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/**
* called from intelDrawBuffer()
*/
static void brw_set_draw_region( struct intel_context *intel,
struct intel_region *color_regions[],
struct intel_region *depth_region,
GLuint num_color_regions)
{
struct brw_context *brw = brw_context(&intel->ctx);
GLuint i;
/* release old color/depth regions */
if (brw->state.depth_region != depth_region)
brw->state.dirty.brw |= BRW_NEW_DEPTH_BUFFER;
for (i = 0; i < brw->state.nr_color_regions; i++)
intel_region_release(&brw->state.color_regions[i]);
intel_region_release(&brw->state.depth_region);
/* reference new color/depth regions */
for (i = 0; i < num_color_regions; i++)
intel_region_reference(&brw->state.color_regions[i], color_regions[i]);
intel_region_reference(&brw->state.depth_region, depth_region);
brw->state.nr_color_regions = num_color_regions;
}
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