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|
/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
/*
* Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors:
* Rob Clark <robclark@freedesktop.org>
*/
#include "pipe/p_state.h"
#include "util/u_string.h"
#include "util/u_memory.h"
#include "util/u_inlines.h"
#include "util/u_format.h"
#include "freedreno_gmem.h"
#include "freedreno_context.h"
#include "freedreno_resource.h"
#include "freedreno_query_hw.h"
#include "freedreno_util.h"
/*
* GMEM is the small (ie. 256KiB for a200, 512KiB for a220, etc) tile buffer
* inside the GPU. All rendering happens to GMEM. Larger render targets
* are split into tiles that are small enough for the color (and depth and/or
* stencil, if enabled) buffers to fit within GMEM. Before rendering a tile,
* if there was not a clear invalidating the previous tile contents, we need
* to restore the previous tiles contents (system mem -> GMEM), and after all
* the draw calls, before moving to the next tile, we need to save the tile
* contents (GMEM -> system mem).
*
* The code in this file handles dealing with GMEM and tiling.
*
* The structure of the ringbuffer ends up being:
*
* +--<---<-- IB ---<---+---<---+---<---<---<--+
* | | | |
* v ^ ^ ^
* ------------------------------------------------------
* | clear/draw cmds | Tile0 | Tile1 | .... | TileN |
* ------------------------------------------------------
* ^
* |
* address submitted in issueibcmds
*
* Where the per-tile section handles scissor setup, mem2gmem restore (if
* needed), IB to draw cmds earlier in the ringbuffer, and then gmem2mem
* resolve.
*/
static uint32_t bin_width(struct fd_context *ctx)
{
if (ctx->screen->gpu_id >= 300)
return 992;
return 512;
}
static void
calculate_tiles(struct fd_context *ctx)
{
struct fd_gmem_stateobj *gmem = &ctx->gmem;
struct pipe_scissor_state *scissor = &ctx->max_scissor;
struct pipe_framebuffer_state *pfb = &ctx->framebuffer;
uint32_t gmem_size = ctx->screen->gmemsize_bytes;
uint32_t minx, miny, width, height;
uint32_t nbins_x = 1, nbins_y = 1;
uint32_t bin_w, bin_h;
uint32_t max_width = bin_width(ctx);
uint32_t cpp = 4;
uint32_t i, j, t, xoff, yoff;
uint32_t tpp_x, tpp_y;
bool has_zs = !!(ctx->resolve & (FD_BUFFER_DEPTH | FD_BUFFER_STENCIL));
if (pfb->cbufs[0])
cpp = util_format_get_blocksize(pfb->cbufs[0]->format);
if ((gmem->cpp == cpp) && (gmem->has_zs == has_zs) &&
!memcmp(&gmem->scissor, scissor, sizeof(gmem->scissor))) {
/* everything is up-to-date */
return;
}
/* if have depth/stencil, we need to leave room: */
if (has_zs) {
gmem_size /= 2;
max_width /= 2;
}
if (fd_mesa_debug & FD_DBG_DSCIS) {
minx = 0;
miny = 0;
width = pfb->width;
height = pfb->height;
} else {
minx = scissor->minx & ~31; /* round down to multiple of 32 */
miny = scissor->miny & ~31;
width = scissor->maxx - minx;
height = scissor->maxy - miny;
}
bin_w = align(width, 32);
bin_h = align(height, 32);
/* first, find a bin width that satisfies the maximum width
* restrictions:
*/
while (bin_w > max_width) {
nbins_x++;
bin_w = align(width / nbins_x, 32);
}
/* then find a bin width/height that satisfies the memory
* constraints:
*/
while ((bin_w * bin_h * cpp) > gmem_size) {
if (bin_w > bin_h) {
nbins_x++;
bin_w = align(width / nbins_x, 32);
} else {
nbins_y++;
bin_h = align(height / nbins_y, 32);
}
}
DBG("using %d bins of size %dx%d", nbins_x*nbins_y, bin_w, bin_h);
gmem->scissor = *scissor;
gmem->cpp = cpp;
gmem->has_zs = has_zs;
gmem->bin_h = bin_h;
gmem->bin_w = bin_w;
gmem->nbins_x = nbins_x;
gmem->nbins_y = nbins_y;
gmem->minx = minx;
gmem->miny = miny;
gmem->width = width;
gmem->height = height;
/*
* Assign tiles and pipes:
*
* At some point it might be worth playing with different
* strategies and seeing if that makes much impact on
* performance.
*/
#define div_round_up(v, a) (((v) + (a) - 1) / (a))
/* figure out number of tiles per pipe: */
tpp_x = tpp_y = 1;
while (div_round_up(nbins_y, tpp_y) > 8)
tpp_y += 2;
while ((div_round_up(nbins_y, tpp_y) *
div_round_up(nbins_x, tpp_x)) > 8)
tpp_x += 1;
/* configure pipes: */
xoff = yoff = 0;
for (i = 0; i < ARRAY_SIZE(ctx->pipe); i++) {
struct fd_vsc_pipe *pipe = &ctx->pipe[i];
if (xoff >= nbins_x) {
xoff = 0;
yoff += tpp_y;
}
if (yoff >= nbins_y) {
break;
}
pipe->x = xoff;
pipe->y = yoff;
pipe->w = MIN2(tpp_x, nbins_x - xoff);
pipe->h = MIN2(tpp_y, nbins_y - yoff);
xoff += tpp_x;
}
for (; i < ARRAY_SIZE(ctx->pipe); i++) {
struct fd_vsc_pipe *pipe = &ctx->pipe[i];
pipe->x = pipe->y = pipe->w = pipe->h = 0;
}
#if 0 /* debug */
printf("%dx%d ... tpp=%dx%d\n", nbins_x, nbins_y, tpp_x, tpp_y);
for (i = 0; i < 8; i++) {
struct fd_vsc_pipe *pipe = &ctx->pipe[i];
printf("pipe[%d]: %ux%u @ %u,%u\n", i,
pipe->w, pipe->h, pipe->x, pipe->y);
}
#endif
/* configure tiles: */
t = 0;
yoff = miny;
for (i = 0; i < nbins_y; i++) {
uint32_t bw, bh;
xoff = minx;
/* clip bin height: */
bh = MIN2(bin_h, miny + height - yoff);
for (j = 0; j < nbins_x; j++) {
struct fd_tile *tile = &ctx->tile[t];
uint32_t n, p;
assert(t < ARRAY_SIZE(ctx->tile));
/* pipe number: */
p = ((i / tpp_y) * div_round_up(nbins_x, tpp_x)) + (j / tpp_x);
/* slot number: */
n = ((i % tpp_y) * tpp_x) + (j % tpp_x);
/* clip bin width: */
bw = MIN2(bin_w, minx + width - xoff);
tile->n = n;
tile->p = p;
tile->bin_w = bw;
tile->bin_h = bh;
tile->xoff = xoff;
tile->yoff = yoff;
t++;
xoff += bw;
}
yoff += bh;
}
#if 0 /* debug */
t = 0;
for (i = 0; i < nbins_y; i++) {
for (j = 0; j < nbins_x; j++) {
struct fd_tile *tile = &ctx->tile[t++];
printf("|p:%u n:%u|", tile->p, tile->n);
}
printf("\n");
}
#endif
}
static void
render_tiles(struct fd_context *ctx)
{
struct fd_gmem_stateobj *gmem = &ctx->gmem;
int i;
ctx->emit_tile_init(ctx);
if (ctx->restore)
ctx->stats.batch_restore++;
for (i = 0; i < (gmem->nbins_x * gmem->nbins_y); i++) {
struct fd_tile *tile = &ctx->tile[i];
DBG("bin_h=%d, yoff=%d, bin_w=%d, xoff=%d",
tile->bin_h, tile->yoff, tile->bin_w, tile->xoff);
ctx->emit_tile_prep(ctx, tile);
if (ctx->restore) {
fd_hw_query_set_stage(ctx, ctx->ring, FD_STAGE_MEM2GMEM);
ctx->emit_tile_mem2gmem(ctx, tile);
fd_hw_query_set_stage(ctx, ctx->ring, FD_STAGE_NULL);
}
ctx->emit_tile_renderprep(ctx, tile);
fd_hw_query_prepare_tile(ctx, i, ctx->ring);
/* emit IB to drawcmds: */
OUT_IB(ctx->ring, ctx->draw_start, ctx->draw_end);
fd_reset_wfi(ctx);
/* emit gmem2mem to transfer tile back to system memory: */
fd_hw_query_set_stage(ctx, ctx->ring, FD_STAGE_GMEM2MEM);
ctx->emit_tile_gmem2mem(ctx, tile);
fd_hw_query_set_stage(ctx, ctx->ring, FD_STAGE_NULL);
}
}
static void
render_sysmem(struct fd_context *ctx)
{
ctx->emit_sysmem_prep(ctx);
fd_hw_query_prepare_tile(ctx, 0, ctx->ring);
/* emit IB to drawcmds: */
OUT_IB(ctx->ring, ctx->draw_start, ctx->draw_end);
fd_reset_wfi(ctx);
}
void
fd_gmem_render_tiles(struct fd_context *ctx)
{
struct pipe_framebuffer_state *pfb = &ctx->framebuffer;
uint32_t timestamp = 0;
bool sysmem = false;
if (ctx->emit_sysmem_prep) {
if (ctx->cleared || ctx->gmem_reason || (ctx->num_draws > 5)) {
DBG("GMEM: cleared=%x, gmem_reason=%x, num_draws=%u",
ctx->cleared, ctx->gmem_reason, ctx->num_draws);
} else if (!(fd_mesa_debug & FD_DBG_DBYPASS)) {
sysmem = true;
}
}
/* close out the draw cmds by making sure any active queries are
* paused:
*/
fd_hw_query_set_stage(ctx, ctx->ring, FD_STAGE_NULL);
/* mark the end of the clear/draw cmds before emitting per-tile cmds: */
fd_ringmarker_mark(ctx->draw_end);
fd_ringmarker_mark(ctx->binning_end);
fd_reset_wfi(ctx);
ctx->stats.batch_total++;
if (sysmem) {
DBG("rendering sysmem (%s/%s)",
util_format_short_name(pipe_surface_format(pfb->cbufs[0])),
util_format_short_name(pipe_surface_format(pfb->zsbuf)));
fd_hw_query_prepare(ctx, 1);
render_sysmem(ctx);
ctx->stats.batch_sysmem++;
} else {
struct fd_gmem_stateobj *gmem = &ctx->gmem;
calculate_tiles(ctx);
DBG("rendering %dx%d tiles (%s/%s)", gmem->nbins_x, gmem->nbins_y,
util_format_short_name(pipe_surface_format(pfb->cbufs[0])),
util_format_short_name(pipe_surface_format(pfb->zsbuf)));
fd_hw_query_prepare(ctx, gmem->nbins_x * gmem->nbins_y);
render_tiles(ctx);
ctx->stats.batch_gmem++;
}
/* GPU executes starting from tile cmds, which IB back to draw cmds: */
fd_ringmarker_flush(ctx->draw_end);
/* mark start for next draw/binning cmds: */
fd_ringmarker_mark(ctx->draw_start);
fd_ringmarker_mark(ctx->binning_start);
fd_reset_wfi(ctx);
/* update timestamps on render targets: */
timestamp = fd_ringbuffer_timestamp(ctx->ring);
if (pfb->cbufs[0])
fd_resource(pfb->cbufs[0]->texture)->timestamp = timestamp;
if (pfb->zsbuf)
fd_resource(pfb->zsbuf->texture)->timestamp = timestamp;
/* reset maximal bounds: */
ctx->max_scissor.minx = ctx->max_scissor.miny = ~0;
ctx->max_scissor.maxx = ctx->max_scissor.maxy = 0;
ctx->dirty = ~0;
}
/* tile needs restore if it isn't completely contained within the
* cleared scissor:
*/
static bool
skip_restore(struct pipe_scissor_state *scissor, struct fd_tile *tile)
{
unsigned minx = tile->xoff;
unsigned maxx = tile->xoff + tile->bin_w;
unsigned miny = tile->yoff;
unsigned maxy = tile->yoff + tile->bin_h;
return (minx >= scissor->minx) && (maxx <= scissor->maxx) &&
(miny >= scissor->miny) && (maxy <= scissor->maxy);
}
/* When deciding whether a tile needs mem2gmem, we need to take into
* account the scissor rect(s) that were cleared. To simplify we only
* consider the last scissor rect for each buffer, since the common
* case would be a single clear.
*/
bool
fd_gmem_needs_restore(struct fd_context *ctx, struct fd_tile *tile,
uint32_t buffers)
{
if (!(ctx->restore & buffers))
return false;
/* if buffers partially cleared, then slow-path to figure out
* if this particular tile needs restoring:
*/
if ((buffers & FD_BUFFER_COLOR) &&
(ctx->partial_cleared & FD_BUFFER_COLOR) &&
skip_restore(&ctx->cleared_scissor.color, tile))
return false;
if ((buffers & FD_BUFFER_DEPTH) &&
(ctx->partial_cleared & FD_BUFFER_DEPTH) &&
skip_restore(&ctx->cleared_scissor.depth, tile))
return false;
if ((buffers & FD_BUFFER_STENCIL) &&
(ctx->partial_cleared & FD_BUFFER_STENCIL) &&
skip_restore(&ctx->cleared_scissor.stencil, tile))
return false;
return true;
}
|