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|
/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
/*
* Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors:
* Rob Clark <robclark@freedesktop.org>
*/
#include "pipe/p_defines.h"
#include "pipe/p_screen.h"
#include "pipe/p_state.h"
#include "util/u_memory.h"
#include "util/u_inlines.h"
#include "util/u_format.h"
#include "util/u_format_s3tc.h"
#include "util/u_string.h"
#include "util/u_debug.h"
#include "os/os_time.h"
#include <stdio.h>
#include <errno.h>
#include <stdlib.h>
#include "freedreno_screen.h"
#include "freedreno_resource.h"
#include "freedreno_fence.h"
#include "freedreno_query.h"
#include "freedreno_util.h"
#include "a2xx/fd2_screen.h"
#include "a3xx/fd3_screen.h"
#include "a4xx/fd4_screen.h"
#include "a5xx/fd5_screen.h"
#include "ir3/ir3_nir.h"
/* XXX this should go away */
#include "state_tracker/drm_driver.h"
static const struct debug_named_value debug_options[] = {
{"msgs", FD_DBG_MSGS, "Print debug messages"},
{"disasm", FD_DBG_DISASM, "Dump TGSI and adreno shader disassembly"},
{"dclear", FD_DBG_DCLEAR, "Mark all state dirty after clear"},
{"ddraw", FD_DBG_DDRAW, "Mark all state dirty after draw"},
{"noscis", FD_DBG_NOSCIS, "Disable scissor optimization"},
{"direct", FD_DBG_DIRECT, "Force inline (SS_DIRECT) state loads"},
{"nobypass", FD_DBG_NOBYPASS, "Disable GMEM bypass"},
{"fraghalf", FD_DBG_FRAGHALF, "Use half-precision in fragment shader"},
{"nobin", FD_DBG_NOBIN, "Disable hw binning"},
{"optmsgs", FD_DBG_OPTMSGS,"Enable optimizer debug messages"},
{"glsl120", FD_DBG_GLSL120,"Temporary flag to force GLSL 1.20 (rather than 1.30) on a3xx+"},
{"shaderdb", FD_DBG_SHADERDB, "Enable shaderdb output"},
{"flush", FD_DBG_FLUSH, "Force flush after every draw"},
{"deqp", FD_DBG_DEQP, "Enable dEQP hacks"},
{"inorder", FD_DBG_INORDER,"Disable reordering for draws/blits"},
{"bstat", FD_DBG_BSTAT, "Print batch stats at context destroy"},
{"nogrow", FD_DBG_NOGROW, "Disable \"growable\" cmdstream buffers, even if kernel supports it"},
DEBUG_NAMED_VALUE_END
};
DEBUG_GET_ONCE_FLAGS_OPTION(fd_mesa_debug, "FD_MESA_DEBUG", debug_options, 0)
int fd_mesa_debug = 0;
bool fd_binning_enabled = true;
static bool glsl120 = false;
static const char *
fd_screen_get_name(struct pipe_screen *pscreen)
{
static char buffer[128];
util_snprintf(buffer, sizeof(buffer), "FD%03d",
fd_screen(pscreen)->device_id);
return buffer;
}
static const char *
fd_screen_get_vendor(struct pipe_screen *pscreen)
{
return "freedreno";
}
static const char *
fd_screen_get_device_vendor(struct pipe_screen *pscreen)
{
return "Qualcomm";
}
static uint64_t
fd_screen_get_timestamp(struct pipe_screen *pscreen)
{
struct fd_screen *screen = fd_screen(pscreen);
if (screen->has_timestamp) {
uint64_t n;
fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &n);
debug_assert(screen->max_freq > 0);
return n * 1000000000 / screen->max_freq;
} else {
int64_t cpu_time = os_time_get() * 1000;
return cpu_time + screen->cpu_gpu_time_delta;
}
}
static void
fd_screen_destroy(struct pipe_screen *pscreen)
{
struct fd_screen *screen = fd_screen(pscreen);
if (screen->pipe)
fd_pipe_del(screen->pipe);
if (screen->dev)
fd_device_del(screen->dev);
fd_bc_fini(&screen->batch_cache);
slab_destroy_parent(&screen->transfer_pool);
mtx_destroy(&screen->lock);
ralloc_free(screen->compiler);
free(screen);
}
/*
TODO either move caps to a2xx/a3xx specific code, or maybe have some
tables for things that differ if the delta is not too much..
*/
static int
fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
{
struct fd_screen *screen = fd_screen(pscreen);
/* this is probably not totally correct.. but it's a start: */
switch (param) {
/* Supported features (boolean caps). */
case PIPE_CAP_NPOT_TEXTURES:
case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
case PIPE_CAP_TWO_SIDED_STENCIL:
case PIPE_CAP_ANISOTROPIC_FILTER:
case PIPE_CAP_POINT_SPRITE:
case PIPE_CAP_TEXTURE_SHADOW_MAP:
case PIPE_CAP_BLEND_EQUATION_SEPARATE:
case PIPE_CAP_TEXTURE_SWIZZLE:
case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
case PIPE_CAP_SEAMLESS_CUBE_MAP:
case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
case PIPE_CAP_STRING_MARKER:
case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
return 1;
case PIPE_CAP_VERTEXID_NOBASE:
return is_a3xx(screen) || is_a4xx(screen);
case PIPE_CAP_USER_CONSTANT_BUFFERS:
return is_a4xx(screen) ? 0 : 1;
case PIPE_CAP_COMPUTE:
return has_compute(screen);
case PIPE_CAP_SHADER_STENCIL_EXPORT:
case PIPE_CAP_TGSI_TEXCOORD:
case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
case PIPE_CAP_TEXTURE_MULTISAMPLE:
case PIPE_CAP_TEXTURE_BARRIER:
case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
case PIPE_CAP_QUERY_MEMORY_INFO:
case PIPE_CAP_PCI_GROUP:
case PIPE_CAP_PCI_BUS:
case PIPE_CAP_PCI_DEVICE:
case PIPE_CAP_PCI_FUNCTION:
return 0;
case PIPE_CAP_SM3:
case PIPE_CAP_PRIMITIVE_RESTART:
case PIPE_CAP_TGSI_INSTANCEID:
case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
case PIPE_CAP_INDEP_BLEND_ENABLE:
case PIPE_CAP_INDEP_BLEND_FUNC:
case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
case PIPE_CAP_CONDITIONAL_RENDER:
case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
case PIPE_CAP_FAKE_SW_MSAA:
case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
case PIPE_CAP_DEPTH_CLIP_DISABLE:
case PIPE_CAP_CLIP_HALFZ:
return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen);
case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
return 0;
case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
if (is_a3xx(screen)) return 16;
if (is_a4xx(screen)) return 32;
if (is_a5xx(screen)) return 32;
return 0;
case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
/* We could possibly emulate more by pretending 2d/rect textures and
* splitting high bits of index into 2nd dimension..
*/
if (is_a3xx(screen)) return 8192;
if (is_a4xx(screen)) return 16384;
if (is_a5xx(screen)) return 16384;
return 0;
case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
case PIPE_CAP_CUBE_MAP_ARRAY:
case PIPE_CAP_START_INSTANCE:
case PIPE_CAP_SAMPLER_VIEW_TARGET:
case PIPE_CAP_TEXTURE_QUERY_LOD:
return is_a4xx(screen) || is_a5xx(screen);
case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
return 64;
case PIPE_CAP_GLSL_FEATURE_LEVEL:
if (glsl120)
return 120;
return is_ir3(screen) ? 140 : 120;
case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
if (is_a5xx(screen))
return 4;
return 0;
/* Unsupported features. */
case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
case PIPE_CAP_USER_VERTEX_BUFFERS:
case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
case PIPE_CAP_TEXTURE_GATHER_SM5:
case PIPE_CAP_SAMPLE_SHADING:
case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
case PIPE_CAP_DRAW_INDIRECT:
case PIPE_CAP_MULTI_DRAW_INDIRECT:
case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
case PIPE_CAP_POLYGON_OFFSET_CLAMP:
case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
case PIPE_CAP_DEPTH_BOUNDS_TEST:
case PIPE_CAP_TGSI_TXQS:
/* TODO if we need this, do it in nir/ir3 backend to avoid breaking precompile: */
case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
case PIPE_CAP_CLEAR_TEXTURE:
case PIPE_CAP_DRAW_PARAMETERS:
case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
case PIPE_CAP_INVALIDATE_BUFFER:
case PIPE_CAP_GENERATE_MIPMAP:
case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
case PIPE_CAP_CULL_DISTANCE:
case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
case PIPE_CAP_TGSI_VOTE:
case PIPE_CAP_MAX_WINDOW_RECTANGLES:
case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
case PIPE_CAP_TGSI_FS_FBFETCH:
case PIPE_CAP_TGSI_MUL_ZERO_WINS:
case PIPE_CAP_DOUBLES:
case PIPE_CAP_INT64:
case PIPE_CAP_INT64_DIVMOD:
case PIPE_CAP_TGSI_TEX_TXF_LZ:
case PIPE_CAP_TGSI_CLOCK:
case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
case PIPE_CAP_TGSI_BALLOT:
case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
return 0;
case PIPE_CAP_MAX_VIEWPORTS:
return 1;
case PIPE_CAP_SHAREABLE_SHADERS:
case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
/* manage the variants for these ourself, to avoid breaking precompile: */
case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
case PIPE_CAP_VERTEX_COLOR_CLAMPED:
if (is_ir3(screen))
return 1;
return 0;
/* Stream output. */
case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
if (is_ir3(screen))
return PIPE_MAX_SO_BUFFERS;
return 0;
case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
if (is_ir3(screen))
return 1;
return 0;
case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
if (is_ir3(screen))
return 16 * 4; /* should only be shader out limit? */
return 0;
/* Geometry shader output, unsupported. */
case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
case PIPE_CAP_MAX_VERTEX_STREAMS:
return 0;
case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
return 2048;
/* Texturing. */
case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
return MAX_MIP_LEVELS;
case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
return 11;
case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
return (is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen)) ? 256 : 0;
/* Render targets. */
case PIPE_CAP_MAX_RENDER_TARGETS:
return screen->max_rts;
case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
return is_a3xx(screen) ? 1 : 0;
/* Queries. */
case PIPE_CAP_QUERY_BUFFER_OBJECT:
return 0;
case PIPE_CAP_OCCLUSION_QUERY:
return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen);
case PIPE_CAP_QUERY_TIMESTAMP:
case PIPE_CAP_QUERY_TIME_ELAPSED:
/* only a4xx, requires new enough kernel so we know max_freq: */
return (screen->max_freq > 0) && is_a4xx(screen);
case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
case PIPE_CAP_MIN_TEXEL_OFFSET:
return -8;
case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
case PIPE_CAP_MAX_TEXEL_OFFSET:
return 7;
case PIPE_CAP_ENDIANNESS:
return PIPE_ENDIAN_LITTLE;
case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
return 64;
case PIPE_CAP_VENDOR_ID:
return 0x5143;
case PIPE_CAP_DEVICE_ID:
return 0xFFFFFFFF;
case PIPE_CAP_ACCELERATED:
return 1;
case PIPE_CAP_VIDEO_MEMORY:
DBG("FINISHME: The value returned is incorrect\n");
return 10;
case PIPE_CAP_UMA:
return 1;
case PIPE_CAP_NATIVE_FENCE_FD:
return fd_device_version(screen->dev) >= FD_VERSION_FENCE_FD;
}
debug_printf("unknown param %d\n", param);
return 0;
}
static float
fd_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
{
switch (param) {
case PIPE_CAPF_MAX_LINE_WIDTH:
case PIPE_CAPF_MAX_LINE_WIDTH_AA:
/* NOTE: actual value is 127.0f, but this is working around a deqp
* bug.. dEQP-GLES3.functional.rasterization.primitives.lines_wide
* uses too small of a render target size, and gets confused when
* the lines start going offscreen.
*
* See: https://code.google.com/p/android/issues/detail?id=206513
*/
if (fd_mesa_debug & FD_DBG_DEQP)
return 48.0f;
return 127.0f;
case PIPE_CAPF_MAX_POINT_WIDTH:
case PIPE_CAPF_MAX_POINT_WIDTH_AA:
return 4092.0f;
case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
return 16.0f;
case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
return 15.0f;
case PIPE_CAPF_GUARD_BAND_LEFT:
case PIPE_CAPF_GUARD_BAND_TOP:
case PIPE_CAPF_GUARD_BAND_RIGHT:
case PIPE_CAPF_GUARD_BAND_BOTTOM:
return 0.0f;
}
debug_printf("unknown paramf %d\n", param);
return 0;
}
static int
fd_screen_get_shader_param(struct pipe_screen *pscreen,
enum pipe_shader_type shader,
enum pipe_shader_cap param)
{
struct fd_screen *screen = fd_screen(pscreen);
switch(shader)
{
case PIPE_SHADER_FRAGMENT:
case PIPE_SHADER_VERTEX:
break;
case PIPE_SHADER_COMPUTE:
if (has_compute(screen))
break;
return 0;
case PIPE_SHADER_GEOMETRY:
/* maye we could emulate.. */
return 0;
default:
DBG("unknown shader type %d", shader);
return 0;
}
/* this is probably not totally correct.. but it's a start: */
switch (param) {
case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
return 16384;
case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
return 8; /* XXX */
case PIPE_SHADER_CAP_MAX_INPUTS:
case PIPE_SHADER_CAP_MAX_OUTPUTS:
return 16;
case PIPE_SHADER_CAP_MAX_TEMPS:
return 64; /* Max native temporaries. */
case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
/* NOTE: seems to be limit for a3xx is actually 512 but
* split between VS and FS. Use lower limit of 256 to
* avoid getting into impossible situations:
*/
return ((is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen)) ? 4096 : 64) * sizeof(float[4]);
case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
return is_ir3(screen) ? 16 : 1;
case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
return 1;
case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
/* Technically this should be the same as for TEMP/CONST, since
* everything is just normal registers. This is just temporary
* hack until load_input/store_output handle arrays in a similar
* way as load_var/store_var..
*/
return 0;
case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
/* a2xx compiler doesn't handle indirect: */
return is_ir3(screen) ? 1 : 0;
case PIPE_SHADER_CAP_SUBROUTINES:
case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
return 0;
case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
return 1;
case PIPE_SHADER_CAP_INTEGERS:
if (glsl120)
return 0;
return is_ir3(screen) ? 1 : 0;
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
return 16;
case PIPE_SHADER_CAP_PREFERRED_IR:
if (is_ir3(screen))
return PIPE_SHADER_IR_NIR;
return PIPE_SHADER_IR_TGSI;
case PIPE_SHADER_CAP_SUPPORTED_IRS:
if (is_ir3(screen)) {
return (1 << PIPE_SHADER_IR_NIR) | (1 << PIPE_SHADER_IR_TGSI);
} else {
return (1 << PIPE_SHADER_IR_TGSI);
}
return 0;
case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
return 32;
case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
return 0;
case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
if (is_a5xx(screen)) {
/* a5xx (and a4xx for that matter) has one state-block
* for compute-shader SSBO's and another that is shared
* by VS/HS/DS/GS/FS.. so to simplify things for now
* just advertise SSBOs for FS and CS. We could possibly
* do what blob does, and partition the space for
* VS/HS/DS/GS/FS. The blob advertises:
*
* GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS: 4
* GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS: 4
* GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS: 4
* GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS: 4
* GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS: 4
* GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS: 24
* GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS: 24
*
* I think that way we could avoid having to patch shaders
* for actual SSBO indexes by using a static partitioning.
*/
switch(shader)
{
case PIPE_SHADER_FRAGMENT:
case PIPE_SHADER_COMPUTE:
return 24;
default:
return 0;
}
}
return 0;
case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
/* probably should be same as MAX_SHADRER_BUFFERS but not implemented yet */
return 0;
}
debug_printf("unknown shader param %d\n", param);
return 0;
}
/* TODO depending on how much the limits differ for a3xx/a4xx, maybe move this
* into per-generation backend?
*/
static int
fd_get_compute_param(struct pipe_screen *pscreen, enum pipe_shader_ir ir_type,
enum pipe_compute_cap param, void *ret)
{
struct fd_screen *screen = fd_screen(pscreen);
const char * const ir = "ir3";
if (!has_compute(screen))
return 0;
switch (param) {
case PIPE_COMPUTE_CAP_ADDRESS_BITS:
if (ret) {
uint32_t *address_bits = ret;
address_bits[0] = 32;
if (is_a5xx(screen))
address_bits[0] = 64;
}
return 1 * sizeof(uint32_t);
case PIPE_COMPUTE_CAP_IR_TARGET:
if (ret)
sprintf(ret, ir);
return strlen(ir) * sizeof(char);
case PIPE_COMPUTE_CAP_GRID_DIMENSION:
if (ret) {
uint64_t *grid_dimension = ret;
grid_dimension[0] = 3;
}
return 1 * sizeof(uint64_t);
case PIPE_COMPUTE_CAP_MAX_GRID_SIZE:
if (ret) {
uint64_t *grid_size = ret;
grid_size[0] = 65535;
grid_size[1] = 65535;
grid_size[2] = 65535;
}
return 3 * sizeof(uint64_t) ;
case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE:
if (ret) {
uint64_t *grid_size = ret;
grid_size[0] = 1024;
grid_size[1] = 1024;
grid_size[2] = 64;
}
return 3 * sizeof(uint64_t) ;
case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK:
if (ret) {
uint64_t *max_threads_per_block = ret;
*max_threads_per_block = 1024;
}
return sizeof(uint64_t);
case PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE:
case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE:
case PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE:
case PIPE_COMPUTE_CAP_MAX_INPUT_SIZE:
break;
case PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE:
if (ret) {
uint64_t *max = ret;
*max = 32768;
}
return sizeof(uint64_t);
case PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY:
case PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS:
case PIPE_COMPUTE_CAP_IMAGES_SUPPORTED:
case PIPE_COMPUTE_CAP_SUBGROUP_SIZE:
case PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK:
break;
}
return 0;
}
static const void *
fd_get_compiler_options(struct pipe_screen *pscreen,
enum pipe_shader_ir ir, unsigned shader)
{
struct fd_screen *screen = fd_screen(pscreen);
if (is_ir3(screen))
return ir3_get_compiler_options(screen->compiler);
return NULL;
}
boolean
fd_screen_bo_get_handle(struct pipe_screen *pscreen,
struct fd_bo *bo,
unsigned stride,
struct winsys_handle *whandle)
{
whandle->stride = stride;
if (whandle->type == DRM_API_HANDLE_TYPE_SHARED) {
return fd_bo_get_name(bo, &whandle->handle) == 0;
} else if (whandle->type == DRM_API_HANDLE_TYPE_KMS) {
whandle->handle = fd_bo_handle(bo);
return TRUE;
} else if (whandle->type == DRM_API_HANDLE_TYPE_FD) {
whandle->handle = fd_bo_dmabuf(bo);
return TRUE;
} else {
return FALSE;
}
}
struct fd_bo *
fd_screen_bo_from_handle(struct pipe_screen *pscreen,
struct winsys_handle *whandle)
{
struct fd_screen *screen = fd_screen(pscreen);
struct fd_bo *bo;
if (whandle->type == DRM_API_HANDLE_TYPE_SHARED) {
bo = fd_bo_from_name(screen->dev, whandle->handle);
} else if (whandle->type == DRM_API_HANDLE_TYPE_KMS) {
bo = fd_bo_from_handle(screen->dev, whandle->handle, 0);
} else if (whandle->type == DRM_API_HANDLE_TYPE_FD) {
bo = fd_bo_from_dmabuf(screen->dev, whandle->handle);
} else {
DBG("Attempt to import unsupported handle type %d", whandle->type);
return NULL;
}
if (!bo) {
DBG("ref name 0x%08x failed", whandle->handle);
return NULL;
}
return bo;
}
struct pipe_screen *
fd_screen_create(struct fd_device *dev)
{
struct fd_screen *screen = CALLOC_STRUCT(fd_screen);
struct pipe_screen *pscreen;
uint64_t val;
fd_mesa_debug = debug_get_option_fd_mesa_debug();
if (fd_mesa_debug & FD_DBG_NOBIN)
fd_binning_enabled = false;
glsl120 = !!(fd_mesa_debug & FD_DBG_GLSL120);
if (!screen)
return NULL;
pscreen = &screen->base;
screen->dev = dev;
screen->refcnt = 1;
// maybe this should be in context?
screen->pipe = fd_pipe_new(screen->dev, FD_PIPE_3D);
if (!screen->pipe) {
DBG("could not create 3d pipe");
goto fail;
}
if (fd_pipe_get_param(screen->pipe, FD_GMEM_SIZE, &val)) {
DBG("could not get GMEM size");
goto fail;
}
screen->gmemsize_bytes = val;
if (fd_pipe_get_param(screen->pipe, FD_DEVICE_ID, &val)) {
DBG("could not get device-id");
goto fail;
}
screen->device_id = val;
if (fd_pipe_get_param(screen->pipe, FD_MAX_FREQ, &val)) {
DBG("could not get gpu freq");
/* this limits what performance related queries are
* supported but is not fatal
*/
screen->max_freq = 0;
} else {
screen->max_freq = val;
if (fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &val) == 0)
screen->has_timestamp = true;
}
if (fd_pipe_get_param(screen->pipe, FD_GPU_ID, &val)) {
DBG("could not get gpu-id");
goto fail;
}
screen->gpu_id = val;
if (fd_pipe_get_param(screen->pipe, FD_CHIP_ID, &val)) {
DBG("could not get chip-id");
/* older kernels may not have this property: */
unsigned core = screen->gpu_id / 100;
unsigned major = (screen->gpu_id % 100) / 10;
unsigned minor = screen->gpu_id % 10;
unsigned patch = 0; /* assume the worst */
val = (patch & 0xff) | ((minor & 0xff) << 8) |
((major & 0xff) << 16) | ((core & 0xff) << 24);
}
screen->chip_id = val;
DBG("Pipe Info:");
DBG(" GPU-id: %d", screen->gpu_id);
DBG(" Chip-id: 0x%08x", screen->chip_id);
DBG(" GMEM size: 0x%08x", screen->gmemsize_bytes);
/* explicitly checking for GPU revisions that are known to work. This
* may be overly conservative for a3xx, where spoofing the gpu_id with
* the blob driver seems to generate identical cmdstream dumps. But
* on a2xx, there seem to be small differences between the GPU revs
* so it is probably better to actually test first on real hardware
* before enabling:
*
* If you have a different adreno version, feel free to add it to one
* of the cases below and see what happens. And if it works, please
* send a patch ;-)
*/
switch (screen->gpu_id) {
case 220:
fd2_screen_init(pscreen);
break;
case 305:
case 307:
case 320:
case 330:
fd3_screen_init(pscreen);
break;
case 420:
case 430:
fd4_screen_init(pscreen);
break;
case 530:
fd5_screen_init(pscreen);
break;
default:
debug_printf("unsupported GPU: a%03d\n", screen->gpu_id);
goto fail;
}
if (screen->gpu_id >= 500) {
screen->gmem_alignw = 64;
screen->gmem_alignh = 32;
screen->num_vsc_pipes = 16;
} else {
screen->gmem_alignw = 32;
screen->gmem_alignh = 32;
screen->num_vsc_pipes = 8;
}
/* NOTE: don't enable reordering on a2xx, since completely untested.
* Also, don't enable if we have too old of a kernel to support
* growable cmdstream buffers, since memory requirement for cmdstream
* buffers would be too much otherwise.
*/
if ((screen->gpu_id >= 300) && (fd_device_version(dev) >= FD_VERSION_UNLIMITED_CMDS))
screen->reorder = !(fd_mesa_debug & FD_DBG_INORDER);
fd_bc_init(&screen->batch_cache);
(void) mtx_init(&screen->lock, mtx_plain);
pscreen->destroy = fd_screen_destroy;
pscreen->get_param = fd_screen_get_param;
pscreen->get_paramf = fd_screen_get_paramf;
pscreen->get_shader_param = fd_screen_get_shader_param;
pscreen->get_compute_param = fd_get_compute_param;
pscreen->get_compiler_options = fd_get_compiler_options;
fd_resource_screen_init(pscreen);
fd_query_screen_init(pscreen);
pscreen->get_name = fd_screen_get_name;
pscreen->get_vendor = fd_screen_get_vendor;
pscreen->get_device_vendor = fd_screen_get_device_vendor;
pscreen->get_timestamp = fd_screen_get_timestamp;
pscreen->fence_reference = fd_fence_ref;
pscreen->fence_finish = fd_fence_finish;
pscreen->fence_get_fd = fd_fence_get_fd;
slab_create_parent(&screen->transfer_pool, sizeof(struct fd_transfer), 16);
util_format_s3tc_init();
return pscreen;
fail:
fd_screen_destroy(pscreen);
return NULL;
}
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