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|
/*
* Copyright (C) 2016 Rob Clark <robclark@freedesktop.org>
* Copyright © 2018 Google, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors:
* Rob Clark <robclark@freedesktop.org>
*/
#include "pipe/p_state.h"
#include "util/u_string.h"
#include "util/u_memory.h"
#include "util/u_prim.h"
#include "freedreno_state.h"
#include "freedreno_resource.h"
#include "fd6_draw.h"
#include "fd6_context.h"
#include "fd6_emit.h"
#include "fd6_program.h"
#include "fd6_format.h"
#include "fd6_zsa.h"
/* some bits in common w/ a4xx: */
#include "a4xx/fd4_draw.h"
static inline void
fd6_draw_emit(struct fd_batch *batch, struct fd_ringbuffer *ring,
enum pc_di_primtype primtype,
enum pc_di_vis_cull_mode vismode,
const struct pipe_draw_info *info,
unsigned index_offset)
{
struct pipe_resource *idx_buffer = NULL;
enum a4xx_index_size idx_type;
enum pc_di_src_sel src_sel;
uint32_t idx_size, idx_offset;
if (info->indirect) {
struct fd_resource *ind = fd_resource(info->indirect->buffer);
if (info->index_size) {
struct pipe_resource *idx = info->index.resource;
unsigned max_indicies = (idx->width0 - info->indirect->offset) /
info->index_size;
OUT_PKT7(ring, CP_DRAW_INDX_INDIRECT, 6);
OUT_RINGP(ring, DRAW4(primtype, DI_SRC_SEL_DMA,
fd4_size2indextype(info->index_size), 0),
&batch->draw_patches);
OUT_RELOC(ring, fd_resource(idx)->bo,
index_offset, 0, 0);
// XXX: Check A5xx vs A6xx
OUT_RING(ring, A5XX_CP_DRAW_INDX_INDIRECT_3_MAX_INDICES(max_indicies));
OUT_RELOC(ring, ind->bo, info->indirect->offset, 0, 0);
} else {
OUT_PKT7(ring, CP_DRAW_INDIRECT, 3);
OUT_RINGP(ring, DRAW4(primtype, DI_SRC_SEL_AUTO_INDEX, 0, 0),
&batch->draw_patches);
OUT_RELOC(ring, ind->bo, info->indirect->offset, 0, 0);
}
return;
}
if (info->index_size) {
assert(!info->has_user_indices);
idx_buffer = info->index.resource;
idx_type = fd4_size2indextype(info->index_size);
idx_size = info->index_size * info->count;
idx_offset = index_offset + info->start * info->index_size;
src_sel = DI_SRC_SEL_DMA;
} else {
idx_buffer = NULL;
idx_type = INDEX4_SIZE_32_BIT;
idx_size = 0;
idx_offset = 0;
src_sel = DI_SRC_SEL_AUTO_INDEX;
}
OUT_PKT7(ring, CP_DRAW_INDX_OFFSET, idx_buffer ? 7 : 3);
if (vismode == USE_VISIBILITY) {
/* leave vis mode blank for now, it will be patched up when
* we know if we are binning or not
*/
OUT_RINGP(ring, DRAW4(primtype, src_sel, idx_type, 0) | 0x2000,
&batch->draw_patches);
} else {
OUT_RING(ring, DRAW4(primtype, src_sel, idx_type, vismode) | 0x2000);
}
OUT_RING(ring, info->instance_count); /* NumInstances */
OUT_RING(ring, info->count); /* NumIndices */
if (idx_buffer) {
OUT_RING(ring, 0x0); /* XXX */
OUT_RELOC(ring, fd_resource(idx_buffer)->bo, idx_offset, 0, 0);
OUT_RING (ring, idx_size);
}
}
static void
draw_impl(struct fd_context *ctx, struct fd_ringbuffer *ring,
struct fd6_emit *emit, unsigned index_offset)
{
const struct pipe_draw_info *info = emit->info;
enum pc_di_primtype primtype = ctx->primtypes[info->mode];
fd6_emit_state(ctx, ring, emit);
if (emit->dirty & (FD_DIRTY_VTXBUF | FD_DIRTY_VTXSTATE))
fd6_emit_vertex_bufs(ring, emit);
OUT_PKT4(ring, REG_A6XX_VFD_INDEX_OFFSET, 2);
OUT_RING(ring, info->index_size ? info->index_bias : info->start); /* VFD_INDEX_OFFSET */
OUT_RING(ring, info->start_instance); /* VFD_INSTANCE_START_OFFSET */
OUT_PKT4(ring, REG_A6XX_PC_RESTART_INDEX, 1);
OUT_RING(ring, info->primitive_restart ? /* PC_RESTART_INDEX */
info->restart_index : 0xffffffff);
fd6_emit_render_cntl(ctx, false, emit->key.binning_pass);
/* for debug after a lock up, write a unique counter value
* to scratch7 for each draw, to make it easier to match up
* register dumps to cmdstream. The combination of IB
* (scratch6) and DRAW is enough to "triangulate" the
* particular draw that caused lockup.
*/
emit_marker6(ring, 7);
fd6_draw_emit(ctx->batch, ring, primtype,
emit->key.binning_pass ? IGNORE_VISIBILITY : USE_VISIBILITY,
info, index_offset);
emit_marker6(ring, 7);
fd_reset_wfi(ctx->batch);
}
/* fixup dirty shader state in case some "unrelated" (from the state-
* tracker's perspective) state change causes us to switch to a
* different variant.
*/
static void
fixup_shader_state(struct fd_context *ctx, struct ir3_shader_key *key)
{
struct fd6_context *fd6_ctx = fd6_context(ctx);
struct ir3_shader_key *last_key = &fd6_ctx->last_key;
if (!ir3_shader_key_equal(last_key, key)) {
if (ir3_shader_key_changes_fs(last_key, key)) {
ctx->dirty_shader[PIPE_SHADER_FRAGMENT] |= FD_DIRTY_SHADER_PROG;
ctx->dirty |= FD_DIRTY_PROG;
}
if (ir3_shader_key_changes_vs(last_key, key)) {
ctx->dirty_shader[PIPE_SHADER_VERTEX] |= FD_DIRTY_SHADER_PROG;
ctx->dirty |= FD_DIRTY_PROG;
}
fd6_ctx->last_key = *key;
}
}
static bool
fd6_draw_vbo(struct fd_context *ctx, const struct pipe_draw_info *info,
unsigned index_offset)
{
struct fd6_context *fd6_ctx = fd6_context(ctx);
struct fd6_emit emit = {
.debug = &ctx->debug,
.vtx = &ctx->vtx,
.prog = &ctx->prog,
.info = info,
.key = {
.color_two_side = ctx->rasterizer->light_twoside,
.vclamp_color = ctx->rasterizer->clamp_vertex_color,
.fclamp_color = ctx->rasterizer->clamp_fragment_color,
.rasterflat = ctx->rasterizer->flatshade,
.half_precision = ctx->in_blit &&
fd_half_precision(&ctx->batch->framebuffer),
.ucp_enables = ctx->rasterizer->clip_plane_enable,
.has_per_samp = (fd6_ctx->fsaturate || fd6_ctx->vsaturate ||
fd6_ctx->fastc_srgb || fd6_ctx->vastc_srgb),
.vsaturate_s = fd6_ctx->vsaturate_s,
.vsaturate_t = fd6_ctx->vsaturate_t,
.vsaturate_r = fd6_ctx->vsaturate_r,
.fsaturate_s = fd6_ctx->fsaturate_s,
.fsaturate_t = fd6_ctx->fsaturate_t,
.fsaturate_r = fd6_ctx->fsaturate_r,
.vastc_srgb = fd6_ctx->vastc_srgb,
.fastc_srgb = fd6_ctx->fastc_srgb,
.vsamples = ctx->tex[PIPE_SHADER_VERTEX].samples,
.fsamples = ctx->tex[PIPE_SHADER_FRAGMENT].samples,
},
.rasterflat = ctx->rasterizer->flatshade,
.sprite_coord_enable = ctx->rasterizer->sprite_coord_enable,
.sprite_coord_mode = ctx->rasterizer->sprite_coord_mode,
};
fixup_shader_state(ctx, &emit.key);
unsigned dirty = ctx->dirty;
const struct ir3_shader_variant *vp = fd6_emit_get_vp(&emit);
const struct ir3_shader_variant *fp = fd6_emit_get_fp(&emit);
/* do regular pass first, since that is more likely to fail compiling: */
if (!vp || !fp)
return false;
ctx->stats.vs_regs += ir3_shader_halfregs(vp);
ctx->stats.fs_regs += ir3_shader_halfregs(fp);
/* figure out whether we need to disable LRZ write for binning
* pass using draw pass's fp:
*/
emit.no_lrz_write = fp->writes_pos || fp->has_kill;
emit.key.binning_pass = false;
emit.dirty = dirty;
draw_impl(ctx, ctx->batch->draw, &emit, index_offset);
/* and now binning pass: */
emit.key.binning_pass = true;
emit.dirty = dirty & ~(FD_DIRTY_BLEND);
emit.vp = NULL; /* we changed key so need to refetch vp */
emit.fp = NULL;
draw_impl(ctx, ctx->batch->binning, &emit, index_offset);
if (emit.streamout_mask) {
struct fd_ringbuffer *ring = ctx->batch->draw;
for (unsigned i = 0; i < PIPE_MAX_SO_BUFFERS; i++) {
if (emit.streamout_mask & (1 << i)) {
OUT_PKT7(ring, CP_EVENT_WRITE, 1);
OUT_RING(ring, FLUSH_SO_0 + i);
}
}
}
fd_context_all_clean(ctx);
return true;
}
static bool is_z32(enum pipe_format format)
{
switch (format) {
case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
case PIPE_FORMAT_Z32_UNORM:
case PIPE_FORMAT_Z32_FLOAT:
return true;
default:
return false;
}
}
#if 0
static void
fd6_clear_lrz(struct fd_batch *batch, struct fd_resource *zsbuf, double depth)
{
struct fd_ringbuffer *ring;
uint32_t clear = util_pack_z(PIPE_FORMAT_Z16_UNORM, depth);
// TODO mid-frame clears (ie. app doing crazy stuff)?? Maybe worth
// splitting both clear and lrz clear out into their own rb's. And
// just throw away any draws prior to clear. (Anything not fullscreen
// clear, just fallback to generic path that treats it as a normal
// draw
if (!batch->lrz_clear) {
batch->lrz_clear = fd_ringbuffer_new(batch->ctx->pipe, 0x1000);
fd_ringbuffer_set_parent(batch->lrz_clear, batch->gmem);
}
ring = batch->lrz_clear;
OUT_WFI5(ring);
OUT_PKT4(ring, REG_A6XX_RB_CCU_CNTL, 1);
OUT_RING(ring, 0x10000000);
OUT_PKT4(ring, REG_A6XX_HLSQ_UPDATE_CNTL, 1);
OUT_RING(ring, 0x20fffff);
OUT_PKT4(ring, REG_A6XX_GRAS_SU_CNTL, 1);
OUT_RING(ring, A6XX_GRAS_SU_CNTL_LINEHALFWIDTH(0.0));
OUT_PKT4(ring, REG_A6XX_GRAS_CNTL, 1);
OUT_RING(ring, 0x00000000);
OUT_PKT4(ring, REG_A6XX_GRAS_CL_CNTL, 1);
OUT_RING(ring, 0x00000181);
OUT_PKT4(ring, REG_A6XX_GRAS_LRZ_CNTL, 1);
OUT_RING(ring, 0x00000000);
OUT_PKT4(ring, REG_A6XX_RB_MRT_BUF_INFO(0), 5);
OUT_RING(ring, A6XX_RB_MRT_BUF_INFO_COLOR_FORMAT(RB5_R16_UNORM) |
A6XX_RB_MRT_BUF_INFO_COLOR_TILE_MODE(TILE6_LINEAR) |
A6XX_RB_MRT_BUF_INFO_COLOR_SWAP(WZYX));
OUT_RING(ring, A6XX_RB_MRT_PITCH(zsbuf->lrz_pitch * 2));
OUT_RING(ring, A6XX_RB_MRT_ARRAY_PITCH(fd_bo_size(zsbuf->lrz)));
OUT_RELOCW(ring, zsbuf->lrz, 0x1000, 0, 0);
OUT_PKT4(ring, REG_A6XX_RB_RENDER_CNTL, 1);
OUT_RING(ring, 0x00000000);
OUT_PKT4(ring, REG_A6XX_RB_DEST_MSAA_CNTL, 1);
OUT_RING(ring, A6XX_RB_DEST_MSAA_CNTL_SAMPLES(MSAA_ONE));
OUT_PKT4(ring, REG_A6XX_RB_BLIT_CNTL, 1);
OUT_RING(ring, A6XX_RB_BLIT_CNTL_BUF(BLIT_MRT0));
OUT_PKT4(ring, REG_A6XX_RB_CLEAR_CNTL, 1);
OUT_RING(ring, A6XX_RB_CLEAR_CNTL_FAST_CLEAR |
A6XX_RB_CLEAR_CNTL_MASK(0xf));
OUT_PKT4(ring, REG_A6XX_RB_CLEAR_COLOR_DW0, 1);
OUT_RING(ring, clear); /* RB_CLEAR_COLOR_DW0 */
OUT_PKT4(ring, REG_A6XX_VSC_RESOLVE_CNTL, 2);
OUT_RING(ring, A6XX_VSC_RESOLVE_CNTL_X(zsbuf->lrz_width) |
A6XX_VSC_RESOLVE_CNTL_Y(zsbuf->lrz_height));
OUT_RING(ring, 0x00000000); // XXX UNKNOWN_0CDE
OUT_PKT4(ring, REG_A6XX_RB_CNTL, 1);
OUT_RING(ring, A6XX_RB_CNTL_BYPASS);
OUT_PKT4(ring, REG_A6XX_RB_RESOLVE_CNTL_1, 2);
OUT_RING(ring, A6XX_RB_RESOLVE_CNTL_1_X(0) |
A6XX_RB_RESOLVE_CNTL_1_Y(0));
OUT_RING(ring, A6XX_RB_RESOLVE_CNTL_2_X(zsbuf->lrz_width - 1) |
A6XX_RB_RESOLVE_CNTL_2_Y(zsbuf->lrz_height - 1));
fd6_emit_blit(batch->ctx, ring);
}
#endif
#if 0
clear_with_cp_blit()
{
/* Clear with CP_BLIT */
WRITE(REG_A6XX_GRAS_2D_BLIT_CNTL, 0x10f43180);
OUT_PKT4(ring, REG_A6XX_SP_PS_2D_SRC_INFO, 7);
OUT_RING(ring, 0);
OUT_RING(ring, 0);
OUT_RING(ring, 0);
OUT_RING(ring, 0);
OUT_RING(ring, 0);
OUT_RING(ring, 0);
OUT_RING(ring, 0);
WRITE(0xacc0, 0xf181);
WRITE(0xacc0, 0xf181);
WRITE(REG_A6XX_GRAS_2D_BLIT_CNTL, 0x10f43180);
WRITE(REG_A6XX_RB_2D_BLIT_CNTL, 0x10f43180);
OUT_PKT4(ring, REG_A6XX_RB_2D_SRC_SOLID_C0, 4);
OUT_RING(ring, 0);
OUT_RING(ring, 0);
OUT_RING(ring, 0xff);
OUT_RING(ring, 0);
DBG("%x %x %x %x\n", color->ui[0], color->ui[1], color->ui[2], color->ui[3]);
struct pipe_surface *psurf = pfb->cbufs[0];
struct fd_resource *rsc = fd_resource(psurf->texture);
struct fd_resource_slice *slice = fd_resource_slice(rsc, psurf->u.tex.level);
uint32_t offset = fd_resource_offset(rsc, psurf->u.tex.level,
psurf->u.tex.first_layer);
uint32_t stride = slice->pitch * rsc->cpp;
enum a6xx_color_fmt format = fd6_pipe2color(pfmt);
OUT_PKT4(ring, REG_A6XX_RB_2D_DST_INFO, 9);
OUT_RING(ring,
A6XX_RB_2D_DST_INFO_COLOR_FORMAT(format) |
A6XX_RB_2D_DST_INFO_TILE_MODE(TILE6_LINEAR) |
A6XX_RB_2D_DST_INFO_COLOR_SWAP(WXYZ));
OUT_RELOCW(ring, rsc->bo, offset, 0, 0); /* RB_2D_DST_LO/HI */
OUT_RING(ring, A6XX_RB_2D_DST_SIZE_PITCH(stride));
OUT_RING(ring, 0);
OUT_RING(ring, 0);
OUT_RING(ring, 0);
OUT_RING(ring, 0);
OUT_RING(ring, 0);
OUT_PKT4(ring, REG_A6XX_GRAS_2D_SRC_TL_X, 4);
OUT_RING(ring, 0);
OUT_RING(ring, 0);
OUT_RING(ring, 0);
OUT_RING(ring, 0);
OUT_PKT4(ring, REG_A6XX_GRAS_2D_DST_TL, 2);
OUT_RING(ring,
A6XX_GRAS_2D_DST_TL_X(ctx->batch->max_scissor.minx) |
A6XX_GRAS_2D_DST_TL_Y(ctx->batch->max_scissor.miny));
OUT_RING(ring,
A6XX_GRAS_2D_DST_BR_X(ctx->batch->max_scissor.maxx) |
A6XX_GRAS_2D_DST_BR_Y(ctx->batch->max_scissor.maxy));
OUT_PKT7(ring, CP_BLIT, 1);
OUT_RING(ring, CP_BLIT_0_OP(BLIT_OP_SCALE));
}
#endif
static bool
fd6_clear(struct fd_context *ctx, unsigned buffers,
const union pipe_color_union *color, double depth, unsigned stencil)
{
struct pipe_framebuffer_state *pfb = &ctx->batch->framebuffer;
struct pipe_scissor_state *scissor = fd_context_get_scissor(ctx);
struct fd_ringbuffer *ring = ctx->batch->draw;
if ((buffers & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)) &&
is_z32(pfb->zsbuf->format))
return false;
fd6_emit_render_cntl(ctx, true, false);
OUT_PKT4(ring, REG_A6XX_RB_BLIT_SCISSOR_TL, 2);
OUT_RING(ring, A6XX_RB_BLIT_SCISSOR_TL_X(scissor->minx) |
A6XX_RB_BLIT_SCISSOR_TL_Y(scissor->miny));
OUT_RING(ring, A6XX_RB_BLIT_SCISSOR_BR_X(scissor->maxx - 1) |
A6XX_RB_BLIT_SCISSOR_BR_Y(scissor->maxy - 1));
if (buffers & PIPE_CLEAR_COLOR) {
for (int i = 0; i < pfb->nr_cbufs; i++) {
union util_color uc = {0};
if (!pfb->cbufs[i])
continue;
if (!(buffers & (PIPE_CLEAR_COLOR0 << i)))
continue;
enum pipe_format pfmt = pfb->cbufs[i]->format;
// XXX I think RB_CLEAR_COLOR_DWn wants to take into account SWAP??
union pipe_color_union swapped;
switch (fd6_pipe2swap(pfmt)) {
case WZYX:
swapped.ui[0] = color->ui[0];
swapped.ui[1] = color->ui[1];
swapped.ui[2] = color->ui[2];
swapped.ui[3] = color->ui[3];
break;
case WXYZ:
swapped.ui[2] = color->ui[0];
swapped.ui[1] = color->ui[1];
swapped.ui[0] = color->ui[2];
swapped.ui[3] = color->ui[3];
break;
case ZYXW:
swapped.ui[3] = color->ui[0];
swapped.ui[0] = color->ui[1];
swapped.ui[1] = color->ui[2];
swapped.ui[2] = color->ui[3];
break;
case XYZW:
swapped.ui[3] = color->ui[0];
swapped.ui[2] = color->ui[1];
swapped.ui[1] = color->ui[2];
swapped.ui[0] = color->ui[3];
break;
}
if (util_format_is_pure_uint(pfmt)) {
util_format_write_4ui(pfmt, swapped.ui, 0, &uc, 0, 0, 0, 1, 1);
} else if (util_format_is_pure_sint(pfmt)) {
util_format_write_4i(pfmt, swapped.i, 0, &uc, 0, 0, 0, 1, 1);
} else {
util_pack_color(swapped.f, pfmt, &uc);
}
OUT_PKT4(ring, REG_A6XX_RB_BLIT_DST_INFO, 1);
OUT_RING(ring, A6XX_RB_BLIT_DST_INFO_TILE_MODE(TILE6_LINEAR) |
A6XX_RB_BLIT_DST_INFO_COLOR_FORMAT(fd6_pipe2color(pfmt)));
OUT_PKT4(ring, REG_A6XX_RB_BLIT_INFO, 1);
OUT_RING(ring, A6XX_RB_BLIT_INFO_GMEM |
A6XX_RB_BLIT_INFO_CLEAR_MASK(0xf));
OUT_PKT4(ring, REG_A6XX_RB_BLIT_BASE_GMEM, 1);
OUT_RINGP(ring, i, &ctx->batch->gmem_patches);
OUT_PKT4(ring, REG_A6XX_RB_UNKNOWN_88D0, 1);
OUT_RING(ring, 0);
OUT_PKT4(ring, REG_A6XX_RB_BLIT_CLEAR_COLOR_DW0, 4);
OUT_RING(ring, uc.ui[0]);
OUT_RING(ring, uc.ui[1]);
OUT_RING(ring, uc.ui[2]);
OUT_RING(ring, uc.ui[3]);
fd6_emit_blit(ctx, ring);
}
}
if (pfb->zsbuf && (buffers & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL))) {
enum pipe_format pfmt = pfb->zsbuf->format;
uint32_t clear = util_pack_z_stencil(pfmt, depth, stencil);
uint32_t mask = 0;
if (buffers & PIPE_CLEAR_DEPTH)
mask |= 0x1;
if (buffers & PIPE_CLEAR_STENCIL)
mask |= 0x2;
OUT_PKT4(ring, REG_A6XX_RB_BLIT_DST_INFO, 1);
OUT_RING(ring, A6XX_RB_BLIT_DST_INFO_TILE_MODE(TILE6_LINEAR) |
A6XX_RB_BLIT_DST_INFO_COLOR_FORMAT(fd6_pipe2color(pfmt)));
OUT_PKT4(ring, REG_A6XX_RB_BLIT_INFO, 1);
OUT_RING(ring, A6XX_RB_BLIT_INFO_GMEM |
// XXX UNK0 for separate stencil ??
A6XX_RB_BLIT_INFO_DEPTH |
A6XX_RB_BLIT_INFO_CLEAR_MASK(mask));
OUT_PKT4(ring, REG_A6XX_RB_BLIT_BASE_GMEM, 1);
OUT_RINGP(ring, MAX_RENDER_TARGETS, &ctx->batch->gmem_patches);
OUT_PKT4(ring, REG_A6XX_RB_UNKNOWN_88D0, 1);
OUT_RING(ring, 0);
OUT_PKT4(ring, REG_A6XX_RB_BLIT_CLEAR_COLOR_DW0, 1);
OUT_RING(ring, clear);
fd6_emit_blit(ctx, ring);
#if 0
if (pfb->zsbuf && (buffers & PIPE_CLEAR_DEPTH)) {
struct fd_resource *zsbuf = fd_resource(pfb->zsbuf->texture);
if (zsbuf->lrz) {
zsbuf->lrz_valid = true;
fd6_clear_lrz(ctx->batch, zsbuf, depth);
}
}
#endif
}
return true;
}
void
fd6_draw_init(struct pipe_context *pctx)
{
struct fd_context *ctx = fd_context(pctx);
ctx->draw_vbo = fd6_draw_vbo;
ctx->clear = fd6_clear;
}
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