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#ifndef CMDSTREAM_XML
#define CMDSTREAM_XML
/* Autogenerated file, DO NOT EDIT manually!
This file was generated by the rules-ng-ng headergen tool in this git repository:
http://0x04.net/cgit/index.cgi/rules-ng-ng
git clone git://0x04.net/rules-ng-ng
The rules-ng-ng source files this header was generated from are:
- cmdstream.xml ( 14094 bytes, from 2016-11-16 18:54:37)
- copyright.xml ( 1597 bytes, from 2016-10-02 14:26:13)
- common.xml ( 23422 bytes, from 2016-11-16 18:54:37)
Copyright (C) 2012-2016 by the following authors:
- Wladimir J. van der Laan <laanwj@gmail.com>
- Christian Gmeiner <christian.gmeiner@gmail.com>
- Lucas Stach <l.stach@pengutronix.de>
- Russell King <rmk@arm.linux.org.uk>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sub license,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice (including the
next paragraph) shall be included in all copies or substantial portions
of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
*/
#define FE_OPCODE_LOAD_STATE 0x00000001
#define FE_OPCODE_END 0x00000002
#define FE_OPCODE_NOP 0x00000003
#define FE_OPCODE_DRAW_2D 0x00000004
#define FE_OPCODE_DRAW_PRIMITIVES 0x00000005
#define FE_OPCODE_DRAW_INDEXED_PRIMITIVES 0x00000006
#define FE_OPCODE_WAIT 0x00000007
#define FE_OPCODE_LINK 0x00000008
#define FE_OPCODE_STALL 0x00000009
#define FE_OPCODE_CALL 0x0000000a
#define FE_OPCODE_RETURN 0x0000000b
#define FE_OPCODE_DRAW_INSTANCED 0x0000000c
#define FE_OPCODE_CHIP_SELECT 0x0000000d
#define PRIMITIVE_TYPE_POINTS 0x00000001
#define PRIMITIVE_TYPE_LINES 0x00000002
#define PRIMITIVE_TYPE_LINE_STRIP 0x00000003
#define PRIMITIVE_TYPE_TRIANGLES 0x00000004
#define PRIMITIVE_TYPE_TRIANGLE_STRIP 0x00000005
#define PRIMITIVE_TYPE_TRIANGLE_FAN 0x00000006
#define PRIMITIVE_TYPE_LINE_LOOP 0x00000007
#define PRIMITIVE_TYPE_QUADS 0x00000008
#define VIV_FE_LOAD_STATE 0x00000000
#define VIV_FE_LOAD_STATE_HEADER 0x00000000
#define VIV_FE_LOAD_STATE_HEADER_OP__MASK 0xf8000000
#define VIV_FE_LOAD_STATE_HEADER_OP__SHIFT 27
#define VIV_FE_LOAD_STATE_HEADER_OP_LOAD_STATE 0x08000000
#define VIV_FE_LOAD_STATE_HEADER_FIXP 0x04000000
#define VIV_FE_LOAD_STATE_HEADER_COUNT__MASK 0x03ff0000
#define VIV_FE_LOAD_STATE_HEADER_COUNT__SHIFT 16
#define VIV_FE_LOAD_STATE_HEADER_COUNT(x) (((x) << VIV_FE_LOAD_STATE_HEADER_COUNT__SHIFT) & VIV_FE_LOAD_STATE_HEADER_COUNT__MASK)
#define VIV_FE_LOAD_STATE_HEADER_OFFSET__MASK 0x0000ffff
#define VIV_FE_LOAD_STATE_HEADER_OFFSET__SHIFT 0
#define VIV_FE_LOAD_STATE_HEADER_OFFSET(x) (((x) << VIV_FE_LOAD_STATE_HEADER_OFFSET__SHIFT) & VIV_FE_LOAD_STATE_HEADER_OFFSET__MASK)
#define VIV_FE_LOAD_STATE_HEADER_OFFSET__SHR 2
#define VIV_FE_END 0x00000000
#define VIV_FE_END_HEADER 0x00000000
#define VIV_FE_END_HEADER_EVENT_ID__MASK 0x0000001f
#define VIV_FE_END_HEADER_EVENT_ID__SHIFT 0
#define VIV_FE_END_HEADER_EVENT_ID(x) (((x) << VIV_FE_END_HEADER_EVENT_ID__SHIFT) & VIV_FE_END_HEADER_EVENT_ID__MASK)
#define VIV_FE_END_HEADER_EVENT_ENABLE 0x00000100
#define VIV_FE_END_HEADER_OP__MASK 0xf8000000
#define VIV_FE_END_HEADER_OP__SHIFT 27
#define VIV_FE_END_HEADER_OP_END 0x10000000
#define VIV_FE_NOP 0x00000000
#define VIV_FE_NOP_HEADER 0x00000000
#define VIV_FE_NOP_HEADER_OP__MASK 0xf8000000
#define VIV_FE_NOP_HEADER_OP__SHIFT 27
#define VIV_FE_NOP_HEADER_OP_NOP 0x18000000
#define VIV_FE_DRAW_2D 0x00000000
#define VIV_FE_DRAW_2D_HEADER 0x00000000
#define VIV_FE_DRAW_2D_HEADER_COUNT__MASK 0x0000ff00
#define VIV_FE_DRAW_2D_HEADER_COUNT__SHIFT 8
#define VIV_FE_DRAW_2D_HEADER_COUNT(x) (((x) << VIV_FE_DRAW_2D_HEADER_COUNT__SHIFT) & VIV_FE_DRAW_2D_HEADER_COUNT__MASK)
#define VIV_FE_DRAW_2D_HEADER_DATA_COUNT__MASK 0x07ff0000
#define VIV_FE_DRAW_2D_HEADER_DATA_COUNT__SHIFT 16
#define VIV_FE_DRAW_2D_HEADER_DATA_COUNT(x) (((x) << VIV_FE_DRAW_2D_HEADER_DATA_COUNT__SHIFT) & VIV_FE_DRAW_2D_HEADER_DATA_COUNT__MASK)
#define VIV_FE_DRAW_2D_HEADER_OP__MASK 0xf8000000
#define VIV_FE_DRAW_2D_HEADER_OP__SHIFT 27
#define VIV_FE_DRAW_2D_HEADER_OP_DRAW_2D 0x20000000
#define VIV_FE_DRAW_2D_TOP_LEFT 0x00000008
#define VIV_FE_DRAW_2D_TOP_LEFT_X__MASK 0x0000ffff
#define VIV_FE_DRAW_2D_TOP_LEFT_X__SHIFT 0
#define VIV_FE_DRAW_2D_TOP_LEFT_X(x) (((x) << VIV_FE_DRAW_2D_TOP_LEFT_X__SHIFT) & VIV_FE_DRAW_2D_TOP_LEFT_X__MASK)
#define VIV_FE_DRAW_2D_TOP_LEFT_Y__MASK 0xffff0000
#define VIV_FE_DRAW_2D_TOP_LEFT_Y__SHIFT 16
#define VIV_FE_DRAW_2D_TOP_LEFT_Y(x) (((x) << VIV_FE_DRAW_2D_TOP_LEFT_Y__SHIFT) & VIV_FE_DRAW_2D_TOP_LEFT_Y__MASK)
#define VIV_FE_DRAW_2D_BOTTOM_RIGHT 0x0000000c
#define VIV_FE_DRAW_2D_BOTTOM_RIGHT_X__MASK 0x0000ffff
#define VIV_FE_DRAW_2D_BOTTOM_RIGHT_X__SHIFT 0
#define VIV_FE_DRAW_2D_BOTTOM_RIGHT_X(x) (((x) << VIV_FE_DRAW_2D_BOTTOM_RIGHT_X__SHIFT) & VIV_FE_DRAW_2D_BOTTOM_RIGHT_X__MASK)
#define VIV_FE_DRAW_2D_BOTTOM_RIGHT_Y__MASK 0xffff0000
#define VIV_FE_DRAW_2D_BOTTOM_RIGHT_Y__SHIFT 16
#define VIV_FE_DRAW_2D_BOTTOM_RIGHT_Y(x) (((x) << VIV_FE_DRAW_2D_BOTTOM_RIGHT_Y__SHIFT) & VIV_FE_DRAW_2D_BOTTOM_RIGHT_Y__MASK)
#define VIV_FE_DRAW_PRIMITIVES 0x00000000
#define VIV_FE_DRAW_PRIMITIVES_HEADER 0x00000000
#define VIV_FE_DRAW_PRIMITIVES_HEADER_OP__MASK 0xf8000000
#define VIV_FE_DRAW_PRIMITIVES_HEADER_OP__SHIFT 27
#define VIV_FE_DRAW_PRIMITIVES_HEADER_OP_DRAW_PRIMITIVES 0x28000000
#define VIV_FE_DRAW_PRIMITIVES_COMMAND 0x00000004
#define VIV_FE_DRAW_PRIMITIVES_COMMAND_TYPE__MASK 0x000000ff
#define VIV_FE_DRAW_PRIMITIVES_COMMAND_TYPE__SHIFT 0
#define VIV_FE_DRAW_PRIMITIVES_COMMAND_TYPE(x) (((x) << VIV_FE_DRAW_PRIMITIVES_COMMAND_TYPE__SHIFT) & VIV_FE_DRAW_PRIMITIVES_COMMAND_TYPE__MASK)
#define VIV_FE_DRAW_PRIMITIVES_START 0x00000008
#define VIV_FE_DRAW_PRIMITIVES_COUNT 0x0000000c
#define VIV_FE_DRAW_INDEXED_PRIMITIVES 0x00000000
#define VIV_FE_DRAW_INDEXED_PRIMITIVES_HEADER 0x00000000
#define VIV_FE_DRAW_INDEXED_PRIMITIVES_HEADER_OP__MASK 0xf8000000
#define VIV_FE_DRAW_INDEXED_PRIMITIVES_HEADER_OP__SHIFT 27
#define VIV_FE_DRAW_INDEXED_PRIMITIVES_HEADER_OP_DRAW_INDEXED_PRIMITIVES 0x30000000
#define VIV_FE_DRAW_INDEXED_PRIMITIVES_COMMAND 0x00000004
#define VIV_FE_DRAW_INDEXED_PRIMITIVES_COMMAND_TYPE__MASK 0x000000ff
#define VIV_FE_DRAW_INDEXED_PRIMITIVES_COMMAND_TYPE__SHIFT 0
#define VIV_FE_DRAW_INDEXED_PRIMITIVES_COMMAND_TYPE(x) (((x) << VIV_FE_DRAW_INDEXED_PRIMITIVES_COMMAND_TYPE__SHIFT) & VIV_FE_DRAW_INDEXED_PRIMITIVES_COMMAND_TYPE__MASK)
#define VIV_FE_DRAW_INDEXED_PRIMITIVES_START 0x00000008
#define VIV_FE_DRAW_INDEXED_PRIMITIVES_COUNT 0x0000000c
#define VIV_FE_DRAW_INDEXED_PRIMITIVES_OFFSET 0x00000010
#define VIV_FE_WAIT 0x00000000
#define VIV_FE_WAIT_HEADER 0x00000000
#define VIV_FE_WAIT_HEADER_DELAY__MASK 0x0000ffff
#define VIV_FE_WAIT_HEADER_DELAY__SHIFT 0
#define VIV_FE_WAIT_HEADER_DELAY(x) (((x) << VIV_FE_WAIT_HEADER_DELAY__SHIFT) & VIV_FE_WAIT_HEADER_DELAY__MASK)
#define VIV_FE_WAIT_HEADER_OP__MASK 0xf8000000
#define VIV_FE_WAIT_HEADER_OP__SHIFT 27
#define VIV_FE_WAIT_HEADER_OP_WAIT 0x38000000
#define VIV_FE_LINK 0x00000000
#define VIV_FE_LINK_HEADER 0x00000000
#define VIV_FE_LINK_HEADER_PREFETCH__MASK 0x0000ffff
#define VIV_FE_LINK_HEADER_PREFETCH__SHIFT 0
#define VIV_FE_LINK_HEADER_PREFETCH(x) (((x) << VIV_FE_LINK_HEADER_PREFETCH__SHIFT) & VIV_FE_LINK_HEADER_PREFETCH__MASK)
#define VIV_FE_LINK_HEADER_OP__MASK 0xf8000000
#define VIV_FE_LINK_HEADER_OP__SHIFT 27
#define VIV_FE_LINK_HEADER_OP_LINK 0x40000000
#define VIV_FE_LINK_ADDRESS 0x00000004
#define VIV_FE_STALL 0x00000000
#define VIV_FE_STALL_HEADER 0x00000000
#define VIV_FE_STALL_HEADER_OP__MASK 0xf8000000
#define VIV_FE_STALL_HEADER_OP__SHIFT 27
#define VIV_FE_STALL_HEADER_OP_STALL 0x48000000
#define VIV_FE_STALL_TOKEN 0x00000004
#define VIV_FE_STALL_TOKEN_FROM__MASK 0x0000001f
#define VIV_FE_STALL_TOKEN_FROM__SHIFT 0
#define VIV_FE_STALL_TOKEN_FROM(x) (((x) << VIV_FE_STALL_TOKEN_FROM__SHIFT) & VIV_FE_STALL_TOKEN_FROM__MASK)
#define VIV_FE_STALL_TOKEN_TO__MASK 0x00001f00
#define VIV_FE_STALL_TOKEN_TO__SHIFT 8
#define VIV_FE_STALL_TOKEN_TO(x) (((x) << VIV_FE_STALL_TOKEN_TO__SHIFT) & VIV_FE_STALL_TOKEN_TO__MASK)
#define VIV_FE_CALL 0x00000000
#define VIV_FE_CALL_HEADER 0x00000000
#define VIV_FE_CALL_HEADER_PREFETCH__MASK 0x0000ffff
#define VIV_FE_CALL_HEADER_PREFETCH__SHIFT 0
#define VIV_FE_CALL_HEADER_PREFETCH(x) (((x) << VIV_FE_CALL_HEADER_PREFETCH__SHIFT) & VIV_FE_CALL_HEADER_PREFETCH__MASK)
#define VIV_FE_CALL_HEADER_OP__MASK 0xf8000000
#define VIV_FE_CALL_HEADER_OP__SHIFT 27
#define VIV_FE_CALL_HEADER_OP_CALL 0x50000000
#define VIV_FE_CALL_ADDRESS 0x00000004
#define VIV_FE_CALL_RETURN_PREFETCH 0x00000008
#define VIV_FE_CALL_RETURN_ADDRESS 0x0000000c
#define VIV_FE_RETURN 0x00000000
#define VIV_FE_RETURN_HEADER 0x00000000
#define VIV_FE_RETURN_HEADER_OP__MASK 0xf8000000
#define VIV_FE_RETURN_HEADER_OP__SHIFT 27
#define VIV_FE_RETURN_HEADER_OP_RETURN 0x58000000
#define VIV_FE_CHIP_SELECT 0x00000000
#define VIV_FE_CHIP_SELECT_HEADER 0x00000000
#define VIV_FE_CHIP_SELECT_HEADER_OP__MASK 0xf8000000
#define VIV_FE_CHIP_SELECT_HEADER_OP__SHIFT 27
#define VIV_FE_CHIP_SELECT_HEADER_OP_CHIP_SELECT 0x68000000
#define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP15 0x00008000
#define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP14 0x00004000
#define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP13 0x00002000
#define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP12 0x00001000
#define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP11 0x00000800
#define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP10 0x00000400
#define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP9 0x00000200
#define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP8 0x00000100
#define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP7 0x00000080
#define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP6 0x00000040
#define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP5 0x00000020
#define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP4 0x00000010
#define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP3 0x00000008
#define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP2 0x00000004
#define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP1 0x00000002
#define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP0 0x00000001
#define VIV_FE_DRAW_INSTANCED 0x00000000
#define VIV_FE_DRAW_INSTANCED_HEADER 0x00000000
#define VIV_FE_DRAW_INSTANCED_HEADER_OP__MASK 0xf8000000
#define VIV_FE_DRAW_INSTANCED_HEADER_OP__SHIFT 27
#define VIV_FE_DRAW_INSTANCED_HEADER_OP_DRAW_INSTANCED 0x60000000
#define VIV_FE_DRAW_INSTANCED_HEADER_INDEXED 0x00100000
#define VIV_FE_DRAW_INSTANCED_HEADER_TYPE__MASK 0x000f0000
#define VIV_FE_DRAW_INSTANCED_HEADER_TYPE__SHIFT 16
#define VIV_FE_DRAW_INSTANCED_HEADER_TYPE(x) (((x) << VIV_FE_DRAW_INSTANCED_HEADER_TYPE__SHIFT) & VIV_FE_DRAW_INSTANCED_HEADER_TYPE__MASK)
#define VIV_FE_DRAW_INSTANCED_HEADER_INSTANCE_COUNT_LO__MASK 0x0000ffff
#define VIV_FE_DRAW_INSTANCED_HEADER_INSTANCE_COUNT_LO__SHIFT 0
#define VIV_FE_DRAW_INSTANCED_HEADER_INSTANCE_COUNT_LO(x) (((x) << VIV_FE_DRAW_INSTANCED_HEADER_INSTANCE_COUNT_LO__SHIFT) & VIV_FE_DRAW_INSTANCED_HEADER_INSTANCE_COUNT_LO__MASK)
#define VIV_FE_DRAW_INSTANCED_COUNT 0x00000004
#define VIV_FE_DRAW_INSTANCED_COUNT_INSTANCE_COUNT_HI__MASK 0xff000000
#define VIV_FE_DRAW_INSTANCED_COUNT_INSTANCE_COUNT_HI__SHIFT 24
#define VIV_FE_DRAW_INSTANCED_COUNT_INSTANCE_COUNT_HI(x) (((x) << VIV_FE_DRAW_INSTANCED_COUNT_INSTANCE_COUNT_HI__SHIFT) & VIV_FE_DRAW_INSTANCED_COUNT_INSTANCE_COUNT_HI__MASK)
#define VIV_FE_DRAW_INSTANCED_COUNT_VERTEX_COUNT__MASK 0x00ffffff
#define VIV_FE_DRAW_INSTANCED_COUNT_VERTEX_COUNT__SHIFT 0
#define VIV_FE_DRAW_INSTANCED_COUNT_VERTEX_COUNT(x) (((x) << VIV_FE_DRAW_INSTANCED_COUNT_VERTEX_COUNT__SHIFT) & VIV_FE_DRAW_INSTANCED_COUNT_VERTEX_COUNT__MASK)
#define VIV_FE_DRAW_INSTANCED_START 0x00000008
#define VIV_FE_DRAW_INSTANCED_START_INDEX__MASK 0xffffffff
#define VIV_FE_DRAW_INSTANCED_START_INDEX__SHIFT 0
#define VIV_FE_DRAW_INSTANCED_START_INDEX(x) (((x) << VIV_FE_DRAW_INSTANCED_START_INDEX__SHIFT) & VIV_FE_DRAW_INSTANCED_START_INDEX__MASK)
#endif /* CMDSTREAM_XML */
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