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/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
/*
* Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors:
* Rob Clark <robclark@freedesktop.org>
*/
#ifndef FREEDRENO_CONTEXT_H_
#define FREEDRENO_CONTEXT_H_
#include "pipe/p_context.h"
#include "indices/u_primconvert.h"
#include "util/u_blitter.h"
#include "util/list.h"
#include "util/u_slab.h"
#include "util/u_string.h"
#include "freedreno_batch.h"
#include "freedreno_screen.h"
#include "freedreno_gmem.h"
#include "freedreno_util.h"
#define BORDER_COLOR_UPLOAD_SIZE (2 * PIPE_MAX_SAMPLERS * BORDERCOLOR_SIZE)
struct fd_vertex_stateobj;
struct fd_texture_stateobj {
struct pipe_sampler_view *textures[PIPE_MAX_SAMPLERS];
unsigned num_textures;
unsigned valid_textures;
struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS];
unsigned num_samplers;
unsigned valid_samplers;
};
struct fd_program_stateobj {
void *vp, *fp;
/* rest only used by fd2.. split out: */
uint8_t num_exports;
/* Indexed by semantic name or TGSI_SEMANTIC_COUNT + semantic index
* for TGSI_SEMANTIC_GENERIC. Special vs exports (position and point-
* size) are not included in this
*/
uint8_t export_linkage[63];
};
struct fd_constbuf_stateobj {
struct pipe_constant_buffer cb[PIPE_MAX_CONSTANT_BUFFERS];
uint32_t enabled_mask;
uint32_t dirty_mask;
};
struct fd_vertexbuf_stateobj {
struct pipe_vertex_buffer vb[PIPE_MAX_ATTRIBS];
unsigned count;
uint32_t enabled_mask;
uint32_t dirty_mask;
};
struct fd_vertex_stateobj {
struct pipe_vertex_element pipe[PIPE_MAX_ATTRIBS];
unsigned num_elements;
};
struct fd_streamout_stateobj {
struct pipe_stream_output_target *targets[PIPE_MAX_SO_BUFFERS];
unsigned num_targets;
/* Track offset from vtxcnt for streamout data. This counter
* is just incremented by # of vertices on each draw until
* reset or new streamout buffer bound.
*
* When we eventually have GS, the CPU won't actually know the
* number of vertices per draw, so I think we'll have to do
* something more clever.
*/
unsigned offsets[PIPE_MAX_SO_BUFFERS];
};
/* group together the vertex and vertexbuf state.. for ease of passing
* around, and because various internal operations (gmem<->mem, etc)
* need their own vertex state:
*/
struct fd_vertex_state {
struct fd_vertex_stateobj *vtx;
struct fd_vertexbuf_stateobj vertexbuf;
};
struct fd_context {
struct pipe_context base;
struct fd_device *dev;
struct fd_screen *screen;
struct util_queue flush_queue;
struct blitter_context *blitter;
struct primconvert_context *primconvert;
/* slab for pipe_transfer allocations: */
struct util_slab_mempool transfer_pool;
/* slabs for fd_hw_sample and fd_hw_sample_period allocations: */
struct util_slab_mempool sample_pool;
struct util_slab_mempool sample_period_pool;
/* sample-providers for hw queries: */
const struct fd_hw_sample_provider *sample_providers[MAX_HW_SAMPLE_PROVIDERS];
/* list of active queries: */
struct list_head active_queries;
/* table with PIPE_PRIM_MAX entries mapping PIPE_PRIM_x to
* DI_PT_x value to use for draw initiator. There are some
* slight differences between generation:
*/
const uint8_t *primtypes;
uint32_t primtype_mask;
/* shaders used by clear, and gmem->mem blits: */
struct fd_program_stateobj solid_prog; // TODO move to screen?
/* shaders used by mem->gmem blits: */
struct fd_program_stateobj blit_prog[MAX_RENDER_TARGETS]; // TODO move to screen?
struct fd_program_stateobj blit_z, blit_zs;
/* Stats/counters:
*/
struct {
uint64_t prims_emitted;
uint64_t prims_generated;
uint64_t draw_calls;
uint64_t batch_total, batch_sysmem, batch_gmem, batch_restore;
} stats;
/* Current batch.. the rule here is that you can deref ctx->batch
* in codepaths from pipe_context entrypoints. But not in code-
* paths from fd_batch_flush() (basically, the stuff that gets
* called from GMEM code), since in those code-paths the batch
* you care about is not necessarily the same as ctx->batch.
*/
struct fd_batch *batch;
uint32_t last_fence;
/* Are we in process of shadowing a resource? Used to detect recursion
* in transfer_map, and skip unneeded synchronization.
*/
bool in_shadow : 1;
/* Ie. in blit situation where we no longer care about previous framebuffer
* contents. Main point is to eliminate blits from fd_try_shadow_resource().
* For example, in case of texture upload + gen-mipmaps.
*/
bool in_blit : 1;
struct pipe_scissor_state scissor;
/* we don't have a disable/enable bit for scissor, so instead we keep
* a disabled-scissor state which matches the entire bound framebuffer
* and use that when scissor is not enabled.
*/
struct pipe_scissor_state disabled_scissor;
/* Current gmem/tiling configuration.. gets updated on render_tiles()
* if out of date with current maximal-scissor/cpp:
*
* (NOTE: this is kind of related to the batch, but moving it there
* means we'd always have to recalc tiles ever batch)
*/
struct fd_gmem_stateobj gmem;
struct fd_vsc_pipe pipe[8];
struct fd_tile tile[512];
/* which state objects need to be re-emit'd: */
enum {
FD_DIRTY_BLEND = (1 << 0),
FD_DIRTY_RASTERIZER = (1 << 1),
FD_DIRTY_ZSA = (1 << 2),
FD_DIRTY_FRAGTEX = (1 << 3),
FD_DIRTY_VERTTEX = (1 << 4),
FD_DIRTY_TEXSTATE = (1 << 5),
FD_SHADER_DIRTY_VP = (1 << 6),
FD_SHADER_DIRTY_FP = (1 << 7),
/* skip geom/tcs/tes/compute */
FD_DIRTY_PROG = FD_SHADER_DIRTY_FP | FD_SHADER_DIRTY_VP,
FD_DIRTY_BLEND_COLOR = (1 << 12),
FD_DIRTY_STENCIL_REF = (1 << 13),
FD_DIRTY_SAMPLE_MASK = (1 << 14),
FD_DIRTY_FRAMEBUFFER = (1 << 15),
FD_DIRTY_STIPPLE = (1 << 16),
FD_DIRTY_VIEWPORT = (1 << 17),
FD_DIRTY_CONSTBUF = (1 << 18),
FD_DIRTY_VTXSTATE = (1 << 19),
FD_DIRTY_VTXBUF = (1 << 20),
FD_DIRTY_INDEXBUF = (1 << 21),
FD_DIRTY_SCISSOR = (1 << 22),
FD_DIRTY_STREAMOUT = (1 << 23),
FD_DIRTY_UCP = (1 << 24),
FD_DIRTY_BLEND_DUAL = (1 << 25),
} dirty;
struct pipe_blend_state *blend;
struct pipe_rasterizer_state *rasterizer;
struct pipe_depth_stencil_alpha_state *zsa;
struct fd_texture_stateobj verttex, fragtex;
struct fd_program_stateobj prog;
struct fd_vertex_state vtx;
struct pipe_blend_color blend_color;
struct pipe_stencil_ref stencil_ref;
unsigned sample_mask;
struct pipe_poly_stipple stipple;
struct pipe_viewport_state viewport;
struct fd_constbuf_stateobj constbuf[PIPE_SHADER_TYPES];
struct pipe_index_buffer indexbuf;
struct fd_streamout_stateobj streamout;
struct pipe_clip_state ucp;
struct pipe_query *cond_query;
bool cond_cond; /* inverted rendering condition */
uint cond_mode;
struct pipe_debug_callback debug;
/* GMEM/tile handling fxns: */
void (*emit_tile_init)(struct fd_batch *batch);
void (*emit_tile_prep)(struct fd_batch *batch, struct fd_tile *tile);
void (*emit_tile_mem2gmem)(struct fd_batch *batch, struct fd_tile *tile);
void (*emit_tile_renderprep)(struct fd_batch *batch, struct fd_tile *tile);
void (*emit_tile_gmem2mem)(struct fd_batch *batch, struct fd_tile *tile);
/* optional, for GMEM bypass: */
void (*emit_sysmem_prep)(struct fd_batch *batch);
/* draw: */
bool (*draw_vbo)(struct fd_context *ctx, const struct pipe_draw_info *info);
void (*clear)(struct fd_context *ctx, unsigned buffers,
const union pipe_color_union *color, double depth, unsigned stencil);
/* constant emit: (note currently not used/needed for a2xx) */
void (*emit_const)(struct fd_ringbuffer *ring, enum shader_t type,
uint32_t regid, uint32_t offset, uint32_t sizedwords,
const uint32_t *dwords, struct pipe_resource *prsc);
/* emit bo addresses as constant: */
void (*emit_const_bo)(struct fd_ringbuffer *ring, enum shader_t type, boolean write,
uint32_t regid, uint32_t num, struct pipe_resource **prscs, uint32_t *offsets);
/* indirect-branch emit: */
void (*emit_ib)(struct fd_ringbuffer *ring, struct fd_ringbuffer *target);
};
static inline struct fd_context *
fd_context(struct pipe_context *pctx)
{
return (struct fd_context *)pctx;
}
static inline void
fd_context_assert_locked(struct fd_context *ctx)
{
pipe_mutex_assert_locked(ctx->screen->lock);
}
static inline void
fd_context_lock(struct fd_context *ctx)
{
pipe_mutex_lock(ctx->screen->lock);
}
static inline void
fd_context_unlock(struct fd_context *ctx)
{
pipe_mutex_unlock(ctx->screen->lock);
}
static inline struct pipe_scissor_state *
fd_context_get_scissor(struct fd_context *ctx)
{
if (ctx->rasterizer && ctx->rasterizer->scissor)
return &ctx->scissor;
return &ctx->disabled_scissor;
}
static inline bool
fd_supported_prim(struct fd_context *ctx, unsigned prim)
{
return (1 << prim) & ctx->primtype_mask;
}
struct pipe_context * fd_context_init(struct fd_context *ctx,
struct pipe_screen *pscreen, const uint8_t *primtypes,
void *priv);
void fd_context_destroy(struct pipe_context *pctx);
#endif /* FREEDRENO_CONTEXT_H_ */
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