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/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
/*
* Copyright (C) 2014 Rob Clark <robclark@freedesktop.org>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors:
* Rob Clark <robclark@freedesktop.org>
*/
#include "util/u_math.h"
#include "ir3.h"
/*
* Instruction Depth:
*
* Calculates weighted instruction depth, ie. the sum of # of needed
* instructions plus delay slots back to original input (ie INPUT or
* CONST). That is to say, an instructions depth is:
*
* depth(instr) {
* d = 0;
* // for each src register:
* foreach (src in instr->regs[1..n])
* d = max(d, delayslots(src->instr, n) + depth(src->instr));
* return d + 1;
* }
*
* After an instruction's depth is calculated, it is inserted into the
* blocks depth sorted list, which is used by the scheduling pass.
*/
/* calculate required # of delay slots between the instruction that
* assigns a value and the one that consumes
*/
int ir3_delayslots(struct ir3_instruction *assigner,
struct ir3_instruction *consumer, unsigned n)
{
/* worst case is cat1-3 (alu) -> cat4/5 needing 6 cycles, normal
* alu -> alu needs 3 cycles, cat4 -> alu and texture fetch
* handled with sync bits
*/
if (is_meta(assigner))
return 0;
/* handled via sync flags: */
if (is_sfu(assigner) || is_tex(assigner))
return 0;
/* assigner must be alu: */
if (is_sfu(consumer) || is_tex(consumer)) {
return 8;
} else if ((consumer->category == 3) &&
is_mad(consumer->opc) && (n == 2)) {
/* special case, 3rd src to cat3 not required on first cycle */
return 2;
} else {
return 5;
}
}
static void insert_by_depth(struct ir3_instruction *instr)
{
struct ir3_block *block = instr->block;
struct ir3_instruction *n = block->head;
struct ir3_instruction *p = NULL;
while (n && (n != instr) && (n->depth > instr->depth)) {
p = n;
n = n->next;
}
instr->next = n;
if (p)
p->next = instr;
else
block->head = instr;
}
static void ir3_instr_depth(struct ir3_instruction *instr)
{
unsigned i;
/* if we've already visited this instruction, bail now: */
if (ir3_instr_check_mark(instr))
return;
instr->depth = 0;
for (i = 1; i < instr->regs_count; i++) {
struct ir3_register *src = instr->regs[i];
if (src->flags & IR3_REG_SSA) {
unsigned sd;
/* visit child to compute it's depth: */
ir3_instr_depth(src->instr);
sd = ir3_delayslots(src->instr, instr, i-1) +
src->instr->depth;
instr->depth = MAX2(instr->depth, sd);
}
}
/* meta-instructions don't add cycles, other than PHI.. which
* might translate to a real instruction..
*
* well, not entirely true, fan-in/out, etc might need to need
* to generate some extra mov's in edge cases, etc.. probably
* we might want to do depth calculation considering the worst
* case for these??
*/
if (!is_meta(instr))
instr->depth++;
insert_by_depth(instr);
}
void ir3_block_depth(struct ir3_block *block)
{
unsigned i;
block->head = NULL;
ir3_shader_clear_mark(block->shader);
for (i = 0; i < block->noutputs; i++)
if (block->outputs[i])
ir3_instr_depth(block->outputs[i]);
/* at this point, any unvisited input is unused: */
for (i = 0; i < block->ninputs; i++) {
struct ir3_instruction *in = block->inputs[i];
if (in && !ir3_instr_check_mark(in))
block->inputs[i] = NULL;
}
}
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