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|
/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
/*
* Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors:
* Rob Clark <robclark@freedesktop.org>
*/
#include "util/u_format.h"
#include "util/u_inlines.h"
#include "util/u_transfer.h"
#include "util/u_string.h"
#include "util/u_surface.h"
#include "freedreno_resource.h"
#include "freedreno_screen.h"
#include "freedreno_surface.h"
#include "freedreno_context.h"
#include "freedreno_util.h"
#include <errno.h>
static void
realloc_bo(struct fd_resource *rsc, uint32_t size)
{
struct fd_screen *screen = fd_screen(rsc->base.b.screen);
uint32_t flags = DRM_FREEDRENO_GEM_CACHE_WCOMBINE |
DRM_FREEDRENO_GEM_TYPE_KMEM; /* TODO */
if (rsc->bo)
fd_bo_del(rsc->bo);
rsc->bo = fd_bo_new(screen->dev, size, flags);
rsc->timestamp = 0;
rsc->dirty = false;
}
static void fd_resource_transfer_flush_region(struct pipe_context *pctx,
struct pipe_transfer *ptrans,
const struct pipe_box *box)
{
struct fd_context *ctx = fd_context(pctx);
struct fd_resource *rsc = fd_resource(ptrans->resource);
if (rsc->dirty)
fd_context_render(pctx);
if (rsc->timestamp) {
fd_pipe_wait(ctx->screen->pipe, rsc->timestamp);
rsc->timestamp = 0;
}
}
static void
fd_resource_transfer_unmap(struct pipe_context *pctx,
struct pipe_transfer *ptrans)
{
struct fd_context *ctx = fd_context(pctx);
struct fd_resource *rsc = fd_resource(ptrans->resource);
if (!(ptrans->usage & PIPE_TRANSFER_UNSYNCHRONIZED))
fd_bo_cpu_fini(rsc->bo);
pipe_resource_reference(&ptrans->resource, NULL);
util_slab_free(&ctx->transfer_pool, ptrans);
}
static void *
fd_resource_transfer_map(struct pipe_context *pctx,
struct pipe_resource *prsc,
unsigned level, unsigned usage,
const struct pipe_box *box,
struct pipe_transfer **pptrans)
{
struct fd_context *ctx = fd_context(pctx);
struct fd_resource *rsc = fd_resource(prsc);
struct fd_resource_slice *slice = fd_resource_slice(rsc, level);
struct pipe_transfer *ptrans;
enum pipe_format format = prsc->format;
uint32_t op = 0;
char *buf;
int ret = 0;
ptrans = util_slab_alloc(&ctx->transfer_pool);
if (!ptrans)
return NULL;
/* util_slab_alloc() doesn't zero: */
memset(ptrans, 0, sizeof(*ptrans));
pipe_resource_reference(&ptrans->resource, prsc);
ptrans->level = level;
ptrans->usage = usage;
ptrans->box = *box;
ptrans->stride = slice->pitch * rsc->cpp;
ptrans->layer_stride = ptrans->stride;
if (usage & PIPE_TRANSFER_READ)
op |= DRM_FREEDRENO_PREP_READ;
if (usage & PIPE_TRANSFER_WRITE)
op |= DRM_FREEDRENO_PREP_WRITE;
if (usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE)
op |= DRM_FREEDRENO_PREP_NOSYNC;
/* some state trackers (at least XA) don't do this.. */
if (!(usage & (PIPE_TRANSFER_FLUSH_EXPLICIT | PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE)))
fd_resource_transfer_flush_region(pctx, ptrans, box);
if (!(usage & PIPE_TRANSFER_UNSYNCHRONIZED)) {
ret = fd_bo_cpu_prep(rsc->bo, ctx->screen->pipe, op);
if ((ret == -EBUSY) && (usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE))
realloc_bo(rsc, fd_bo_size(rsc->bo));
else if (ret)
goto fail;
}
buf = fd_bo_map(rsc->bo);
if (!buf) {
fd_resource_transfer_unmap(pctx, ptrans);
return NULL;
}
*pptrans = ptrans;
return buf + slice->offset +
box->y / util_format_get_blockheight(format) * ptrans->stride +
box->x / util_format_get_blockwidth(format) * rsc->cpp +
box->z * slice->size0;
fail:
fd_resource_transfer_unmap(pctx, ptrans);
return NULL;
}
static void
fd_resource_destroy(struct pipe_screen *pscreen,
struct pipe_resource *prsc)
{
struct fd_resource *rsc = fd_resource(prsc);
fd_bo_del(rsc->bo);
FREE(rsc);
}
static boolean
fd_resource_get_handle(struct pipe_screen *pscreen,
struct pipe_resource *prsc,
struct winsys_handle *handle)
{
struct fd_resource *rsc = fd_resource(prsc);
return fd_screen_bo_get_handle(pscreen, rsc->bo,
rsc->slices[0].pitch * rsc->cpp, handle);
}
static const struct u_resource_vtbl fd_resource_vtbl = {
.resource_get_handle = fd_resource_get_handle,
.resource_destroy = fd_resource_destroy,
.transfer_map = fd_resource_transfer_map,
.transfer_flush_region = fd_resource_transfer_flush_region,
.transfer_unmap = fd_resource_transfer_unmap,
.transfer_inline_write = u_default_transfer_inline_write,
};
static uint32_t
setup_slices(struct fd_resource *rsc)
{
struct pipe_resource *prsc = &rsc->base.b;
uint32_t level, size = 0;
uint32_t width = prsc->width0;
uint32_t height = prsc->height0;
uint32_t depth = prsc->depth0;
for (level = 0; level <= prsc->last_level; level++) {
struct fd_resource_slice *slice = fd_resource_slice(rsc, level);
uint32_t aligned_width = align(width, 32);
slice->pitch = aligned_width;
slice->offset = size;
slice->size0 = slice->pitch * height * rsc->cpp;
size += slice->size0 * depth * prsc->array_size;
width = u_minify(width, 1);
height = u_minify(height, 1);
depth = u_minify(depth, 1);
}
return size;
}
/**
* Create a new texture object, using the given template info.
*/
static struct pipe_resource *
fd_resource_create(struct pipe_screen *pscreen,
const struct pipe_resource *tmpl)
{
struct fd_resource *rsc = CALLOC_STRUCT(fd_resource);
struct pipe_resource *prsc = &rsc->base.b;
uint32_t size;
DBG("target=%d, format=%s, %ux%ux%u, array_size=%u, last_level=%u, "
"nr_samples=%u, usage=%u, bind=%x, flags=%x",
tmpl->target, util_format_name(tmpl->format),
tmpl->width0, tmpl->height0, tmpl->depth0,
tmpl->array_size, tmpl->last_level, tmpl->nr_samples,
tmpl->usage, tmpl->bind, tmpl->flags);
if (!rsc)
return NULL;
*prsc = *tmpl;
pipe_reference_init(&prsc->reference, 1);
prsc->screen = pscreen;
rsc->base.vtbl = &fd_resource_vtbl;
rsc->cpp = util_format_get_blocksize(tmpl->format);
assert(rsc->cpp);
size = setup_slices(rsc);
realloc_bo(rsc, size);
return prsc;
}
/**
* Create a texture from a winsys_handle. The handle is often created in
* another process by first creating a pipe texture and then calling
* resource_get_handle.
*/
static struct pipe_resource *
fd_resource_from_handle(struct pipe_screen *pscreen,
const struct pipe_resource *tmpl,
struct winsys_handle *handle)
{
struct fd_resource *rsc = CALLOC_STRUCT(fd_resource);
struct fd_resource_slice *slice = &rsc->slices[0];
struct pipe_resource *prsc = &rsc->base.b;
DBG("target=%d, format=%s, %ux%ux%u, array_size=%u, last_level=%u, "
"nr_samples=%u, usage=%u, bind=%x, flags=%x",
tmpl->target, util_format_name(tmpl->format),
tmpl->width0, tmpl->height0, tmpl->depth0,
tmpl->array_size, tmpl->last_level, tmpl->nr_samples,
tmpl->usage, tmpl->bind, tmpl->flags);
if (!rsc)
return NULL;
*prsc = *tmpl;
pipe_reference_init(&prsc->reference, 1);
prsc->screen = pscreen;
rsc->bo = fd_screen_bo_from_handle(pscreen, handle, &slice->pitch);
rsc->base.vtbl = &fd_resource_vtbl;
rsc->cpp = util_format_get_blocksize(tmpl->format);
slice->pitch /= rsc->cpp;
assert(rsc->cpp);
return prsc;
}
static bool render_blit(struct pipe_context *pctx, struct pipe_blit_info *info);
/**
* Copy a block of pixels from one resource to another.
* The resource must be of the same format.
* Resources with nr_samples > 1 are not allowed.
*/
static void
fd_resource_copy_region(struct pipe_context *pctx,
struct pipe_resource *dst,
unsigned dst_level,
unsigned dstx, unsigned dsty, unsigned dstz,
struct pipe_resource *src,
unsigned src_level,
const struct pipe_box *src_box)
{
/* TODO if we have 2d core, or other DMA engine that could be used
* for simple copies and reasonably easily synchronized with the 3d
* core, this is where we'd plug it in..
*/
struct pipe_blit_info info = {
.dst = {
.resource = dst,
.box = {
.x = dstx,
.y = dsty,
.z = dstz,
.width = src_box->width,
.height = src_box->height,
.depth = src_box->depth,
},
.format = util_format_linear(dst->format),
},
.src = {
.resource = src,
.box = *src_box,
.format = util_format_linear(src->format),
},
.mask = PIPE_MASK_RGBA,
.filter = PIPE_TEX_FILTER_NEAREST,
};
render_blit(pctx, &info);
}
/* Optimal hardware path for blitting pixels.
* Scaling, format conversion, up- and downsampling (resolve) are allowed.
*/
static void
fd_blit(struct pipe_context *pctx, const struct pipe_blit_info *blit_info)
{
struct pipe_blit_info info = *blit_info;
if (info.src.resource->nr_samples > 1 &&
info.dst.resource->nr_samples <= 1 &&
!util_format_is_depth_or_stencil(info.src.resource->format) &&
!util_format_is_pure_integer(info.src.resource->format)) {
DBG("color resolve unimplemented");
return;
}
if (util_try_blit_via_copy_region(pctx, &info)) {
return; /* done */
}
if (info.mask & PIPE_MASK_S) {
DBG("cannot blit stencil, skipping");
info.mask &= ~PIPE_MASK_S;
}
render_blit(pctx, &info);
}
static bool
render_blit(struct pipe_context *pctx, struct pipe_blit_info *info)
{
struct fd_context *ctx = fd_context(pctx);
if (!util_blitter_is_blit_supported(ctx->blitter, info)) {
DBG("blit unsupported %s -> %s",
util_format_short_name(info->src.resource->format),
util_format_short_name(info->dst.resource->format));
return false;
}
util_blitter_save_vertex_buffer_slot(ctx->blitter, ctx->vertexbuf.vb);
util_blitter_save_vertex_elements(ctx->blitter, ctx->vtx);
util_blitter_save_vertex_shader(ctx->blitter, ctx->prog.vp);
util_blitter_save_rasterizer(ctx->blitter, ctx->rasterizer);
util_blitter_save_viewport(ctx->blitter, &ctx->viewport);
util_blitter_save_scissor(ctx->blitter, &ctx->scissor);
util_blitter_save_fragment_shader(ctx->blitter, ctx->prog.fp);
util_blitter_save_blend(ctx->blitter, ctx->blend);
util_blitter_save_depth_stencil_alpha(ctx->blitter, ctx->zsa);
util_blitter_save_stencil_ref(ctx->blitter, &ctx->stencil_ref);
util_blitter_save_sample_mask(ctx->blitter, ctx->sample_mask);
util_blitter_save_framebuffer(ctx->blitter, &ctx->framebuffer);
util_blitter_save_fragment_sampler_states(ctx->blitter,
ctx->fragtex.num_samplers,
(void **)ctx->fragtex.samplers);
util_blitter_save_fragment_sampler_views(ctx->blitter,
ctx->fragtex.num_textures, ctx->fragtex.textures);
util_blitter_blit(ctx->blitter, info);
return true;
}
void
fd_resource_screen_init(struct pipe_screen *pscreen)
{
pscreen->resource_create = fd_resource_create;
pscreen->resource_from_handle = fd_resource_from_handle;
pscreen->resource_get_handle = u_resource_get_handle_vtbl;
pscreen->resource_destroy = u_resource_destroy_vtbl;
}
void
fd_resource_context_init(struct pipe_context *pctx)
{
pctx->transfer_map = u_transfer_map_vtbl;
pctx->transfer_flush_region = u_transfer_flush_region_vtbl;
pctx->transfer_unmap = u_transfer_unmap_vtbl;
pctx->transfer_inline_write = u_transfer_inline_write_vtbl;
pctx->create_surface = fd_create_surface;
pctx->surface_destroy = fd_surface_destroy;
pctx->resource_copy_region = fd_resource_copy_region;
pctx->blit = fd_blit;
}
|