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/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
/*
* Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors:
* Rob Clark <robclark@freedesktop.org>
*/
#include "pipe/p_state.h"
#include "util/u_string.h"
#include "util/u_memory.h"
#include "util/u_inlines.h"
#include "util/u_format.h"
#include "freedreno_gmem.h"
#include "freedreno_context.h"
#include "freedreno_resource.h"
#include "freedreno_util.h"
/*
* GMEM is the small (ie. 256KiB for a200, 512KiB for a220, etc) tile buffer
* inside the GPU. All rendering happens to GMEM. Larger render targets
* are split into tiles that are small enough for the color (and depth and/or
* stencil, if enabled) buffers to fit within GMEM. Before rendering a tile,
* if there was not a clear invalidating the previous tile contents, we need
* to restore the previous tiles contents (system mem -> GMEM), and after all
* the draw calls, before moving to the next tile, we need to save the tile
* contents (GMEM -> system mem).
*
* The code in this file handles dealing with GMEM and tiling.
*
* The structure of the ringbuffer ends up being:
*
* +--<---<-- IB ---<---+---<---+---<---<---<--+
* | | | |
* v ^ ^ ^
* ------------------------------------------------------
* | clear/draw cmds | Tile0 | Tile1 | .... | TileN |
* ------------------------------------------------------
* ^
* |
* address submitted in issueibcmds
*
* Where the per-tile section handles scissor setup, mem2gmem restore (if
* needed), IB to draw cmds earlier in the ringbuffer, and then gmem2mem
* resolve.
*/
static void
calculate_tiles(struct fd_context *ctx)
{
struct fd_gmem_stateobj *gmem = &ctx->gmem;
struct pipe_scissor_state *scissor = &ctx->max_scissor;
struct pipe_framebuffer_state *pfb = &ctx->framebuffer;
uint32_t gmem_size = ctx->screen->gmemsize_bytes;
uint32_t minx, miny, width, height;
uint32_t nbins_x = 1, nbins_y = 1;
uint32_t bin_w, bin_h;
uint32_t max_width = 992;
uint32_t cpp = 4;
if (pfb->cbufs[0])
cpp = util_format_get_blocksize(pfb->cbufs[0]->format);
if ((gmem->cpp == cpp) &&
!memcmp(&gmem->scissor, scissor, sizeof(gmem->scissor))) {
/* everything is up-to-date */
return;
}
if (fd_mesa_debug & FD_DBG_DSCIS) {
minx = 0;
miny = 0;
width = pfb->width;
height = pfb->height;
} else {
minx = scissor->minx & ~31; /* round down to multiple of 32 */
miny = scissor->miny & ~31;
width = scissor->maxx - minx;
height = scissor->maxy - miny;
}
// TODO we probably could optimize this a bit if we know that
// Z or stencil is not enabled for any of the draw calls..
// if (fd_stencil_enabled(ctx->zsa) || fd_depth_enabled(ctx->zsa)) {
gmem_size /= 2;
max_width = 256;
// }
bin_w = align(width, 32);
bin_h = align(height, 32);
/* first, find a bin width that satisfies the maximum width
* restrictions:
*/
while (bin_w > max_width) {
nbins_x++;
bin_w = align(width / nbins_x, 32);
}
/* then find a bin height that satisfies the memory constraints:
*/
while ((bin_w * bin_h * cpp) > gmem_size) {
nbins_y++;
bin_h = align(height / nbins_y, 32);
}
DBG("using %d bins of size %dx%d", nbins_x*nbins_y, bin_w, bin_h);
gmem->scissor = *scissor;
gmem->cpp = cpp;
gmem->minx = minx;
gmem->miny = miny;
gmem->bin_h = bin_h;
gmem->bin_w = bin_w;
gmem->nbins_x = nbins_x;
gmem->nbins_y = nbins_y;
gmem->width = width;
gmem->height = height;
}
static void
render_tiles(struct fd_context *ctx)
{
struct fd_gmem_stateobj *gmem = &ctx->gmem;
uint32_t i, yoff = gmem->miny;
ctx->emit_tile_init(ctx);
for (i = 0; i < gmem->nbins_y; i++) {
uint32_t j, xoff = gmem->minx;
uint32_t bh = gmem->bin_h;
/* clip bin height: */
bh = MIN2(bh, gmem->miny + gmem->height - yoff);
for (j = 0; j < gmem->nbins_x; j++) {
uint32_t bw = gmem->bin_w;
/* clip bin width: */
bw = MIN2(bw, gmem->minx + gmem->width - xoff);
DBG("bin_h=%d, yoff=%d, bin_w=%d, xoff=%d",
bh, yoff, bw, xoff);
ctx->emit_tile_prep(ctx, xoff, yoff, bw, bh);
if (ctx->restore)
ctx->emit_tile_mem2gmem(ctx, xoff, yoff, bw, bh);
ctx->emit_tile_renderprep(ctx, xoff, yoff, bw, bh);
/* emit IB to drawcmds: */
OUT_IB(ctx->ring, ctx->draw_start, ctx->draw_end);
/* emit gmem2mem to transfer tile back to system memory: */
ctx->emit_tile_gmem2mem(ctx, xoff, yoff, bw, bh);
xoff += bw;
}
yoff += bh;
}
}
static void
render_sysmem(struct fd_context *ctx)
{
ctx->emit_sysmem_prep(ctx);
/* emit IB to drawcmds: */
OUT_IB(ctx->ring, ctx->draw_start, ctx->draw_end);
}
void
fd_gmem_render_tiles(struct pipe_context *pctx)
{
struct fd_context *ctx = fd_context(pctx);
struct pipe_framebuffer_state *pfb = &ctx->framebuffer;
uint32_t timestamp = 0;
bool sysmem = false;
if (ctx->emit_sysmem_prep) {
if (ctx->cleared || ctx->gmem_reason || (ctx->num_draws > 5)) {
DBG("GMEM: cleared=%x, gmem_reason=%x, num_draws=%u",
ctx->cleared, ctx->gmem_reason, ctx->num_draws);
} else if (!(fd_mesa_debug & FD_DBG_DBYPASS)) {
sysmem = true;
}
}
/* mark the end of the clear/draw cmds before emitting per-tile cmds: */
fd_ringmarker_mark(ctx->draw_end);
if (sysmem) {
DBG("rendering sysmem (%s/%s)",
util_format_short_name(pipe_surface_format(pfb->cbufs[0])),
util_format_short_name(pipe_surface_format(pfb->zsbuf)));
render_sysmem(ctx);
} else {
struct fd_gmem_stateobj *gmem = &ctx->gmem;
calculate_tiles(ctx);
DBG("rendering %dx%d tiles (%s/%s)", gmem->nbins_x, gmem->nbins_y,
util_format_short_name(pipe_surface_format(pfb->cbufs[0])),
util_format_short_name(pipe_surface_format(pfb->zsbuf)));
render_tiles(ctx);
}
/* GPU executes starting from tile cmds, which IB back to draw cmds: */
fd_ringmarker_flush(ctx->draw_end);
/* mark start for next draw cmds: */
fd_ringmarker_mark(ctx->draw_start);
/* update timestamps on render targets: */
timestamp = fd_ringbuffer_timestamp(ctx->ring);
if (pfb->cbufs[0])
fd_resource(pfb->cbufs[0]->texture)->timestamp = timestamp;
if (pfb->zsbuf)
fd_resource(pfb->zsbuf->texture)->timestamp = timestamp;
/* reset maximal bounds: */
ctx->max_scissor.minx = ctx->max_scissor.miny = ~0;
ctx->max_scissor.maxx = ctx->max_scissor.maxy = 0;
/* Note that because the per-tile setup and mem2gmem/gmem2mem are emitted
* after the draw/clear calls, but executed before, we need to preemptively
* flag some state as dirty before the first draw/clear call.
*
* TODO maybe we need to mark all state as dirty to not worry about state
* being clobbered by other contexts?
*/
ctx->dirty |= FD_DIRTY_ZSA |
FD_DIRTY_RASTERIZER |
FD_DIRTY_FRAMEBUFFER |
FD_DIRTY_SAMPLE_MASK |
FD_DIRTY_VIEWPORT |
FD_DIRTY_CONSTBUF |
FD_DIRTY_PROG |
FD_DIRTY_SCISSOR |
/* probably only needed if we need to mem2gmem on the next
* draw.. but not sure if there is a good way to know?
*/
FD_DIRTY_VERTTEX |
FD_DIRTY_FRAGTEX |
FD_DIRTY_BLEND;
if (fd_mesa_debug & FD_DBG_DGMEM)
ctx->dirty = 0xffffffff;
}
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