1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
|
/*
* Copyright (C) 2017 Rob Clark <robclark@freedesktop.org>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors:
* Rob Clark <robclark@freedesktop.org>
*/
#include "util/u_blitter.h"
#include "util/u_surface.h"
#include "freedreno_blitter.h"
#include "freedreno_context.h"
#include "freedreno_resource.h"
/* generic blit using u_blitter.. slightly modified version of util_blitter_blit
* which also handles PIPE_BUFFER:
*/
static void
default_dst_texture(struct pipe_surface *dst_templ, struct pipe_resource *dst,
unsigned dstlevel, unsigned dstz)
{
memset(dst_templ, 0, sizeof(*dst_templ));
if (dst->target == PIPE_BUFFER)
dst_templ->format = PIPE_FORMAT_R8_UINT;
else
dst_templ->format = util_format_linear(dst->format);
dst_templ->u.tex.level = dstlevel;
dst_templ->u.tex.first_layer = dstz;
dst_templ->u.tex.last_layer = dstz;
}
static void
default_src_texture(struct pipe_sampler_view *src_templ,
struct pipe_resource *src, unsigned srclevel)
{
bool cube_as_2darray = src->screen->get_param(src->screen,
PIPE_CAP_SAMPLER_VIEW_TARGET);
memset(src_templ, 0, sizeof(*src_templ));
if (cube_as_2darray && (src->target == PIPE_TEXTURE_CUBE ||
src->target == PIPE_TEXTURE_CUBE_ARRAY))
src_templ->target = PIPE_TEXTURE_2D_ARRAY;
else
src_templ->target = src->target;
if (src->target == PIPE_BUFFER) {
src_templ->target = PIPE_TEXTURE_1D;
src_templ->format = PIPE_FORMAT_R8_UINT;
} else {
src_templ->format = util_format_linear(src->format);
}
src_templ->u.tex.first_level = srclevel;
src_templ->u.tex.last_level = srclevel;
src_templ->u.tex.first_layer = 0;
src_templ->u.tex.last_layer =
src->target == PIPE_TEXTURE_3D ? u_minify(src->depth0, srclevel) - 1
: (unsigned)(src->array_size - 1);
src_templ->swizzle_r = PIPE_SWIZZLE_X;
src_templ->swizzle_g = PIPE_SWIZZLE_Y;
src_templ->swizzle_b = PIPE_SWIZZLE_Z;
src_templ->swizzle_a = PIPE_SWIZZLE_W;
}
bool
fd_blitter_blit(struct fd_context *ctx, const struct pipe_blit_info *info)
{
struct pipe_resource *dst = info->dst.resource;
struct pipe_resource *src = info->src.resource;
struct pipe_context *pipe = &ctx->base;
struct pipe_surface *dst_view, dst_templ;
struct pipe_sampler_view src_templ, *src_view;
bool discard = false;
if (!info->scissor_enable && !info->alpha_blend) {
discard = util_texrange_covers_whole_level(info->dst.resource,
info->dst.level, info->dst.box.x, info->dst.box.y,
info->dst.box.z, info->dst.box.width,
info->dst.box.height, info->dst.box.depth);
}
fd_blitter_pipe_begin(ctx, info->render_condition_enable, discard, FD_STAGE_BLIT);
/* Initialize the surface. */
default_dst_texture(&dst_templ, dst, info->dst.level,
info->dst.box.z);
dst_templ.format = info->dst.format;
dst_view = pipe->create_surface(pipe, dst, &dst_templ);
/* Initialize the sampler view. */
default_src_texture(&src_templ, src, info->src.level);
src_templ.format = info->src.format;
src_view = pipe->create_sampler_view(pipe, src, &src_templ);
/* Copy. */
util_blitter_blit_generic(ctx->blitter, dst_view, &info->dst.box,
src_view, &info->src.box, src->width0, src->height0,
info->mask, info->filter,
info->scissor_enable ? &info->scissor : NULL,
info->alpha_blend);
pipe_surface_reference(&dst_view, NULL);
pipe_sampler_view_reference(&src_view, NULL);
fd_blitter_pipe_end(ctx);
/* The fallback blitter must never fail: */
return true;
}
/**
* _copy_region using pipe (3d engine)
*/
static bool
fd_blitter_pipe_copy_region(struct fd_context *ctx,
struct pipe_resource *dst,
unsigned dst_level,
unsigned dstx, unsigned dsty, unsigned dstz,
struct pipe_resource *src,
unsigned src_level,
const struct pipe_box *src_box)
{
/* not until we allow rendertargets to be buffers */
if (dst->target == PIPE_BUFFER || src->target == PIPE_BUFFER)
return false;
if (!util_blitter_is_copy_supported(ctx->blitter, dst, src))
return false;
/* TODO we could discard if dst box covers dst level fully.. */
fd_blitter_pipe_begin(ctx, false, false, FD_STAGE_BLIT);
util_blitter_copy_texture(ctx->blitter,
dst, dst_level, dstx, dsty, dstz,
src, src_level, src_box);
fd_blitter_pipe_end(ctx);
return true;
}
/**
* Copy a block of pixels from one resource to another.
* The resource must be of the same format.
* Resources with nr_samples > 1 are not allowed.
*/
void
fd_resource_copy_region(struct pipe_context *pctx,
struct pipe_resource *dst,
unsigned dst_level,
unsigned dstx, unsigned dsty, unsigned dstz,
struct pipe_resource *src,
unsigned src_level,
const struct pipe_box *src_box)
{
struct fd_context *ctx = fd_context(pctx);
if (ctx->blit) {
struct pipe_blit_info info;
memset(&info, 0, sizeof info);
info.dst.resource = dst;
info.dst.level = dst_level;
info.dst.box.x = dstx;
info.dst.box.y = dsty;
info.dst.box.z = dstz;
info.dst.box.width = src_box->width;
info.dst.box.height = src_box->height;
assert(info.dst.box.width >= 0);
assert(info.dst.box.height >= 0);
info.dst.box.depth = 1;
info.dst.format = dst->format;
info.src.resource = src;
info.src.level = src_level;
info.src.box = *src_box;
info.src.format = src->format;
info.mask = util_format_get_mask(src->format);
info.filter = PIPE_TEX_FILTER_NEAREST;
info.scissor_enable = 0;
if (ctx->blit(ctx, &info))
return;
}
/* TODO if we have 2d core, or other DMA engine that could be used
* for simple copies and reasonably easily synchronized with the 3d
* core, this is where we'd plug it in..
*/
/* try blit on 3d pipe: */
if (fd_blitter_pipe_copy_region(ctx,
dst, dst_level, dstx, dsty, dstz,
src, src_level, src_box))
return;
/* else fallback to pure sw: */
util_resource_copy_region(pctx,
dst, dst_level, dstx, dsty, dstz,
src, src_level, src_box);
}
|