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/*
* Mesa 3-D graphics library
*
* Copyright (C) 2012-2013 LunarG, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* Authors:
* Chia-I Wu <olv@lunarg.com>
*/
#include "intel_winsys.h"
#include "ilo_3d_pipeline.h"
#include "ilo_context.h"
#include "ilo_cp.h"
#include "ilo_query.h"
#include "ilo_shader.h"
#include "ilo_state.h"
#include "ilo_3d.h"
/**
* Begin a query.
*/
void
ilo_3d_begin_query(struct ilo_context *ilo, struct ilo_query *q)
{
struct ilo_3d *hw3d = ilo->hw3d;
ilo_cp_set_ring(hw3d->cp, ILO_CP_RING_RENDER);
switch (q->type) {
case PIPE_QUERY_OCCLUSION_COUNTER:
/* reserve some space for pausing the query */
q->reg_cmd_size = ilo_3d_pipeline_estimate_size(hw3d->pipeline,
ILO_3D_PIPELINE_WRITE_DEPTH_COUNT, NULL);
ilo_cp_reserve_for_pre_flush(hw3d->cp, q->reg_cmd_size);
q->data.u64 = 0;
if (ilo_query_alloc_bo(q, 2, -1, hw3d->cp->winsys)) {
/* XXX we should check the aperture size */
ilo_3d_pipeline_emit_write_depth_count(hw3d->pipeline,
q->bo, q->reg_read++);
list_add(&q->list, &hw3d->occlusion_queries);
}
break;
case PIPE_QUERY_TIMESTAMP:
/* nop */
break;
case PIPE_QUERY_TIME_ELAPSED:
/* reserve some space for pausing the query */
q->reg_cmd_size = ilo_3d_pipeline_estimate_size(hw3d->pipeline,
ILO_3D_PIPELINE_WRITE_TIMESTAMP, NULL);
ilo_cp_reserve_for_pre_flush(hw3d->cp, q->reg_cmd_size);
q->data.u64 = 0;
if (ilo_query_alloc_bo(q, 2, -1, hw3d->cp->winsys)) {
/* XXX we should check the aperture size */
ilo_3d_pipeline_emit_write_timestamp(hw3d->pipeline,
q->bo, q->reg_read++);
list_add(&q->list, &hw3d->time_elapsed_queries);
}
break;
case PIPE_QUERY_PRIMITIVES_GENERATED:
q->data.u64 = 0;
list_add(&q->list, &hw3d->prim_generated_queries);
break;
case PIPE_QUERY_PRIMITIVES_EMITTED:
q->data.u64 = 0;
list_add(&q->list, &hw3d->prim_emitted_queries);
break;
default:
assert(!"unknown query type");
break;
}
}
/**
* End a query.
*/
void
ilo_3d_end_query(struct ilo_context *ilo, struct ilo_query *q)
{
struct ilo_3d *hw3d = ilo->hw3d;
ilo_cp_set_ring(hw3d->cp, ILO_CP_RING_RENDER);
switch (q->type) {
case PIPE_QUERY_OCCLUSION_COUNTER:
list_del(&q->list);
assert(q->reg_read < q->reg_total);
ilo_cp_reserve_for_pre_flush(hw3d->cp, -q->reg_cmd_size);
ilo_3d_pipeline_emit_write_depth_count(hw3d->pipeline,
q->bo, q->reg_read++);
break;
case PIPE_QUERY_TIMESTAMP:
q->data.u64 = 0;
if (ilo_query_alloc_bo(q, 1, 1, hw3d->cp->winsys)) {
ilo_3d_pipeline_emit_write_timestamp(hw3d->pipeline,
q->bo, q->reg_read++);
}
break;
case PIPE_QUERY_TIME_ELAPSED:
list_del(&q->list);
assert(q->reg_read < q->reg_total);
ilo_cp_reserve_for_pre_flush(hw3d->cp, -q->reg_cmd_size);
ilo_3d_pipeline_emit_write_timestamp(hw3d->pipeline,
q->bo, q->reg_read++);
break;
case PIPE_QUERY_PRIMITIVES_GENERATED:
case PIPE_QUERY_PRIMITIVES_EMITTED:
list_del(&q->list);
break;
default:
assert(!"unknown query type");
break;
}
}
static void
process_query_for_occlusion_counter(struct ilo_3d *hw3d,
struct ilo_query *q)
{
uint64_t *vals, depth_count = 0;
int i;
/* in pairs */
assert(q->reg_read % 2 == 0);
q->bo->map(q->bo, false);
vals = q->bo->get_virtual(q->bo);
for (i = 1; i < q->reg_read; i += 2)
depth_count += vals[i] - vals[i - 1];
q->bo->unmap(q->bo);
/* accumulate so that the query can be resumed if wanted */
q->data.u64 += depth_count;
q->reg_read = 0;
}
static uint64_t
timestamp_to_ns(uint64_t timestamp)
{
/* see ilo_get_timestamp() */
return (timestamp & 0xffffffff) * 80;
}
static void
process_query_for_timestamp(struct ilo_3d *hw3d, struct ilo_query *q)
{
uint64_t *vals, timestamp;
assert(q->reg_read == 1);
q->bo->map(q->bo, false);
vals = q->bo->get_virtual(q->bo);
timestamp = vals[0];
q->bo->unmap(q->bo);
q->data.u64 = timestamp_to_ns(timestamp);
q->reg_read = 0;
}
static void
process_query_for_time_elapsed(struct ilo_3d *hw3d, struct ilo_query *q)
{
uint64_t *vals, elapsed = 0;
int i;
/* in pairs */
assert(q->reg_read % 2 == 0);
q->bo->map(q->bo, false);
vals = q->bo->get_virtual(q->bo);
for (i = 1; i < q->reg_read; i += 2)
elapsed += vals[i] - vals[i - 1];
q->bo->unmap(q->bo);
/* accumulate so that the query can be resumed if wanted */
q->data.u64 += timestamp_to_ns(elapsed);
q->reg_read = 0;
}
/**
* Process the raw query data.
*/
void
ilo_3d_process_query(struct ilo_context *ilo, struct ilo_query *q)
{
struct ilo_3d *hw3d = ilo->hw3d;
switch (q->type) {
case PIPE_QUERY_OCCLUSION_COUNTER:
if (q->bo)
process_query_for_occlusion_counter(hw3d, q);
break;
case PIPE_QUERY_TIMESTAMP:
if (q->bo)
process_query_for_timestamp(hw3d, q);
break;
case PIPE_QUERY_TIME_ELAPSED:
if (q->bo)
process_query_for_time_elapsed(hw3d, q);
break;
case PIPE_QUERY_PRIMITIVES_GENERATED:
case PIPE_QUERY_PRIMITIVES_EMITTED:
break;
default:
assert(!"unknown query type");
break;
}
}
/**
* Hook for CP new-batch.
*/
void
ilo_3d_new_cp_batch(struct ilo_3d *hw3d)
{
struct ilo_query *q;
hw3d->new_batch = true;
/* invalidate the pipeline */
ilo_3d_pipeline_invalidate(hw3d->pipeline,
ILO_3D_PIPELINE_INVALIDATE_BATCH_BO |
ILO_3D_PIPELINE_INVALIDATE_STATE_BO);
if (!hw3d->cp->hw_ctx) {
ilo_3d_pipeline_invalidate(hw3d->pipeline,
ILO_3D_PIPELINE_INVALIDATE_HW);
}
/* resume occlusion queries */
LIST_FOR_EACH_ENTRY(q, &hw3d->occlusion_queries, list) {
/* accumulate the result if the bo is alreay full */
if (q->reg_read >= q->reg_total)
process_query_for_occlusion_counter(hw3d, q);
ilo_3d_pipeline_emit_write_depth_count(hw3d->pipeline,
q->bo, q->reg_read++);
}
/* resume timer queries */
LIST_FOR_EACH_ENTRY(q, &hw3d->time_elapsed_queries, list) {
/* accumulate the result if the bo is alreay full */
if (q->reg_read >= q->reg_total)
process_query_for_time_elapsed(hw3d, q);
ilo_3d_pipeline_emit_write_timestamp(hw3d->pipeline,
q->bo, q->reg_read++);
}
}
/**
* Hook for CP pre-flush.
*/
void
ilo_3d_pre_cp_flush(struct ilo_3d *hw3d)
{
struct ilo_query *q;
/* pause occlusion queries */
LIST_FOR_EACH_ENTRY(q, &hw3d->occlusion_queries, list) {
assert(q->reg_read < q->reg_total);
ilo_3d_pipeline_emit_write_depth_count(hw3d->pipeline,
q->bo, q->reg_read++);
}
/* pause timer queries */
LIST_FOR_EACH_ENTRY(q, &hw3d->time_elapsed_queries, list) {
assert(q->reg_read < q->reg_total);
ilo_3d_pipeline_emit_write_timestamp(hw3d->pipeline,
q->bo, q->reg_read++);
}
}
/**
* Hook for CP post-flush
*/
void
ilo_3d_post_cp_flush(struct ilo_3d *hw3d)
{
if (ilo_debug & ILO_DEBUG_3D)
ilo_3d_pipeline_dump(hw3d->pipeline);
}
/**
* Create a 3D context.
*/
struct ilo_3d *
ilo_3d_create(struct ilo_cp *cp, int gen, int gt)
{
struct ilo_3d *hw3d;
hw3d = CALLOC_STRUCT(ilo_3d);
if (!hw3d)
return NULL;
hw3d->cp = cp;
hw3d->new_batch = true;
list_inithead(&hw3d->occlusion_queries);
list_inithead(&hw3d->time_elapsed_queries);
list_inithead(&hw3d->prim_generated_queries);
list_inithead(&hw3d->prim_emitted_queries);
hw3d->pipeline = ilo_3d_pipeline_create(cp, gen, gt);
if (!hw3d->pipeline) {
FREE(hw3d);
return NULL;
}
return hw3d;
}
/**
* Destroy a 3D context.
*/
void
ilo_3d_destroy(struct ilo_3d *hw3d)
{
ilo_3d_pipeline_destroy(hw3d->pipeline);
FREE(hw3d);
}
static bool
draw_vbo(struct ilo_3d *hw3d, const struct ilo_context *ilo,
const struct pipe_draw_info *info,
int *prim_generated, int *prim_emitted)
{
bool need_flush;
int max_len;
ilo_cp_set_ring(hw3d->cp, ILO_CP_RING_RENDER);
/*
* Without a better tracking mechanism, when the framebuffer changes, we
* have to assume that the old framebuffer may be sampled from. If that
* happens in the middle of a batch buffer, we need to insert manual
* flushes.
*/
need_flush = (!hw3d->new_batch && (ilo->dirty & ILO_DIRTY_FRAMEBUFFER));
/* make sure there is enough room first */
max_len = ilo_3d_pipeline_estimate_size(hw3d->pipeline,
ILO_3D_PIPELINE_DRAW, ilo);
if (need_flush) {
max_len += ilo_3d_pipeline_estimate_size(hw3d->pipeline,
ILO_3D_PIPELINE_FLUSH, NULL);
}
if (max_len > ilo_cp_space(hw3d->cp)) {
ilo_cp_flush(hw3d->cp);
need_flush = false;
assert(max_len <= ilo_cp_space(hw3d->cp));
}
if (need_flush)
ilo_3d_pipeline_emit_flush(hw3d->pipeline);
return ilo_3d_pipeline_emit_draw(hw3d->pipeline, ilo, info,
prim_generated, prim_emitted);
}
static void
update_prim_count(struct ilo_3d *hw3d, int generated, int emitted)
{
struct ilo_query *q;
LIST_FOR_EACH_ENTRY(q, &hw3d->prim_generated_queries, list)
q->data.u64 += generated;
LIST_FOR_EACH_ENTRY(q, &hw3d->prim_emitted_queries, list)
q->data.u64 += emitted;
}
static bool
pass_render_condition(struct ilo_3d *hw3d, struct pipe_context *pipe)
{
uint64_t result;
bool wait;
if (!hw3d->render_condition.query)
return true;
switch (hw3d->render_condition.mode) {
case PIPE_RENDER_COND_WAIT:
case PIPE_RENDER_COND_BY_REGION_WAIT:
wait = true;
break;
case PIPE_RENDER_COND_NO_WAIT:
case PIPE_RENDER_COND_BY_REGION_NO_WAIT:
default:
wait = false;
break;
}
if (pipe->get_query_result(pipe, hw3d->render_condition.query,
wait, (union pipe_query_result *) &result)) {
return (result > 0);
}
else {
return true;
}
}
static void
ilo_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
{
struct ilo_context *ilo = ilo_context(pipe);
struct ilo_3d *hw3d = ilo->hw3d;
int prim_generated, prim_emitted;
if (!pass_render_condition(hw3d, pipe))
return;
/* assume the cache is still in use by the previous batch */
if (hw3d->new_batch)
ilo_shader_cache_mark_busy(ilo->shader_cache);
ilo_finalize_states(ilo);
/* the shaders may be uploaded to a new shader cache */
if (hw3d->shader_cache_seqno != ilo->shader_cache->seqno) {
ilo_3d_pipeline_invalidate(hw3d->pipeline,
ILO_3D_PIPELINE_INVALIDATE_KERNEL_BO);
}
/*
* The VBs and/or IB may have different BOs due to being mapped with
* PIPE_TRANSFER_DISCARD_x. We should track that instead of setting the
* dirty flags for the performance reason.
*/
ilo->dirty |= ILO_DIRTY_VERTEX_BUFFERS | ILO_DIRTY_INDEX_BUFFER;
if (!draw_vbo(hw3d, ilo, info, &prim_generated, &prim_emitted))
return;
/* clear dirty status */
ilo->dirty = 0x0;
hw3d->new_batch = false;
hw3d->shader_cache_seqno = ilo->shader_cache->seqno;
update_prim_count(hw3d, prim_generated, prim_emitted);
if (ilo_debug & ILO_DEBUG_NOCACHE)
ilo_3d_pipeline_emit_flush(hw3d->pipeline);
}
static void
ilo_render_condition(struct pipe_context *pipe,
struct pipe_query *query,
uint mode)
{
struct ilo_context *ilo = ilo_context(pipe);
struct ilo_3d *hw3d = ilo->hw3d;
/* reference count? */
hw3d->render_condition.query = query;
hw3d->render_condition.mode = mode;
}
static void
ilo_texture_barrier(struct pipe_context *pipe)
{
struct ilo_context *ilo = ilo_context(pipe);
struct ilo_3d *hw3d = ilo->hw3d;
if (ilo->cp->ring != ILO_CP_RING_RENDER)
return;
ilo_3d_pipeline_emit_flush(hw3d->pipeline);
/* don't know why */
if (ilo->gen >= ILO_GEN(7))
ilo_cp_flush(hw3d->cp);
}
static void
ilo_get_sample_position(struct pipe_context *pipe,
unsigned sample_count,
unsigned sample_index,
float *out_value)
{
struct ilo_context *ilo = ilo_context(pipe);
struct ilo_3d *hw3d = ilo->hw3d;
ilo_3d_pipeline_get_sample_position(hw3d->pipeline,
sample_count, sample_index,
&out_value[0], &out_value[1]);
}
/**
* Initialize 3D-related functions.
*/
void
ilo_init_3d_functions(struct ilo_context *ilo)
{
ilo->base.draw_vbo = ilo_draw_vbo;
ilo->base.render_condition = ilo_render_condition;
ilo->base.texture_barrier = ilo_texture_barrier;
ilo->base.get_sample_position = ilo_get_sample_position;
}
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