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|
/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
/*
* Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors:
* Rob Clark <robclark@freedesktop.org>
*/
#ifndef FREEDRENO_CONTEXT_H_
#define FREEDRENO_CONTEXT_H_
#include "pipe/p_context.h"
#include "indices/u_primconvert.h"
#include "util/u_blitter.h"
#include "util/list.h"
#include "util/u_slab.h"
#include "util/u_string.h"
#include "freedreno_screen.h"
#include "freedreno_gmem.h"
#include "freedreno_util.h"
#define BORDER_COLOR_UPLOAD_SIZE (2 * PIPE_MAX_SAMPLERS * BORDERCOLOR_SIZE)
struct fd_vertex_stateobj;
struct fd_texture_stateobj {
struct pipe_sampler_view *textures[PIPE_MAX_SAMPLERS];
unsigned num_textures;
unsigned valid_textures;
struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS];
unsigned num_samplers;
unsigned valid_samplers;
};
struct fd_program_stateobj {
void *vp, *fp;
/* rest only used by fd2.. split out: */
uint8_t num_exports;
/* Indexed by semantic name or TGSI_SEMANTIC_COUNT + semantic index
* for TGSI_SEMANTIC_GENERIC. Special vs exports (position and point-
* size) are not included in this
*/
uint8_t export_linkage[63];
};
struct fd_constbuf_stateobj {
struct pipe_constant_buffer cb[PIPE_MAX_CONSTANT_BUFFERS];
uint32_t enabled_mask;
uint32_t dirty_mask;
};
struct fd_vertexbuf_stateobj {
struct pipe_vertex_buffer vb[PIPE_MAX_ATTRIBS];
unsigned count;
uint32_t enabled_mask;
uint32_t dirty_mask;
};
struct fd_vertex_stateobj {
struct pipe_vertex_element pipe[PIPE_MAX_ATTRIBS];
unsigned num_elements;
};
struct fd_streamout_stateobj {
struct pipe_stream_output_target *targets[PIPE_MAX_SO_BUFFERS];
unsigned num_targets;
/* Track offset from vtxcnt for streamout data. This counter
* is just incremented by # of vertices on each draw until
* reset or new streamout buffer bound.
*
* When we eventually have GS, the CPU won't actually know the
* number of vertices per draw, so I think we'll have to do
* something more clever.
*/
unsigned offsets[PIPE_MAX_SO_BUFFERS];
};
/* group together the vertex and vertexbuf state.. for ease of passing
* around, and because various internal operations (gmem<->mem, etc)
* need their own vertex state:
*/
struct fd_vertex_state {
struct fd_vertex_stateobj *vtx;
struct fd_vertexbuf_stateobj vertexbuf;
};
/* Bitmask of stages in rendering that a particular query query is
* active. Queries will be automatically started/stopped (generating
* additional fd_hw_sample_period's) on entrance/exit from stages that
* are applicable to the query.
*
* NOTE: set the stage to NULL at end of IB to ensure no query is still
* active. Things aren't going to work out the way you want if a query
* is active across IB's (or between tile IB and draw IB)
*/
enum fd_render_stage {
FD_STAGE_NULL = 0x00,
FD_STAGE_DRAW = 0x01,
FD_STAGE_CLEAR = 0x02,
/* TODO before queries which include MEM2GMEM or GMEM2MEM will
* work we will need to call fd_hw_query_prepare() from somewhere
* appropriate so that queries in the tiling IB get backed with
* memory to write results to.
*/
FD_STAGE_MEM2GMEM = 0x04,
FD_STAGE_GMEM2MEM = 0x08,
/* used for driver internal draws (ie. util_blitter_blit()): */
FD_STAGE_BLIT = 0x10,
};
#define MAX_HW_SAMPLE_PROVIDERS 4
struct fd_hw_sample_provider;
struct fd_hw_sample;
struct fd_context {
struct pipe_context base;
struct fd_device *dev;
struct fd_screen *screen;
struct blitter_context *blitter;
struct primconvert_context *primconvert;
/* slab for pipe_transfer allocations: */
struct util_slab_mempool transfer_pool;
/* slabs for fd_hw_sample and fd_hw_sample_period allocations: */
struct util_slab_mempool sample_pool;
struct util_slab_mempool sample_period_pool;
/* next sample offset.. incremented for each sample in the batch/
* submit, reset to zero on next submit.
*/
uint32_t next_sample_offset;
/* sample-providers for hw queries: */
const struct fd_hw_sample_provider *sample_providers[MAX_HW_SAMPLE_PROVIDERS];
/* cached samples (in case multiple queries need to reference
* the same sample snapshot)
*/
struct fd_hw_sample *sample_cache[MAX_HW_SAMPLE_PROVIDERS];
/* which sample providers were active in the current batch: */
uint32_t active_providers;
/* tracking for current stage, to know when to start/stop
* any active queries:
*/
enum fd_render_stage stage;
/* list of active queries: */
struct list_head active_queries;
/* list of queries that are not active, but were active in the
* current submit:
*/
struct list_head current_queries;
/* current query result bo and tile stride: */
struct fd_bo *query_bo;
uint32_t query_tile_stride;
/* list of resources used by currently-unsubmitted renders */
struct list_head used_resources;
/* table with PIPE_PRIM_MAX entries mapping PIPE_PRIM_x to
* DI_PT_x value to use for draw initiator. There are some
* slight differences between generation:
*/
const uint8_t *primtypes;
uint32_t primtype_mask;
/* shaders used by clear, and gmem->mem blits: */
struct fd_program_stateobj solid_prog; // TODO move to screen?
/* shaders used by mem->gmem blits: */
struct fd_program_stateobj blit_prog[MAX_RENDER_TARGETS]; // TODO move to screen?
struct fd_program_stateobj blit_z, blit_zs;
/* do we need to mem2gmem before rendering. We don't, if for example,
* there was a glClear() that invalidated the entire previous buffer
* contents. Keep track of which buffer(s) are cleared, or needs
* restore. Masks of PIPE_CLEAR_*
*
* The 'cleared' bits will be set for buffers which are *entirely*
* cleared, and 'partial_cleared' bits will be set if you must
* check cleared_scissor.
*/
enum {
/* align bitmask values w/ PIPE_CLEAR_*.. since that is convenient.. */
FD_BUFFER_COLOR = PIPE_CLEAR_COLOR,
FD_BUFFER_DEPTH = PIPE_CLEAR_DEPTH,
FD_BUFFER_STENCIL = PIPE_CLEAR_STENCIL,
FD_BUFFER_ALL = FD_BUFFER_COLOR | FD_BUFFER_DEPTH | FD_BUFFER_STENCIL,
} cleared, partial_cleared, restore, resolve;
bool needs_flush;
/* To decide whether to render to system memory, keep track of the
* number of draws, and whether any of them require multisample,
* depth_test (or depth write), stencil_test, blending, and
* color_logic_Op (since those functions are disabled when by-
* passing GMEM.
*/
enum {
FD_GMEM_CLEARS_DEPTH_STENCIL = 0x01,
FD_GMEM_DEPTH_ENABLED = 0x02,
FD_GMEM_STENCIL_ENABLED = 0x04,
FD_GMEM_MSAA_ENABLED = 0x08,
FD_GMEM_BLEND_ENABLED = 0x10,
FD_GMEM_LOGICOP_ENABLED = 0x20,
} gmem_reason;
unsigned num_draws; /* number of draws in current batch */
/* Stats/counters:
*/
struct {
uint64_t prims_emitted;
uint64_t prims_generated;
uint64_t draw_calls;
uint64_t batch_total, batch_sysmem, batch_gmem, batch_restore;
} stats;
/* we can't really sanely deal with wraparound point in ringbuffer
* and because of the way tiling works we can't really flush at
* arbitrary points (without a big performance hit). When we get
* too close to the end of the current ringbuffer, cycle to the next
* one (and wait for pending rendering from next rb to complete).
* We want the # of ringbuffers to be high enough that we don't
* normally have to wait before resetting to the start of the next
* rb.
*/
struct fd_ringbuffer *rings[8];
unsigned rings_idx;
/* NOTE: currently using a single ringbuffer for both draw and
* tiling commands, we need to make sure we need to leave enough
* room at the end to append the tiling commands when we flush.
* 0x7000 dwords should be a couple times more than we ever need
* so should be a nice conservative threshold.
*/
#define FD_TILING_COMMANDS_DWORDS 0x7000
/* normal draw/clear cmds: */
struct fd_ringbuffer *ring;
struct fd_ringmarker *draw_start, *draw_end;
/* binning pass draw/clear cmds: */
struct fd_ringbuffer *binning_ring;
struct fd_ringmarker *binning_start, *binning_end;
/* Keep track if WAIT_FOR_IDLE is needed for registers we need
* to update via RMW:
*/
bool needs_wfi;
/* Do we need to re-emit RB_FRAME_BUFFER_DIMENSION? At least on a3xx
* it is not a banked context register, so it needs a WFI to update.
* Keep track if it has actually changed, to avoid unneeded WFI.
* */
bool needs_rb_fbd;
/* Keep track of DRAW initiators that need to be patched up depending
* on whether we using binning or not:
*/
struct util_dynarray draw_patches;
struct pipe_scissor_state scissor;
/* we don't have a disable/enable bit for scissor, so instead we keep
* a disabled-scissor state which matches the entire bound framebuffer
* and use that when scissor is not enabled.
*/
struct pipe_scissor_state disabled_scissor;
/* Track the maximal bounds of the scissor of all the draws within a
* batch. Used at the tile rendering step (fd_gmem_render_tiles(),
* mem2gmem/gmem2mem) to avoid needlessly moving data in/out of gmem.
*/
struct pipe_scissor_state max_scissor;
/* Track the cleared scissor for color/depth/stencil, so we know
* which, if any, tiles need to be restored (mem2gmem). Only valid
* if the corresponding bit in ctx->cleared is set.
*/
struct {
struct pipe_scissor_state color, depth, stencil;
} cleared_scissor;
/* Current gmem/tiling configuration.. gets updated on render_tiles()
* if out of date with current maximal-scissor/cpp:
*/
struct fd_gmem_stateobj gmem;
struct fd_vsc_pipe pipe[8];
struct fd_tile tile[256];
/* which state objects need to be re-emit'd: */
enum {
FD_DIRTY_BLEND = (1 << 0),
FD_DIRTY_RASTERIZER = (1 << 1),
FD_DIRTY_ZSA = (1 << 2),
FD_DIRTY_FRAGTEX = (1 << 3),
FD_DIRTY_VERTTEX = (1 << 4),
FD_DIRTY_TEXSTATE = (1 << 5),
FD_SHADER_DIRTY_VP = (1 << 6),
FD_SHADER_DIRTY_FP = (1 << 7),
/* skip geom/tcs/tes/compute */
FD_DIRTY_PROG = FD_SHADER_DIRTY_FP | FD_SHADER_DIRTY_VP,
FD_DIRTY_BLEND_COLOR = (1 << 12),
FD_DIRTY_STENCIL_REF = (1 << 13),
FD_DIRTY_SAMPLE_MASK = (1 << 14),
FD_DIRTY_FRAMEBUFFER = (1 << 15),
FD_DIRTY_STIPPLE = (1 << 16),
FD_DIRTY_VIEWPORT = (1 << 17),
FD_DIRTY_CONSTBUF = (1 << 18),
FD_DIRTY_VTXSTATE = (1 << 19),
FD_DIRTY_VTXBUF = (1 << 20),
FD_DIRTY_INDEXBUF = (1 << 21),
FD_DIRTY_SCISSOR = (1 << 22),
FD_DIRTY_STREAMOUT = (1 << 23),
FD_DIRTY_UCP = (1 << 24),
FD_DIRTY_BLEND_DUAL = (1 << 25),
} dirty;
struct pipe_blend_state *blend;
struct pipe_rasterizer_state *rasterizer;
struct pipe_depth_stencil_alpha_state *zsa;
struct fd_texture_stateobj verttex, fragtex;
struct fd_program_stateobj prog;
struct fd_vertex_state vtx;
struct pipe_blend_color blend_color;
struct pipe_stencil_ref stencil_ref;
unsigned sample_mask;
struct pipe_framebuffer_state framebuffer;
struct pipe_poly_stipple stipple;
struct pipe_viewport_state viewport;
struct fd_constbuf_stateobj constbuf[PIPE_SHADER_TYPES];
struct pipe_index_buffer indexbuf;
struct fd_streamout_stateobj streamout;
struct pipe_clip_state ucp;
struct pipe_query *cond_query;
bool cond_cond; /* inverted rendering condition */
uint cond_mode;
struct pipe_debug_callback debug;
/* GMEM/tile handling fxns: */
void (*emit_tile_init)(struct fd_context *ctx);
void (*emit_tile_prep)(struct fd_context *ctx, struct fd_tile *tile);
void (*emit_tile_mem2gmem)(struct fd_context *ctx, struct fd_tile *tile);
void (*emit_tile_renderprep)(struct fd_context *ctx, struct fd_tile *tile);
void (*emit_tile_gmem2mem)(struct fd_context *ctx, struct fd_tile *tile);
/* optional, for GMEM bypass: */
void (*emit_sysmem_prep)(struct fd_context *ctx);
/* draw: */
bool (*draw_vbo)(struct fd_context *ctx, const struct pipe_draw_info *info);
void (*clear)(struct fd_context *ctx, unsigned buffers,
const union pipe_color_union *color, double depth, unsigned stencil);
/* constant emit: (note currently not used/needed for a2xx) */
void (*emit_const)(struct fd_ringbuffer *ring, enum shader_t type,
uint32_t regid, uint32_t offset, uint32_t sizedwords,
const uint32_t *dwords, struct pipe_resource *prsc);
/* emit bo addresses as constant: */
void (*emit_const_bo)(struct fd_ringbuffer *ring, enum shader_t type, boolean write,
uint32_t regid, uint32_t num, struct pipe_resource **prscs, uint32_t *offsets);
/* indirect-branch emit: */
void (*emit_ib)(struct fd_ringbuffer *ring, struct fd_ringmarker *start,
struct fd_ringmarker *end);
};
static inline struct fd_context *
fd_context(struct pipe_context *pctx)
{
return (struct fd_context *)pctx;
}
static inline struct pipe_scissor_state *
fd_context_get_scissor(struct fd_context *ctx)
{
if (ctx->rasterizer && ctx->rasterizer->scissor)
return &ctx->scissor;
return &ctx->disabled_scissor;
}
static inline bool
fd_supported_prim(struct fd_context *ctx, unsigned prim)
{
return (1 << prim) & ctx->primtype_mask;
}
static inline void
fd_reset_wfi(struct fd_context *ctx)
{
ctx->needs_wfi = true;
}
/* emit a WAIT_FOR_IDLE only if needed, ie. if there has not already
* been one since last draw:
*/
static inline void
fd_wfi(struct fd_context *ctx, struct fd_ringbuffer *ring)
{
if (ctx->needs_wfi) {
OUT_WFI(ring);
ctx->needs_wfi = false;
}
}
/* emit a CP_EVENT_WRITE:
*/
static inline void
fd_event_write(struct fd_context *ctx, struct fd_ringbuffer *ring,
enum vgt_event_type evt)
{
OUT_PKT3(ring, CP_EVENT_WRITE, 1);
OUT_RING(ring, evt);
fd_reset_wfi(ctx);
}
struct pipe_context * fd_context_init(struct fd_context *ctx,
struct pipe_screen *pscreen, const uint8_t *primtypes,
void *priv);
void fd_context_render(struct pipe_context *pctx);
void fd_context_destroy(struct pipe_context *pctx);
#endif /* FREEDRENO_CONTEXT_H_ */
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