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|
/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
/*
* Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors:
* Rob Clark <robclark@freedesktop.org>
*/
#include "pipe/p_state.h"
#include "util/u_string.h"
#include "util/u_memory.h"
#include "util/u_helpers.h"
#include "freedreno_state.h"
#include "freedreno_context.h"
#include "freedreno_zsa.h"
#include "freedreno_rasterizer.h"
#include "freedreno_blend.h"
#include "freedreno_program.h"
#include "freedreno_resource.h"
#include "freedreno_texture.h"
#include "freedreno_gmem.h"
#include "freedreno_util.h"
static void
fd_set_blend_color(struct pipe_context *pctx,
const struct pipe_blend_color *blend_color)
{
struct fd_context *ctx = fd_context(pctx);
ctx->blend_color = *blend_color;
ctx->dirty |= FD_DIRTY_BLEND_COLOR;
}
static void
fd_set_stencil_ref(struct pipe_context *pctx,
const struct pipe_stencil_ref *stencil_ref)
{
struct fd_context *ctx = fd_context(pctx);
ctx->stencil_ref =* stencil_ref;
ctx->dirty |= FD_DIRTY_STENCIL_REF;
}
static void
fd_set_clip_state(struct pipe_context *pctx,
const struct pipe_clip_state *clip)
{
DBG("TODO: ");
}
static void
fd_set_sample_mask(struct pipe_context *pctx, unsigned sample_mask)
{
struct fd_context *ctx = fd_context(pctx);
ctx->sample_mask = (uint16_t)sample_mask;
ctx->dirty |= FD_DIRTY_SAMPLE_MASK;
}
/* notes from calim on #dri-devel:
* index==0 will be non-UBO (ie. glUniformXYZ()) all packed together padded
* out to vec4's
* I should be able to consider that I own the user_ptr until the next
* set_constant_buffer() call, at which point I don't really care about the
* previous values.
* index>0 will be UBO's.. well, I'll worry about that later
*/
static void
fd_set_constant_buffer(struct pipe_context *pctx, uint shader, uint index,
struct pipe_constant_buffer *cb)
{
struct fd_context *ctx = fd_context(pctx);
struct fd_constbuf_stateobj *so = &ctx->constbuf[shader];
/* Note that the state tracker can unbind constant buffers by
* passing NULL here.
*/
if (unlikely(!cb)) {
so->enabled_mask &= ~(1 << index);
so->dirty_mask &= ~(1 << index);
pipe_resource_reference(&so->cb[index].buffer, NULL);
return;
}
pipe_resource_reference(&so->cb[index].buffer, cb->buffer);
so->cb[index].buffer_offset = cb->buffer_offset;
so->cb[index].buffer_size = cb->buffer_size;
so->cb[index].user_buffer = cb->user_buffer;
so->enabled_mask |= 1 << index;
so->dirty_mask |= 1 << index;
ctx->dirty |= FD_DIRTY_CONSTBUF;
}
static void
fd_set_framebuffer_state(struct pipe_context *pctx,
const struct pipe_framebuffer_state *framebuffer)
{
struct fd_context *ctx = fd_context(pctx);
struct pipe_framebuffer_state *cso = &ctx->framebuffer;
unsigned i;
DBG("%d: cbufs[0]=%p, zsbuf=%p", ctx->needs_flush,
cso->cbufs[0], cso->zsbuf);
fd_context_render(pctx);
for (i = 0; i < framebuffer->nr_cbufs; i++)
pipe_surface_reference(&cso->cbufs[i], framebuffer->cbufs[i]);
for (; i < ctx->framebuffer.nr_cbufs; i++)
pipe_surface_reference(&cso->cbufs[i], NULL);
cso->nr_cbufs = framebuffer->nr_cbufs;
cso->width = framebuffer->width;
cso->height = framebuffer->height;
pipe_surface_reference(&cso->zsbuf, framebuffer->zsbuf);
ctx->dirty |= FD_DIRTY_FRAMEBUFFER;
}
static void
fd_set_polygon_stipple(struct pipe_context *pctx,
const struct pipe_poly_stipple *stipple)
{
struct fd_context *ctx = fd_context(pctx);
ctx->stipple = *stipple;
ctx->dirty |= FD_DIRTY_STIPPLE;
}
static void
fd_set_scissor_state(struct pipe_context *pctx,
const struct pipe_scissor_state *scissor)
{
struct fd_context *ctx = fd_context(pctx);
ctx->scissor = *scissor;
ctx->dirty |= FD_DIRTY_SCISSOR;
}
static void
fd_set_viewport_state(struct pipe_context *pctx,
const struct pipe_viewport_state *viewport)
{
struct fd_context *ctx = fd_context(pctx);
ctx->viewport = *viewport;
ctx->dirty |= FD_DIRTY_VIEWPORT;
}
static void
fd_set_vertex_buffers(struct pipe_context *pctx,
unsigned start_slot, unsigned count,
const struct pipe_vertex_buffer *vb)
{
struct fd_context *ctx = fd_context(pctx);
struct fd_vertexbuf_stateobj *so = &ctx->vertexbuf;
util_set_vertex_buffers_mask(so->vb, &so->enabled_mask, vb, start_slot, count);
so->count = util_last_bit(so->enabled_mask);
ctx->dirty |= FD_DIRTY_VERTEXBUF;
}
static void
fd_set_index_buffer(struct pipe_context *pctx,
const struct pipe_index_buffer *ib)
{
struct fd_context *ctx = fd_context(pctx);
if (ib) {
pipe_resource_reference(&ctx->indexbuf.buffer, ib->buffer);
ctx->indexbuf.index_size = ib->index_size;
ctx->indexbuf.offset = ib->offset;
ctx->indexbuf.user_buffer = ib->user_buffer;
} else {
pipe_resource_reference(&ctx->indexbuf.buffer, NULL);
}
ctx->dirty |= FD_DIRTY_INDEXBUF;
}
void
fd_state_init(struct pipe_context *pctx)
{
pctx->set_blend_color = fd_set_blend_color;
pctx->set_stencil_ref = fd_set_stencil_ref;
pctx->set_clip_state = fd_set_clip_state;
pctx->set_sample_mask = fd_set_sample_mask;
pctx->set_constant_buffer = fd_set_constant_buffer;
pctx->set_framebuffer_state = fd_set_framebuffer_state;
pctx->set_polygon_stipple = fd_set_polygon_stipple;
pctx->set_scissor_state = fd_set_scissor_state;
pctx->set_viewport_state = fd_set_viewport_state;
pctx->set_vertex_buffers = fd_set_vertex_buffers;
pctx->set_index_buffer = fd_set_index_buffer;
}
/* NOTE: just define the position for const regs statically.. the blob
* driver doesn't seem to change these dynamically, and I can't really
* think of a good reason to so..
*/
#define VS_CONST_BASE 0x20
#define PS_CONST_BASE 0x120
static void
emit_constants(struct fd_ringbuffer *ring, uint32_t base,
struct fd_constbuf_stateobj *constbuf,
struct fd_shader_stateobj *shader)
{
uint32_t enabled_mask = constbuf->enabled_mask;
uint32_t start_base = base;
unsigned i;
// XXX TODO only emit dirty consts.. but we need to keep track if
// they are clobbered by a clear, gmem2mem, or mem2gmem..
constbuf->dirty_mask = enabled_mask;
/* emit user constants: */
while (enabled_mask) {
unsigned index = ffs(enabled_mask) - 1;
struct pipe_constant_buffer *cb = &constbuf->cb[index];
unsigned size = ALIGN(cb->buffer_size, 4) / 4; /* size in dwords */
// I expect that size should be a multiple of vec4's:
assert(size == ALIGN(size, 4));
/* hmm, sometimes we still seem to end up with consts bound,
* even if shader isn't using them, which ends up overwriting
* const reg's used for immediates.. this is a hack to work
* around that:
*/
if (shader && ((base - start_base) >= (shader->first_immediate * 4)))
break;
if (constbuf->dirty_mask & (1 << index)) {
const uint32_t *dwords;
if (cb->user_buffer) {
dwords = cb->user_buffer;
} else {
struct fd_resource *rsc = fd_resource(cb->buffer);
dwords = fd_bo_map(rsc->bo);
}
dwords = (uint32_t *)(((uint8_t *)dwords) + cb->buffer_offset);
OUT_PKT3(ring, CP_SET_CONSTANT, size + 1);
OUT_RING(ring, base);
for (i = 0; i < size; i++)
OUT_RING(ring, *(dwords++));
constbuf->dirty_mask &= ~(1 << index);
}
base += size;
enabled_mask &= ~(1 << index);
}
/* emit shader immediates: */
if (shader) {
for (i = 0; i < shader->num_immediates; i++) {
OUT_PKT3(ring, CP_SET_CONSTANT, 5);
OUT_RING(ring, base);
OUT_RING(ring, shader->immediates[i].val[0]);
OUT_RING(ring, shader->immediates[i].val[1]);
OUT_RING(ring, shader->immediates[i].val[2]);
OUT_RING(ring, shader->immediates[i].val[3]);
base += 4;
}
}
}
/* this works at least for a220 and earlier.. if later gpu's gain more than
* 32 texture units, might need to bump this up to uint64_t
*/
typedef uint32_t texmask;
static texmask
emit_texture(struct fd_ringbuffer *ring, struct fd_context *ctx,
struct fd_texture_stateobj *tex, unsigned samp_id, texmask emitted)
{
unsigned const_idx = fd_get_const_idx(ctx, tex, samp_id);
struct fd_sampler_stateobj *sampler;
struct fd_pipe_sampler_view *view;
if (emitted & (1 << const_idx))
return 0;
sampler = tex->samplers[samp_id];
view = fd_pipe_sampler_view(tex->textures[samp_id]);
OUT_PKT3(ring, CP_SET_CONSTANT, 7);
OUT_RING(ring, 0x00010000 + (0x6 * const_idx));
OUT_RING(ring, sampler->tex0 | view->tex0);
OUT_RELOC(ring, view->tex_resource->bo, 0, view->fmt);
OUT_RING(ring, view->tex2);
OUT_RING(ring, sampler->tex3 | view->tex3);
OUT_RING(ring, sampler->tex4);
OUT_RING(ring, sampler->tex5);
return (1 << const_idx);
}
static void
emit_textures(struct fd_ringbuffer *ring, struct fd_context *ctx)
{
texmask emitted = 0;
unsigned i;
for (i = 0; i < ctx->verttex.num_samplers; i++)
if (ctx->verttex.samplers[i])
emitted |= emit_texture(ring, ctx, &ctx->verttex, i, emitted);
for (i = 0; i < ctx->fragtex.num_samplers; i++)
if (ctx->fragtex.samplers[i])
emitted |= emit_texture(ring, ctx, &ctx->fragtex, i, emitted);
}
void
fd_emit_vertex_bufs(struct fd_ringbuffer *ring, uint32_t val,
struct fd_vertex_buf *vbufs, uint32_t n)
{
unsigned i;
OUT_PKT3(ring, CP_SET_CONSTANT, 1 + (2 * n));
OUT_RING(ring, (0x1 << 16) | (val & 0xffff));
for (i = 0; i < n; i++) {
struct fd_resource *rsc = fd_resource(vbufs[i].prsc);
OUT_RELOC(ring, rsc->bo, vbufs[i].offset, 3);
OUT_RING (ring, vbufs[i].size);
}
}
void
fd_state_emit(struct pipe_context *pctx, uint32_t dirty)
{
struct fd_context *ctx = fd_context(pctx);
struct fd_ringbuffer *ring = ctx->ring;
/* NOTE: we probably want to eventually refactor this so each state
* object handles emitting it's own state.. although the mapping of
* state to registers is not always orthogonal, sometimes a single
* register contains bitfields coming from multiple state objects,
* so not sure the best way to deal with that yet.
*/
if (dirty & FD_DIRTY_SAMPLE_MASK) {
OUT_PKT3(ring, CP_SET_CONSTANT, 2);
OUT_RING(ring, CP_REG(REG_PA_SC_AA_MASK));
OUT_RING(ring, ctx->sample_mask);
}
if (dirty & FD_DIRTY_ZSA) {
struct pipe_stencil_ref *sr = &ctx->stencil_ref;
OUT_PKT3(ring, CP_SET_CONSTANT, 2);
OUT_RING(ring, CP_REG(REG_RB_DEPTHCONTROL));
OUT_RING(ring, ctx->zsa->rb_depthcontrol);
OUT_PKT3(ring, CP_SET_CONSTANT, 4);
OUT_RING(ring, CP_REG(REG_RB_STENCILREFMASK_BF));
OUT_RING(ring, ctx->zsa->rb_stencilrefmask_bf |
RB_STENCILREFMASK_STENCILREF(sr->ref_value[1]));
OUT_RING(ring, ctx->zsa->rb_stencilrefmask |
RB_STENCILREFMASK_STENCILREF(sr->ref_value[0]));
OUT_RING(ring, ctx->zsa->rb_alpha_ref);
}
if (dirty & (FD_DIRTY_RASTERIZER | FD_DIRTY_FRAMEBUFFER)) {
OUT_PKT3(ring, CP_SET_CONSTANT, 3);
OUT_RING(ring, CP_REG(REG_PA_CL_CLIP_CNTL));
OUT_RING(ring, ctx->rasterizer->pa_cl_clip_cntl);
OUT_RING(ring, ctx->rasterizer->pa_su_sc_mode_cntl |
PA_SU_SC_MODE_CNTL_VTX_WINDOW_OFFSET_ENABLE);
OUT_PKT3(ring, CP_SET_CONSTANT, 5);
OUT_RING(ring, CP_REG(REG_PA_SU_POINT_SIZE));
OUT_RING(ring, ctx->rasterizer->pa_su_point_size);
OUT_RING(ring, ctx->rasterizer->pa_su_point_minmax);
OUT_RING(ring, ctx->rasterizer->pa_su_line_cntl);
OUT_RING(ring, ctx->rasterizer->pa_sc_line_stipple);
OUT_PKT3(ring, CP_SET_CONSTANT, 6);
OUT_RING(ring, CP_REG(REG_PA_SU_VTX_CNTL));
OUT_RING(ring, ctx->rasterizer->pa_su_vtx_cntl);
OUT_RING(ring, f2d(1.0)); /* PA_CL_GB_VERT_CLIP_ADJ */
OUT_RING(ring, f2d(1.0)); /* PA_CL_GB_VERT_DISC_ADJ */
OUT_RING(ring, f2d(1.0)); /* PA_CL_GB_HORZ_CLIP_ADJ */
OUT_RING(ring, f2d(1.0)); /* PA_CL_GB_HORZ_DISC_ADJ */
}
if (dirty & FD_DIRTY_SCISSOR) {
OUT_PKT3(ring, CP_SET_CONSTANT, 3);
OUT_RING(ring, CP_REG(REG_PA_SC_WINDOW_SCISSOR_TL));
OUT_RING(ring, xy2d(ctx->scissor.minx, /* PA_SC_WINDOW_SCISSOR_TL */
ctx->scissor.miny));
OUT_RING(ring, xy2d(ctx->scissor.maxx, /* PA_SC_WINDOW_SCISSOR_BR */
ctx->scissor.maxy));
ctx->max_scissor.minx = min(ctx->max_scissor.minx, ctx->scissor.minx);
ctx->max_scissor.miny = min(ctx->max_scissor.miny, ctx->scissor.miny);
ctx->max_scissor.maxx = max(ctx->max_scissor.maxx, ctx->scissor.maxx);
ctx->max_scissor.maxy = max(ctx->max_scissor.maxy, ctx->scissor.maxy);
}
if (dirty & FD_DIRTY_VIEWPORT) {
OUT_PKT3(ring, CP_SET_CONSTANT, 7);
OUT_RING(ring, CP_REG(REG_PA_CL_VPORT_XSCALE));
OUT_RING(ring, f2d(ctx->viewport.scale[0])); /* PA_CL_VPORT_XSCALE */
OUT_RING(ring, f2d(ctx->viewport.translate[0])); /* PA_CL_VPORT_XOFFSET */
OUT_RING(ring, f2d(ctx->viewport.scale[1])); /* PA_CL_VPORT_YSCALE */
OUT_RING(ring, f2d(ctx->viewport.translate[1])); /* PA_CL_VPORT_YOFFSET */
OUT_RING(ring, f2d(ctx->viewport.scale[2])); /* PA_CL_VPORT_ZSCALE */
OUT_RING(ring, f2d(ctx->viewport.translate[2])); /* PA_CL_VPORT_ZOFFSET */
OUT_PKT3(ring, CP_SET_CONSTANT, 2);
OUT_RING(ring, CP_REG(REG_PA_CL_VTE_CNTL));
OUT_RING(ring, PA_CL_VTE_CNTL_VTX_W0_FMT |
PA_CL_VTE_CNTL_VPORT_X_SCALE_ENA |
PA_CL_VTE_CNTL_VPORT_X_OFFSET_ENA |
PA_CL_VTE_CNTL_VPORT_Y_SCALE_ENA |
PA_CL_VTE_CNTL_VPORT_Y_OFFSET_ENA |
PA_CL_VTE_CNTL_VPORT_Z_SCALE_ENA |
PA_CL_VTE_CNTL_VPORT_Z_OFFSET_ENA);
}
if (dirty & (FD_DIRTY_PROG | FD_DIRTY_VTX | FD_DIRTY_VERTTEX | FD_DIRTY_FRAGTEX)) {
fd_program_validate(ctx);
fd_program_emit(ring, &ctx->prog);
}
if (dirty & (FD_DIRTY_PROG | FD_DIRTY_CONSTBUF)) {
emit_constants(ring, VS_CONST_BASE * 4,
&ctx->constbuf[PIPE_SHADER_VERTEX],
(dirty & FD_DIRTY_PROG) ? ctx->prog.vp : NULL);
emit_constants(ring, PS_CONST_BASE * 4,
&ctx->constbuf[PIPE_SHADER_FRAGMENT],
(dirty & FD_DIRTY_PROG) ? ctx->prog.fp : NULL);
}
if (dirty & (FD_DIRTY_BLEND | FD_DIRTY_ZSA)) {
OUT_PKT3(ring, CP_SET_CONSTANT, 2);
OUT_RING(ring, CP_REG(REG_RB_COLORCONTROL));
OUT_RING(ring, ctx->zsa->rb_colorcontrol | ctx->blend->rb_colorcontrol);
}
if (dirty & FD_DIRTY_BLEND) {
OUT_PKT3(ring, CP_SET_CONSTANT, 2);
OUT_RING(ring, CP_REG(REG_RB_BLEND_CONTROL));
OUT_RING(ring, ctx->blend->rb_blendcontrol);
OUT_PKT3(ring, CP_SET_CONSTANT, 2);
OUT_RING(ring, CP_REG(REG_RB_COLOR_MASK));
OUT_RING(ring, ctx->blend->rb_colormask);
}
if (dirty & (FD_DIRTY_VERTTEX | FD_DIRTY_FRAGTEX | FD_DIRTY_PROG))
emit_textures(ring, ctx);
ctx->dirty &= ~dirty;
}
/* emit per-context initialization:
*/
void
fd_state_emit_setup(struct pipe_context *pctx)
{
struct fd_context *ctx = fd_context(pctx);
struct fd_ringbuffer *ring = ctx->ring;
OUT_PKT0(ring, REG_TP0_CHICKEN, 1);
OUT_RING(ring, 0x00000002);
OUT_PKT3(ring, CP_INVALIDATE_STATE, 1);
OUT_RING(ring, 0x00007fff);
OUT_PKT3(ring, CP_SET_CONSTANT, 2);
OUT_RING(ring, CP_REG(REG_SQ_VS_CONST));
OUT_RING(ring, SQ_VS_CONST_BASE(VS_CONST_BASE) |
SQ_VS_CONST_SIZE(0x100));
OUT_PKT3(ring, CP_SET_CONSTANT, 2);
OUT_RING(ring, CP_REG(REG_SQ_PS_CONST));
OUT_RING(ring, SQ_PS_CONST_BASE(PS_CONST_BASE) |
SQ_PS_CONST_SIZE(0xe0));
OUT_PKT3(ring, CP_SET_CONSTANT, 3);
OUT_RING(ring, CP_REG(REG_VGT_MAX_VTX_INDX));
OUT_RING(ring, 0xffffffff); /* VGT_MAX_VTX_INDX */
OUT_RING(ring, 0x00000000); /* VGT_MIN_VTX_INDX */
OUT_PKT3(ring, CP_SET_CONSTANT, 2);
OUT_RING(ring, CP_REG(REG_VGT_INDX_OFFSET));
OUT_RING(ring, 0x00000000);
OUT_PKT3(ring, CP_SET_CONSTANT, 2);
OUT_RING(ring, CP_REG(REG_VGT_VERTEX_REUSE_BLOCK_CNTL));
OUT_RING(ring, 0x0000003b);
OUT_PKT3(ring, CP_SET_CONSTANT, 2);
OUT_RING(ring, CP_REG(REG_SQ_CONTEXT_MISC));
OUT_RING(ring, SQ_CONTEXT_MISC_SC_SAMPLE_CNTL(CENTERS_ONLY));
OUT_PKT3(ring, CP_SET_CONSTANT, 2);
OUT_RING(ring, CP_REG(REG_SQ_INTERPOLATOR_CNTL));
OUT_RING(ring, 0xffffffff);
OUT_PKT3(ring, CP_SET_CONSTANT, 2);
OUT_RING(ring, CP_REG(REG_PA_SC_AA_CONFIG));
OUT_RING(ring, 0x00000000);
OUT_PKT3(ring, CP_SET_CONSTANT, 2);
OUT_RING(ring, CP_REG(REG_PA_SC_LINE_CNTL));
OUT_RING(ring, 0x00000000);
OUT_PKT3(ring, CP_SET_CONSTANT, 2);
OUT_RING(ring, CP_REG(REG_PA_SC_WINDOW_OFFSET));
OUT_RING(ring, 0x00000000);
// XXX we change this dynamically for draw/clear.. vs gmem<->mem..
OUT_PKT3(ring, CP_SET_CONSTANT, 2);
OUT_RING(ring, CP_REG(REG_RB_MODECONTROL));
OUT_RING(ring, RB_MODECONTROL_EDRAM_MODE(COLOR_DEPTH));
OUT_PKT3(ring, CP_SET_CONSTANT, 2);
OUT_RING(ring, CP_REG(REG_RB_SAMPLE_POS));
OUT_RING(ring, 0x88888888);
OUT_PKT3(ring, CP_SET_CONSTANT, 2);
OUT_RING(ring, CP_REG(REG_RB_COLOR_DEST_MASK));
OUT_RING(ring, 0xffffffff);
OUT_PKT3(ring, CP_SET_CONSTANT, 2);
OUT_RING(ring, CP_REG(REG_RB_COPY_DEST_INFO));
OUT_RING(ring, RB_COPY_DEST_INFO_FORMAT(COLORX_4_4_4_4) |
RB_COPY_DEST_INFO_WRITE_RED |
RB_COPY_DEST_INFO_WRITE_GREEN |
RB_COPY_DEST_INFO_WRITE_BLUE |
RB_COPY_DEST_INFO_WRITE_ALPHA);
OUT_PKT3(ring, CP_SET_CONSTANT, 3);
OUT_RING(ring, CP_REG(REG_SQ_WRAPPING_0));
OUT_RING(ring, 0x00000000); /* SQ_WRAPPING_0 */
OUT_RING(ring, 0x00000000); /* SQ_WRAPPING_1 */
OUT_PKT3(ring, CP_SET_DRAW_INIT_FLAGS, 1);
OUT_RING(ring, 0x00000000);
OUT_PKT3(ring, CP_WAIT_REG_EQ, 4);
OUT_RING(ring, 0x000005d0);
OUT_RING(ring, 0x00000000);
OUT_RING(ring, 0x5f601000);
OUT_RING(ring, 0x00000001);
OUT_PKT0(ring, REG_SQ_INST_STORE_MANAGMENT, 1);
OUT_RING(ring, 0x00000180);
OUT_PKT3(ring, CP_INVALIDATE_STATE, 1);
OUT_RING(ring, 0x00000300);
OUT_PKT3(ring, CP_SET_SHADER_BASES, 1);
OUT_RING(ring, 0x80000180);
/* not sure what this form of CP_SET_CONSTANT is.. */
OUT_PKT3(ring, CP_SET_CONSTANT, 13);
OUT_RING(ring, 0x00000000);
OUT_RING(ring, 0x00000000);
OUT_RING(ring, 0x00000000);
OUT_RING(ring, 0x00000000);
OUT_RING(ring, 0x00000000);
OUT_RING(ring, 0x469c4000);
OUT_RING(ring, 0x3f800000);
OUT_RING(ring, 0x3f000000);
OUT_RING(ring, 0x00000000);
OUT_RING(ring, 0x40000000);
OUT_RING(ring, 0x3f400000);
OUT_RING(ring, 0x3ec00000);
OUT_RING(ring, 0x3e800000);
OUT_PKT3(ring, CP_SET_CONSTANT, 2);
OUT_RING(ring, CP_REG(REG_RB_COLOR_MASK));
OUT_RING(ring, RB_COLOR_MASK_WRITE_RED |
RB_COLOR_MASK_WRITE_GREEN |
RB_COLOR_MASK_WRITE_BLUE |
RB_COLOR_MASK_WRITE_ALPHA);
OUT_PKT3(ring, CP_SET_CONSTANT, 5);
OUT_RING(ring, CP_REG(REG_RB_BLEND_RED));
OUT_RING(ring, 0x00000000); /* RB_BLEND_RED */
OUT_RING(ring, 0x00000000); /* RB_BLEND_GREEN */
OUT_RING(ring, 0x00000000); /* RB_BLEND_BLUE */
OUT_RING(ring, 0x000000ff); /* RB_BLEND_ALPHA */
fd_ringbuffer_flush(ring);
fd_ringmarker_mark(ctx->draw_start);
}
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