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#include "util/u_memory.h"
#include "pipe/p_context.h"
#include "pipe/p_state.h"
#include "brw_context.h"
#include "brw_defines.h"
#include "brw_debug.h"
/* The brw (and related graphics cores) do not support GL_CLAMP. The
* Intel drivers for "other operating systems" implement GL_CLAMP as
* GL_CLAMP_TO_EDGE, so the same is done here.
*/
static GLuint translate_wrap_mode( unsigned wrap )
{
switch( wrap ) {
case PIPE_TEX_WRAP_REPEAT:
return BRW_TEXCOORDMODE_WRAP;
case PIPE_TEX_WRAP_CLAMP:
case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
return BRW_TEXCOORDMODE_CLAMP;
case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
return BRW_TEXCOORDMODE_CLAMP_BORDER;
case PIPE_TEX_WRAP_MIRROR_REPEAT:
return BRW_TEXCOORDMODE_MIRROR;
case PIPE_TEX_WRAP_MIRROR_CLAMP:
case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
return BRW_TEXCOORDMODE_MIRROR_ONCE;
default:
return BRW_TEXCOORDMODE_WRAP;
}
}
static void *brw_create_sampler_state( struct pipe_context *pipe,
const struct pipe_sampler_state *templ )
{
struct brw_sampler_state *sampler = CALLOC_STRUCT(brw_sampler_state);
switch (key->minfilter) {
case GL_NEAREST:
sampler->ss0.min_filter = BRW_MAPFILTER_NEAREST;
sampler->ss0.mip_filter = BRW_MIPFILTER_NONE;
break;
case GL_LINEAR:
sampler->ss0.min_filter = BRW_MAPFILTER_LINEAR;
sampler->ss0.mip_filter = BRW_MIPFILTER_NONE;
break;
case GL_NEAREST_MIPMAP_NEAREST:
sampler->ss0.min_filter = BRW_MAPFILTER_NEAREST;
sampler->ss0.mip_filter = BRW_MIPFILTER_NEAREST;
break;
case GL_LINEAR_MIPMAP_NEAREST:
sampler->ss0.min_filter = BRW_MAPFILTER_LINEAR;
sampler->ss0.mip_filter = BRW_MIPFILTER_NEAREST;
break;
case GL_NEAREST_MIPMAP_LINEAR:
sampler->ss0.min_filter = BRW_MAPFILTER_NEAREST;
sampler->ss0.mip_filter = BRW_MIPFILTER_LINEAR;
break;
case GL_LINEAR_MIPMAP_LINEAR:
sampler->ss0.min_filter = BRW_MAPFILTER_LINEAR;
sampler->ss0.mip_filter = BRW_MIPFILTER_LINEAR;
break;
default:
break;
}
/* Set Anisotropy:
*/
if (key->max_aniso > 1.0) {
sampler->ss0.min_filter = BRW_MAPFILTER_ANISOTROPIC;
sampler->ss0.mag_filter = BRW_MAPFILTER_ANISOTROPIC;
if (key->max_aniso > 2.0) {
sampler->ss3.max_aniso = MIN2((key->max_aniso - 2) / 2,
BRW_ANISORATIO_16);
}
}
else {
switch (key->magfilter) {
case GL_NEAREST:
sampler->ss0.mag_filter = BRW_MAPFILTER_NEAREST;
break;
case GL_LINEAR:
sampler->ss0.mag_filter = BRW_MAPFILTER_LINEAR;
break;
default:
break;
}
}
sampler->ss1.r_wrap_mode = translate_wrap_mode(key->wrap_r);
sampler->ss1.s_wrap_mode = translate_wrap_mode(key->wrap_s);
sampler->ss1.t_wrap_mode = translate_wrap_mode(key->wrap_t);
/* Set LOD bias:
*/
sampler->ss0.lod_bias = S_FIXED(CLAMP(key->lod_bias, -16, 15), 6);
sampler->ss0.lod_preclamp = 1; /* OpenGL mode */
sampler->ss0.default_color_mode = 0; /* OpenGL/DX10 mode */
/* Set shadow function:
*/
if (key->comparemode == GL_COMPARE_R_TO_TEXTURE_ARB) {
/* Shadowing is "enabled" by emitting a particular sampler
* message (sample_c). So need to recompile WM program when
* shadow comparison is enabled on each/any texture unit.
*/
sampler->ss0.shadow_function =
intel_translate_shadow_compare_func(key->comparefunc);
}
/* Set BaseMipLevel, MaxLOD, MinLOD:
*/
sampler->ss0.base_level = U_FIXED(0, 1);
sampler->ss1.max_lod = U_FIXED(MIN2(MAX2(key->maxlod, 0), 13), 6);
sampler->ss1.min_lod = U_FIXED(MIN2(MAX2(key->minlod, 0), 13), 6);
return (void *)sampler;
}
static void brw_bind_sampler_state(struct pipe_context *pipe,
void *cso)
{
struct brw_context *brw = brw_context(pipe);
brw->curr.sampler = (const struct brw_sampler_state *)cso;
brw->state.dirty.mesa |= PIPE_NEW_SAMPLER;
}
static void brw_delete_sampler_state(struct pipe_context *pipe,
void *cso)
{
struct brw_context *brw = brw_context(pipe);
FREE(cso);
}
static void brw_set_sampler_textures(struct pipe_context *pipe,
unsigned num_textures,
struct pipe_texture **tex)
{
struct brw_context *brw = brw_context(pipe);
brw->state.dirty.mesa |= PIPE_NEW_BOUND_TEXTURES;
}
void brw_sampler_init( struct brw_context *brw )
{
brw->base.set_sampler_textures = brw_set_sampler_textures;
brw->base.create_sampler_state = brw_create_sampler_state;
brw->base.bind_sampler_state = brw_bind_sampler_state;
brw->base.destroy_sampler_state = brw_destroy_sampler_state;
}
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