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path: root/src/gallium/drivers/i915/i915_context.c
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/**************************************************************************
 * 
 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
 * All Rights Reserved.
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sub license, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 * 
 * The above copyright notice and this permission notice (including the
 * next paragraph) shall be included in all copies or substantial portions
 * of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 * 
 **************************************************************************/

#include "i915_context.h"
#include "i915_state.h"
#include "i915_screen.h"
#include "i915_batch.h"

#include "draw/draw_context.h"
#include "pipe/p_defines.h"
#include "util/u_inlines.h"
#include "util/u_memory.h"
#include "pipe/p_screen.h"


/*
 * Draw functions
 */


static void
i915_draw_range_elements(struct pipe_context *pipe,
                         struct pipe_buffer *indexBuffer,
                         unsigned indexSize,
                         unsigned min_index,
                         unsigned max_index,
                         unsigned prim, unsigned start, unsigned count)
{
   struct i915_context *i915 = i915_context(pipe);
   struct draw_context *draw = i915->draw;
   unsigned i;

   if (i915->dirty)
      i915_update_derived(i915);

   /*
    * Map vertex buffers
    */
   for (i = 0; i < i915->num_vertex_buffers; i++) {
      void *buf = pipe_buffer_map(pipe->screen, i915->vertex_buffer[i].buffer,
                                  PIPE_BUFFER_USAGE_CPU_READ);
      draw_set_mapped_vertex_buffer(draw, i, buf);
   }

   /*
    * Map index buffer, if present
    */
   if (indexBuffer) {
      void *mapped_indexes = pipe_buffer_map(pipe->screen, indexBuffer,
                                             PIPE_BUFFER_USAGE_CPU_READ);
      draw_set_mapped_element_buffer_range(draw, indexSize,
                                           min_index,
                                           max_index,
                                           mapped_indexes);
   } else {
      draw_set_mapped_element_buffer(draw, 0, NULL);
   }


   draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 0,
                                   i915->current.constants[PIPE_SHADER_VERTEX],
                                   (i915->current.num_user_constants[PIPE_SHADER_VERTEX] * 
                                      4 * sizeof(float)));

   /*
    * Do the drawing
    */
   draw_arrays(i915->draw, prim, start, count);

   /*
    * unmap vertex/index buffers
    */
   for (i = 0; i < i915->num_vertex_buffers; i++) {
      pipe_buffer_unmap(pipe->screen, i915->vertex_buffer[i].buffer);
      draw_set_mapped_vertex_buffer(draw, i, NULL);
   }

   if (indexBuffer) {
      pipe_buffer_unmap(pipe->screen, indexBuffer);
      draw_set_mapped_element_buffer_range(draw, 0, start, start + count - 1, NULL);
   }
}

static void
i915_draw_elements(struct pipe_context *pipe,
                   struct pipe_buffer *indexBuffer,
                   unsigned indexSize,
                   unsigned prim, unsigned start, unsigned count)
{
   i915_draw_range_elements(pipe, indexBuffer,
                            indexSize,
                            0, 0xffffffff,
                            prim, start, count);
}

static void
i915_draw_arrays(struct pipe_context *pipe,
                 unsigned prim, unsigned start, unsigned count)
{
   i915_draw_elements(pipe, NULL, 0, prim, start, count);
}


/*
 * Is referenced functions
 */


static unsigned int
i915_is_texture_referenced(struct pipe_context *pipe,
                           struct pipe_texture *texture,
                           unsigned face, unsigned level)
{
   /**
    * FIXME: Return the corrent result. We can't alays return referenced
    *        since it causes a double flush within the vbo module.
    */
#if 0
   return PIPE_REFERENCED_FOR_READ | PIPE_REFERENCED_FOR_WRITE;
#else
   return 0;
#endif
}

static unsigned int
i915_is_buffer_referenced(struct pipe_context *pipe,
                          struct pipe_buffer *buf)
{
   /*
    * Since we never expose hardware buffers to the state tracker
    * they can never be referenced, so this isn't a lie
    */
   return 0;
}


/*
 * Generic context functions
 */


static void i915_destroy(struct pipe_context *pipe)
{
   struct i915_context *i915 = i915_context(pipe);
   int i;

   draw_destroy(i915->draw);
   
   if(i915->batch)
      i915->iws->batchbuffer_destroy(i915->batch);

   /* unbind framebuffer */
   for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
      pipe_surface_reference(&i915->framebuffer.cbufs[i], NULL);
   }
   pipe_surface_reference(&i915->framebuffer.zsbuf, NULL);

   FREE(i915);
}

struct pipe_context *
i915_create_context(struct pipe_screen *screen)
{
   struct i915_context *i915;

   i915 = CALLOC_STRUCT(i915_context);
   if (i915 == NULL)
      return NULL;

   i915->iws = i915_screen(screen)->iws;
   i915->base.winsys = NULL;
   i915->base.screen = screen;

   i915->base.destroy = i915_destroy;

   i915->base.clear = i915_clear;

   i915->base.draw_arrays = i915_draw_arrays;
   i915->base.draw_elements = i915_draw_elements;
   i915->base.draw_range_elements = i915_draw_range_elements;

   i915->base.is_texture_referenced = i915_is_texture_referenced;
   i915->base.is_buffer_referenced = i915_is_buffer_referenced;

   /*
    * Create drawing context and plug our rendering stage into it.
    */
   i915->draw = draw_create();
   assert(i915->draw);
   if (!debug_get_bool_option("I915_NO_VBUF", FALSE)) {
      draw_set_rasterize_stage(i915->draw, i915_draw_vbuf_stage(i915));
   } else {
      draw_set_rasterize_stage(i915->draw, i915_draw_render_stage(i915));
   }

   i915_init_surface_functions(i915);
   i915_init_state_functions(i915);
   i915_init_flush_functions(i915);

   draw_install_aaline_stage(i915->draw, &i915->base);
   draw_install_aapoint_stage(i915->draw, &i915->base);

   i915->dirty = ~0;
   i915->hardware_dirty = ~0;

   /* Batch stream debugging is a bit hacked up at the moment:
    */
   i915->batch = i915->iws->batchbuffer_create(i915->iws);

   return &i915->base;
}