1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
|
/*
* Copyright (C) 2016 Rob Clark <robclark@freedesktop.org>
* Copyright © 2018 Google, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors:
* Rob Clark <robclark@freedesktop.org>
*/
#ifndef FD6_CONTEXT_H_
#define FD6_CONTEXT_H_
#include "util/u_upload_mgr.h"
#include "freedreno_context.h"
#include "ir3/ir3_shader.h"
#include "a6xx.xml.h"
struct fd6_context {
struct fd_context base;
/* Two buffers related to hw binning / visibility stream (VSC).
* Compared to previous generations
* (1) we cannot specify individual buffers per VSC, instead
* just a pitch and base address
* (2) there is a second smaller buffer, for something.. we
* also stash VSC_BIN_SIZE at end of 2nd buffer.
*/
struct fd_bo *vsc_data, *vsc_data2;
unsigned vsc_data_pitch, vsc_data2_pitch;
/* The 'control' mem BO is used for various housekeeping
* functions. See 'struct fd6_control'
*/
struct fd_bo *control_mem;
uint32_t seqno;
struct u_upload_mgr *border_color_uploader;
struct pipe_resource *border_color_buf;
/* if *any* of bits are set in {v,f}saturate_{s,t,r} */
bool vsaturate, fsaturate;
/* bitmask of sampler which needs coords clamped for vertex
* shader:
*/
uint16_t vsaturate_s, vsaturate_t, vsaturate_r;
/* bitmask of sampler which needs coords clamped for frag
* shader:
*/
uint16_t fsaturate_s, fsaturate_t, fsaturate_r;
/* some state changes require a different shader variant. Keep
* track of this so we know when we need to re-emit shader state
* due to variant change. See fixup_shader_state()
*/
struct ir3_shader_key last_key;
/* number of active samples-passed queries: */
int samples_passed_queries;
/* maps per-shader-stage state plus variant key to hw
* program stateobj:
*/
struct ir3_cache *shader_cache;
/* cached stateobjs to avoid hashtable lookup when not dirty: */
const struct fd6_program_state *prog;
uint16_t tex_seqno;
struct hash_table *tex_cache;
};
static inline struct fd6_context *
fd6_context(struct fd_context *ctx)
{
return (struct fd6_context *)ctx;
}
struct pipe_context *
fd6_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags);
/* This struct defines the layout of the fd6_context::control buffer: */
struct fd6_control {
uint32_t seqno; /* seqno for async CP_EVENT_WRITE, etc */
uint32_t _pad0;
uint32_t flush_base; /* dummy address for VPC_SO[i].FLUSH_BASE_LO/HI */
uint32_t _pad1;
/* flag set from cmdstream when VSC overflow detected: */
volatile uint32_t vsc_overflow;
uint32_t _pad2;
uint32_t vsc_scratch;
uint32_t _pad3;
};
#define control_ptr(fd6_ctx, member) \
(fd6_ctx)->control_mem, offsetof(struct fd6_control, member), 0, 0
static inline void
emit_marker6(struct fd_ringbuffer *ring, int scratch_idx)
{
extern unsigned marker_cnt;
unsigned reg = REG_A6XX_CP_SCRATCH_REG(scratch_idx);
OUT_PKT4(ring, reg, 1);
OUT_RING(ring, ++marker_cnt);
}
#endif /* FD6_CONTEXT_H_ */
|