1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
|
/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
/*
* Copyright (C) 2013 Rob Clark <robclark@freedesktop.org>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors:
* Rob Clark <robclark@freedesktop.org>
*/
#include "pipe/p_state.h"
#include "util/u_string.h"
#include "util/u_memory.h"
#include "util/u_prim.h"
#include "util/u_format.h"
#include "freedreno_state.h"
#include "freedreno_resource.h"
#include "fd3_draw.h"
#include "fd3_context.h"
#include "fd3_emit.h"
#include "fd3_program.h"
#include "fd3_format.h"
#include "fd3_zsa.h"
static inline uint32_t
add_sat(uint32_t a, int32_t b)
{
int64_t ret = (uint64_t)a + (int64_t)b;
if (ret > ~0U)
return ~0U;
if (ret < 0)
return 0;
return (uint32_t)ret;
}
static void
draw_impl(struct fd_context *ctx, struct fd_ringbuffer *ring,
struct fd3_emit *emit)
{
const struct pipe_draw_info *info = emit->info;
enum pc_di_primtype primtype = ctx->primtypes[info->mode];
fd3_emit_state(ctx, ring, emit);
if (emit->dirty & (FD_DIRTY_VTXBUF | FD_DIRTY_VTXSTATE))
fd3_emit_vertex_bufs(ring, emit);
OUT_PKT0(ring, REG_A3XX_PC_VERTEX_REUSE_BLOCK_CNTL, 1);
OUT_RING(ring, 0x0000000b); /* PC_VERTEX_REUSE_BLOCK_CNTL */
OUT_PKT0(ring, REG_A3XX_VFD_INDEX_MIN, 4);
OUT_RING(ring, add_sat(info->min_index, info->index_bias)); /* VFD_INDEX_MIN */
OUT_RING(ring, add_sat(info->max_index, info->index_bias)); /* VFD_INDEX_MAX */
OUT_RING(ring, info->start_instance); /* VFD_INSTANCEID_OFFSET */
OUT_RING(ring, info->index_size ? info->index_bias : info->start); /* VFD_INDEX_OFFSET */
OUT_PKT0(ring, REG_A3XX_PC_RESTART_INDEX, 1);
OUT_RING(ring, info->primitive_restart ? /* PC_RESTART_INDEX */
info->restart_index : 0xffffffff);
/* points + psize -> spritelist: */
if (ctx->rasterizer->point_size_per_vertex &&
fd3_emit_get_vp(emit)->writes_psize &&
(info->mode == PIPE_PRIM_POINTS))
primtype = DI_PT_POINTLIST_PSIZE;
fd_draw_emit(ctx->batch, ring, primtype,
emit->key.binning_pass ? IGNORE_VISIBILITY : USE_VISIBILITY,
info);
}
/* fixup dirty shader state in case some "unrelated" (from the state-
* tracker's perspective) state change causes us to switch to a
* different variant.
*/
static void
fixup_shader_state(struct fd_context *ctx, struct ir3_shader_key *key)
{
struct fd3_context *fd3_ctx = fd3_context(ctx);
struct ir3_shader_key *last_key = &fd3_ctx->last_key;
if (!ir3_shader_key_equal(last_key, key)) {
if (ir3_shader_key_changes_fs(last_key, key)) {
ctx->dirty_shader[PIPE_SHADER_FRAGMENT] |= FD_DIRTY_SHADER_PROG;
ctx->dirty |= FD_DIRTY_PROG;
}
if (ir3_shader_key_changes_vs(last_key, key)) {
ctx->dirty_shader[PIPE_SHADER_VERTEX] |= FD_DIRTY_SHADER_PROG;
ctx->dirty |= FD_DIRTY_PROG;
}
fd3_ctx->last_key = *key;
}
}
static bool
fd3_draw_vbo(struct fd_context *ctx, const struct pipe_draw_info *info,
unsigned index_offset)
{
struct fd3_context *fd3_ctx = fd3_context(ctx);
struct fd3_emit emit = {
.debug = &ctx->debug,
.vtx = &ctx->vtx,
.prog = &ctx->prog,
.info = info,
.key = {
.color_two_side = ctx->rasterizer->light_twoside,
.vclamp_color = ctx->rasterizer->clamp_vertex_color,
.fclamp_color = ctx->rasterizer->clamp_fragment_color,
.half_precision = ctx->in_blit &&
fd_half_precision(&ctx->batch->framebuffer),
.has_per_samp = (fd3_ctx->fsaturate || fd3_ctx->vsaturate),
.vsaturate_s = fd3_ctx->vsaturate_s,
.vsaturate_t = fd3_ctx->vsaturate_t,
.vsaturate_r = fd3_ctx->vsaturate_r,
.fsaturate_s = fd3_ctx->fsaturate_s,
.fsaturate_t = fd3_ctx->fsaturate_t,
.fsaturate_r = fd3_ctx->fsaturate_r,
},
.rasterflat = ctx->rasterizer->flatshade,
.sprite_coord_enable = ctx->rasterizer->sprite_coord_enable,
.sprite_coord_mode = ctx->rasterizer->sprite_coord_mode,
};
if (fd3_needs_manual_clipping(ctx->prog.vp, ctx->rasterizer))
emit.key.ucp_enables = ctx->rasterizer->clip_plane_enable;
fixup_shader_state(ctx, &emit.key);
unsigned dirty = ctx->dirty;
/* do regular pass first, since that is more likely to fail compiling: */
if (!(fd3_emit_get_vp(&emit) && fd3_emit_get_fp(&emit)))
return false;
emit.key.binning_pass = false;
emit.dirty = dirty;
draw_impl(ctx, ctx->batch->draw, &emit);
/* and now binning pass: */
emit.key.binning_pass = true;
emit.dirty = dirty & ~(FD_DIRTY_BLEND);
emit.vp = NULL; /* we changed key so need to refetch vp */
emit.fp = NULL;
draw_impl(ctx, ctx->batch->binning, &emit);
fd_context_all_clean(ctx);
return true;
}
void
fd3_draw_init(struct pipe_context *pctx)
{
struct fd_context *ctx = fd_context(pctx);
ctx->draw_vbo = fd3_draw_vbo;
}
|