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/*
* Copyright (C) 2016 Rob Clark <robclark@freedesktop.org>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors:
* Rob Clark <robclark@freedesktop.org>
*/
#ifndef FD5_EMIT_H
#define FD5_EMIT_H
#include "pipe/p_context.h"
#include "freedreno_context.h"
#include "fd5_context.h"
#include "fd5_format.h"
#include "fd5_program.h"
#include "ir3_shader.h"
struct fd_ringbuffer;
/* grouped together emit-state for prog/vertex/state emit: */
struct fd5_emit {
struct pipe_debug_callback *debug;
const struct fd_vertex_state *vtx;
const struct fd_program_stateobj *prog;
const struct pipe_draw_info *info;
struct ir3_shader_key key;
uint32_t dirty;
uint32_t sprite_coord_enable; /* bitmask */
bool sprite_coord_mode;
bool rasterflat;
bool no_decode_srgb;
/* cached to avoid repeated lookups of same variants: */
const struct ir3_shader_variant *vp, *fp;
/* TODO: other shader stages.. */
unsigned streamout_mask;
};
static inline enum a5xx_color_fmt fd5_emit_format(struct pipe_surface *surf)
{
if (!surf)
return 0;
return fd5_pipe2color(surf->format);
}
static inline const struct ir3_shader_variant *
fd5_emit_get_vp(struct fd5_emit *emit)
{
if (!emit->vp) {
struct fd5_shader_stateobj *so = emit->prog->vp;
emit->vp = ir3_shader_variant(so->shader, emit->key, emit->debug);
}
return emit->vp;
}
static inline const struct ir3_shader_variant *
fd5_emit_get_fp(struct fd5_emit *emit)
{
if (!emit->fp) {
if (emit->key.binning_pass) {
/* use dummy stateobj to simplify binning vs non-binning: */
static const struct ir3_shader_variant binning_fp = {};
emit->fp = &binning_fp;
} else {
struct fd5_shader_stateobj *so = emit->prog->fp;
emit->fp = ir3_shader_variant(so->shader, emit->key, emit->debug);
}
}
return emit->fp;
}
static inline void
fd5_cache_flush(struct fd_batch *batch, struct fd_ringbuffer *ring)
{
fd_reset_wfi(batch);
OUT_PKT4(ring, REG_A5XX_UCHE_CACHE_INVALIDATE_MIN_LO, 5);
OUT_RING(ring, 0x00000000); /* UCHE_CACHE_INVALIDATE_MIN_LO */
OUT_RING(ring, 0x00000000); /* UCHE_CACHE_INVALIDATE_MIN_HI */
OUT_RING(ring, 0x00000000); /* UCHE_CACHE_INVALIDATE_MAX_LO */
OUT_RING(ring, 0x00000000); /* UCHE_CACHE_INVALIDATE_MAX_HI */
OUT_RING(ring, 0x00000012); /* UCHE_CACHE_INVALIDATE */
fd_wfi(batch, ring);
}
static inline void
fd5_set_render_mode(struct fd_context *ctx, struct fd_ringbuffer *ring,
enum render_mode_cmd mode)
{
/* TODO add preemption support, gmem bypass, etc */
emit_marker5(ring, 7);
OUT_PKT7(ring, CP_SET_RENDER_MODE, 5);
OUT_RING(ring, CP_SET_RENDER_MODE_0_MODE(mode));
OUT_RING(ring, 0x00000000); /* ADDR_LO */
OUT_RING(ring, 0x00000000); /* ADDR_HI */
OUT_RING(ring, COND(mode == GMEM, CP_SET_RENDER_MODE_3_GMEM_ENABLE));
OUT_RING(ring, 0x00000000);
emit_marker5(ring, 7);
}
static inline void
fd5_emit_blit(struct fd_context *ctx, struct fd_ringbuffer *ring)
{
struct fd5_context *fd5_ctx = fd5_context(ctx);
emit_marker5(ring, 7);
OUT_PKT7(ring, CP_EVENT_WRITE, 4);
OUT_RING(ring, CP_EVENT_WRITE_0_EVENT(BLIT));
OUT_RELOCW(ring, fd5_ctx->blit_mem, 0, 0, 0); /* ADDR_LO/HI */
OUT_RING(ring, 0x00000000);
emit_marker5(ring, 7);
}
static inline void
fd5_emit_render_cntl(struct fd_context *ctx, bool blit)
{
struct fd_ringbuffer *ring = ctx->batch->draw;
/* TODO eventually this partially depends on the pfb state, ie.
* which of the cbuf(s)/zsbuf has an UBWC flag buffer.. that part
* we could probably cache and just regenerate if framebuffer
* state is dirty (or something like that)..
*
* Other bits seem to depend on query state, like if samples-passed
* query is active.
*/
OUT_PKT4(ring, REG_A5XX_RB_RENDER_CNTL, 1);
OUT_RING(ring, 0x00000000 | /* RB_RENDER_CNTL */
COND(!blit, 0x8));
}
void fd5_emit_vertex_bufs(struct fd_ringbuffer *ring, struct fd5_emit *emit);
void fd5_emit_state(struct fd_context *ctx, struct fd_ringbuffer *ring,
struct fd5_emit *emit);
void fd5_emit_restore(struct fd_batch *batch, struct fd_ringbuffer *ring);
void fd5_emit_init(struct pipe_context *pctx);
#endif /* FD5_EMIT_H */
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