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/*
* Mesa 3-D graphics library
*
* Copyright (C) 2012-2013 LunarG, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* Authors:
* Chia-I Wu <olv@lunarg.com>
*/
#ifndef ILO_CONTEXT_H
#define ILO_CONTEXT_H
#include "pipe/p_context.h"
#include "util/u_slab.h"
#include "ilo_common.h"
#include "ilo_cp.h"
#include "ilo_draw.h"
#include "ilo_state.h"
struct u_upload_mgr;
struct intel_winsys;
struct ilo_blitter;
struct ilo_render;
struct ilo_screen;
struct ilo_shader_cache;
struct ilo_context {
struct pipe_context base;
struct intel_winsys *winsys;
struct ilo_dev *dev;
struct util_slab_mempool transfer_mempool;
struct ilo_cp *cp;
struct ilo_shader_cache *shader_cache;
struct ilo_blitter *blitter;
struct ilo_render *render;
struct u_upload_mgr *uploader;
struct ilo_state_vector state_vector;
struct {
struct pipe_query *query;
bool condition;
unsigned mode;
} render_condition;
struct {
struct ilo_cp_owner cp_owner;
struct list_head queries;
} draw;
};
static inline struct ilo_context *
ilo_context(struct pipe_context *pipe)
{
return (struct ilo_context *) pipe;
}
void
ilo_init_context_functions(struct ilo_screen *is);
bool
ilo_skip_rendering(struct ilo_context *ilo);
#endif /* ILO_CONTEXT_H */
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