1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
|
/*
* Mesa 3-D graphics library
*
* Copyright (C) 2012-2013 LunarG, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* Authors:
* Chia-I Wu <olv@lunarg.com>
*/
#include "intel_winsys.h"
#include "ilo_3d_pipeline.h"
#include "ilo_context.h"
#include "ilo_cp.h"
#include "ilo_query.h"
#include "ilo_shader.h"
#include "ilo_state.h"
#include "ilo_3d.h"
/**
* Hook for CP new-batch.
*/
void
ilo_3d_new_cp_batch(struct ilo_3d *hw3d)
{
hw3d->new_batch = true;
/* invalidate the pipeline */
ilo_3d_pipeline_invalidate(hw3d->pipeline,
ILO_3D_PIPELINE_INVALIDATE_BATCH_BO |
ILO_3D_PIPELINE_INVALIDATE_STATE_BO);
if (!hw3d->cp->hw_ctx) {
ilo_3d_pipeline_invalidate(hw3d->pipeline,
ILO_3D_PIPELINE_INVALIDATE_HW);
}
}
/**
* Hook for CP pre-flush.
*/
void
ilo_3d_pre_cp_flush(struct ilo_3d *hw3d)
{
}
/**
* Hook for CP post-flush
*/
void
ilo_3d_post_cp_flush(struct ilo_3d *hw3d)
{
if (ilo_debug & ILO_DEBUG_3D)
ilo_3d_pipeline_dump(hw3d->pipeline);
}
/**
* Create a 3D context.
*/
struct ilo_3d *
ilo_3d_create(struct ilo_cp *cp, int gen, int gt)
{
struct ilo_3d *hw3d;
hw3d = CALLOC_STRUCT(ilo_3d);
if (!hw3d)
return NULL;
hw3d->cp = cp;
hw3d->new_batch = true;
hw3d->pipeline = ilo_3d_pipeline_create(cp, gen, gt);
if (!hw3d->pipeline) {
FREE(hw3d);
return NULL;
}
return hw3d;
}
/**
* Destroy a 3D context.
*/
void
ilo_3d_destroy(struct ilo_3d *hw3d)
{
ilo_3d_pipeline_destroy(hw3d->pipeline);
FREE(hw3d);
}
static bool
draw_vbo(struct ilo_3d *hw3d, const struct ilo_context *ilo,
const struct pipe_draw_info *info,
int *prim_generated, int *prim_emitted)
{
bool need_flush;
int max_len;
ilo_cp_set_ring(hw3d->cp, ILO_CP_RING_RENDER);
/*
* Without a better tracking mechanism, when the framebuffer changes, we
* have to assume that the old framebuffer may be sampled from. If that
* happens in the middle of a batch buffer, we need to insert manual
* flushes.
*/
need_flush = (!hw3d->new_batch && (ilo->dirty & ILO_DIRTY_FRAMEBUFFER));
/* make sure there is enough room first */
max_len = ilo_3d_pipeline_estimate_size(hw3d->pipeline,
ILO_3D_PIPELINE_DRAW, ilo);
if (need_flush) {
max_len += ilo_3d_pipeline_estimate_size(hw3d->pipeline,
ILO_3D_PIPELINE_FLUSH, NULL);
}
if (max_len > ilo_cp_space(hw3d->cp)) {
ilo_cp_flush(hw3d->cp);
need_flush = false;
assert(max_len <= ilo_cp_space(hw3d->cp));
}
if (need_flush)
ilo_3d_pipeline_emit_flush(hw3d->pipeline);
return ilo_3d_pipeline_emit_draw(hw3d->pipeline, ilo, info,
prim_generated, prim_emitted);
}
static bool
pass_render_condition(struct ilo_3d *hw3d, struct pipe_context *pipe)
{
uint64_t result;
bool wait;
if (!hw3d->render_condition.query)
return true;
switch (hw3d->render_condition.mode) {
case PIPE_RENDER_COND_WAIT:
case PIPE_RENDER_COND_BY_REGION_WAIT:
wait = true;
break;
case PIPE_RENDER_COND_NO_WAIT:
case PIPE_RENDER_COND_BY_REGION_NO_WAIT:
default:
wait = false;
break;
}
if (pipe->get_query_result(pipe, hw3d->render_condition.query,
wait, (union pipe_query_result *) &result)) {
return (result > 0);
}
else {
return true;
}
}
static void
ilo_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
{
struct ilo_context *ilo = ilo_context(pipe);
struct ilo_3d *hw3d = ilo->hw3d;
int prim_generated, prim_emitted;
if (!pass_render_condition(hw3d, pipe))
return;
/* assume the cache is still in use by the previous batch */
if (hw3d->new_batch)
ilo_shader_cache_mark_busy(ilo->shader_cache);
ilo_finalize_states(ilo);
/* the shaders may be uploaded to a new shader cache */
if (hw3d->shader_cache_seqno != ilo->shader_cache->seqno) {
ilo_3d_pipeline_invalidate(hw3d->pipeline,
ILO_3D_PIPELINE_INVALIDATE_KERNEL_BO);
}
/*
* The VBs and/or IB may have different BOs due to being mapped with
* PIPE_TRANSFER_DISCARD_x. We should track that instead of setting the
* dirty flags for the performance reason.
*/
ilo->dirty |= ILO_DIRTY_VERTEX_BUFFERS | ILO_DIRTY_INDEX_BUFFER;
if (!draw_vbo(hw3d, ilo, info, &prim_generated, &prim_emitted))
return;
/* clear dirty status */
ilo->dirty = 0x0;
hw3d->new_batch = false;
hw3d->shader_cache_seqno = ilo->shader_cache->seqno;
if (ilo_debug & ILO_DEBUG_NOCACHE)
ilo_3d_pipeline_emit_flush(hw3d->pipeline);
}
static void
ilo_render_condition(struct pipe_context *pipe,
struct pipe_query *query,
uint mode)
{
struct ilo_context *ilo = ilo_context(pipe);
struct ilo_3d *hw3d = ilo->hw3d;
/* reference count? */
hw3d->render_condition.query = query;
hw3d->render_condition.mode = mode;
}
static void
ilo_texture_barrier(struct pipe_context *pipe)
{
struct ilo_context *ilo = ilo_context(pipe);
struct ilo_3d *hw3d = ilo->hw3d;
if (ilo->cp->ring != ILO_CP_RING_RENDER)
return;
ilo_3d_pipeline_emit_flush(hw3d->pipeline);
/* don't know why */
if (ilo->gen >= ILO_GEN(7))
ilo_cp_flush(hw3d->cp);
}
static void
ilo_get_sample_position(struct pipe_context *pipe,
unsigned sample_count,
unsigned sample_index,
float *out_value)
{
struct ilo_context *ilo = ilo_context(pipe);
struct ilo_3d *hw3d = ilo->hw3d;
ilo_3d_pipeline_get_sample_position(hw3d->pipeline,
sample_count, sample_index,
&out_value[0], &out_value[1]);
}
/**
* Initialize 3D-related functions.
*/
void
ilo_init_3d_functions(struct ilo_context *ilo)
{
ilo->base.draw_vbo = ilo_draw_vbo;
ilo->base.render_condition = ilo_render_condition;
ilo->base.texture_barrier = ilo_texture_barrier;
ilo->base.get_sample_position = ilo_get_sample_position;
}
|