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|
/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
/*
* Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors:
* Rob Clark <robclark@freedesktop.org>
*/
#include "util/u_format.h"
#include "util/u_format_rgtc.h"
#include "util/u_format_zs.h"
#include "util/u_inlines.h"
#include "util/u_transfer.h"
#include "util/u_string.h"
#include "util/u_surface.h"
#include "util/set.h"
#include "freedreno_resource.h"
#include "freedreno_batch_cache.h"
#include "freedreno_screen.h"
#include "freedreno_surface.h"
#include "freedreno_context.h"
#include "freedreno_query_hw.h"
#include "freedreno_util.h"
#include <errno.h>
/* XXX this should go away, needed for 'struct winsys_handle' */
#include "state_tracker/drm_driver.h"
static bool
pending(struct fd_resource *rsc, bool write)
{
/* if we have a pending GPU write, we are busy in any case: */
if (rsc->write_batch)
return true;
/* if CPU wants to write, but we are pending a GPU read, we are busy: */
if (write && rsc->batch_mask)
return true;
if (rsc->stencil && pending(rsc->stencil, write))
return true;
return false;
}
static void
fd_invalidate_resource(struct fd_context *ctx, struct pipe_resource *prsc)
{
int i;
/* Go through the entire state and see if the resource is bound
* anywhere. If it is, mark the relevant state as dirty. This is called on
* realloc_bo.
*/
/* Constbufs */
for (i = 1; i < PIPE_MAX_CONSTANT_BUFFERS && !(ctx->dirty & FD_DIRTY_CONSTBUF); i++) {
if (ctx->constbuf[PIPE_SHADER_VERTEX].cb[i].buffer == prsc)
ctx->dirty |= FD_DIRTY_CONSTBUF;
if (ctx->constbuf[PIPE_SHADER_FRAGMENT].cb[i].buffer == prsc)
ctx->dirty |= FD_DIRTY_CONSTBUF;
}
/* VBOs */
for (i = 0; i < ctx->vtx.vertexbuf.count && !(ctx->dirty & FD_DIRTY_VTXBUF); i++) {
if (ctx->vtx.vertexbuf.vb[i].buffer == prsc)
ctx->dirty |= FD_DIRTY_VTXBUF;
}
/* Index buffer */
if (ctx->indexbuf.buffer == prsc)
ctx->dirty |= FD_DIRTY_INDEXBUF;
/* Textures */
for (i = 0; i < ctx->verttex.num_textures && !(ctx->dirty & FD_DIRTY_VERTTEX); i++) {
if (ctx->verttex.textures[i] && (ctx->verttex.textures[i]->texture == prsc))
ctx->dirty |= FD_DIRTY_VERTTEX;
}
for (i = 0; i < ctx->fragtex.num_textures && !(ctx->dirty & FD_DIRTY_FRAGTEX); i++) {
if (ctx->fragtex.textures[i] && (ctx->fragtex.textures[i]->texture == prsc))
ctx->dirty |= FD_DIRTY_FRAGTEX;
}
}
static void
realloc_bo(struct fd_resource *rsc, uint32_t size)
{
struct fd_screen *screen = fd_screen(rsc->base.b.screen);
uint32_t flags = DRM_FREEDRENO_GEM_CACHE_WCOMBINE |
DRM_FREEDRENO_GEM_TYPE_KMEM; /* TODO */
/* if we start using things other than write-combine,
* be sure to check for PIPE_RESOURCE_FLAG_MAP_COHERENT
*/
if (rsc->bo)
fd_bo_del(rsc->bo);
rsc->bo = fd_bo_new(screen->dev, size, flags);
rsc->timestamp = 0;
util_range_set_empty(&rsc->valid_buffer_range);
fd_bc_invalidate_resource(rsc, true);
}
static void fd_blitter_pipe_begin(struct fd_context *ctx, bool render_cond);
static void fd_blitter_pipe_end(struct fd_context *ctx);
static void
do_blit(struct fd_context *ctx, const struct pipe_blit_info *blit, bool fallback)
{
/* TODO size threshold too?? */
if ((blit->src.resource->target != PIPE_BUFFER) && !fallback) {
/* do blit on gpu: */
fd_blitter_pipe_begin(ctx, false);
util_blitter_blit(ctx->blitter, blit);
fd_blitter_pipe_end(ctx);
} else {
/* do blit on cpu: */
util_resource_copy_region(&ctx->base,
blit->dst.resource, blit->dst.level, blit->dst.box.x,
blit->dst.box.y, blit->dst.box.z,
blit->src.resource, blit->src.level, &blit->src.box);
}
}
static bool
fd_try_shadow_resource(struct fd_context *ctx, struct fd_resource *rsc,
unsigned level, unsigned usage, const struct pipe_box *box)
{
struct pipe_context *pctx = &ctx->base;
struct pipe_resource *prsc = &rsc->base.b;
bool fallback = false;
/* TODO: somehow munge dimensions and format to copy unsupported
* render target format to something that is supported?
*/
if (!pctx->screen->is_format_supported(pctx->screen,
prsc->format, prsc->target, prsc->nr_samples,
PIPE_BIND_RENDER_TARGET))
fallback = true;
/* these cases should be handled elsewhere.. just for future
* reference in case this gets split into a more generic(ish)
* helper.
*/
debug_assert(!(usage & PIPE_TRANSFER_READ));
debug_assert(!(usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE));
/* if we do a gpu blit to clone the whole resource, we'll just
* end up stalling on that.. so only allow if we can discard
* current range (and blit, possibly cpu or gpu, the rest)
*/
if (!(usage & PIPE_TRANSFER_DISCARD_RANGE))
return false;
bool whole_level = util_texrange_covers_whole_level(prsc, level,
box->x, box->y, box->z, box->width, box->height, box->depth);
/* TODO need to be more clever about current level */
if ((prsc->target >= PIPE_TEXTURE_2D) && !whole_level)
return false;
struct pipe_resource *pshadow =
pctx->screen->resource_create(pctx->screen, prsc);
if (!pshadow)
return false;
assert(!ctx->in_shadow);
ctx->in_shadow = true;
/* get rid of any references that batch-cache might have to us (which
* should empty/destroy rsc->batches hashset)
*/
fd_bc_invalidate_resource(rsc, false);
/* Swap the backing bo's, so shadow becomes the old buffer,
* blit from shadow to new buffer. From here on out, we
* cannot fail.
*
* Note that we need to do it in this order, otherwise if
* we go down cpu blit path, the recursive transfer_map()
* sees the wrong status..
*/
struct fd_resource *shadow = fd_resource(pshadow);
DBG("shadow: %p (%d) -> %p (%d)\n", rsc, rsc->base.b.reference.count,
shadow, shadow->base.b.reference.count);
/* TODO valid_buffer_range?? */
swap(rsc->bo, shadow->bo);
swap(rsc->timestamp, shadow->timestamp);
swap(rsc->write_batch, shadow->write_batch);
/* at this point, the newly created shadow buffer is not referenced
* by any batches, but the existing rsc (probably) is. We need to
* transfer those references over:
*/
debug_assert(shadow->batch_mask == 0);
struct fd_batch *batch;
foreach_batch(batch, &ctx->screen->batch_cache, rsc->batch_mask) {
struct set_entry *entry = _mesa_set_search(batch->resources, rsc);
_mesa_set_remove(batch->resources, entry);
_mesa_set_add(batch->resources, shadow);
}
swap(rsc->batch_mask, shadow->batch_mask);
struct pipe_blit_info blit = {0};
blit.dst.resource = prsc;
blit.dst.format = prsc->format;
blit.src.resource = pshadow;
blit.src.format = pshadow->format;
blit.mask = util_format_get_mask(prsc->format);
blit.filter = PIPE_TEX_FILTER_NEAREST;
#define set_box(field, val) do { \
blit.dst.field = (val); \
blit.src.field = (val); \
} while (0)
/* blit the other levels in their entirety: */
for (unsigned l = 0; l <= prsc->last_level; l++) {
if (l == level)
continue;
/* just blit whole level: */
set_box(level, l);
set_box(box.width, u_minify(prsc->width0, l));
set_box(box.height, u_minify(prsc->height0, l));
set_box(box.depth, u_minify(prsc->depth0, l));
do_blit(ctx, &blit, fallback);
}
/* deal w/ current level specially, since we might need to split
* it up into a couple blits:
*/
if (!whole_level) {
set_box(level, level);
switch (prsc->target) {
case PIPE_BUFFER:
case PIPE_TEXTURE_1D:
set_box(box.y, 0);
set_box(box.z, 0);
set_box(box.height, 1);
set_box(box.depth, 1);
if (box->x > 0) {
set_box(box.x, 0);
set_box(box.width, box->x);
do_blit(ctx, &blit, fallback);
}
if ((box->x + box->width) < u_minify(prsc->width0, level)) {
set_box(box.x, box->x + box->width);
set_box(box.width, u_minify(prsc->width0, level) - (box->x + box->width));
do_blit(ctx, &blit, fallback);
}
break;
case PIPE_TEXTURE_2D:
/* TODO */
default:
unreachable("TODO");
}
}
ctx->in_shadow = false;
pipe_resource_reference(&pshadow, NULL);
return true;
}
static unsigned
fd_resource_layer_offset(struct fd_resource *rsc,
struct fd_resource_slice *slice,
unsigned layer)
{
if (rsc->layer_first)
return layer * rsc->layer_size;
else
return layer * slice->size0;
}
static void
fd_resource_flush_z32s8(struct fd_transfer *trans, const struct pipe_box *box)
{
struct fd_resource *rsc = fd_resource(trans->base.resource);
struct fd_resource_slice *slice = fd_resource_slice(rsc, trans->base.level);
struct fd_resource_slice *sslice = fd_resource_slice(rsc->stencil, trans->base.level);
enum pipe_format format = trans->base.resource->format;
float *depth = fd_bo_map(rsc->bo) + slice->offset +
fd_resource_layer_offset(rsc, slice, trans->base.box.z) +
(trans->base.box.y + box->y) * slice->pitch * 4 + (trans->base.box.x + box->x) * 4;
uint8_t *stencil = fd_bo_map(rsc->stencil->bo) + sslice->offset +
fd_resource_layer_offset(rsc->stencil, sslice, trans->base.box.z) +
(trans->base.box.y + box->y) * sslice->pitch + trans->base.box.x + box->x;
if (format != PIPE_FORMAT_X32_S8X24_UINT)
util_format_z32_float_s8x24_uint_unpack_z_float(
depth, slice->pitch * 4,
trans->staging, trans->base.stride,
box->width, box->height);
util_format_z32_float_s8x24_uint_unpack_s_8uint(
stencil, sslice->pitch,
trans->staging, trans->base.stride,
box->width, box->height);
}
static void
fd_resource_flush_rgtc(struct fd_transfer *trans, const struct pipe_box *box)
{
struct fd_resource *rsc = fd_resource(trans->base.resource);
struct fd_resource_slice *slice = fd_resource_slice(rsc, trans->base.level);
enum pipe_format format = trans->base.resource->format;
uint8_t *data = fd_bo_map(rsc->bo) + slice->offset +
fd_resource_layer_offset(rsc, slice, trans->base.box.z) +
((trans->base.box.y + box->y) * slice->pitch +
trans->base.box.x + box->x) * rsc->cpp;
uint8_t *source = trans->staging +
util_format_get_nblocksy(format, box->y) * trans->base.stride +
util_format_get_stride(format, box->x);
switch (format) {
case PIPE_FORMAT_RGTC1_UNORM:
case PIPE_FORMAT_RGTC1_SNORM:
case PIPE_FORMAT_LATC1_UNORM:
case PIPE_FORMAT_LATC1_SNORM:
util_format_rgtc1_unorm_unpack_rgba_8unorm(
data, slice->pitch * rsc->cpp,
source, trans->base.stride,
box->width, box->height);
break;
case PIPE_FORMAT_RGTC2_UNORM:
case PIPE_FORMAT_RGTC2_SNORM:
case PIPE_FORMAT_LATC2_UNORM:
case PIPE_FORMAT_LATC2_SNORM:
util_format_rgtc2_unorm_unpack_rgba_8unorm(
data, slice->pitch * rsc->cpp,
source, trans->base.stride,
box->width, box->height);
break;
default:
assert(!"Unexpected format\n");
break;
}
}
static void
fd_resource_flush(struct fd_transfer *trans, const struct pipe_box *box)
{
enum pipe_format format = trans->base.resource->format;
switch (format) {
case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
case PIPE_FORMAT_X32_S8X24_UINT:
fd_resource_flush_z32s8(trans, box);
break;
case PIPE_FORMAT_RGTC1_UNORM:
case PIPE_FORMAT_RGTC1_SNORM:
case PIPE_FORMAT_RGTC2_UNORM:
case PIPE_FORMAT_RGTC2_SNORM:
case PIPE_FORMAT_LATC1_UNORM:
case PIPE_FORMAT_LATC1_SNORM:
case PIPE_FORMAT_LATC2_UNORM:
case PIPE_FORMAT_LATC2_SNORM:
fd_resource_flush_rgtc(trans, box);
break;
default:
assert(!"Unexpected staging transfer type");
break;
}
}
static void fd_resource_transfer_flush_region(struct pipe_context *pctx,
struct pipe_transfer *ptrans,
const struct pipe_box *box)
{
struct fd_resource *rsc = fd_resource(ptrans->resource);
struct fd_transfer *trans = fd_transfer(ptrans);
if (ptrans->resource->target == PIPE_BUFFER)
util_range_add(&rsc->valid_buffer_range,
ptrans->box.x + box->x,
ptrans->box.x + box->x + box->width);
if (trans->staging)
fd_resource_flush(trans, box);
}
static void
fd_resource_transfer_unmap(struct pipe_context *pctx,
struct pipe_transfer *ptrans)
{
struct fd_context *ctx = fd_context(pctx);
struct fd_resource *rsc = fd_resource(ptrans->resource);
struct fd_transfer *trans = fd_transfer(ptrans);
if (trans->staging && !(ptrans->usage & PIPE_TRANSFER_FLUSH_EXPLICIT)) {
struct pipe_box box;
u_box_2d(0, 0, ptrans->box.width, ptrans->box.height, &box);
fd_resource_flush(trans, &box);
}
if (!(ptrans->usage & PIPE_TRANSFER_UNSYNCHRONIZED)) {
fd_bo_cpu_fini(rsc->bo);
if (rsc->stencil)
fd_bo_cpu_fini(rsc->stencil->bo);
}
util_range_add(&rsc->valid_buffer_range,
ptrans->box.x,
ptrans->box.x + ptrans->box.width);
pipe_resource_reference(&ptrans->resource, NULL);
util_slab_free(&ctx->transfer_pool, ptrans);
free(trans->staging);
}
static void *
fd_resource_transfer_map(struct pipe_context *pctx,
struct pipe_resource *prsc,
unsigned level, unsigned usage,
const struct pipe_box *box,
struct pipe_transfer **pptrans)
{
struct fd_context *ctx = fd_context(pctx);
struct fd_resource *rsc = fd_resource(prsc);
struct fd_resource_slice *slice = fd_resource_slice(rsc, level);
struct fd_transfer *trans;
struct pipe_transfer *ptrans;
enum pipe_format format = prsc->format;
uint32_t op = 0;
uint32_t offset;
char *buf;
int ret = 0;
DBG("prsc=%p, level=%u, usage=%x, box=%dx%d+%d,%d", prsc, level, usage,
box->width, box->height, box->x, box->y);
ptrans = util_slab_alloc(&ctx->transfer_pool);
if (!ptrans)
return NULL;
/* util_slab_alloc() doesn't zero: */
trans = fd_transfer(ptrans);
memset(trans, 0, sizeof(*trans));
pipe_resource_reference(&ptrans->resource, prsc);
ptrans->level = level;
ptrans->usage = usage;
ptrans->box = *box;
ptrans->stride = util_format_get_nblocksx(format, slice->pitch) * rsc->cpp;
ptrans->layer_stride = rsc->layer_first ? rsc->layer_size : slice->size0;
if (ctx->in_shadow && !(usage & PIPE_TRANSFER_READ))
usage |= PIPE_TRANSFER_UNSYNCHRONIZED;
if (usage & PIPE_TRANSFER_READ)
op |= DRM_FREEDRENO_PREP_READ;
if (usage & PIPE_TRANSFER_WRITE)
op |= DRM_FREEDRENO_PREP_WRITE;
if (usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE) {
realloc_bo(rsc, fd_bo_size(rsc->bo));
if (rsc->stencil)
realloc_bo(rsc->stencil, fd_bo_size(rsc->stencil->bo));
fd_invalidate_resource(ctx, prsc);
} else if ((usage & PIPE_TRANSFER_WRITE) &&
prsc->target == PIPE_BUFFER &&
!util_ranges_intersect(&rsc->valid_buffer_range,
box->x, box->x + box->width)) {
/* We are trying to write to a previously uninitialized range. No need
* to wait.
*/
} else if (!(usage & PIPE_TRANSFER_UNSYNCHRONIZED)) {
/* If the GPU is writing to the resource, or if it is reading from the
* resource and we're trying to write to it, flush the renders.
*/
bool needs_flush = pending(rsc, !!(usage & PIPE_TRANSFER_WRITE));
bool busy = needs_flush || (0 != fd_bo_cpu_prep(rsc->bo,
ctx->screen->pipe, op | DRM_FREEDRENO_PREP_NOSYNC));
/* if we need to flush/stall, see if we can make a shadow buffer
* to avoid this:
*
* TODO we could go down this path !reorder && !busy_for_read
* ie. we only *don't* want to go down this path if the blit
* will trigger a flush!
*/
if (ctx->screen->reorder && busy && !(usage & PIPE_TRANSFER_READ)) {
if (fd_try_shadow_resource(ctx, rsc, level, usage, box)) {
needs_flush = busy = false;
fd_invalidate_resource(ctx, prsc);
}
}
if (needs_flush) {
if (usage & PIPE_TRANSFER_WRITE) {
struct fd_batch *batch;
foreach_batch(batch, &ctx->screen->batch_cache, rsc->batch_mask)
fd_batch_flush(batch);
assert(rsc->batch_mask == 0);
} else {
fd_batch_flush(rsc->write_batch);
}
assert(!rsc->write_batch);
}
/* The GPU keeps track of how the various bo's are being used, and
* will wait if necessary for the proper operation to have
* completed.
*/
if (busy) {
ret = fd_bo_cpu_prep(rsc->bo, ctx->screen->pipe, op);
if (ret)
goto fail;
}
}
buf = fd_bo_map(rsc->bo);
if (!buf)
goto fail;
offset = slice->offset +
box->y / util_format_get_blockheight(format) * ptrans->stride +
box->x / util_format_get_blockwidth(format) * rsc->cpp +
fd_resource_layer_offset(rsc, slice, box->z);
if (prsc->format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT ||
prsc->format == PIPE_FORMAT_X32_S8X24_UINT) {
assert(trans->base.box.depth == 1);
trans->base.stride = trans->base.box.width * rsc->cpp * 2;
trans->staging = malloc(trans->base.stride * trans->base.box.height);
if (!trans->staging)
goto fail;
/* if we're not discarding the whole range (or resource), we must copy
* the real data in.
*/
if (!(usage & (PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE |
PIPE_TRANSFER_DISCARD_RANGE))) {
struct fd_resource_slice *sslice =
fd_resource_slice(rsc->stencil, level);
void *sbuf = fd_bo_map(rsc->stencil->bo);
if (!sbuf)
goto fail;
float *depth = (float *)(buf + slice->offset +
fd_resource_layer_offset(rsc, slice, box->z) +
box->y * slice->pitch * 4 + box->x * 4);
uint8_t *stencil = sbuf + sslice->offset +
fd_resource_layer_offset(rsc->stencil, sslice, box->z) +
box->y * sslice->pitch + box->x;
if (format != PIPE_FORMAT_X32_S8X24_UINT)
util_format_z32_float_s8x24_uint_pack_z_float(
trans->staging, trans->base.stride,
depth, slice->pitch * 4,
box->width, box->height);
util_format_z32_float_s8x24_uint_pack_s_8uint(
trans->staging, trans->base.stride,
stencil, sslice->pitch,
box->width, box->height);
}
buf = trans->staging;
offset = 0;
} else if (rsc->internal_format != format &&
util_format_description(format)->layout == UTIL_FORMAT_LAYOUT_RGTC) {
assert(trans->base.box.depth == 1);
trans->base.stride = util_format_get_stride(
format, trans->base.box.width);
trans->staging = malloc(
util_format_get_2d_size(format, trans->base.stride,
trans->base.box.height));
if (!trans->staging)
goto fail;
/* if we're not discarding the whole range (or resource), we must copy
* the real data in.
*/
if (!(usage & (PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE |
PIPE_TRANSFER_DISCARD_RANGE))) {
uint8_t *rgba8 = (uint8_t *)buf + slice->offset +
fd_resource_layer_offset(rsc, slice, box->z) +
box->y * slice->pitch * rsc->cpp + box->x * rsc->cpp;
switch (format) {
case PIPE_FORMAT_RGTC1_UNORM:
case PIPE_FORMAT_RGTC1_SNORM:
case PIPE_FORMAT_LATC1_UNORM:
case PIPE_FORMAT_LATC1_SNORM:
util_format_rgtc1_unorm_pack_rgba_8unorm(
trans->staging, trans->base.stride,
rgba8, slice->pitch * rsc->cpp,
box->width, box->height);
break;
case PIPE_FORMAT_RGTC2_UNORM:
case PIPE_FORMAT_RGTC2_SNORM:
case PIPE_FORMAT_LATC2_UNORM:
case PIPE_FORMAT_LATC2_SNORM:
util_format_rgtc2_unorm_pack_rgba_8unorm(
trans->staging, trans->base.stride,
rgba8, slice->pitch * rsc->cpp,
box->width, box->height);
break;
default:
assert(!"Unexpected format");
break;
}
}
buf = trans->staging;
offset = 0;
}
*pptrans = ptrans;
return buf + offset;
fail:
fd_resource_transfer_unmap(pctx, ptrans);
return NULL;
}
static void
fd_resource_destroy(struct pipe_screen *pscreen,
struct pipe_resource *prsc)
{
struct fd_resource *rsc = fd_resource(prsc);
fd_bc_invalidate_resource(rsc, true);
if (rsc->bo)
fd_bo_del(rsc->bo);
util_range_destroy(&rsc->valid_buffer_range);
FREE(rsc);
}
static boolean
fd_resource_get_handle(struct pipe_screen *pscreen,
struct pipe_resource *prsc,
struct winsys_handle *handle)
{
struct fd_resource *rsc = fd_resource(prsc);
return fd_screen_bo_get_handle(pscreen, rsc->bo,
rsc->slices[0].pitch * rsc->cpp, handle);
}
static const struct u_resource_vtbl fd_resource_vtbl = {
.resource_get_handle = fd_resource_get_handle,
.resource_destroy = fd_resource_destroy,
.transfer_map = fd_resource_transfer_map,
.transfer_flush_region = fd_resource_transfer_flush_region,
.transfer_unmap = fd_resource_transfer_unmap,
};
static uint32_t
setup_slices(struct fd_resource *rsc, uint32_t alignment, enum pipe_format format)
{
struct pipe_resource *prsc = &rsc->base.b;
enum util_format_layout layout = util_format_description(format)->layout;
uint32_t level, size = 0;
uint32_t width = prsc->width0;
uint32_t height = prsc->height0;
uint32_t depth = prsc->depth0;
/* in layer_first layout, the level (slice) contains just one
* layer (since in fact the layer contains the slices)
*/
uint32_t layers_in_level = rsc->layer_first ? 1 : prsc->array_size;
for (level = 0; level <= prsc->last_level; level++) {
struct fd_resource_slice *slice = fd_resource_slice(rsc, level);
uint32_t blocks;
if (layout == UTIL_FORMAT_LAYOUT_ASTC)
slice->pitch = width =
util_align_npot(width, 32 * util_format_get_blockwidth(format));
else
slice->pitch = width = align(width, 32);
slice->offset = size;
blocks = util_format_get_nblocks(format, width, height);
/* 1d array and 2d array textures must all have the same layer size
* for each miplevel on a3xx. 3d textures can have different layer
* sizes for high levels, but the hw auto-sizer is buggy (or at least
* different than what this code does), so as soon as the layer size
* range gets into range, we stop reducing it.
*/
if (prsc->target == PIPE_TEXTURE_3D && (
level == 1 ||
(level > 1 && rsc->slices[level - 1].size0 > 0xf000)))
slice->size0 = align(blocks * rsc->cpp, alignment);
else if (level == 0 || rsc->layer_first || alignment == 1)
slice->size0 = align(blocks * rsc->cpp, alignment);
else
slice->size0 = rsc->slices[level - 1].size0;
size += slice->size0 * depth * layers_in_level;
width = u_minify(width, 1);
height = u_minify(height, 1);
depth = u_minify(depth, 1);
}
return size;
}
static uint32_t
slice_alignment(struct pipe_screen *pscreen, const struct pipe_resource *tmpl)
{
/* on a3xx, 2d array and 3d textures seem to want their
* layers aligned to page boundaries:
*/
switch (tmpl->target) {
case PIPE_TEXTURE_3D:
case PIPE_TEXTURE_1D_ARRAY:
case PIPE_TEXTURE_2D_ARRAY:
return 4096;
default:
return 1;
}
}
/**
* Create a new texture object, using the given template info.
*/
static struct pipe_resource *
fd_resource_create(struct pipe_screen *pscreen,
const struct pipe_resource *tmpl)
{
struct fd_resource *rsc = CALLOC_STRUCT(fd_resource);
struct pipe_resource *prsc = &rsc->base.b;
enum pipe_format format = tmpl->format;
uint32_t size, alignment;
DBG("%p: target=%d, format=%s, %ux%ux%u, array_size=%u, last_level=%u, "
"nr_samples=%u, usage=%u, bind=%x, flags=%x", prsc,
tmpl->target, util_format_name(format),
tmpl->width0, tmpl->height0, tmpl->depth0,
tmpl->array_size, tmpl->last_level, tmpl->nr_samples,
tmpl->usage, tmpl->bind, tmpl->flags);
if (!rsc)
return NULL;
*prsc = *tmpl;
pipe_reference_init(&prsc->reference, 1);
prsc->screen = pscreen;
util_range_init(&rsc->valid_buffer_range);
rsc->base.vtbl = &fd_resource_vtbl;
if (format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT)
format = PIPE_FORMAT_Z32_FLOAT;
else if (fd_screen(pscreen)->gpu_id < 400 &&
util_format_description(format)->layout == UTIL_FORMAT_LAYOUT_RGTC)
format = PIPE_FORMAT_R8G8B8A8_UNORM;
rsc->internal_format = format;
rsc->cpp = util_format_get_blocksize(format);
assert(rsc->cpp);
alignment = slice_alignment(pscreen, tmpl);
if (is_a4xx(fd_screen(pscreen))) {
switch (tmpl->target) {
case PIPE_TEXTURE_3D:
rsc->layer_first = false;
break;
default:
rsc->layer_first = true;
alignment = 1;
break;
}
}
size = setup_slices(rsc, alignment, format);
if (rsc->layer_first) {
rsc->layer_size = align(size, 4096);
size = rsc->layer_size * prsc->array_size;
}
realloc_bo(rsc, size);
if (!rsc->bo)
goto fail;
/* There is no native Z32F_S8 sampling or rendering format, so this must
* be emulated via two separate textures. The depth texture still keeps
* its Z32F_S8 format though, and we also keep a reference to a separate
* S8 texture.
*/
if (tmpl->format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT) {
struct pipe_resource stencil = *tmpl;
stencil.format = PIPE_FORMAT_S8_UINT;
rsc->stencil = fd_resource(fd_resource_create(pscreen, &stencil));
if (!rsc->stencil)
goto fail;
}
return prsc;
fail:
fd_resource_destroy(pscreen, prsc);
return NULL;
}
/**
* Create a texture from a winsys_handle. The handle is often created in
* another process by first creating a pipe texture and then calling
* resource_get_handle.
*/
static struct pipe_resource *
fd_resource_from_handle(struct pipe_screen *pscreen,
const struct pipe_resource *tmpl,
struct winsys_handle *handle, unsigned usage)
{
struct fd_resource *rsc = CALLOC_STRUCT(fd_resource);
struct fd_resource_slice *slice = &rsc->slices[0];
struct pipe_resource *prsc = &rsc->base.b;
DBG("target=%d, format=%s, %ux%ux%u, array_size=%u, last_level=%u, "
"nr_samples=%u, usage=%u, bind=%x, flags=%x",
tmpl->target, util_format_name(tmpl->format),
tmpl->width0, tmpl->height0, tmpl->depth0,
tmpl->array_size, tmpl->last_level, tmpl->nr_samples,
tmpl->usage, tmpl->bind, tmpl->flags);
if (!rsc)
return NULL;
*prsc = *tmpl;
pipe_reference_init(&prsc->reference, 1);
prsc->screen = pscreen;
util_range_init(&rsc->valid_buffer_range);
rsc->bo = fd_screen_bo_from_handle(pscreen, handle, &slice->pitch);
if (!rsc->bo)
goto fail;
rsc->base.vtbl = &fd_resource_vtbl;
rsc->cpp = util_format_get_blocksize(tmpl->format);
slice->pitch /= rsc->cpp;
slice->offset = handle->offset;
assert(rsc->cpp);
return prsc;
fail:
fd_resource_destroy(pscreen, prsc);
return NULL;
}
/**
* _copy_region using pipe (3d engine)
*/
static bool
fd_blitter_pipe_copy_region(struct fd_context *ctx,
struct pipe_resource *dst,
unsigned dst_level,
unsigned dstx, unsigned dsty, unsigned dstz,
struct pipe_resource *src,
unsigned src_level,
const struct pipe_box *src_box)
{
/* not until we allow rendertargets to be buffers */
if (dst->target == PIPE_BUFFER || src->target == PIPE_BUFFER)
return false;
if (!util_blitter_is_copy_supported(ctx->blitter, dst, src))
return false;
fd_blitter_pipe_begin(ctx, false);
util_blitter_copy_texture(ctx->blitter,
dst, dst_level, dstx, dsty, dstz,
src, src_level, src_box);
fd_blitter_pipe_end(ctx);
return true;
}
/**
* Copy a block of pixels from one resource to another.
* The resource must be of the same format.
* Resources with nr_samples > 1 are not allowed.
*/
static void
fd_resource_copy_region(struct pipe_context *pctx,
struct pipe_resource *dst,
unsigned dst_level,
unsigned dstx, unsigned dsty, unsigned dstz,
struct pipe_resource *src,
unsigned src_level,
const struct pipe_box *src_box)
{
struct fd_context *ctx = fd_context(pctx);
/* TODO if we have 2d core, or other DMA engine that could be used
* for simple copies and reasonably easily synchronized with the 3d
* core, this is where we'd plug it in..
*/
/* try blit on 3d pipe: */
if (fd_blitter_pipe_copy_region(ctx,
dst, dst_level, dstx, dsty, dstz,
src, src_level, src_box))
return;
/* else fallback to pure sw: */
util_resource_copy_region(pctx,
dst, dst_level, dstx, dsty, dstz,
src, src_level, src_box);
}
bool
fd_render_condition_check(struct pipe_context *pctx)
{
struct fd_context *ctx = fd_context(pctx);
if (!ctx->cond_query)
return true;
union pipe_query_result res = { 0 };
bool wait =
ctx->cond_mode != PIPE_RENDER_COND_NO_WAIT &&
ctx->cond_mode != PIPE_RENDER_COND_BY_REGION_NO_WAIT;
if (pctx->get_query_result(pctx, ctx->cond_query, wait, &res))
return (bool)res.u64 != ctx->cond_cond;
return true;
}
/**
* Optimal hardware path for blitting pixels.
* Scaling, format conversion, up- and downsampling (resolve) are allowed.
*/
static void
fd_blit(struct pipe_context *pctx, const struct pipe_blit_info *blit_info)
{
struct fd_context *ctx = fd_context(pctx);
struct pipe_blit_info info = *blit_info;
if (info.src.resource->nr_samples > 1 &&
info.dst.resource->nr_samples <= 1 &&
!util_format_is_depth_or_stencil(info.src.resource->format) &&
!util_format_is_pure_integer(info.src.resource->format)) {
DBG("color resolve unimplemented");
return;
}
if (info.render_condition_enable && !fd_render_condition_check(pctx))
return;
if (util_try_blit_via_copy_region(pctx, &info)) {
return; /* done */
}
if (info.mask & PIPE_MASK_S) {
DBG("cannot blit stencil, skipping");
info.mask &= ~PIPE_MASK_S;
}
if (!util_blitter_is_blit_supported(ctx->blitter, &info)) {
DBG("blit unsupported %s -> %s",
util_format_short_name(info.src.resource->format),
util_format_short_name(info.dst.resource->format));
return;
}
fd_blitter_pipe_begin(ctx, info.render_condition_enable);
util_blitter_blit(ctx->blitter, &info);
fd_blitter_pipe_end(ctx);
}
static void
fd_blitter_pipe_begin(struct fd_context *ctx, bool render_cond)
{
util_blitter_save_vertex_buffer_slot(ctx->blitter, ctx->vtx.vertexbuf.vb);
util_blitter_save_vertex_elements(ctx->blitter, ctx->vtx.vtx);
util_blitter_save_vertex_shader(ctx->blitter, ctx->prog.vp);
util_blitter_save_so_targets(ctx->blitter, ctx->streamout.num_targets,
ctx->streamout.targets);
util_blitter_save_rasterizer(ctx->blitter, ctx->rasterizer);
util_blitter_save_viewport(ctx->blitter, &ctx->viewport);
util_blitter_save_scissor(ctx->blitter, &ctx->scissor);
util_blitter_save_fragment_shader(ctx->blitter, ctx->prog.fp);
util_blitter_save_blend(ctx->blitter, ctx->blend);
util_blitter_save_depth_stencil_alpha(ctx->blitter, ctx->zsa);
util_blitter_save_stencil_ref(ctx->blitter, &ctx->stencil_ref);
util_blitter_save_sample_mask(ctx->blitter, ctx->sample_mask);
util_blitter_save_framebuffer(ctx->blitter,
ctx->batch ? &ctx->batch->framebuffer : NULL);
util_blitter_save_fragment_sampler_states(ctx->blitter,
ctx->fragtex.num_samplers,
(void **)ctx->fragtex.samplers);
util_blitter_save_fragment_sampler_views(ctx->blitter,
ctx->fragtex.num_textures, ctx->fragtex.textures);
if (!render_cond)
util_blitter_save_render_condition(ctx->blitter,
ctx->cond_query, ctx->cond_cond, ctx->cond_mode);
fd_hw_query_set_stage(ctx, ctx->batch->draw, FD_STAGE_BLIT);
}
static void
fd_blitter_pipe_end(struct fd_context *ctx)
{
fd_hw_query_set_stage(ctx, ctx->batch->draw, FD_STAGE_NULL);
}
static void
fd_flush_resource(struct pipe_context *pctx, struct pipe_resource *prsc)
{
struct fd_resource *rsc = fd_resource(prsc);
if (rsc->write_batch)
fd_batch_flush(rsc->write_batch);
assert(!rsc->write_batch);
}
void
fd_resource_screen_init(struct pipe_screen *pscreen)
{
pscreen->resource_create = fd_resource_create;
pscreen->resource_from_handle = fd_resource_from_handle;
pscreen->resource_get_handle = u_resource_get_handle_vtbl;
pscreen->resource_destroy = u_resource_destroy_vtbl;
}
void
fd_resource_context_init(struct pipe_context *pctx)
{
pctx->transfer_map = u_transfer_map_vtbl;
pctx->transfer_flush_region = u_transfer_flush_region_vtbl;
pctx->transfer_unmap = u_transfer_unmap_vtbl;
pctx->buffer_subdata = u_default_buffer_subdata;
pctx->texture_subdata = u_default_texture_subdata;
pctx->create_surface = fd_create_surface;
pctx->surface_destroy = fd_surface_destroy;
pctx->resource_copy_region = fd_resource_copy_region;
pctx->blit = fd_blit;
pctx->flush_resource = fd_flush_resource;
}
|