_kernel_param(gs, ILO_KERNEL_URB_DATA_START_REG);
vue_read_len = ilo_shader_get_kernel_param(gs, ILO_KERNEL_INPUT_COUNT);
/* in pairs */
vue_read_len = (vue_read_len + 1) / 2;
switch (dev->gen) {
case ILO_GEN(7.5):
max_threads = (dev->gt >= 2) ? 256 : 70;
break;
case ILO_GEN(7):
max_threads = (dev->gt == 2) ? 128 : 36;
break;
default:
max_threads = 1;
break;
}
dw2 = (true) ? 0 : GEN6_GS_FLOATING_POINT_MODE_ALT;
dw4 = vue_read_len << GEN6_GS_URB_READ_LENGTH_SHIFT |
GEN7_GS_INCLUDE_VERTEX_HANDLES |
0 << GEN6_GS_URB_ENTRY_READ_OFFSET_SHIFT |
start_grf << GEN6_GS_DISPATCH_START_GRF_SHIFT;
dw5 = (max_threads - 1) << GEN6_GS_MAX_THREADS_SHIFT |
GEN6_GS_STATISTICS_ENABLE |
GEN6_GS_ENABLE;
STATIC_ASSERT(Elements(cso->payload) >= 3);
cso->payload[0] = dw2;
cso->payload[1] = dw4;
cso->payload[2] = dw5;
}
void
ilo_gpe_init_rasterizer_wm_gen7(const struct ilo_dev_info *dev,
const struct pipe_rasterizer_state *state,
struct ilo_rasterizer_wm *wm)
{
uint32_t dw1, dw2;
ILO_GPE_VALID_GEN(dev, 7, 7.5);
dw1 = GEN7_WM_POSITION_ZW_PIXEL |
GEN7_WM_LINE_AA_WIDTH_2_0 |
GEN7_WM_MSRAST_OFF_PIXEL;
/* same value as in 3DSTATE_SF */
if (state->line_smooth)
dw1 |= GEN7_WM_LINE_END_CAP_AA_WIDTH_1_0;
if (state->poly_stipple_enable)
dw1 |= GEN7_WM_POLYGON_STIPPLE_ENABLE;
if (state->line_stipple_enable)
dw1 |= GEN7_WM_LINE_STIPPLE_ENABLE;
if (state->bottom_edge_rule)
dw1 |= GEN7_WM_POINT_RASTRULE_UPPER_RIGHT;
dw2 = GEN7_WM_MSDISPMODE_PERSAMPLE;
/*
* assertion that makes sure
*
* dw1 |= wm->dw_msaa_rast;
* dw2 |= wm->dw_msaa_disp;
*
* is valid
*/
STATIC_ASSERT(GEN7_WM_MSRAST_OFF_PIXEL == 0 &&
GEN7_WM_MSDISPMODE_PERSAMPLE == 0);
wm->dw_msaa_rast =
(state->multisample) ? GEN7_WM_MSRAST_ON_PATTERN : 0;
wm->dw_msaa_disp = GEN7_WM_MSDISPMODE_PERPIXEL;
STATIC_ASSERT(Elements(wm->payload) >= 2);
wm->payload[0] = dw1;
wm->payload[1] = dw2;
}
void
ilo_gpe_init_fs_cso_gen7(const struct ilo_dev_info *dev,
const struct ilo_shader_state *fs,
struct ilo_shader_cso *cso)
{
int start_grf, max_threads;
uint32_t dw2, dw4, dw5;
uint32_t wm_interps, wm_dw1;
ILO_GPE_VALID_GEN(dev, 7, 7.5);
start_grf = ilo_shader_get_kernel_param(fs, ILO_KERNEL_URB_DATA_START_REG);
dw2 = (true) ? 0 : GEN7_PS_FLOATING_POINT_MODE_ALT;
dw4 = GEN7_PS_POSOFFSET_NONE;
/* see brwCreateContext() */
switch (dev->gen) {
case ILO_GEN(7.5):
max_threads = (dev->gt == 3) ? 408 : (dev->gt == 2) ? 204 : 102;
dw4 |= (max_threads - 1) << HSW_PS_MAX_THREADS_SHIFT;
dw4 |= 1 << HSW_PS_SAMPLE_MASK_SHIFT;
break;
case ILO_GEN(7):
default:
max_threads = (dev->gt == 2) ? 172 : 48;
dw4 |= (max_threads - 1) << IVB_PS_MAX_THREADS_SHIFT;
break;
}
if (ilo_shader_get_kernel_param(fs, ILO_KERNEL_PCB_CBUF0_SIZE))
dw4 |= GEN7_PS_PUSH_CONSTANT_ENABLE;
if (ilo_shader_get_kernel_param(fs, ILO_KERNEL_INPUT_COUNT))
dw4 |= GEN7_PS_ATTRIBUTE_ENABLE;
assert(!ilo_shader_get_kernel_param(fs, ILO_KERNEL_FS_DISPATCH_16_OFFSET));
dw4 |= GEN7_PS_8_DISPATCH_ENABLE;
dw5 = start_grf << GEN7_PS_DISPATCH_START_GRF_SHIFT_0 |
0 << GEN7_PS_DISPATCH_START_GRF_SHIFT_1 |
0 << GEN7_PS_DISPATCH_START_GRF_SHIFT_2;
/* FS affects 3DSTATE_WM too */
wm_dw1 = 0;
/*
* TODO set this bit only when
*
* a) fs writes colors and color is not masked, or
* b) fs writes depth, or
* c) fs or cc kills
*/
wm_dw1 |= GEN7_WM_DISPATCH_ENABLE;
/*
* From the Ivy Bridge PRM, volume 2 part 1, page 278:
*
* "This bit (Pixel Shader Kill Pixel), if ENABLED, indicates that
* the PS kernel or color calculator has the ability to kill
* (discard) pixels or samples, other than due to depth or stencil
* testing. This bit is required to be ENABLED in the following
* situations:
*
* - The API pixel shader program contains "killpix" or "discard"
* instructions, or other code in the pixel shader kernel that
* can cause the final pixel mask to differ from the pixel mask
* received on dispatch.
*
* - A sampler with chroma key enabled with kill pixel mode is used
* by the pixel shader.
*
* - Any render target has Alpha Test Enable or AlphaToCoverage
* Enable enabled.
*
* - The pixel shader kernel generates and outputs oMask.
*
* Note: As ClipDistance clipping is fully supported in hardware
* and therefore not via PS instructions, there should be no need
* to ENABLE this bit due to ClipDistance clipping."
*/
if (ilo_shader_get_kernel_param(fs, ILO_KERNEL_FS_USE_KILL))
wm_dw1 |= GEN7_WM_KILL_ENABLE;
if (ilo_shader_get_kernel_param(fs, ILO_KERNEL_FS_OUTPUT_Z))
wm_dw1 |= GEN7_WM_PSCDEPTH_ON;
if (ilo_shader_get_kernel_param(fs, ILO_KERNEL_FS_INPUT_Z))
wm_dw1 |= GEN7_WM_USES_SOURCE_DEPTH;
if (ilo_shader_get_kernel_param(fs, ILO_KERNEL_FS_INPUT_W))
wm_dw1 |= GEN7_WM_USES_SOURCE_W;
wm_interps = ilo_shader_get_kernel_param(fs,
ILO_KERNEL_FS_BARYCENTRIC_INTERPOLATIONS);
wm_dw1 |= wm_interps << GEN7_WM_BARYCENTRIC_INTERPOLATION_MODE_SHIFT;
STATIC_ASSERT(Elements(cso->payload) >= 4);
cso->payload[0] = dw2;
cso->payload[1] = dw4;
cso->payload[2] = dw5;
cso->payload[3] = wm_dw1;
}
void
ilo_gpe_init_view_surface_null_gen7(const struct ilo_dev_info *dev,
unsigned width, unsigned height,
unsigned depth, unsigned level,
struct ilo_view_surface *surf)
{
uint32_t *dw;
ILO_GPE_VALID_GEN(dev, 7, 7.5);
/*
* From the Ivy Bridge PRM, volume 4 part 1, page 62:
*
* "A null surface is used in instances where an actual surface is not
* bound. When a write message is generated to a null surface, no
* actual surface is written to. When a read message (including any
* sampling engine message) is generated to a null surface, the result
* is all zeros. Note that a null surface type is allowed to be used
* with all messages, even if it is not specificially indicated as
* supported. All of the remaining fields in surface state are ignored
* for null surfaces, with the following exceptions:
*
* * Width, Height, Depth, LOD, and Render Target View Extent fields
* must match the depth buffer's corresponding state for all render
* target surfaces, including null.
* * All sampling engine and data port messages support null surfaces
* with the above behavior, even if not mentioned as specifically
* supported, except for the following:
* * Data Port Media Block Read/Write messages.
* * The Surface Type of a surface used as a render target (accessed
* via the Data Port's Render Target Write message) must be the same
* as the Surface Type of all other render targets and of the depth
* buffer (defined in 3DSTATE_DEPTH_BUFFER), unless either the depth
* buffer or render targets are SURFTYPE_NULL."
*
* From the Ivy Bridge PRM, volume 4 part 1, page 65:
*
* "If Surface Type is SURFTYPE_NULL, this field (Tiled Surface) must be
* true"
*/
STATIC_ASSERT(Elements(surf->payload) >= 8);
dw = surf->payload;
dw[0] = BRW_SURFACE_NULL << BRW_SURFACE_TYPE_SHIFT |
BRW_SURFACEFORMAT_B8G8R8A8_UNORM << BRW_SURFACE_FORMAT_SHIFT |
BRW_SURFACE_TILED << 13;
dw[1] = 0;
dw[2] = SET_FIELD(height - 1, GEN7_SURFACE_HEIGHT) |
SET_FIELD(width - 1, GEN7_SURFACE_WIDTH);
dw[3] = SET_FIELD(depth - 1, BRW_SURFACE_DEPTH);
dw[4] = 0;
dw[5] = level;
dw[6] = 0;
dw[7] = 0;
surf->bo = NULL;
}
void
ilo_gpe_init_view_surface_for_buffer_gen7(const struct ilo_dev_info *dev,
const struct ilo_buffer *buf,
unsigned offset, unsigned size,
unsigned struct_size,
enum pipe_format elem_format,
bool is_rt, bool render_cache_rw,
struct ilo_view_surface *surf)
{
const bool typed = (elem_format != PIPE_FORMAT_NONE);
const bool structured = (!typed && struct_size > 1);
const int elem_size = (typed) ?
util_format_get_blocksize(elem_format) : 1;
int width, height, depth, pitch;
int surface_type, surface_format, num_entries;
uint32_t *dw;
ILO_GPE_VALID_GEN(dev, 7, 7.5);
surface_type = (structured) ? 5 : BRW_SURFACE_BUFFER;
surface_format = (typed) ?
ilo_translate_color_format(elem_format) : BRW_SURFACEFORMAT_RAW;
num_entries = size / struct_size;
/* see if there is enough space to fit another element */
if (size % struct_size >= elem_size && !structured)
num_entries++;
/*
* From the Ivy Bridge PRM, volume 4 part 1, page 67:
*
* "For SURFTYPE_BUFFER render targets, this field (Surface Base
* Address) specifies the base address of first element of the
* surface. The surface is interpreted as a simple array of that
* single element type. The address must be naturally-aligned to the
* element size (e.g., a buffer containing R32G32B32A32_FLOAT elements
* must be 16-byte aligned)
*
* For SURFTYPE_BUFFER non-rendertarget surfaces, this field specifies
* the base address of the first element of the surface, computed in
* software by adding the surface base address to the byte offset of
* the element in the buffer."
*/
if (is_rt)
assert(offset % elem_size == 0);
/*
* From the Ivy Bridge PRM, volume 4 part 1, page 68:
*
* "For typed buffer and structured buffer surfaces, the number of
* entries in the buffer ranges from 1 to 2^27. For raw buffer
* surfaces, the number of entries in the buffer is the number of
* bytes which can range from 1 to 2^30."
*/
assert(num_entries >= 1 &&
num_entries <= 1 << ((typed || structured) ? 27 : 30));
/*
* From the Ivy Bridge PRM, volume 4 part 1, page 69:
*
* "For SURFTYPE_BUFFER: The low two bits of this field (Width) must be
* 11 if the Surface Format is RAW (the size of the buffer must be a
* multiple of 4 bytes)."
*
* From the Ivy Bridge PRM, volume 4 part 1, page 70:
*
* "For surfaces of type SURFTYPE_BUFFER and SURFTYPE_STRBUF, this
* field (Surface Pitch) indicates the size of the structure."
*
* "For linear surfaces with Surface Type of SURFTYPE_STRBUF, the pitch
* must be a multiple of 4 bytes."
*/
if (structured)
assert(struct_size % 4 == 0);
else if (!typed)
assert(num_entries % 4 == 0);
pitch = struct_size;
pitch--;
num_entries--;
/* bits [6:0] */
width = (num_entries & 0x0000007f);
/* bits [20:7] */
height = (num_entries & 0x001fff80) >> 7;
/* bits [30:21] */
depth = (num_entries & 0x7fe00000) >> 21;
/* limit to [26:21] */
if (typed || structured)
depth &= 0x3f;
STATIC_ASSERT(Elements(surf->payload) >= 8);
dw = surf->payload;
dw[0] = surface_type << BRW_SURFACE_TYPE_SHIFT |
surface_format << BRW_SURFACE_FORMAT_SHIFT;
if (render_cache_rw)
dw[0] |= BRW_SURFACE_RC_READ_WRITE;
dw[1] = offset;
dw[2] = SET_FIELD(height, GEN7_SURFACE_HEIGHT) |
SET_FIELD(width, GEN7_SURFACE_WIDTH);
dw[3] = SET_FIELD(depth, BRW_SURFACE_DEPTH) |
pitch;
dw[4] = 0;
dw[5] = 0;
dw[6] = 0;
dw[7] = 0;
if (dev->gen >= ILO_GEN(7.5)) {
dw[7] |= SET_FIELD(HSW_SCS_RED, GEN7_SURFACE_SCS_R) |
SET_FIELD(HSW_SCS_GREEN, GEN7_SURFACE_SCS_G) |
SET_FIELD(HSW_SCS_BLUE, GEN7_SURFACE_SCS_B) |
SET_FIELD(HSW_SCS_ALPHA, GEN7_SURFACE_SCS_A);
}
/* do not increment reference count */
surf->bo = buf->bo;
}
void
ilo_gpe_init_view_surface_for_texture_gen7(const struct ilo_dev_info *dev,
const struct ilo_texture *tex,
enum pipe_format format,
unsigned first_level,
unsigned num_levels,
unsigned first_layer,
unsigned num_layers,
bool is_rt, bool render_cache_rw,
struct ilo_view_surface *surf)
{
int surface_type, surface_format;
int width, height, depth, pitch, lod;
unsigned layer_offset, x_offset, y_offset;
uint32_t *dw;
ILO_GPE_VALID_GEN(dev, 7, 7.5);
surface_type = ilo_gpe_gen6_translate_texture(tex->base.target);
assert(surface_type != BRW_SURFACE_BUFFER);
if (format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT && tex->separate_s8)
format = PIPE_FORMAT_Z32_FLOAT;
if (is_rt)
surface_format = ilo_translate_render_format(format);
else
surface_format = ilo_translate_texture_format(format);
assert(surface_format >= 0);
width = tex->base.width0;
height = tex->base.height0;
depth = (tex->base.target == PIPE_TEXTURE_3D) ?
tex->base.depth0 : num_layers;
pitch = tex->bo_stride;
if (surface_type == BRW_SURFACE_CUBE) {
/*
* From the Ivy Bridge PRM, volume 4 part 1, page 70:
*
* "For SURFTYPE_CUBE:For Sampling Engine Surfaces, the range of
* this field is [0,340], indicating the number of cube array
* elements (equal to the number of underlying 2D array elements
* divided by 6). For other surfaces, this field must be zero."
*
* When is_rt is true, we treat the texture as a 2D one to avoid the
* restriction.
*/
if (is_rt) {
surface_type = BRW_SURFACE_2D;
}
else {
assert(num_layers % 6 == 0);
depth = num_layers / 6;
}
}
/* sanity check the size */
assert(width >= 1 && height >= 1 && depth >= 1 && pitch >= 1);
assert(first_layer < 2048 && num_layers <= 2048);
switch (surface_type) {
case BRW_SURFACE_1D:
assert(width <= 16384 && height == 1 && depth <= 2048);
break;
case BRW_SURFACE_2D:
assert(width <= 16384 && height <= 16384 && depth <= 2048);
break;
case BRW_SURFACE_3D:
assert(width <= 2048 && height <= 2048 && depth <= 2048);
if (!is_rt)
assert(first_layer == 0);
break;
case BRW_SURFACE_CUBE:
assert(width <= 16384 && height <= 16384 && depth <= 86);
assert(width == height);
if (is_rt)
assert(first_layer == 0);
break;
default:
assert(!"unexpected surface type");
break;
}
if (is_rt) {
/*
* Compute the offset to the layer manually.
*
* For rendering, the hardware requires LOD to be the same for all
* render targets and the depth buffer. We need to compute the offset
* to the layer manually and always set LOD to 0.
*/
if (true) {
/* we lose the capability for layered rendering */
assert(num_layers == 1);
layer_offset = ilo_texture_get_slice_offset(tex,
first_level, first_layer, &x_offset, &y_offset);
assert(x_offset % 4 == 0);
assert(y_offset % 2 == 0);
x_offset /= 4;
y_offset /= 2;
/* derive the size for the LOD */
width = u_minify(width, first_level);
height = u_minify(height, first_level);
if (surface_type == BRW_SURFACE_3D)
depth = u_minify(depth, first_level);
else
depth = 1;
first_level = 0;
first_layer = 0;
lod = 0;
}
else {
layer_offset = 0;
x_offset = 0;
y_offset = 0;
}
assert(num_levels == 1);
lod = first_level;
}
else {
layer_offset = 0;
x_offset = 0;
y_offset = 0;
lod = num_levels - 1;
}
/*
* From the Ivy Bridge PRM, volume 4 part 1, page 68:
*
* "The Base Address for linear render target surfaces and surfaces
* accessed with the typed surface read/write data port messages must
* be element-size aligned, for non-YUV surface formats, or a multiple
* of 2 element-sizes for YUV surface formats. Other linear surfaces
* have no alignment requirements (byte alignment is sufficient)."
*
* From the Ivy Bridge PRM, volume 4 part 1, page 70:
*
* "For linear render target surfaces and surfaces accessed with the
* typed data port messages, the pitch must be a multiple of the
* element size for non-YUV surface formats. Pitch must be a multiple
* of 2 * element size for YUV surface formats. For linear surfaces
* with Surface Type of SURFTYPE_STRBUF, the pitch must be a multiple
* of 4 bytes.For other linear surfaces, the pitch can be any multiple
* of bytes."
*
* From the Ivy Bridge PRM, volume 4 part 1, page 74:
*
* "For linear surfaces, this field (X Offset) must be zero."
*/
if (tex->tiling == INTEL_TILING_NONE) {
if (is_rt) {
const int elem_size = util_format_get_blocksize(format);
assert(layer_offset % elem_size == 0);
assert(pitch % elem_size == 0);
}
assert(!x_offset);
}
STATIC_ASSERT(Elements(surf->payload) >= 8);
dw = surf->payload;
dw[0] = surface_type << BRW_SURFACE_TYPE_SHIFT |
surface_format << BRW_SURFACE_FORMAT_SHIFT |
ilo_gpe_gen6_translate_winsys_tiling(tex->tiling) << 13;
/*
* From the Ivy Bridge PRM, volume 4 part 1, page 63:
*
* "If this field (Surface Array) is enabled, the Surface Type must be
* SURFTYPE_1D, SURFTYPE_2D, or SURFTYPE_CUBE. If this field is
* disabled and Surface Type is SURFTYPE_1D, SURFTYPE_2D, or
* SURFTYPE_CUBE, the Depth field must be set to zero."
*
* For non-3D sampler surfaces, resinfo (the sampler message) always
* returns zero for the number of layers when this field is not set.
*/
if (surface_type != BRW_SURFACE_3D) {
if (util_resource_is_array_texture(&tex->base))
dw[0] |= GEN7_SURFACE_IS_ARRAY;
else
assert(depth == 1);
}
if (tex->valign_4)
dw[0] |= GEN7_SURFACE_VALIGN_4;
if (tex->halign_8)
dw[0] |= GEN7_SURFACE_HALIGN_8;
if (tex->array_spacing_full)
dw[0] |= GEN7_SURFACE_ARYSPC_FULL;
else
dw[0] |= GEN7_SURFACE_ARYSPC_LOD0;
if (render_cache_rw)
dw[0] |= BRW_SURFACE_RC_READ_WRITE;
if (surface_type == BRW_SURFACE_CUBE && !is_rt)
dw[0] |= BRW_SURFACE_CUBEFACE_ENABLES;
dw[1] = layer_offset;
dw[2] = SET_FIELD(height - 1, GEN7_SURFACE_HEIGHT) |
SET_FIELD(width - 1, GEN7_SURFACE_WIDTH);
dw[3] = SET_FIELD(depth - 1, BRW_SURFACE_DEPTH) |
(pitch - 1);
dw[4] = first_layer << 18 |
(num_layers - 1) << 7;
/*
* MSFMT_MSS means the samples are not interleaved and MSFMT_DEPTH_STENCIL
* means the samples are interleaved. The layouts are the same when the
* number of samples is 1.
*/
if (tex->interleaved && tex->base.nr_samples > 1) {
assert(!is_rt);
dw[4] |= GEN7_SURFACE_MSFMT_DEPTH_STENCIL;
}
else {
dw[4] |= GEN7_SURFACE_MSFMT_MSS;
}
if (tex->base.nr_samples > 4)
dw[4] |= GEN7_SURFACE_MULTISAMPLECOUNT_8;
else if (tex->base.nr_samples > 2)
dw[4] |= GEN7_SURFACE_MULTISAMPLECOUNT_4;
else
dw[4] |= GEN7_SURFACE_MULTISAMPLECOUNT_1;
dw[5] = x_offset << BRW_SURFACE_X_OFFSET_SHIFT |
y_offset << BRW_SURFACE_Y_OFFSET_SHIFT |
SET_FIELD(first_level, GEN7_SURFACE_MIN_LOD) |
lod;
dw[6] = 0;
dw[7] = 0;
if (dev->gen >= ILO_GEN(7.5)) {
dw[7] |= SET_FIELD(HSW_SCS_RED, GEN7_SURFACE_SCS_R) |
SET_FIELD(HSW_SCS_GREEN, GEN7_SURFACE_SCS_G) |
SET_FIELD(HSW_SCS_BLUE, GEN7_SURFACE_SCS_B) |
SET_FIELD(HSW_SCS_ALPHA, GEN7_SURFACE_SCS_A);
}
/* do not increment reference count */
surf->bo = tex->bo;
}
int
ilo_gpe_gen7_estimate_command_size(const struct ilo_dev_info *dev,
enum ilo_gpe_gen7_command cmd,
int arg)
{
static const struct {
int header;
int body;
} gen7_command_size_table[ILO_GPE_GEN7_COMMAND_COUNT] = {
[ILO_GPE_GEN7_STATE_BASE_ADDRESS] = { 0, 10 },
[ILO_GPE_GEN7_STATE_SIP] = { 0, 2 },
[ILO_GPE_GEN7_3DSTATE_VF_STATISTICS] = { 0, 1 },
[ILO_GPE_GEN7_PIPELINE_SELECT] = { 0, 1 },
[ILO_GPE_GEN7_MEDIA_VFE_STATE] = { 0, 8 },
[ILO_GPE_GEN7_MEDIA_CURBE_LOAD] = { 0, 4 },
[ILO_GPE_GEN7_MEDIA_INTERFACE_DESCRIPTOR_LOAD] = { 0, 4 },
[ILO_GPE_GEN7_MEDIA_STATE_FLUSH] = { 0, 2 },
[ILO_GPE_GEN7_GPGPU_WALKER] = { 0, 11 },
[ILO_GPE_GEN7_3DSTATE_CLEAR_PARAMS] = { 0, 3 },
[ILO_GPE_GEN7_3DSTATE_DEPTH_BUFFER] = { 0, 7 },
[ILO_GPE_GEN7_3DSTATE_STENCIL_BUFFER] = { 0, 3 },
[ILO_GPE_GEN7_3DSTATE_HIER_DEPTH_BUFFER] = { 0, 3 },
[ILO_GPE_GEN7_3DSTATE_VERTEX_BUFFERS] = { 1, 4 },
[ILO_GPE_GEN7_3DSTATE_VERTEX_ELEMENTS] = { 1, 2 },
[ILO_GPE_GEN7_3DSTATE_INDEX_BUFFER] = { 0, 3 },
[ILO_GPE_GEN7_3DSTATE_VF] = { 0, 2 },
[ILO_GPE_GEN7_3DSTATE_CC_STATE_POINTERS] = { 0, 2 },
[ILO_GPE_GEN7_3DSTATE_SCISSOR_STATE_POINTERS] = { 0, 2 },
[ILO_GPE_GEN7_3DSTATE_VS] = { 0, 6 },
[ILO_GPE_GEN7_3DSTATE_GS] = { 0, 7 },
[ILO_GPE_GEN7_3DSTATE_CLIP] = { 0, 4 },
[ILO_GPE_GEN7_3DSTATE_SF] = { 0, 7 },
[ILO_GPE_GEN7_3DSTATE_WM] = { 0, 3 },
[ILO_GPE_GEN7_3DSTATE_CONSTANT_VS] = { 0, 7 },
[ILO_GPE_GEN7_3DSTATE_CONSTANT_GS] = { 0, 7 },
[ILO_GPE_GEN7_3DSTATE_CONSTANT_PS] = { 0, 7 },
[ILO_GPE_GEN7_3DSTATE_SAMPLE_MASK] = { 0, 2 },
[ILO_GPE_GEN7_3DSTATE_CONSTANT_HS] = { 0, 7 },
[ILO_GPE_GEN7_3DSTATE_CONSTANT_DS] = { 0, 7 },
[ILO_GPE_GEN7_3DSTATE_HS] = { 0, 7 },
[ILO_GPE_GEN7_3DSTATE_TE] = { 0, 4 },
[ILO_GPE_GEN7_3DSTATE_DS] = { 0, 6 },
[ILO_GPE_GEN7_3DSTATE_STREAMOUT] = { 0, 3 },
[ILO_GPE_GEN7_3DSTATE_SBE] = { 0, 14 },
[ILO_GPE_GEN7_3DSTATE_PS] = { 0, 8 },
[ILO_GPE_GEN7_3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP] = { 0, 2 },
[ILO_GPE_GEN7_3DSTATE_VIEWPORT_STATE_POINTERS_CC] = { 0, 2 },
[ILO_GPE_GEN7_3DSTATE_BLEND_STATE_POINTERS] = { 0, 2 },
[ILO_GPE_GEN7_3DSTATE_DEPTH_STENCIL_STATE_POINTERS] = { 0, 2 },
[ILO_GPE_GEN7_3DSTATE_BINDING_TABLE_POINTERS_VS] = { 0, 2 },
[ILO_GPE_GEN7_3DSTATE_BINDING_TABLE_POINTERS_HS] = { 0, 2 },
[ILO_GPE_GEN7_3DSTATE_BINDING_TABLE_POINTERS_DS] = { 0, 2 },
[ILO_GPE_GEN7_3DSTATE_BINDING_TABLE_POINTERS_GS] = { 0, 2 },
[ILO_GPE_GEN7_3DSTATE_BINDING_TABLE_POINTERS_PS] = { 0, 2 },
[ILO_GPE_GEN7_3DSTATE_SAMPLER_STATE_POINTERS_VS] = { 0, 2 },
[ILO_GPE_GEN7_3DSTATE_SAMPLER_STATE_POINTERS_HS] = { 0, 2 },
[ILO_GPE_GEN7_3DSTATE_SAMPLER_STATE_POINTERS_DS] = { 0, 2 },
[ILO_GPE_GEN7_3DSTATE_SAMPLER_STATE_POINTERS_GS] = { 0, 2 },
[ILO_GPE_GEN7_3DSTATE_SAMPLER_STATE_POINTERS_PS] = { 0, 2 },
[ILO_GPE_GEN7_3DSTATE_URB_VS] = { 0, 2 },
[ILO_GPE_GEN7_3DSTATE_URB_HS] = { 0, 2 },
[ILO_GPE_GEN7_3DSTATE_URB_DS] = { 0, 2 },
[ILO_GPE_GEN7_3DSTATE_URB_GS] = { 0, 2 },
[ILO_GPE_GEN7_3DSTATE_DRAWING_RECTANGLE] = { 0, 4 },
[ILO_GPE_GEN7_3DSTATE_POLY_STIPPLE_OFFSET] = { 0, 2 },
[ILO_GPE_GEN7_3DSTATE_POLY_STIPPLE_PATTERN] = { 0, 33, },
[ILO_GPE_GEN7_3DSTATE_LINE_STIPPLE] = { 0, 3 },
[ILO_GPE_GEN7_3DSTATE_AA_LINE_PARAMETERS] = { 0, 3 },
[ILO_GPE_GEN7_3DSTATE_MULTISAMPLE] = { 0, 4 },
[ILO_GPE_GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_VS] = { 0, 2 },
[ILO_GPE_GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_HS] = { 0, 2 },
[ILO_GPE_GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_DS] = { 0, 2 },
[ILO_GPE_GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_GS] = { 0, 2 },
[ILO_GPE_GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_PS] = { 0, 2 },
[ILO_GPE_GEN7_3DSTATE_SO_DECL_LIST] = { 3, 2 },
[ILO_GPE_GEN7_3DSTATE_SO_BUFFER] = { 0, 4 },
[ILO_GPE_GEN7_PIPE_CONTROL] = { 0, 5 },
[ILO_GPE_GEN7_3DPRIMITIVE] = { 0, 7 },
};
const int header = gen7_command_size_table[cmd].header;
const int body = gen7_command_size_table[cmd].body;
const int count = arg;
ILO_GPE_VALID_GEN(dev, 7, 7.5);
assert(cmd < ILO_GPE_GEN7_COMMAND_COUNT);
return (likely(count)) ? header + body * count : 0;
}
int
ilo_gpe_gen7_estimate_state_size(const struct ilo_dev_info *dev,
enum ilo_gpe_gen7_state state,
int arg)
{
static const struct {
int alignment;
int body;
bool is_array;
} gen7_state_size_table[ILO_GPE_GEN7_STATE_COUNT] = {
[ILO_GPE_GEN7_INTERFACE_DESCRIPTOR_DATA] = { 8, 8, true },
[ILO_GPE_GEN7_SF_CLIP_VIEWPORT] = { 16, 16, true },
[ILO_GPE_GEN7_CC_VIEWPORT] = { 8, 2, true },
[ILO_GPE_GEN7_COLOR_CALC_STATE] = { 16, 6, false },
[ILO_GPE_GEN7_BLEND_STATE] = { 16, 2, true },
[ILO_GPE_GEN7_DEPTH_STENCIL_STATE] = { 16, 3, false },
[ILO_GPE_GEN7_SCISSOR_RECT] = { 8, 2, true },
[ILO_GPE_GEN7_BINDING_TABLE_STATE] = { 8, 1, true },
[ILO_GPE_GEN7_SURFACE_STATE] = { 8, 8, false },
[ILO_GPE_GEN7_SAMPLER_STATE] = { 8, 4, true },
[ILO_GPE_GEN7_SAMPLER_BORDER_COLOR_STATE] = { 8, 4, false },
[ILO_GPE_GEN7_PUSH_CONSTANT_BUFFER] = { 8, 1, true },
};
const int alignment = gen7_state_size_table[state].alignment;
const int body = gen7_state_size_table[state].body;
const bool is_array = gen7_state_size_table[state].is_array;
const int count = arg;
int estimate;
ILO_GPE_VALID_GEN(dev, 7, 7.5);
assert(state < ILO_GPE_GEN7_STATE_COUNT);
if (likely(count)) {
if (is_array) {
estimate = (alignment - 1) + body * count;
}
else {
estimate = (alignment - 1) + body;
/* all states are aligned */
if (count > 1)
estimate += util_align_npot(body, alignment) * (count - 1);
}
}
else {
estimate = 0;
}
return estimate;
}
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