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C_SOURCES := \
ilo_3d_pipeline.c \
ilo_3d_pipeline_gen6.c \
ilo_3d_pipeline_gen6.h \
ilo_3d_pipeline_gen7.c \
ilo_3d_pipeline_gen7.h \
ilo_3d_pipeline.h \
ilo_blit.c \
ilo_blit.h \
ilo_blitter.c \
ilo_blitter.h \
ilo_blitter_blt.c \
ilo_blitter_pipe.c \
ilo_blitter_rectlist.c \
ilo_builder.c \
ilo_builder.h \
ilo_builder_3d.h \
ilo_builder_3d_bottom.h \
ilo_builder_3d_top.h \
ilo_builder_blt.h \
ilo_builder_decode.c \
ilo_builder_media.h \
ilo_builder_mi.h \
ilo_builder_render.h \
ilo_common.h \
ilo_context.c \
ilo_context.h \
ilo_cp.c \
ilo_cp.h \
ilo_draw.c \
ilo_draw.h \
ilo_format.c \
ilo_format.h \
ilo_gpgpu.c \
ilo_gpgpu.h \
ilo_layout.c \
ilo_layout.h \
ilo_public.h \
ilo_query.c \
ilo_query.h \
ilo_resource.c \
ilo_resource.h \
ilo_screen.c \
ilo_screen.h \
ilo_shader.c \
ilo_shader.h \
ilo_state.c \
ilo_state.h \
ilo_state_gen.h \
ilo_state_gen6.c \
ilo_state_gen7.c \
ilo_transfer.c \
ilo_transfer.h \
ilo_video.c \
ilo_video.h \
intel_winsys.h \
\
shader/ilo_shader_cs.c \
shader/ilo_shader_fs.c \
shader/ilo_shader_gs.c \
shader/ilo_shader_internal.h \
shader/ilo_shader_vs.c \
shader/toy_compiler.c \
shader/toy_compiler.h \
shader/toy_compiler_asm.c \
shader/toy_compiler_disasm.c \
shader/toy_compiler_reg.h \
shader/toy_helpers.h \
shader/toy_legalize.c \
shader/toy_legalize.h \
shader/toy_legalize_ra.c \
shader/toy_optimize.c \
shader/toy_optimize.h \
shader/toy_tgsi.c \
shader/toy_tgsi.h
GENHW_FILES := \
genhw/gen_blitter.xml.h \
genhw/gen_eu_isa.xml.h \
genhw/gen_eu_message.xml.h \
genhw/genhw.h \
genhw/gen_mi.xml.h \
genhw/gen_regs.xml.h \
genhw/gen_render_3d.xml.h \
genhw/gen_render_dynamic.xml.h \
genhw/gen_render_surface.xml.h
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