summaryrefslogtreecommitdiffstats
path: root/src/gallium/drivers/freedreno/freedreno_draw.c
blob: 3bcda342fb83655fae551492240799f6a87d3cb9 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */

/*
 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 *
 * Authors:
 *    Rob Clark <robclark@freedesktop.org>
 */

#include "pipe/p_state.h"
#include "util/u_draw.h"
#include "util/u_string.h"
#include "util/u_memory.h"
#include "util/u_prim.h"
#include "util/u_format.h"
#include "util/u_helpers.h"

#include "freedreno_draw.h"
#include "freedreno_context.h"
#include "freedreno_state.h"
#include "freedreno_resource.h"
#include "freedreno_query_acc.h"
#include "freedreno_query_hw.h"
#include "freedreno_util.h"

static void
resource_read(struct fd_batch *batch, struct pipe_resource *prsc)
{
	if (!prsc)
		return;
	fd_batch_resource_used(batch, fd_resource(prsc), false);
}

static void
resource_written(struct fd_batch *batch, struct pipe_resource *prsc)
{
	if (!prsc)
		return;
	fd_batch_resource_used(batch, fd_resource(prsc), true);
}

static void
fd_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info)
{
	struct fd_context *ctx = fd_context(pctx);
	struct fd_batch *batch = ctx->batch;
	struct pipe_framebuffer_state *pfb = &batch->framebuffer;
	struct pipe_scissor_state *scissor = fd_context_get_scissor(ctx);
	unsigned i, prims, buffers = 0, restore_buffers = 0;

	/* for debugging problems with indirect draw, it is convenient
	 * to be able to emulate it, to determine if game is feeding us
	 * bogus data:
	 */
	if (info->indirect && (fd_mesa_debug & FD_DBG_NOINDR)) {
		util_draw_indirect(pctx, info);
		return;
	}

	if (!info->count_from_stream_output && !info->indirect &&
	    !info->primitive_restart &&
	    !u_trim_pipe_prim(info->mode, (unsigned*)&info->count))
		return;

	/* if we supported transform feedback, we'd have to disable this: */
	if (((scissor->maxx - scissor->minx) *
			(scissor->maxy - scissor->miny)) == 0) {
		return;
	}

	/* TODO: push down the region versions into the tiles */
	if (!fd_render_condition_check(pctx))
		return;

	/* emulate unsupported primitives: */
	if (!fd_supported_prim(ctx, info->mode)) {
		if (ctx->streamout.num_targets > 0)
			debug_error("stream-out with emulated prims");
		util_primconvert_save_rasterizer_state(ctx->primconvert, ctx->rasterizer);
		util_primconvert_draw_vbo(ctx->primconvert, info);
		return;
	}

	/* Upload a user index buffer. */
	struct pipe_resource *indexbuf = NULL;
	unsigned index_offset = 0;
	struct pipe_draw_info new_info;
	if (info->index_size) {
		if (info->has_user_indices) {
			if (!util_upload_index_buffer(pctx, info, &indexbuf, &index_offset))
				return;
			new_info = *info;
			new_info.index.resource = indexbuf;
			new_info.has_user_indices = false;
			info = &new_info;
		} else {
			indexbuf = info->index.resource;
		}
	}

	if (ctx->in_blit) {
		fd_batch_reset(batch);
		fd_context_all_dirty(ctx);
	}

	batch->blit = ctx->in_blit;
	batch->back_blit = ctx->in_shadow;

	/* NOTE: needs to be before resource_written(batch->query_buf), otherwise
	 * query_buf may not be created yet.
	 */
	fd_batch_set_stage(batch, FD_STAGE_DRAW);

	/*
	 * Figure out the buffers/features we need:
	 */

	mtx_lock(&ctx->screen->lock);

	if (fd_depth_enabled(ctx)) {
		if (fd_resource(pfb->zsbuf->texture)->valid)
			restore_buffers |= FD_BUFFER_DEPTH;
		buffers |= FD_BUFFER_DEPTH;
		resource_written(batch, pfb->zsbuf->texture);
		batch->gmem_reason |= FD_GMEM_DEPTH_ENABLED;
	}

	if (fd_stencil_enabled(ctx)) {
		if (fd_resource(pfb->zsbuf->texture)->valid)
			restore_buffers |= FD_BUFFER_STENCIL;
		buffers |= FD_BUFFER_STENCIL;
		resource_written(batch, pfb->zsbuf->texture);
		batch->gmem_reason |= FD_GMEM_STENCIL_ENABLED;
	}

	if (fd_logicop_enabled(ctx))
		batch->gmem_reason |= FD_GMEM_LOGICOP_ENABLED;

	for (i = 0; i < pfb->nr_cbufs; i++) {
		struct pipe_resource *surf;

		if (!pfb->cbufs[i])
			continue;

		surf = pfb->cbufs[i]->texture;

		resource_written(batch, surf);

		if (fd_resource(surf)->valid)
			restore_buffers |= PIPE_CLEAR_COLOR0 << i;

		buffers |= PIPE_CLEAR_COLOR0 << i;

		if (fd_blend_enabled(ctx, i))
			batch->gmem_reason |= FD_GMEM_BLEND_ENABLED;
	}

	/* Mark SSBOs as being written.. we don't actually know which ones are
	 * read vs written, so just assume the worst
	 */
	foreach_bit(i, ctx->shaderbuf[PIPE_SHADER_FRAGMENT].enabled_mask)
		resource_written(batch, ctx->shaderbuf[PIPE_SHADER_FRAGMENT].sb[i].buffer);

	foreach_bit(i, ctx->shaderimg[PIPE_SHADER_FRAGMENT].enabled_mask) {
		struct pipe_image_view *img =
			&ctx->shaderimg[PIPE_SHADER_FRAGMENT].si[i];
		if (img->access & PIPE_IMAGE_ACCESS_WRITE)
			resource_written(batch, img->resource);
		else
			resource_read(batch, img->resource);
	}

	foreach_bit(i, ctx->constbuf[PIPE_SHADER_VERTEX].enabled_mask)
		resource_read(batch, ctx->constbuf[PIPE_SHADER_VERTEX].cb[i].buffer);
	foreach_bit(i, ctx->constbuf[PIPE_SHADER_FRAGMENT].enabled_mask)
		resource_read(batch, ctx->constbuf[PIPE_SHADER_FRAGMENT].cb[i].buffer);

	/* Mark VBOs as being read */
	foreach_bit(i, ctx->vtx.vertexbuf.enabled_mask) {
		assert(!ctx->vtx.vertexbuf.vb[i].is_user_buffer);
		resource_read(batch, ctx->vtx.vertexbuf.vb[i].buffer.resource);
	}

	/* Mark index buffer as being read */
	resource_read(batch, indexbuf);

	/* Mark indirect draw buffer as being read */
	if (info->indirect)
		resource_read(batch, info->indirect->buffer);

	/* Mark textures as being read */
	foreach_bit(i, ctx->tex[PIPE_SHADER_VERTEX].valid_textures)
		resource_read(batch, ctx->tex[PIPE_SHADER_VERTEX].textures[i]->texture);
	foreach_bit(i, ctx->tex[PIPE_SHADER_FRAGMENT].valid_textures)
		resource_read(batch, ctx->tex[PIPE_SHADER_FRAGMENT].textures[i]->texture);

	/* Mark streamout buffers as being written.. */
	for (i = 0; i < ctx->streamout.num_targets; i++)
		if (ctx->streamout.targets[i])
			resource_written(batch, ctx->streamout.targets[i]->buffer);

	resource_written(batch, batch->query_buf);

	list_for_each_entry(struct fd_acc_query, aq, &ctx->acc_active_queries, node)
		resource_written(batch, aq->prsc);

	mtx_unlock(&ctx->screen->lock);

	batch->num_draws++;

	prims = u_reduced_prims_for_vertices(info->mode, info->count);

	ctx->stats.draw_calls++;

	/* TODO prims_emitted should be clipped when the stream-out buffer is
	 * not large enough.  See max_tf_vtx().. probably need to move that
	 * into common code.  Although a bit more annoying since a2xx doesn't
	 * use ir3 so no common way to get at the pipe_stream_output_info
	 * which is needed for this calculation.
	 */
	if (ctx->streamout.num_targets > 0)
		ctx->stats.prims_emitted += prims;
	ctx->stats.prims_generated += prims;

	/* any buffers that haven't been cleared yet, we need to restore: */
	batch->restore |= restore_buffers & (FD_BUFFER_ALL & ~batch->cleared);
	/* and any buffers used, need to be resolved: */
	batch->resolve |= buffers;

	DBG("%p: %x %ux%u num_draws=%u (%s/%s)", batch, buffers,
		pfb->width, pfb->height, batch->num_draws,
		util_format_short_name(pipe_surface_format(pfb->cbufs[0])),
		util_format_short_name(pipe_surface_format(pfb->zsbuf)));

	if (ctx->draw_vbo(ctx, info, index_offset))
		batch->needs_flush = true;

	for (i = 0; i < ctx->streamout.num_targets; i++)
		ctx->streamout.offsets[i] += info->count;

	if (fd_mesa_debug & FD_DBG_DDRAW)
		fd_context_all_dirty(ctx);

	fd_batch_check_size(batch);

	if (info == &new_info)
		pipe_resource_reference(&indexbuf, NULL);
}

/* Generic clear implementation (partially) using u_blitter: */
static void
fd_blitter_clear(struct pipe_context *pctx, unsigned buffers,
		const union pipe_color_union *color, double depth, unsigned stencil)
{
	struct fd_context *ctx = fd_context(pctx);
	struct pipe_framebuffer_state *pfb = &ctx->batch->framebuffer;
	struct blitter_context *blitter = ctx->blitter;

	fd_blitter_pipe_begin(ctx, false, true, FD_STAGE_CLEAR);

	util_blitter_common_clear_setup(blitter, pfb->width, pfb->height,
			buffers, NULL, NULL);

	struct pipe_stencil_ref sr = {
		.ref_value = { stencil & 0xff }
	};
	pctx->set_stencil_ref(pctx, &sr);

	struct pipe_constant_buffer cb = {
		.buffer_size = 16,
		.user_buffer = &color->ui,
	};
	pctx->set_constant_buffer(pctx, PIPE_SHADER_FRAGMENT, 0, &cb);

	if (!ctx->clear_rs_state) {
		const struct pipe_rasterizer_state tmpl = {
			.cull_face = PIPE_FACE_NONE,
			.half_pixel_center = 1,
			.bottom_edge_rule = 1,
			.flatshade = 1,
			.depth_clip = 1,
		};
		ctx->clear_rs_state = pctx->create_rasterizer_state(pctx, &tmpl);
	}
	pctx->bind_rasterizer_state(pctx, ctx->clear_rs_state);

	struct pipe_viewport_state vp = {
		.scale     = { 0.5f * pfb->width, -0.5f * pfb->height, depth },
		.translate = { 0.5f * pfb->width,  0.5f * pfb->height, 0.0f },
	};
	pctx->set_viewport_states(pctx, 0, 1, &vp);

	pctx->bind_vertex_elements_state(pctx, ctx->solid_vbuf_state.vtx);
	pctx->set_vertex_buffers(pctx, blitter->vb_slot, 1,
			&ctx->solid_vbuf_state.vertexbuf.vb[0]);
	pctx->set_stream_output_targets(pctx, 0, NULL, NULL);
	pctx->bind_vs_state(pctx, ctx->solid_prog.vp);
	pctx->bind_fs_state(pctx, ctx->solid_prog.fp);

	struct pipe_draw_info info = {
		.mode = PIPE_PRIM_MAX,    /* maps to DI_PT_RECTLIST */
		.count = 2,
		.max_index = 1,
		.instance_count = 1,
	};
	ctx->draw_vbo(ctx, &info, 0);

	util_blitter_restore_constant_buffer_state(blitter);
	util_blitter_restore_vertex_states(blitter);
	util_blitter_restore_fragment_states(blitter);
	util_blitter_restore_textures(blitter);
	util_blitter_restore_fb_state(blitter);
	util_blitter_restore_render_cond(blitter);
	util_blitter_unset_running_flag(blitter);

	fd_blitter_pipe_end(ctx);
}

/* TODO figure out how to make better use of existing state mechanism
 * for clear (and possibly gmem->mem / mem->gmem) so we can (a) keep
 * track of what state really actually changes, and (b) reduce the code
 * in the a2xx/a3xx parts.
 */

static void
fd_clear(struct pipe_context *pctx, unsigned buffers,
		const union pipe_color_union *color, double depth, unsigned stencil)
{
	struct fd_context *ctx = fd_context(pctx);
	struct fd_batch *batch = ctx->batch;
	struct pipe_framebuffer_state *pfb = &batch->framebuffer;
	struct pipe_scissor_state *scissor = fd_context_get_scissor(ctx);
	unsigned cleared_buffers;
	int i;

	/* TODO: push down the region versions into the tiles */
	if (!fd_render_condition_check(pctx))
		return;

	if (ctx->in_blit) {
		fd_batch_reset(batch);
		fd_context_all_dirty(ctx);
	}

	/* for bookkeeping about which buffers have been cleared (and thus
	 * can fully or partially skip mem2gmem) we need to ignore buffers
	 * that have already had a draw, in case apps do silly things like
	 * clear after draw (ie. if you only clear the color buffer, but
	 * something like alpha-test causes side effects from the draw in
	 * the depth buffer, etc)
	 */
	cleared_buffers = buffers & (FD_BUFFER_ALL & ~batch->restore);

	/* do we have full-screen scissor? */
	if (!memcmp(scissor, &ctx->disabled_scissor, sizeof(*scissor))) {
		batch->cleared |= cleared_buffers;
	} else {
		batch->partial_cleared |= cleared_buffers;
		if (cleared_buffers & PIPE_CLEAR_COLOR)
			batch->cleared_scissor.color = *scissor;
		if (cleared_buffers & PIPE_CLEAR_DEPTH)
			batch->cleared_scissor.depth = *scissor;
		if (cleared_buffers & PIPE_CLEAR_STENCIL)
			batch->cleared_scissor.stencil = *scissor;
	}
	batch->resolve |= buffers;
	batch->needs_flush = true;

	mtx_lock(&ctx->screen->lock);

	if (buffers & PIPE_CLEAR_COLOR)
		for (i = 0; i < pfb->nr_cbufs; i++)
			if (buffers & (PIPE_CLEAR_COLOR0 << i))
				resource_written(batch, pfb->cbufs[i]->texture);

	if (buffers & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)) {
		resource_written(batch, pfb->zsbuf->texture);
		batch->gmem_reason |= FD_GMEM_CLEARS_DEPTH_STENCIL;
	}

	resource_written(batch, batch->query_buf);

	list_for_each_entry(struct fd_acc_query, aq, &ctx->acc_active_queries, node)
		resource_written(batch, aq->prsc);

	mtx_unlock(&ctx->screen->lock);

	DBG("%p: %x %ux%u depth=%f, stencil=%u (%s/%s)", batch, buffers,
		pfb->width, pfb->height, depth, stencil,
		util_format_short_name(pipe_surface_format(pfb->cbufs[0])),
		util_format_short_name(pipe_surface_format(pfb->zsbuf)));

	/* if per-gen backend doesn't implement ctx->clear() generic
	 * blitter clear:
	 */
	bool fallback = true;

	if (ctx->clear) {
		fd_batch_set_stage(batch, FD_STAGE_CLEAR);

		if (ctx->clear(ctx, buffers, color, depth, stencil)) {
			if (fd_mesa_debug & FD_DBG_DCLEAR)
				fd_context_all_dirty(ctx);

			fallback = false;
		}
	}

	if (fallback) {
		fd_blitter_clear(pctx, buffers, color, depth, stencil);
	}
}

static void
fd_clear_render_target(struct pipe_context *pctx, struct pipe_surface *ps,
		const union pipe_color_union *color,
		unsigned x, unsigned y, unsigned w, unsigned h,
		bool render_condition_enabled)
{
	DBG("TODO: x=%u, y=%u, w=%u, h=%u", x, y, w, h);
}

static void
fd_clear_depth_stencil(struct pipe_context *pctx, struct pipe_surface *ps,
		unsigned buffers, double depth, unsigned stencil,
		unsigned x, unsigned y, unsigned w, unsigned h,
		bool render_condition_enabled)
{
	DBG("TODO: buffers=%u, depth=%f, stencil=%u, x=%u, y=%u, w=%u, h=%u",
			buffers, depth, stencil, x, y, w, h);
}

static void
fd_launch_grid(struct pipe_context *pctx, const struct pipe_grid_info *info)
{
	struct fd_context *ctx = fd_context(pctx);
	struct fd_batch *batch, *save_batch = NULL;
	unsigned i;

	batch = fd_batch_create(ctx, true);
	fd_batch_reference(&save_batch, ctx->batch);
	fd_batch_reference(&ctx->batch, batch);

	mtx_lock(&ctx->screen->lock);

	/* Mark SSBOs as being written.. we don't actually know which ones are
	 * read vs written, so just assume the worst
	 */
	foreach_bit(i, ctx->shaderbuf[PIPE_SHADER_COMPUTE].enabled_mask)
		resource_read(batch, ctx->shaderbuf[PIPE_SHADER_COMPUTE].sb[i].buffer);

	foreach_bit(i, ctx->shaderimg[PIPE_SHADER_COMPUTE].enabled_mask) {
		struct pipe_image_view *img =
			&ctx->shaderimg[PIPE_SHADER_COMPUTE].si[i];
		if (img->access & PIPE_IMAGE_ACCESS_WRITE)
			resource_written(batch, img->resource);
		else
			resource_read(batch, img->resource);
	}

	/* UBO's are read */
	foreach_bit(i, ctx->constbuf[PIPE_SHADER_COMPUTE].enabled_mask)
		resource_read(batch, ctx->constbuf[PIPE_SHADER_COMPUTE].cb[i].buffer);

	/* Mark textures as being read */
	foreach_bit(i, ctx->tex[PIPE_SHADER_COMPUTE].valid_textures)
		resource_read(batch, ctx->tex[PIPE_SHADER_COMPUTE].textures[i]->texture);

	/* For global buffers, we don't really know if read or written, so assume
	 * the worst:
	 */
	foreach_bit(i, ctx->global_bindings.enabled_mask)
		resource_written(batch, ctx->global_bindings.buf[i]);

	if (info->indirect)
		resource_read(batch, info->indirect);

	mtx_unlock(&ctx->screen->lock);

	batch->needs_flush = true;
	ctx->launch_grid(ctx, info);

	fd_batch_flush(batch, false, false);

	fd_batch_reference(&ctx->batch, save_batch);
	fd_batch_reference(&save_batch, NULL);
}

void
fd_draw_init(struct pipe_context *pctx)
{
	pctx->draw_vbo = fd_draw_vbo;
	pctx->clear = fd_clear;
	pctx->clear_render_target = fd_clear_render_target;
	pctx->clear_depth_stencil = fd_clear_depth_stencil;

	if (has_compute(fd_screen(pctx->screen))) {
		pctx->launch_grid = fd_launch_grid;
	}
}