summaryrefslogtreecommitdiffstats
path: root/src/gallium/drivers/ilo/ilo_blit.c
blob: f0e9412b7942500403fbd33d3341811b6538fe86 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
/*
 * Mesa 3-D graphics library
 *
 * Copyright (C) 2012-2013 LunarG, Inc.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
 * DEALINGS IN THE SOFTWARE.
 *
 * Authors:
 *    Chia-I Wu <olv@lunarg.com>
 */

#include "util/u_surface.h"

#include "ilo_blitter.h"
#include "ilo_context.h"
#include "ilo_blit.h"

static void
ilo_resource_copy_region(struct pipe_context *pipe,
                         struct pipe_resource *dst,
                         unsigned dst_level,
                         unsigned dstx, unsigned dsty, unsigned dstz,
                         struct pipe_resource *src,
                         unsigned src_level,
                         const struct pipe_box *src_box)
{
   struct ilo_context *ilo = ilo_context(pipe);

   if (ilo_blitter_blt_copy_resource(ilo->blitter,
            dst, dst_level, dstx, dsty, dstz,
            src, src_level, src_box))
      return;

   if (ilo_blitter_pipe_copy_resource(ilo->blitter,
            dst, dst_level, dstx, dsty, dstz,
            src, src_level, src_box))
      return;

   util_resource_copy_region(&ilo->base, dst, dst_level,
         dstx, dsty, dstz, src, src_level, src_box);
}

static void
ilo_clear(struct pipe_context *pipe,
          unsigned buffers,
          const union pipe_color_union *color,
          double depth,
          unsigned stencil)
{
   struct ilo_context *ilo = ilo_context(pipe);

   if ((buffers & PIPE_CLEAR_DEPTHSTENCIL) && ilo->fb.state.zsbuf) {
      if (ilo_blitter_rectlist_clear_zs(ilo->blitter, ilo->fb.state.zsbuf,
               buffers & PIPE_CLEAR_DEPTHSTENCIL, depth, stencil))
         buffers &= ~PIPE_CLEAR_DEPTHSTENCIL;

      if (!buffers)
         return;
   }

   ilo_blitter_pipe_clear_fb(ilo->blitter, buffers, color, depth, stencil);
}

static void
ilo_clear_render_target(struct pipe_context *pipe,
                        struct pipe_surface *dst,
                        const union pipe_color_union *color,
                        unsigned dstx, unsigned dsty,
                        unsigned width, unsigned height)
{
   struct ilo_context *ilo = ilo_context(pipe);

   if (!width || !height || dstx >= dst->width || dsty >= dst->height)
      return;

   if (dstx + width > dst->width)
      width = dst->width - dstx;
   if (dsty + height > dst->height)
      height = dst->height - dsty;

   if (ilo_blitter_blt_clear_rt(ilo->blitter,
            dst, color, dstx, dsty, width, height))
      return;

   ilo_blitter_pipe_clear_rt(ilo->blitter,
         dst, color, dstx, dsty, width, height);
}

static void
ilo_clear_depth_stencil(struct pipe_context *pipe,
                        struct pipe_surface *dst,
                        unsigned clear_flags,
                        double depth,
                        unsigned stencil,
                        unsigned dstx, unsigned dsty,
                        unsigned width, unsigned height)
{
   struct ilo_context *ilo = ilo_context(pipe);

   if (!width || !height || dstx >= dst->width || dsty >= dst->height)
      return;

   if (dstx + width > dst->width)
      width = dst->width - dstx;
   if (dsty + height > dst->height)
      height = dst->height - dsty;

   if (ilo_blitter_blt_clear_zs(ilo->blitter,
            dst, clear_flags, depth, stencil, dstx, dsty, width, height))
      return;

   ilo_blitter_pipe_clear_zs(ilo->blitter,
         dst, clear_flags, depth, stencil, dstx, dsty, width, height);
}

static void
ilo_blit(struct pipe_context *pipe, const struct pipe_blit_info *info)
{
   struct ilo_context *ilo = ilo_context(pipe);

   ilo_blitter_pipe_blit(ilo->blitter, info);
}

static void
ilo_flush_resource(struct pipe_context *pipe, struct pipe_resource *res)
{
   struct ilo_context *ilo = ilo_context(pipe);
   const unsigned flags = ILO_TEXTURE_CPU_READ |
                          ILO_TEXTURE_BLT_READ |
                          ILO_TEXTURE_RENDER_READ;

   ilo_blit_resolve_resource(ilo, res, flags);
}

void
ilo_blit_resolve_slices_for_hiz(struct ilo_context *ilo,
                                struct pipe_resource *res, unsigned level,
                                unsigned first_slice, unsigned num_slices,
                                unsigned resolve_flags)
{
   struct ilo_texture *tex = ilo_texture(res);
   const unsigned any_reader =
      ILO_TEXTURE_RENDER_READ |
      ILO_TEXTURE_BLT_READ |
      ILO_TEXTURE_CPU_READ;
   const unsigned other_writers =
      ILO_TEXTURE_BLT_WRITE |
      ILO_TEXTURE_CPU_WRITE;
   unsigned i;

   assert(tex->base.target != PIPE_BUFFER &&
          ilo_texture_can_enable_hiz(tex, level, first_slice, num_slices));

   if (resolve_flags & ILO_TEXTURE_RENDER_WRITE) {
      /*
       * When ILO_TEXTURE_RENDER_WRITE is set, there can be no reader.  We
       * need to perform a HiZ Buffer Resolve in case the resource was
       * previously written by another writer, unless this is a clear.
       *
       * When slices have different clear values, we perform a Depth Buffer
       * Resolve on all slices not sharing the clear value of the first slice.
       * After resolving, those slices do not use 3DSTATE_CLEAR_PARAMS and can
       * be made to have the same clear value as the first slice does.  This
       * way,
       *
       *  - 3DSTATE_CLEAR_PARAMS can be set to the clear value of any slice
       *  - we will not resolve unnecessarily next time this function is
       *    called
       *
       * Since slice clear value is the value the slice is cleared to when
       * ILO_TEXTURE_CLEAR is set, the bit needs to be unset.
       */
      assert(!(resolve_flags & (other_writers | any_reader)));

      if (!(resolve_flags & ILO_TEXTURE_CLEAR)) {
         bool set_clear_value = false;
         uint32_t first_clear_value;

         for (i = 0; i < num_slices; i++) {
            const struct ilo_texture_slice *slice =
               ilo_texture_get_slice(tex, level, first_slice + i);

            if (slice->flags & other_writers) {
               ilo_blitter_rectlist_resolve_hiz(ilo->blitter,
                     res, level, first_slice + i);
            }
            else if (i == 0) {
               first_clear_value = slice->clear_value;
            }
            else if (slice->clear_value != first_clear_value &&
                     (slice->flags & ILO_TEXTURE_RENDER_WRITE)) {
               ilo_blitter_rectlist_resolve_z(ilo->blitter,
                     res, level, first_slice + i);
               set_clear_value = true;
            }
         }

         if (set_clear_value) {
            /* ILO_TEXTURE_CLEAR will be cleared later */
            ilo_texture_set_slice_clear_value(tex, level,
                  first_slice, num_slices, first_clear_value);
         }
      }
   }
   else if ((resolve_flags & any_reader) ||
            ((resolve_flags & other_writers) &&
             !(resolve_flags & ILO_TEXTURE_CLEAR))) {
      /*
       * When there is at least a reader or writer, we need to perform a
       * Depth Buffer Resolve in case the resource was previously written
       * by ILO_TEXTURE_RENDER_WRITE.
       */
      for (i = 0; i < num_slices; i++) {
         const struct ilo_texture_slice *slice =
            ilo_texture_get_slice(tex, level, first_slice + i);

         if (slice->flags & ILO_TEXTURE_RENDER_WRITE) {
            ilo_blitter_rectlist_resolve_z(ilo->blitter,
                  &tex->base, level, first_slice + i);
         }
      }
   }
}

/**
 * Initialize blit-related functions.
 */
void
ilo_init_blit_functions(struct ilo_context *ilo)
{
   ilo->base.resource_copy_region = ilo_resource_copy_region;
   ilo->base.blit = ilo_blit;
   ilo->base.flush_resource = ilo_flush_resource;

   ilo->base.clear = ilo_clear;
   ilo->base.clear_render_target = ilo_clear_render_target;
   ilo->base.clear_depth_stencil = ilo_clear_depth_stencil;
}