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/*
* Mesa 3-D graphics library
*
* Copyright (C) 2012-2013 LunarG, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* Authors:
* Chia-I Wu <olv@lunarg.com>
*/
#ifndef ILO_3D_H
#define ILO_3D_H
#include "ilo_common.h"
#include "ilo_cp.h"
struct ilo_3d_pipeline;
struct ilo_context;
struct ilo_query;
/**
* 3D context.
*/
struct ilo_3d {
struct ilo_cp *cp;
struct ilo_cp_owner owner;
int owner_reserve;
bool new_batch;
struct {
struct intel_bo *bo;
unsigned used, size;
} kernel;
struct {
struct pipe_query *query;
unsigned mode;
bool cond;
} render_condition;
struct list_head occlusion_queries;
struct list_head time_elapsed_queries;
struct list_head prim_generated_queries;
struct list_head prim_emitted_queries;
struct ilo_3d_pipeline *pipeline;
};
struct ilo_3d *
ilo_3d_create(struct ilo_cp *cp, const struct ilo_dev_info *dev);
void
ilo_3d_destroy(struct ilo_3d *hw3d);
void
ilo_3d_cp_flushed(struct ilo_3d *hw3d);
void
ilo_3d_own_render_ring(struct ilo_3d *hw3d);
void
ilo_3d_begin_query(struct ilo_context *ilo, struct ilo_query *q);
void
ilo_3d_end_query(struct ilo_context *ilo, struct ilo_query *q);
void
ilo_3d_process_query(struct ilo_context *ilo, struct ilo_query *q);
bool
ilo_3d_pass_render_condition(struct ilo_context *ilo);
void
ilo_init_3d_functions(struct ilo_context *ilo);
#endif /* ILO_3D_H */
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