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|
/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
/*
* Copyright (C) 2014 Rob Clark <robclark@freedesktop.org>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors:
* Rob Clark <robclark@freedesktop.org>
*/
#include "pipe/p_state.h"
#include "util/u_string.h"
#include "util/u_memory.h"
#include "util/u_helpers.h"
#include "util/u_format.h"
#include "freedreno_resource.h"
#include "fd4_emit.h"
#include "fd4_blend.h"
#include "fd4_context.h"
#include "fd4_program.h"
#include "fd4_rasterizer.h"
#include "fd4_texture.h"
#include "fd4_util.h"
#include "fd4_zsa.h"
/* regid: base const register
* prsc or dwords: buffer containing constant values
* sizedwords: size of const value buffer
*/
void
fd4_emit_constant(struct fd_ringbuffer *ring,
enum adreno_state_block sb,
uint32_t regid, uint32_t offset, uint32_t sizedwords,
const uint32_t *dwords, struct pipe_resource *prsc)
{
uint32_t i, sz;
enum adreno_state_src src;
if (prsc) {
sz = 0;
src = 0x2; // TODO ??
} else {
sz = sizedwords;
src = SS_DIRECT;
}
OUT_PKT3(ring, CP_LOAD_STATE, 2 + sz);
OUT_RING(ring, CP_LOAD_STATE_0_DST_OFF(regid/4) |
CP_LOAD_STATE_0_STATE_SRC(src) |
CP_LOAD_STATE_0_STATE_BLOCK(sb) |
CP_LOAD_STATE_0_NUM_UNIT(sizedwords/4));
if (prsc) {
struct fd_bo *bo = fd_resource(prsc)->bo;
OUT_RELOC(ring, bo, offset,
CP_LOAD_STATE_1_STATE_TYPE(ST_CONSTANTS), 0);
} else {
OUT_RING(ring, CP_LOAD_STATE_1_EXT_SRC_ADDR(0) |
CP_LOAD_STATE_1_STATE_TYPE(ST_CONSTANTS));
dwords = (uint32_t *)&((uint8_t *)dwords)[offset];
}
for (i = 0; i < sz; i++) {
OUT_RING(ring, dwords[i]);
}
}
static void
emit_constants(struct fd_ringbuffer *ring,
enum adreno_state_block sb,
struct fd_constbuf_stateobj *constbuf,
struct ir3_shader_variant *shader)
{
uint32_t enabled_mask = constbuf->enabled_mask;
uint32_t first_immediate;
uint32_t base = 0;
// XXX TODO only emit dirty consts.. but we need to keep track if
// they are clobbered by a clear, gmem2mem, or mem2gmem..
constbuf->dirty_mask = enabled_mask;
/* in particular, with binning shader we may end up with unused
* consts, ie. we could end up w/ constlen that is smaller
* than first_immediate. In that case truncate the user consts
* early to avoid HLSQ lockup caused by writing too many consts
*/
first_immediate = MIN2(shader->first_immediate, shader->constlen);
/* emit user constants: */
while (enabled_mask) {
unsigned index = ffs(enabled_mask) - 1;
struct pipe_constant_buffer *cb = &constbuf->cb[index];
unsigned size = align(cb->buffer_size, 4) / 4; /* size in dwords */
// I expect that size should be a multiple of vec4's:
assert(size == align(size, 4));
/* gallium could leave const buffers bound above what the
* current shader uses.. don't let that confuse us.
*/
if (base >= (4 * first_immediate))
break;
if (constbuf->dirty_mask & (1 << index)) {
/* and even if the start of the const buffer is before
* first_immediate, the end may not be:
*/
size = MIN2(size, (4 * first_immediate) - base);
fd4_emit_constant(ring, sb, base,
cb->buffer_offset, size,
cb->user_buffer, cb->buffer);
constbuf->dirty_mask &= ~(1 << index);
}
base += size;
enabled_mask &= ~(1 << index);
}
/* emit shader immediates: */
if (shader) {
int size = shader->immediates_count;
base = shader->first_immediate;
/* truncate size to avoid writing constants that shader
* does not use:
*/
size = MIN2(size + base, shader->constlen) - base;
/* convert out of vec4: */
base *= 4;
size *= 4;
if (size > 0) {
fd4_emit_constant(ring, sb, base,
0, size, shader->immediates[0].val, NULL);
}
}
}
static void
emit_textures(struct fd_context *ctx, struct fd_ringbuffer *ring,
enum adreno_state_block sb, struct fd_texture_stateobj *tex)
{
unsigned i;
if (tex->num_samplers > 0) {
/* output sampler state: */
OUT_PKT3(ring, CP_LOAD_STATE, 2 + 2 + (2 * tex->num_samplers));
OUT_RING(ring, CP_LOAD_STATE_0_DST_OFF(0) |
CP_LOAD_STATE_0_STATE_SRC(SS_DIRECT) |
CP_LOAD_STATE_0_STATE_BLOCK(sb) |
CP_LOAD_STATE_0_NUM_UNIT(tex->num_samplers));
OUT_RING(ring, CP_LOAD_STATE_1_STATE_TYPE(ST_SHADER) |
CP_LOAD_STATE_1_EXT_SRC_ADDR(0));
for (i = 0; i < tex->num_samplers; i++) {
static const struct fd4_sampler_stateobj dummy_sampler = {};
const struct fd4_sampler_stateobj *sampler = tex->samplers[i] ?
fd4_sampler_stateobj(tex->samplers[i]) :
&dummy_sampler;
OUT_RING(ring, sampler->texsamp0);
OUT_RING(ring, sampler->texsamp1);
}
/* maybe an a420.0 (or a4xx.0) workaround?? or just driver bug? */
OUT_RING(ring, 0x00000000);
OUT_RING(ring, 0x00000000);
}
if (tex->num_textures > 0) {
/* emit texture state: */
OUT_PKT3(ring, CP_LOAD_STATE, 2 + (8 * tex->num_textures));
OUT_RING(ring, CP_LOAD_STATE_0_DST_OFF(0) |
CP_LOAD_STATE_0_STATE_SRC(SS_DIRECT) |
CP_LOAD_STATE_0_STATE_BLOCK(sb) |
CP_LOAD_STATE_0_NUM_UNIT(tex->num_textures));
OUT_RING(ring, CP_LOAD_STATE_1_STATE_TYPE(ST_CONSTANTS) |
CP_LOAD_STATE_1_EXT_SRC_ADDR(0));
for (i = 0; i < tex->num_textures; i++) {
static const struct fd4_pipe_sampler_view dummy_view = {};
const struct fd4_pipe_sampler_view *view = tex->textures[i] ?
fd4_pipe_sampler_view(tex->textures[i]) :
&dummy_view;
struct fd_resource *rsc = view->tex_resource;
struct fd_resource_slice *slice = fd_resource_slice(rsc, 0);
OUT_RING(ring, view->texconst0);
OUT_RING(ring, view->texconst1);
OUT_RING(ring, view->texconst2);
OUT_RING(ring, view->texconst3);
OUT_RELOC(ring, rsc->bo, slice->offset, 0, 0);
OUT_RING(ring, 0x00000000);
OUT_RING(ring, 0x00000000);
OUT_RING(ring, 0x00000000);
}
}
}
/* emit texture state for mem->gmem restore operation.. eventually it would
* be good to get rid of this and use normal CSO/etc state for more of these
* special cases..
*/
void
fd4_emit_gmem_restore_tex(struct fd_ringbuffer *ring, struct pipe_surface *psurf)
{
struct fd_resource *rsc = fd_resource(psurf->texture);
unsigned lvl = psurf->u.tex.level;
struct fd_resource_slice *slice = &rsc->slices[lvl];
uint32_t layer_offset = slice->size0 * psurf->u.tex.first_layer;
enum pipe_format format = fd4_gmem_restore_format(psurf->format);
debug_assert(psurf->u.tex.first_layer == psurf->u.tex.last_layer);
/* output sampler state: */
OUT_PKT3(ring, CP_LOAD_STATE, 4);
OUT_RING(ring, CP_LOAD_STATE_0_DST_OFF(0) |
CP_LOAD_STATE_0_STATE_SRC(SS_DIRECT) |
CP_LOAD_STATE_0_STATE_BLOCK(SB_FRAG_TEX) |
CP_LOAD_STATE_0_NUM_UNIT(1));
OUT_RING(ring, CP_LOAD_STATE_1_STATE_TYPE(ST_SHADER) |
CP_LOAD_STATE_1_EXT_SRC_ADDR(0));
OUT_RING(ring, A4XX_TEX_SAMP_0_XY_MAG(A4XX_TEX_NEAREST) |
A4XX_TEX_SAMP_0_XY_MIN(A4XX_TEX_NEAREST) |
A4XX_TEX_SAMP_0_WRAP_S(A4XX_TEX_CLAMP_TO_EDGE) |
A4XX_TEX_SAMP_0_WRAP_T(A4XX_TEX_CLAMP_TO_EDGE) |
A4XX_TEX_SAMP_0_WRAP_R(A4XX_TEX_REPEAT));
OUT_RING(ring, 0x00000000);
/* emit texture state: */
OUT_PKT3(ring, CP_LOAD_STATE, 10);
OUT_RING(ring, CP_LOAD_STATE_0_DST_OFF(0) |
CP_LOAD_STATE_0_STATE_SRC(SS_DIRECT) |
CP_LOAD_STATE_0_STATE_BLOCK(SB_FRAG_TEX) |
CP_LOAD_STATE_0_NUM_UNIT(1));
OUT_RING(ring, CP_LOAD_STATE_1_STATE_TYPE(ST_CONSTANTS) |
CP_LOAD_STATE_1_EXT_SRC_ADDR(0));
OUT_RING(ring, A4XX_TEX_CONST_0_FMT(fd4_pipe2tex(format)) |
A4XX_TEX_CONST_0_TYPE(A4XX_TEX_2D) |
fd4_tex_swiz(format, PIPE_SWIZZLE_RED, PIPE_SWIZZLE_GREEN,
PIPE_SWIZZLE_BLUE, PIPE_SWIZZLE_ALPHA));
OUT_RING(ring, A4XX_TEX_CONST_1_WIDTH(psurf->width) |
A4XX_TEX_CONST_1_HEIGHT(psurf->height));
OUT_RING(ring, A4XX_TEX_CONST_2_PITCH(slice->pitch * rsc->cpp));
OUT_RING(ring, 0x00000000);
OUT_RELOC(ring, rsc->bo, layer_offset, 0, 0);
OUT_RING(ring, 0x00000000);
OUT_RING(ring, 0x00000000);
OUT_RING(ring, 0x00000000);
}
void
fd4_emit_vertex_bufs(struct fd_ringbuffer *ring, struct fd4_emit *emit)
{
uint32_t i, j, last = 0;
uint32_t total_in = 0;
const struct fd_vertex_state *vtx = emit->vtx;
struct ir3_shader_variant *vp = fd4_emit_get_vp(emit);
unsigned n = MIN2(vtx->vtx->num_elements, vp->inputs_count);
/* hw doesn't like to be configured for zero vbo's, it seems: */
if (vtx->vtx->num_elements == 0)
return;
for (i = 0; i < n; i++)
if (vp->inputs[i].compmask)
last = i;
for (i = 0, j = 0; i <= last; i++) {
if (vp->inputs[i].compmask) {
struct pipe_vertex_element *elem = &vtx->vtx->pipe[i];
const struct pipe_vertex_buffer *vb =
&vtx->vertexbuf.vb[elem->vertex_buffer_index];
struct fd_resource *rsc = fd_resource(vb->buffer);
enum pipe_format pfmt = elem->src_format;
enum a4xx_vtx_fmt fmt = fd4_pipe2vtx(pfmt);
bool switchnext = (i != last);
uint32_t fs = util_format_get_blocksize(pfmt);
uint32_t off = vb->buffer_offset + elem->src_offset;
uint32_t size = fd_bo_size(rsc->bo) - off;
debug_assert(fmt != ~0);
OUT_PKT0(ring, REG_A4XX_VFD_FETCH(j), 4);
OUT_RING(ring, A4XX_VFD_FETCH_INSTR_0_FETCHSIZE(fs - 1) |
A4XX_VFD_FETCH_INSTR_0_BUFSTRIDE(vb->stride) |
COND(switchnext, A4XX_VFD_FETCH_INSTR_0_SWITCHNEXT));
OUT_RELOC(ring, rsc->bo, off, 0, 0);
OUT_RING(ring, A4XX_VFD_FETCH_INSTR_2_SIZE(size));
OUT_RING(ring, 0x00000001);
OUT_PKT0(ring, REG_A4XX_VFD_DECODE_INSTR(j), 1);
OUT_RING(ring, A4XX_VFD_DECODE_INSTR_CONSTFILL |
A4XX_VFD_DECODE_INSTR_WRITEMASK(vp->inputs[i].compmask) |
A4XX_VFD_DECODE_INSTR_FORMAT(fmt) |
A4XX_VFD_DECODE_INSTR_SWAP(fd4_pipe2swap(pfmt)) |
A4XX_VFD_DECODE_INSTR_REGID(vp->inputs[i].regid) |
A4XX_VFD_DECODE_INSTR_SHIFTCNT(fs) |
A4XX_VFD_DECODE_INSTR_LASTCOMPVALID |
COND(switchnext, A4XX_VFD_DECODE_INSTR_SWITCHNEXT));
total_in += vp->inputs[i].ncomp;
j++;
}
}
OUT_PKT0(ring, REG_A4XX_VFD_CONTROL_0, 5);
OUT_RING(ring, A4XX_VFD_CONTROL_0_TOTALATTRTOVS(total_in) |
0xa0000 | /* XXX */
A4XX_VFD_CONTROL_0_STRMDECINSTRCNT(j) |
A4XX_VFD_CONTROL_0_STRMFETCHINSTRCNT(j));
OUT_RING(ring, A4XX_VFD_CONTROL_1_MAXSTORAGE(129) | // XXX
A4XX_VFD_CONTROL_1_REGID4VTX(regid(63,0)) |
A4XX_VFD_CONTROL_1_REGID4INST(regid(63,0)));
OUT_RING(ring, 0x00000000); /* XXX VFD_CONTROL_2 */
OUT_RING(ring, 0x0000fc00); /* XXX VFD_CONTROL_3 */
OUT_RING(ring, 0x00000000); /* XXX VFD_CONTROL_4 */
/* cache invalidate, otherwise vertex fetch could see
* stale vbo contents:
*/
OUT_PKT0(ring, REG_A4XX_UCHE_INVALIDATE0, 2);
OUT_RING(ring, 0x00000000);
OUT_RING(ring, 0x00000012);
}
void
fd4_emit_state(struct fd_context *ctx, struct fd_ringbuffer *ring,
struct fd4_emit *emit)
{
struct ir3_shader_variant *vp = fd4_emit_get_vp(emit);
struct ir3_shader_variant *fp = fd4_emit_get_fp(emit);
uint32_t dirty = emit->dirty;
emit_marker(ring, 5);
if ((dirty & (FD_DIRTY_ZSA | FD_DIRTY_PROG)) && !emit->key.binning_pass) {
uint32_t val = fd4_zsa_stateobj(ctx->zsa)->rb_render_control;
/* I suppose if we needed to (which I don't *think* we need
* to), we could emit this for binning pass too. But we
* would need to keep a different patch-list for binning
* vs render pass.
*/
OUT_PKT0(ring, REG_A4XX_RB_RENDER_CONTROL, 1);
OUT_RINGP(ring, val, &fd4_context(ctx)->rbrc_patches);
}
if (dirty & FD_DIRTY_ZSA) {
struct fd4_zsa_stateobj *zsa = fd4_zsa_stateobj(ctx->zsa);
OUT_PKT0(ring, REG_A4XX_RB_ALPHA_CONTROL, 1);
OUT_RING(ring, zsa->rb_alpha_control);
OUT_PKT0(ring, REG_A4XX_RB_STENCIL_CONTROL, 2);
OUT_RING(ring, zsa->rb_stencil_control);
OUT_RING(ring, zsa->rb_stencil_control2);
}
if (dirty & (FD_DIRTY_ZSA | FD_DIRTY_STENCIL_REF)) {
struct fd4_zsa_stateobj *zsa = fd4_zsa_stateobj(ctx->zsa);
struct pipe_stencil_ref *sr = &ctx->stencil_ref;
OUT_PKT0(ring, REG_A4XX_RB_STENCILREFMASK, 2);
OUT_RING(ring, zsa->rb_stencilrefmask |
A4XX_RB_STENCILREFMASK_STENCILREF(sr->ref_value[0]));
OUT_RING(ring, zsa->rb_stencilrefmask_bf |
A4XX_RB_STENCILREFMASK_BF_STENCILREF(sr->ref_value[1]));
}
if (dirty & (FD_DIRTY_ZSA | FD_DIRTY_PROG)) {
struct fd4_zsa_stateobj *zsa = fd4_zsa_stateobj(ctx->zsa);
bool fragz = fp->has_kill | fp->writes_pos;
OUT_PKT0(ring, REG_A4XX_RB_DEPTH_CONTROL, 1);
OUT_RING(ring, zsa->rb_depth_control |
COND(fragz, A4XX_RB_DEPTH_CONTROL_EARLY_Z_DISABLE));
/* maybe this register/bitfield needs a better name.. this
* appears to be just disabling early-z
*/
OUT_PKT0(ring, REG_A4XX_GRAS_ALPHA_CONTROL, 1);
OUT_RING(ring, zsa->gras_alpha_control |
COND(fragz, A4XX_GRAS_ALPHA_CONTROL_ALPHA_TEST_ENABLE));
}
if (dirty & FD_DIRTY_RASTERIZER) {
struct fd4_rasterizer_stateobj *rasterizer =
fd4_rasterizer_stateobj(ctx->rasterizer);
OUT_PKT0(ring, REG_A4XX_GRAS_SU_MODE_CONTROL, 1);
OUT_RING(ring, rasterizer->gras_su_mode_control |
A4XX_GRAS_SU_MODE_CONTROL_RENDERING_PASS);
OUT_PKT0(ring, REG_A4XX_GRAS_SU_POINT_MINMAX, 2);
OUT_RING(ring, rasterizer->gras_su_point_minmax);
OUT_RING(ring, rasterizer->gras_su_point_size);
OUT_PKT0(ring, REG_A4XX_GRAS_SU_POLY_OFFSET_SCALE, 2);
OUT_RING(ring, rasterizer->gras_su_poly_offset_scale);
OUT_RING(ring, rasterizer->gras_su_poly_offset_offset);
}
if (dirty & (FD_DIRTY_RASTERIZER | FD_DIRTY_PROG)) {
uint32_t val = fd4_rasterizer_stateobj(ctx->rasterizer)
->gras_cl_clip_cntl;
OUT_PKT0(ring, REG_A4XX_GRAS_CL_CLIP_CNTL, 1);
OUT_RING(ring, val);
}
/* NOTE: since primitive_restart is not actually part of any
* state object, we need to make sure that we always emit
* PRIM_VTX_CNTL.. either that or be more clever and detect
* when it changes.
*/
if (emit->info) {
uint32_t val = fd4_rasterizer_stateobj(ctx->rasterizer)
->pc_prim_vtx_cntl;
val |= COND(vp->writes_psize, A4XX_PC_PRIM_VTX_CNTL_PSIZE);
val |= COND(fp->total_in > 0, A4XX_PC_PRIM_VTX_CNTL_VAROUT);
OUT_PKT0(ring, REG_A4XX_PC_PRIM_VTX_CNTL, 2);
OUT_RING(ring, val);
OUT_RING(ring, 0x12); /* XXX UNKNOWN_21C5 */
}
if (dirty & FD_DIRTY_SCISSOR) {
struct pipe_scissor_state *scissor = fd_context_get_scissor(ctx);
OUT_PKT0(ring, REG_A4XX_GRAS_SC_WINDOW_SCISSOR_BR, 2);
OUT_RING(ring, A4XX_GRAS_SC_WINDOW_SCISSOR_BR_X(scissor->maxx - 1) |
A4XX_GRAS_SC_WINDOW_SCISSOR_BR_Y(scissor->maxy - 1));
OUT_RING(ring, A4XX_GRAS_SC_WINDOW_SCISSOR_TL_X(scissor->minx) |
A4XX_GRAS_SC_WINDOW_SCISSOR_TL_Y(scissor->miny));
ctx->max_scissor.minx = MIN2(ctx->max_scissor.minx, scissor->minx);
ctx->max_scissor.miny = MIN2(ctx->max_scissor.miny, scissor->miny);
ctx->max_scissor.maxx = MAX2(ctx->max_scissor.maxx, scissor->maxx);
ctx->max_scissor.maxy = MAX2(ctx->max_scissor.maxy, scissor->maxy);
}
if (dirty & FD_DIRTY_VIEWPORT) {
fd_wfi(ctx, ring);
OUT_PKT0(ring, REG_A4XX_GRAS_CL_VPORT_XOFFSET_0, 6);
OUT_RING(ring, A4XX_GRAS_CL_VPORT_XOFFSET_0(ctx->viewport.translate[0]));
OUT_RING(ring, A4XX_GRAS_CL_VPORT_XSCALE_0(ctx->viewport.scale[0]));
OUT_RING(ring, A4XX_GRAS_CL_VPORT_YOFFSET_0(ctx->viewport.translate[1]));
OUT_RING(ring, A4XX_GRAS_CL_VPORT_YSCALE_0(ctx->viewport.scale[1]));
OUT_RING(ring, A4XX_GRAS_CL_VPORT_ZOFFSET_0(ctx->viewport.translate[2]));
OUT_RING(ring, A4XX_GRAS_CL_VPORT_ZSCALE_0(ctx->viewport.scale[2]));
}
if (dirty & FD_DIRTY_PROG)
fd4_program_emit(ring, emit);
if ((dirty & (FD_DIRTY_PROG | FD_DIRTY_CONSTBUF)) &&
/* evil hack to deal sanely with clear path: */
(emit->prog == &ctx->prog)) {
fd_wfi(ctx, ring);
emit_constants(ring, SB_VERT_SHADER,
&ctx->constbuf[PIPE_SHADER_VERTEX],
(emit->prog->dirty & FD_SHADER_DIRTY_VP) ? vp : NULL);
if (!emit->key.binning_pass) {
emit_constants(ring, SB_FRAG_SHADER,
&ctx->constbuf[PIPE_SHADER_FRAGMENT],
(emit->prog->dirty & FD_SHADER_DIRTY_FP) ? fp : NULL);
}
}
if ((dirty & FD_DIRTY_BLEND) && ctx->blend) {
struct fd4_blend_stateobj *blend = fd4_blend_stateobj(ctx->blend);
uint32_t i;
for (i = 0; i < 8; i++) {
OUT_PKT0(ring, REG_A4XX_RB_MRT_CONTROL(i), 1);
OUT_RING(ring, blend->rb_mrt[i].control);
OUT_PKT0(ring, REG_A4XX_RB_MRT_BLEND_CONTROL(i), 1);
OUT_RING(ring, blend->rb_mrt[i].blend_control);
}
OUT_PKT0(ring, REG_A4XX_RB_FS_OUTPUT, 1);
OUT_RING(ring, blend->rb_fs_output |
A4XX_RB_FS_OUTPUT_SAMPLE_MASK(0xffff));
}
if (dirty & FD_DIRTY_VERTTEX) {
if (vp->has_samp)
emit_textures(ctx, ring, SB_VERT_TEX, &ctx->verttex);
else
dirty &= ~FD_DIRTY_VERTTEX;
}
if (dirty & FD_DIRTY_FRAGTEX) {
if (fp->has_samp)
emit_textures(ctx, ring, SB_FRAG_TEX, &ctx->fragtex);
else
dirty &= ~FD_DIRTY_FRAGTEX;
}
ctx->dirty &= ~dirty;
}
/* emit setup at begin of new cmdstream buffer (don't rely on previous
* state, there could have been a context switch between ioctls):
*/
void
fd4_emit_restore(struct fd_context *ctx)
{
struct fd4_context *fd4_ctx = fd4_context(ctx);
struct fd_ringbuffer *ring = ctx->ring;
OUT_PKT0(ring, REG_A4XX_RBBM_PERFCTR_CTL, 1);
OUT_RING(ring, 0x00000001);
OUT_PKT0(ring, REG_A4XX_GRAS_DEBUG_ECO_CONTROL, 1);
OUT_RING(ring, 0x00000000);
OUT_PKT0(ring, REG_A4XX_UNKNOWN_0EC3, 1);
OUT_RING(ring, 0x00000006);
OUT_PKT0(ring, REG_A4XX_UNKNOWN_0F03, 1);
OUT_RING(ring, 0x0000003a);
OUT_PKT0(ring, REG_A4XX_UNKNOWN_0D01, 1);
OUT_RING(ring, 0x00000001);
OUT_PKT0(ring, REG_A4XX_UNKNOWN_0E42, 1);
OUT_RING(ring, 0x00000000);
OUT_PKT0(ring, REG_A4XX_UCHE_CACHE_WAYS_VFD, 1);
OUT_RING(ring, 0x00000007);
OUT_PKT0(ring, REG_A4XX_UCHE_CACHE_MODE_CONTROL, 1);
OUT_RING(ring, 0x00000000);
OUT_PKT0(ring, REG_A4XX_UCHE_INVALIDATE0, 2);
OUT_RING(ring, 0x00000000);
OUT_RING(ring, 0x00000012);
OUT_PKT0(ring, REG_A4XX_UNKNOWN_0E05, 1);
OUT_RING(ring, 0x00000000);
OUT_PKT0(ring, REG_A4XX_UNKNOWN_0CC5, 1);
OUT_RING(ring, 0x00000006);
OUT_PKT0(ring, REG_A4XX_UNKNOWN_0CC6, 1);
OUT_RING(ring, 0x00000000);
OUT_PKT0(ring, REG_A4XX_UNKNOWN_0EC2, 1);
OUT_RING(ring, 0x00040000);
OUT_PKT0(ring, REG_A4XX_UNKNOWN_2001, 1);
OUT_RING(ring, 0x00000000);
OUT_PKT3(ring, CP_INVALIDATE_STATE, 1);
OUT_RING(ring, 0x00001000);
OUT_PKT0(ring, REG_A4XX_UNKNOWN_20EF, 1);
OUT_RING(ring, 0x00000000);
OUT_PKT0(ring, REG_A4XX_UNKNOWN_20F0, 1);
OUT_RING(ring, 0x00000000);
OUT_PKT0(ring, REG_A4XX_UNKNOWN_20F1, 1);
OUT_RING(ring, 0x00000000);
OUT_PKT0(ring, REG_A4XX_UNKNOWN_20F2, 1);
OUT_RING(ring, 0x00000000);
OUT_PKT0(ring, REG_A4XX_UNKNOWN_20F3, 1);
OUT_RING(ring, 0x00000000);
OUT_PKT0(ring, REG_A4XX_UNKNOWN_20F4, 1);
OUT_RING(ring, 0x00000000);
OUT_PKT0(ring, REG_A4XX_UNKNOWN_20F5, 1);
OUT_RING(ring, 0x00000000);
OUT_PKT0(ring, REG_A4XX_UNKNOWN_20F6, 1);
OUT_RING(ring, 0x3c007fff);
OUT_PKT0(ring, REG_A4XX_UNKNOWN_20F7, 1);
OUT_RING(ring, 0x3f800000);
OUT_PKT0(ring, REG_A4XX_UNKNOWN_2152, 1);
OUT_RING(ring, 0x00000000);
OUT_PKT0(ring, REG_A4XX_UNKNOWN_2153, 1);
OUT_RING(ring, 0x00000000);
OUT_PKT0(ring, REG_A4XX_UNKNOWN_2154, 1);
OUT_RING(ring, 0x00000000);
OUT_PKT0(ring, REG_A4XX_UNKNOWN_2155, 1);
OUT_RING(ring, 0x00000000);
OUT_PKT0(ring, REG_A4XX_UNKNOWN_2156, 1);
OUT_RING(ring, 0x00000000);
OUT_PKT0(ring, REG_A4XX_UNKNOWN_2157, 1);
OUT_RING(ring, 0x00000000);
OUT_PKT0(ring, REG_A4XX_UNKNOWN_21C3, 1);
OUT_RING(ring, 0x0000001d);
OUT_PKT0(ring, REG_A4XX_PC_GS_PARAM, 1);
OUT_RING(ring, 0x00000000);
OUT_PKT0(ring, REG_A4XX_UNKNOWN_21E6, 1);
OUT_RING(ring, 0x00000001);
OUT_PKT0(ring, REG_A4XX_PC_HS_PARAM, 1);
OUT_RING(ring, 0x00000000);
OUT_PKT0(ring, REG_A4XX_UNKNOWN_22D7, 1);
OUT_RING(ring, 0x00000000);
OUT_PKT0(ring, REG_A4XX_TPL1_TP_TEX_OFFSET, 1);
OUT_RING(ring, 0x00000000);
OUT_PKT0(ring, REG_A4XX_UNKNOWN_2381, 1);
OUT_RING(ring, 0x00000010);
OUT_PKT0(ring, REG_A4XX_UNKNOWN_23A0, 1);
OUT_RING(ring, 0x00000010);
/* we don't use this yet.. probably best to disable.. */
OUT_PKT3(ring, CP_SET_DRAW_STATE, 2);
OUT_RING(ring, CP_SET_DRAW_STATE_0_COUNT(0) |
CP_SET_DRAW_STATE_0_DISABLE_ALL_GROUPS |
CP_SET_DRAW_STATE_0_GROUP_ID(0));
OUT_RING(ring, CP_SET_DRAW_STATE_1_ADDR(0));
OUT_PKT0(ring, REG_A4XX_SP_VS_PVT_MEM_PARAM, 2);
OUT_RING(ring, 0x08000001); /* SP_VS_PVT_MEM_PARAM */
OUT_RELOC(ring, fd4_ctx->vs_pvt_mem, 0,0,0); /* SP_VS_PVT_MEM_ADDR */
OUT_PKT0(ring, REG_A4XX_SP_FS_PVT_MEM_PARAM, 2);
OUT_RING(ring, 0x08000001); /* SP_FS_PVT_MEM_PARAM */
OUT_RELOC(ring, fd4_ctx->fs_pvt_mem, 0,0,0); /* SP_FS_PVT_MEM_ADDR */
OUT_PKT0(ring, REG_A4XX_GRAS_SC_CONTROL, 1);
OUT_RING(ring, A4XX_GRAS_SC_CONTROL_RENDER_MODE(RB_RENDERING_PASS) |
A4XX_GRAS_SC_CONTROL_MSAA_DISABLE |
A4XX_GRAS_SC_CONTROL_MSAA_SAMPLES(MSAA_ONE) |
A4XX_GRAS_SC_CONTROL_RASTER_MODE(0));
OUT_PKT0(ring, REG_A4XX_RB_MSAA_CONTROL, 1);
OUT_RING(ring, A4XX_RB_MSAA_CONTROL_DISABLE |
A4XX_RB_MSAA_CONTROL_SAMPLES(MSAA_ONE));
OUT_PKT0(ring, REG_A4XX_GRAS_CL_GB_CLIP_ADJ, 1);
OUT_RING(ring, A4XX_GRAS_CL_GB_CLIP_ADJ_HORZ(0) |
A4XX_GRAS_CL_GB_CLIP_ADJ_VERT(0));
OUT_PKT0(ring, REG_A4XX_RB_ALPHA_CONTROL, 1);
OUT_RING(ring, A4XX_RB_ALPHA_CONTROL_ALPHA_TEST_FUNC(FUNC_ALWAYS));
OUT_PKT0(ring, REG_A4XX_RB_FS_OUTPUT, 1);
OUT_RING(ring, A4XX_RB_FS_OUTPUT_SAMPLE_MASK(0xffff));
OUT_PKT0(ring, REG_A4XX_RB_RENDER_CONTROL3, 1);
OUT_RING(ring, A4XX_RB_RENDER_CONTROL3_COMPONENT_ENABLE(0xf));
ctx->needs_rb_fbd = true;
}
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