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/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */

/*
 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 *
 * Authors:
 *    Rob Clark <robclark@freedesktop.org>
 */

#include "pipe/p_state.h"
#include "util/u_string.h"
#include "util/u_memory.h"
#include "util/u_inlines.h"
#include "util/u_format.h"

#include "freedreno_gmem.h"
#include "freedreno_context.h"
#include "freedreno_resource.h"
#include "freedreno_util.h"

/*
 * GMEM is the small (ie. 256KiB for a200, 512KiB for a220, etc) tile buffer
 * inside the GPU.  All rendering happens to GMEM.  Larger render targets
 * are split into tiles that are small enough for the color (and depth and/or
 * stencil, if enabled) buffers to fit within GMEM.  Before rendering a tile,
 * if there was not a clear invalidating the previous tile contents, we need
 * to restore the previous tiles contents (system mem -> GMEM), and after all
 * the draw calls, before moving to the next tile, we need to save the tile
 * contents (GMEM -> system mem).
 *
 * The code in this file handles dealing with GMEM and tiling.
 *
 * The structure of the ringbuffer ends up being:
 *
 *     +--<---<-- IB ---<---+---<---+---<---<---<--+
 *     |                    |       |              |
 *     v                    ^       ^              ^
 *   ------------------------------------------------------
 *     | clear/draw cmds | Tile0 | Tile1 | .... | TileN |
 *   ------------------------------------------------------
 *                       ^
 *                       |
 *                       address submitted in issueibcmds
 *
 * Where the per-tile section handles scissor setup, mem2gmem restore (if
 * needed), IB to draw cmds earlier in the ringbuffer, and then gmem2mem
 * resolve.
 */

static uint32_t bin_width(struct fd_context *ctx)
{
	if (ctx->screen->gpu_id >= 300)
		return 992;
	return 512;
}

static void
calculate_tiles(struct fd_context *ctx)
{
	struct fd_gmem_stateobj *gmem = &ctx->gmem;
	struct pipe_scissor_state *scissor = &ctx->max_scissor;
	struct pipe_framebuffer_state *pfb = &ctx->framebuffer;
	uint32_t gmem_size = ctx->screen->gmemsize_bytes;
	uint32_t minx, miny, width, height;
	uint32_t nbins_x = 1, nbins_y = 1;
	uint32_t bin_w, bin_h;
	uint32_t max_width = bin_width(ctx);
	uint32_t cpp = 4;
	uint32_t i, j, t, p, n, xoff, yoff;
	bool has_zs = !!(ctx->resolve & (FD_BUFFER_DEPTH | FD_BUFFER_STENCIL));

	if (pfb->cbufs[0])
		cpp = util_format_get_blocksize(pfb->cbufs[0]->format);

	if ((gmem->cpp == cpp) && (gmem->has_zs == has_zs) &&
			!memcmp(&gmem->scissor, scissor, sizeof(gmem->scissor))) {
		/* everything is up-to-date */
		return;
	}

	/* if have depth/stencil, we need to leave room: */
	if (has_zs) {
		gmem_size /= 2;
		max_width /= 2;
	}

	if (fd_mesa_debug & FD_DBG_DSCIS) {
		minx = 0;
		miny = 0;
		width = pfb->width;
		height = pfb->height;
	} else {
		minx = scissor->minx & ~31; /* round down to multiple of 32 */
		miny = scissor->miny & ~31;
		width = scissor->maxx - minx;
		height = scissor->maxy - miny;
	}

	bin_w = align(width, 32);
	bin_h = align(height, 32);

	/* first, find a bin width that satisfies the maximum width
	 * restrictions:
	 */
	while (bin_w > max_width) {
		nbins_x++;
		bin_w = align(width / nbins_x, 32);
	}

	/* then find a bin height that satisfies the memory constraints:
	 */
	while ((bin_w * bin_h * cpp) > gmem_size) {
		nbins_y++;
		bin_h = align(height / nbins_y, 32);
	}

	DBG("using %d bins of size %dx%d", nbins_x*nbins_y, bin_w, bin_h);

	gmem->scissor = *scissor;
	gmem->cpp = cpp;
	gmem->has_zs = has_zs;
	gmem->bin_h = bin_h;
	gmem->bin_w = bin_w;
	gmem->nbins_x = nbins_x;
	gmem->nbins_y = nbins_y;
	gmem->width = width;
	gmem->height = height;

	/* Assign tiles and pipes:
	 * NOTE we currently take a rather simplistic approach of
	 * mapping rows of tiles to a pipe.  At some point it might
	 * be worth playing with different strategies and seeing if
	 * that makes much impact on performance.
	 */
	t = p = n = 0;
	yoff = miny;
	for (i = 0; i < nbins_y; i++) {
		struct fd_vsc_pipe *pipe = &ctx->pipe[p];
		uint32_t bw, bh;

		assert(p < ARRAY_SIZE(ctx->pipe));

		xoff = minx;

		/* clip bin height: */
		bh = MIN2(bin_h, miny + height - yoff);

		for (j = 0; j < nbins_x; j++) {
			struct fd_tile *tile = &ctx->tile[t];

			assert(t < ARRAY_SIZE(ctx->tile));

			/* clip bin width: */
			bw = MIN2(bin_w, minx + width - xoff);

			tile->n = n++;
			tile->p = p;
			tile->bin_w = bw;
			tile->bin_h = bh;
			tile->xoff = xoff;
			tile->yoff = yoff;

			t++;

			xoff += bw;
		}

		/* one pipe per row: */
		pipe->x = 0;
		pipe->y = i;
		pipe->w = nbins_x;
		pipe->h = 1;

		p++;
		n = 0;

		yoff += bh;
	}

	for (; p < ARRAY_SIZE(ctx->pipe); p++) {
		struct fd_vsc_pipe *pipe = &ctx->pipe[p];
		pipe->x = pipe->y = pipe->w = pipe->h = 0;
	}
}

static void
render_tiles(struct fd_context *ctx)
{
	struct fd_gmem_stateobj *gmem = &ctx->gmem;
	int i;

	ctx->emit_tile_init(ctx);

	for (i = 0; i < (gmem->nbins_x * gmem->nbins_y); i++) {
		struct fd_tile *tile = &ctx->tile[i];

		DBG("bin_h=%d, yoff=%d, bin_w=%d, xoff=%d",
			tile->bin_h, tile->yoff, tile->bin_w, tile->xoff);

		ctx->emit_tile_prep(ctx, tile);

		if (ctx->restore)
			ctx->emit_tile_mem2gmem(ctx, tile);

		ctx->emit_tile_renderprep(ctx, tile);

		/* emit IB to drawcmds: */
		OUT_IB(ctx->ring, ctx->draw_start, ctx->draw_end);

		/* emit gmem2mem to transfer tile back to system memory: */
		ctx->emit_tile_gmem2mem(ctx, tile);
	}
}

static void
render_sysmem(struct fd_context *ctx)
{
	ctx->emit_sysmem_prep(ctx);

	/* emit IB to drawcmds: */
	OUT_IB(ctx->ring, ctx->draw_start, ctx->draw_end);
}

void
fd_gmem_render_tiles(struct pipe_context *pctx)
{
	struct fd_context *ctx = fd_context(pctx);
	struct pipe_framebuffer_state *pfb = &ctx->framebuffer;
	uint32_t timestamp = 0;
	bool sysmem = false;

	if (ctx->emit_sysmem_prep) {
		if (ctx->cleared || ctx->gmem_reason || (ctx->num_draws > 5)) {
			DBG("GMEM: cleared=%x, gmem_reason=%x, num_draws=%u",
				ctx->cleared, ctx->gmem_reason, ctx->num_draws);
		} else if (!(fd_mesa_debug & FD_DBG_DBYPASS)) {
			sysmem = true;
		}
	}

	/* mark the end of the clear/draw cmds before emitting per-tile cmds: */
	fd_ringmarker_mark(ctx->draw_end);

	if (sysmem) {
		DBG("rendering sysmem (%s/%s)",
			util_format_short_name(pipe_surface_format(pfb->cbufs[0])),
			util_format_short_name(pipe_surface_format(pfb->zsbuf)));
		render_sysmem(ctx);
	} else {
		struct fd_gmem_stateobj *gmem = &ctx->gmem;
		calculate_tiles(ctx);
		DBG("rendering %dx%d tiles (%s/%s)", gmem->nbins_x, gmem->nbins_y,
			util_format_short_name(pipe_surface_format(pfb->cbufs[0])),
			util_format_short_name(pipe_surface_format(pfb->zsbuf)));
		render_tiles(ctx);
	}

	/* GPU executes starting from tile cmds, which IB back to draw cmds: */
	fd_ringmarker_flush(ctx->draw_end);

	/* mark start for next draw cmds: */
	fd_ringmarker_mark(ctx->draw_start);

	fd_reset_rmw_state(ctx);

	/* update timestamps on render targets: */
	timestamp = fd_ringbuffer_timestamp(ctx->ring);
	if (pfb->cbufs[0])
		fd_resource(pfb->cbufs[0]->texture)->timestamp = timestamp;
	if (pfb->zsbuf)
		fd_resource(pfb->zsbuf->texture)->timestamp = timestamp;

	/* reset maximal bounds: */
	ctx->max_scissor.minx = ctx->max_scissor.miny = ~0;
	ctx->max_scissor.maxx = ctx->max_scissor.maxy = 0;

	/* Note that because the per-tile setup and mem2gmem/gmem2mem are emitted
	 * after the draw/clear calls, but executed before, we need to preemptively
	 * flag some state as dirty before the first draw/clear call.
	 *
	 * TODO maybe we need to mark all state as dirty to not worry about state
	 * being clobbered by other contexts?
	 */
	ctx->dirty |= FD_DIRTY_ZSA |
			FD_DIRTY_RASTERIZER |
			FD_DIRTY_FRAMEBUFFER |
			FD_DIRTY_SAMPLE_MASK |
			FD_DIRTY_VIEWPORT |
			FD_DIRTY_CONSTBUF |
			FD_DIRTY_PROG |
			FD_DIRTY_SCISSOR |
			/* probably only needed if we need to mem2gmem on the next
			 * draw..  but not sure if there is a good way to know?
			 */
			FD_DIRTY_VERTTEX |
			FD_DIRTY_FRAGTEX |
			FD_DIRTY_BLEND;

	if (fd_mesa_debug & FD_DBG_DGMEM)
		ctx->dirty = 0xffffffff;
}