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|
/*
* Copyright (c) 2012-2015 Etnaviv Project
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sub license,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* Authors:
* Wladimir J. van der Laan <laanwj@gmail.com>
* Christian Gmeiner <christian.gmeiner@gmail.com>
*/
#include "etnaviv_state.h"
#include "hw/common.xml.h"
#include "etnaviv_blend.h"
#include "etnaviv_clear_blit.h"
#include "etnaviv_context.h"
#include "etnaviv_format.h"
#include "etnaviv_shader.h"
#include "etnaviv_surface.h"
#include "etnaviv_translate.h"
#include "etnaviv_util.h"
#include "util/u_helpers.h"
#include "util/u_inlines.h"
#include "util/u_math.h"
#include "util/u_memory.h"
static void
etna_set_stencil_ref(struct pipe_context *pctx, const struct pipe_stencil_ref *sr)
{
struct etna_context *ctx = etna_context(pctx);
struct compiled_stencil_ref *cs = &ctx->stencil_ref;
ctx->stencil_ref_s = *sr;
cs->PE_STENCIL_CONFIG = VIVS_PE_STENCIL_CONFIG_REF_FRONT(sr->ref_value[0]);
/* rest of bits weaved in from depth_stencil_alpha */
cs->PE_STENCIL_CONFIG_EXT =
VIVS_PE_STENCIL_CONFIG_EXT_REF_BACK(sr->ref_value[0]);
ctx->dirty |= ETNA_DIRTY_STENCIL_REF;
}
static void
etna_set_clip_state(struct pipe_context *pctx, const struct pipe_clip_state *pcs)
{
/* NOOP */
}
static void
etna_set_sample_mask(struct pipe_context *pctx, unsigned sample_mask)
{
struct etna_context *ctx = etna_context(pctx);
ctx->sample_mask = sample_mask;
ctx->dirty |= ETNA_DIRTY_SAMPLE_MASK;
}
static void
etna_set_constant_buffer(struct pipe_context *pctx,
enum pipe_shader_type shader, uint index,
const struct pipe_constant_buffer *cb)
{
struct etna_context *ctx = etna_context(pctx);
if (unlikely(index > 0)) {
DBG("Unhandled buffer index %i", index);
return;
}
util_copy_constant_buffer(&ctx->constant_buffer[shader], cb);
/* Note that the state tracker can unbind constant buffers by
* passing NULL here. */
if (unlikely(!cb || (!cb->buffer && !cb->user_buffer)))
return;
/* there is no support for ARB_uniform_buffer_object */
assert(cb->buffer == NULL && cb->user_buffer != NULL);
ctx->dirty |= ETNA_DIRTY_CONSTBUF;
}
static void
etna_update_render_resource(struct pipe_context *pctx, struct pipe_resource *pres)
{
struct etna_resource *res = etna_resource(pres);
if (res->texture && etna_resource_older(res, etna_resource(res->texture))) {
/* The render buffer is older than the texture buffer. Copy it over. */
etna_copy_resource(pctx, pres, res->texture, 0, pres->last_level);
res->seqno = etna_resource(res->texture)->seqno;
}
}
static void
etna_set_framebuffer_state(struct pipe_context *pctx,
const struct pipe_framebuffer_state *sv)
{
struct etna_context *ctx = etna_context(pctx);
struct compiled_framebuffer_state *cs = &ctx->framebuffer;
int nr_samples_color = -1;
int nr_samples_depth = -1;
/* Set up TS as well. Warning: this state is used by both the RS and PE */
uint32_t ts_mem_config = 0;
if (sv->nr_cbufs > 0) { /* at least one color buffer? */
struct etna_surface *cbuf = etna_surface(sv->cbufs[0]);
struct etna_resource *res = etna_resource(cbuf->base.texture);
bool color_supertiled = (res->layout & ETNA_LAYOUT_BIT_SUPER) != 0;
assert(res->layout & ETNA_LAYOUT_BIT_TILE); /* Cannot render to linear surfaces */
etna_update_render_resource(pctx, cbuf->base.texture);
pipe_surface_reference(&cs->cbuf, &cbuf->base);
cs->PE_COLOR_FORMAT =
VIVS_PE_COLOR_FORMAT_FORMAT(translate_rs_format(cbuf->base.format)) |
VIVS_PE_COLOR_FORMAT_COMPONENTS__MASK |
VIVS_PE_COLOR_FORMAT_OVERWRITE |
COND(color_supertiled, VIVS_PE_COLOR_FORMAT_SUPER_TILED);
/* VIVS_PE_COLOR_FORMAT_COMPONENTS() and
* VIVS_PE_COLOR_FORMAT_OVERWRITE comes from blend_state
* but only if we set the bits above. */
/* merged with depth_stencil_alpha */
if ((cbuf->surf.offset & 63) ||
(((cbuf->surf.stride * 4) & 63) && cbuf->surf.height > 4)) {
/* XXX Must make temporary surface here.
* Need the same mechanism on gc2000 when we want to do mipmap
* generation by
* rendering to levels > 1 due to multitiled / tiled conversion. */
BUG("Alignment error, trying to render to offset %08x with tile "
"stride %i",
cbuf->surf.offset, cbuf->surf.stride * 4);
}
if (ctx->specs.pixel_pipes == 1) {
cs->PE_COLOR_ADDR = cbuf->reloc[0];
cs->PE_COLOR_ADDR.flags = ETNA_RELOC_READ | ETNA_RELOC_WRITE;
} else {
/* Rendered textures must always be multi-tiled, or single-buffer mode must be supported */
assert((res->layout & ETNA_LAYOUT_BIT_MULTI) || ctx->specs.single_buffer);
for (int i = 0; i < ctx->specs.pixel_pipes; i++) {
cs->PE_PIPE_COLOR_ADDR[i] = cbuf->reloc[i];
cs->PE_PIPE_COLOR_ADDR[i].flags = ETNA_RELOC_READ | ETNA_RELOC_WRITE;
}
}
cs->PE_COLOR_STRIDE = cbuf->surf.stride;
if (cbuf->surf.ts_size) {
cs->TS_COLOR_CLEAR_VALUE = cbuf->level->clear_value;
cs->TS_COLOR_STATUS_BASE = cbuf->ts_reloc;
cs->TS_COLOR_STATUS_BASE.flags = ETNA_RELOC_READ | ETNA_RELOC_WRITE;
cs->TS_COLOR_SURFACE_BASE = cbuf->reloc[0];
cs->TS_COLOR_SURFACE_BASE.flags = ETNA_RELOC_READ | ETNA_RELOC_WRITE;
}
/* MSAA */
if (cbuf->base.texture->nr_samples > 1)
ts_mem_config |=
VIVS_TS_MEM_CONFIG_COLOR_COMPRESSION | translate_msaa_format(cbuf->base.format);
nr_samples_color = cbuf->base.texture->nr_samples;
} else {
pipe_surface_reference(&cs->cbuf, NULL);
/* Clearing VIVS_PE_COLOR_FORMAT_COMPONENTS__MASK and
* VIVS_PE_COLOR_FORMAT_OVERWRITE prevents us from overwriting the
* color target */
cs->PE_COLOR_FORMAT = 0;
cs->PE_COLOR_STRIDE = 0;
cs->TS_COLOR_STATUS_BASE.bo = NULL;
cs->TS_COLOR_SURFACE_BASE.bo = NULL;
for (int i = 0; i < ETNA_MAX_PIXELPIPES; i++)
cs->PE_PIPE_COLOR_ADDR[i].bo = NULL;
}
if (sv->zsbuf != NULL) {
struct etna_surface *zsbuf = etna_surface(sv->zsbuf);
struct etna_resource *res = etna_resource(zsbuf->base.texture);
etna_update_render_resource(pctx, zsbuf->base.texture);
pipe_surface_reference(&cs->zsbuf, &zsbuf->base);
assert(res->layout &ETNA_LAYOUT_BIT_TILE); /* Cannot render to linear surfaces */
uint32_t depth_format = translate_depth_format(zsbuf->base.format);
unsigned depth_bits =
depth_format == VIVS_PE_DEPTH_CONFIG_DEPTH_FORMAT_D16 ? 16 : 24;
bool depth_supertiled = (res->layout & ETNA_LAYOUT_BIT_SUPER) != 0;
cs->PE_DEPTH_CONFIG =
depth_format |
COND(depth_supertiled, VIVS_PE_DEPTH_CONFIG_SUPER_TILED) |
VIVS_PE_DEPTH_CONFIG_DEPTH_MODE_Z;
/* VIVS_PE_DEPTH_CONFIG_ONLY_DEPTH */
/* merged with depth_stencil_alpha */
if (ctx->specs.pixel_pipes == 1) {
cs->PE_DEPTH_ADDR = zsbuf->reloc[0];
cs->PE_DEPTH_ADDR.flags = ETNA_RELOC_READ | ETNA_RELOC_WRITE;
} else {
for (int i = 0; i < ctx->specs.pixel_pipes; i++) {
cs->PE_PIPE_DEPTH_ADDR[i] = zsbuf->reloc[i];
cs->PE_PIPE_DEPTH_ADDR[i].flags = ETNA_RELOC_READ | ETNA_RELOC_WRITE;
}
}
cs->PE_DEPTH_STRIDE = zsbuf->surf.stride;
cs->PE_HDEPTH_CONTROL = VIVS_PE_HDEPTH_CONTROL_FORMAT_DISABLED;
cs->PE_DEPTH_NORMALIZE = fui(exp2f(depth_bits) - 1.0f);
if (zsbuf->surf.ts_size) {
cs->TS_DEPTH_CLEAR_VALUE = zsbuf->level->clear_value;
cs->TS_DEPTH_STATUS_BASE = zsbuf->ts_reloc;
cs->TS_DEPTH_STATUS_BASE.flags = ETNA_RELOC_READ | ETNA_RELOC_WRITE;
cs->TS_DEPTH_SURFACE_BASE = zsbuf->reloc[0];
cs->TS_DEPTH_SURFACE_BASE.flags = ETNA_RELOC_READ | ETNA_RELOC_WRITE;
}
ts_mem_config |= COND(depth_bits == 16, VIVS_TS_MEM_CONFIG_DEPTH_16BPP);
/* MSAA */
if (zsbuf->base.texture->nr_samples > 1)
/* XXX VIVS_TS_MEM_CONFIG_DEPTH_COMPRESSION;
* Disable without MSAA for now, as it causes corruption in glquake. */
ts_mem_config |= VIVS_TS_MEM_CONFIG_DEPTH_COMPRESSION;
nr_samples_depth = zsbuf->base.texture->nr_samples;
} else {
pipe_surface_reference(&cs->zsbuf, NULL);
cs->PE_DEPTH_CONFIG = VIVS_PE_DEPTH_CONFIG_DEPTH_MODE_NONE;
cs->PE_DEPTH_ADDR.bo = NULL;
cs->PE_DEPTH_STRIDE = 0;
cs->TS_DEPTH_STATUS_BASE.bo = NULL;
cs->TS_DEPTH_SURFACE_BASE.bo = NULL;
for (int i = 0; i < ETNA_MAX_PIXELPIPES; i++)
cs->PE_PIPE_DEPTH_ADDR[i].bo = NULL;
}
/* MSAA setup */
if (nr_samples_depth != -1 && nr_samples_color != -1 &&
nr_samples_depth != nr_samples_color) {
BUG("Number of samples in color and depth texture must match (%i and %i respectively)",
nr_samples_color, nr_samples_depth);
}
switch (MAX2(nr_samples_depth, nr_samples_color)) {
case 0:
case 1: /* Are 0 and 1 samples allowed? */
cs->GL_MULTI_SAMPLE_CONFIG =
VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_NONE;
cs->msaa_mode = false;
break;
case 2:
cs->GL_MULTI_SAMPLE_CONFIG = VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_2X;
cs->msaa_mode = true; /* Add input to PS */
cs->RA_MULTISAMPLE_UNK00E04 = 0x0;
cs->RA_MULTISAMPLE_UNK00E10[0] = 0x0000aa22;
cs->RA_CENTROID_TABLE[0] = 0x66aa2288;
cs->RA_CENTROID_TABLE[1] = 0x88558800;
cs->RA_CENTROID_TABLE[2] = 0x88881100;
cs->RA_CENTROID_TABLE[3] = 0x33888800;
break;
case 4:
cs->GL_MULTI_SAMPLE_CONFIG = VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_4X;
cs->msaa_mode = true; /* Add input to PS */
cs->RA_MULTISAMPLE_UNK00E04 = 0x0;
cs->RA_MULTISAMPLE_UNK00E10[0] = 0xeaa26e26;
cs->RA_MULTISAMPLE_UNK00E10[1] = 0xe6ae622a;
cs->RA_MULTISAMPLE_UNK00E10[2] = 0xaaa22a22;
cs->RA_CENTROID_TABLE[0] = 0x4a6e2688;
cs->RA_CENTROID_TABLE[1] = 0x888888a2;
cs->RA_CENTROID_TABLE[2] = 0x888888ea;
cs->RA_CENTROID_TABLE[3] = 0x888888c6;
cs->RA_CENTROID_TABLE[4] = 0x46622a88;
cs->RA_CENTROID_TABLE[5] = 0x888888ae;
cs->RA_CENTROID_TABLE[6] = 0x888888e6;
cs->RA_CENTROID_TABLE[7] = 0x888888ca;
cs->RA_CENTROID_TABLE[8] = 0x262a2288;
cs->RA_CENTROID_TABLE[9] = 0x886688a2;
cs->RA_CENTROID_TABLE[10] = 0x888866aa;
cs->RA_CENTROID_TABLE[11] = 0x668888a6;
break;
}
/* Scissor setup */
cs->SE_SCISSOR_LEFT = 0; /* affected by rasterizer and scissor state as well */
cs->SE_SCISSOR_TOP = 0;
cs->SE_SCISSOR_RIGHT = (sv->width << 16) + ETNA_SE_SCISSOR_MARGIN_RIGHT;
cs->SE_SCISSOR_BOTTOM = (sv->height << 16) + ETNA_SE_SCISSOR_MARGIN_BOTTOM;
cs->SE_CLIP_RIGHT = (sv->width << 16) + ETNA_SE_CLIP_MARGIN_RIGHT;
cs->SE_CLIP_BOTTOM = (sv->height << 16) + ETNA_SE_CLIP_MARGIN_BOTTOM;
cs->TS_MEM_CONFIG = ts_mem_config;
/* Single buffer setup. There is only one switch for this, not a separate
* one per color buffer / depth buffer. To keep the logic simple always use
* single buffer when this feature is available.
*/
cs->PE_LOGIC_OP = VIVS_PE_LOGIC_OP_SINGLE_BUFFER(ctx->specs.single_buffer ? 2 : 0);
ctx->framebuffer_s = *sv; /* keep copy of original structure */
ctx->dirty |= ETNA_DIRTY_FRAMEBUFFER | ETNA_DIRTY_DERIVE_TS;
}
static void
etna_set_polygon_stipple(struct pipe_context *pctx,
const struct pipe_poly_stipple *stipple)
{
/* NOP */
}
static void
etna_set_scissor_states(struct pipe_context *pctx, unsigned start_slot,
unsigned num_scissors, const struct pipe_scissor_state *ss)
{
struct etna_context *ctx = etna_context(pctx);
struct compiled_scissor_state *cs = &ctx->scissor;
assert(ss->minx <= ss->maxx);
assert(ss->miny <= ss->maxy);
/* note that this state is only used when rasterizer_state->scissor is on */
ctx->scissor_s = *ss;
cs->SE_SCISSOR_LEFT = (ss->minx << 16);
cs->SE_SCISSOR_TOP = (ss->miny << 16);
cs->SE_SCISSOR_RIGHT = (ss->maxx << 16) + ETNA_SE_SCISSOR_MARGIN_RIGHT;
cs->SE_SCISSOR_BOTTOM = (ss->maxy << 16) + ETNA_SE_SCISSOR_MARGIN_BOTTOM;
cs->SE_CLIP_RIGHT = (ss->maxx << 16) + ETNA_SE_CLIP_MARGIN_RIGHT;
cs->SE_CLIP_BOTTOM = (ss->maxy << 16) + ETNA_SE_CLIP_MARGIN_BOTTOM;
ctx->dirty |= ETNA_DIRTY_SCISSOR;
}
static void
etna_set_viewport_states(struct pipe_context *pctx, unsigned start_slot,
unsigned num_scissors, const struct pipe_viewport_state *vs)
{
struct etna_context *ctx = etna_context(pctx);
struct compiled_viewport_state *cs = &ctx->viewport;
ctx->viewport_s = *vs;
/**
* For Vivante GPU, viewport z transformation is 0..1 to 0..1 instead of
* -1..1 to 0..1.
* scaling and translation to 0..1 already happened, so remove that
*
* z' = (z * 2 - 1) * scale + translate
* = z * (2 * scale) + (translate - scale)
*
* scale' = 2 * scale
* translate' = translate - scale
*/
/* must be fixp as v4 state deltas assume it is */
cs->PA_VIEWPORT_SCALE_X = etna_f32_to_fixp16(vs->scale[0]);
cs->PA_VIEWPORT_SCALE_Y = etna_f32_to_fixp16(vs->scale[1]);
cs->PA_VIEWPORT_SCALE_Z = fui(vs->scale[2] * 2.0f);
cs->PA_VIEWPORT_OFFSET_X = etna_f32_to_fixp16(vs->translate[0]);
cs->PA_VIEWPORT_OFFSET_Y = etna_f32_to_fixp16(vs->translate[1]);
cs->PA_VIEWPORT_OFFSET_Z = fui(vs->translate[2] - vs->scale[2]);
/* Compute scissor rectangle (fixp) from viewport.
* Make sure left is always < right and top always < bottom.
*/
cs->SE_SCISSOR_LEFT = etna_f32_to_fixp16(MAX2(vs->translate[0] - fabsf(vs->scale[0]), 0.0f));
cs->SE_SCISSOR_TOP = etna_f32_to_fixp16(MAX2(vs->translate[1] - fabsf(vs->scale[1]), 0.0f));
uint32_t right_fixp = etna_f32_to_fixp16(MAX2(vs->translate[0] + fabsf(vs->scale[0]), 0.0f));
uint32_t bottom_fixp = etna_f32_to_fixp16(MAX2(vs->translate[1] + fabsf(vs->scale[1]), 0.0f));
cs->SE_SCISSOR_RIGHT = right_fixp + ETNA_SE_SCISSOR_MARGIN_RIGHT;
cs->SE_SCISSOR_BOTTOM = bottom_fixp + ETNA_SE_SCISSOR_MARGIN_BOTTOM;
cs->SE_CLIP_RIGHT = right_fixp + ETNA_SE_CLIP_MARGIN_RIGHT;
cs->SE_CLIP_BOTTOM = bottom_fixp + ETNA_SE_CLIP_MARGIN_BOTTOM;
cs->PE_DEPTH_NEAR = fui(0.0); /* not affected if depth mode is Z (as in GL) */
cs->PE_DEPTH_FAR = fui(1.0);
ctx->dirty |= ETNA_DIRTY_VIEWPORT;
}
static void
etna_set_vertex_buffers(struct pipe_context *pctx, unsigned start_slot,
unsigned num_buffers, const struct pipe_vertex_buffer *vb)
{
struct etna_context *ctx = etna_context(pctx);
struct etna_vertexbuf_state *so = &ctx->vertex_buffer;
util_set_vertex_buffers_mask(so->vb, &so->enabled_mask, vb, start_slot, num_buffers);
so->count = util_last_bit(so->enabled_mask);
for (unsigned idx = start_slot; idx < start_slot + num_buffers; ++idx) {
struct compiled_set_vertex_buffer *cs = &so->cvb[idx];
struct pipe_vertex_buffer *vbi = &so->vb[idx];
assert(!vbi->is_user_buffer); /* XXX support user_buffer using
etna_usermem_map */
if (vbi->buffer.resource) { /* GPU buffer */
cs->FE_VERTEX_STREAM_BASE_ADDR.bo = etna_resource(vbi->buffer.resource)->bo;
cs->FE_VERTEX_STREAM_BASE_ADDR.offset = vbi->buffer_offset;
cs->FE_VERTEX_STREAM_BASE_ADDR.flags = ETNA_RELOC_READ;
cs->FE_VERTEX_STREAM_CONTROL =
FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE(vbi->stride);
} else {
cs->FE_VERTEX_STREAM_BASE_ADDR.bo = NULL;
cs->FE_VERTEX_STREAM_CONTROL = 0;
}
}
ctx->dirty |= ETNA_DIRTY_VERTEX_BUFFERS;
}
static void
etna_blend_state_bind(struct pipe_context *pctx, void *bs)
{
struct etna_context *ctx = etna_context(pctx);
ctx->blend = bs;
ctx->dirty |= ETNA_DIRTY_BLEND;
}
static void
etna_blend_state_delete(struct pipe_context *pctx, void *bs)
{
FREE(bs);
}
static void
etna_rasterizer_state_bind(struct pipe_context *pctx, void *rs)
{
struct etna_context *ctx = etna_context(pctx);
ctx->rasterizer = rs;
ctx->dirty |= ETNA_DIRTY_RASTERIZER;
}
static void
etna_rasterizer_state_delete(struct pipe_context *pctx, void *rs)
{
FREE(rs);
}
static void
etna_zsa_state_bind(struct pipe_context *pctx, void *zs)
{
struct etna_context *ctx = etna_context(pctx);
ctx->zsa = zs;
ctx->dirty |= ETNA_DIRTY_ZSA;
}
static void
etna_zsa_state_delete(struct pipe_context *pctx, void *zs)
{
FREE(zs);
}
/** Create vertex element states, which define a layout for fetching
* vertices for rendering.
*/
static void *
etna_vertex_elements_state_create(struct pipe_context *pctx,
unsigned num_elements, const struct pipe_vertex_element *elements)
{
struct etna_context *ctx = etna_context(pctx);
struct compiled_vertex_elements_state *cs = CALLOC_STRUCT(compiled_vertex_elements_state);
if (!cs)
return NULL;
if (num_elements > ctx->specs.vertex_max_elements) {
BUG("number of elements (%u) exceeds chip maximum (%u)", num_elements,
ctx->specs.vertex_max_elements);
return NULL;
}
/* XXX could minimize number of consecutive stretches here by sorting, and
* permuting the inputs in shader or does Mesa do this already? */
/* Check that vertex element binding is compatible with hardware; thus
* elements[idx].vertex_buffer_index are < stream_count. If not, the binding
* uses more streams than is supported, and u_vbuf should have done some
* reorganization for compatibility. */
/* TODO: does mesa this for us? */
bool incompatible = false;
for (unsigned idx = 0; idx < num_elements; ++idx) {
if (elements[idx].vertex_buffer_index >= ctx->specs.stream_count || elements[idx].instance_divisor > 0)
incompatible = true;
}
cs->num_elements = num_elements;
if (incompatible || num_elements == 0) {
DBG("Error: zero vertex elements, or more vertex buffers used than supported");
FREE(cs);
return NULL;
}
unsigned start_offset = 0; /* start of current consecutive stretch */
bool nonconsecutive = true; /* previous value of nonconsecutive */
for (unsigned idx = 0; idx < num_elements; ++idx) {
unsigned element_size = util_format_get_blocksize(elements[idx].src_format);
unsigned end_offset = elements[idx].src_offset + element_size;
uint32_t format_type, normalize;
if (nonconsecutive)
start_offset = elements[idx].src_offset;
/* maximum vertex size is 256 bytes */
assert(element_size != 0 && end_offset <= 256);
/* check whether next element is consecutive to this one */
nonconsecutive = (idx == (num_elements - 1)) ||
elements[idx + 1].vertex_buffer_index != elements[idx].vertex_buffer_index ||
end_offset != elements[idx + 1].src_offset;
format_type = translate_vertex_format_type(elements[idx].src_format);
normalize = translate_vertex_format_normalize(elements[idx].src_format);
assert(format_type != ETNA_NO_MATCH);
assert(normalize != ETNA_NO_MATCH);
cs->FE_VERTEX_ELEMENT_CONFIG[idx] =
COND(nonconsecutive, VIVS_FE_VERTEX_ELEMENT_CONFIG_NONCONSECUTIVE) |
format_type |
VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM(util_format_get_nr_components(elements[idx].src_format)) |
normalize | VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN(ENDIAN_MODE_NO_SWAP) |
VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM(elements[idx].vertex_buffer_index) |
VIVS_FE_VERTEX_ELEMENT_CONFIG_START(elements[idx].src_offset) |
VIVS_FE_VERTEX_ELEMENT_CONFIG_END(end_offset - start_offset);
}
return cs;
}
static void
etna_vertex_elements_state_delete(struct pipe_context *pctx, void *ve)
{
FREE(ve);
}
static void
etna_vertex_elements_state_bind(struct pipe_context *pctx, void *ve)
{
struct etna_context *ctx = etna_context(pctx);
ctx->vertex_elements = ve;
ctx->dirty |= ETNA_DIRTY_VERTEX_ELEMENTS;
}
static bool
etna_update_ts_config(struct etna_context *ctx)
{
uint32_t new_ts_config = ctx->framebuffer.TS_MEM_CONFIG;
if (ctx->framebuffer_s.nr_cbufs > 0) {
struct etna_surface *c_surf = etna_surface(ctx->framebuffer_s.cbufs[0]);
if(c_surf->level->ts_size && c_surf->level->ts_valid) {
new_ts_config |= VIVS_TS_MEM_CONFIG_COLOR_FAST_CLEAR;
} else {
new_ts_config &= ~VIVS_TS_MEM_CONFIG_COLOR_FAST_CLEAR;
}
}
if (ctx->framebuffer_s.zsbuf) {
struct etna_surface *zs_surf = etna_surface(ctx->framebuffer_s.zsbuf);
if(zs_surf->level->ts_size && zs_surf->level->ts_valid) {
new_ts_config |= VIVS_TS_MEM_CONFIG_DEPTH_FAST_CLEAR;
} else {
new_ts_config &= ~VIVS_TS_MEM_CONFIG_DEPTH_FAST_CLEAR;
}
}
if (new_ts_config != ctx->framebuffer.TS_MEM_CONFIG) {
ctx->framebuffer.TS_MEM_CONFIG = new_ts_config;
ctx->dirty |= ETNA_DIRTY_TS;
}
ctx->dirty &= ~ETNA_DIRTY_DERIVE_TS;
return true;
}
struct etna_state_updater {
bool (*update)(struct etna_context *ctx);
uint32_t dirty;
};
static const struct etna_state_updater etna_state_updates[] = {
{
etna_shader_update_vertex, ETNA_DIRTY_SHADER | ETNA_DIRTY_VERTEX_ELEMENTS,
},
{
etna_shader_link, ETNA_DIRTY_SHADER,
},
{
etna_update_blend, ETNA_DIRTY_BLEND | ETNA_DIRTY_FRAMEBUFFER
},
{
etna_update_blend_color, ETNA_DIRTY_BLEND_COLOR | ETNA_DIRTY_FRAMEBUFFER,
},
{
etna_update_ts_config, ETNA_DIRTY_DERIVE_TS,
}
};
bool
etna_state_update(struct etna_context *ctx)
{
for (unsigned int i = 0; i < ARRAY_SIZE(etna_state_updates); i++)
if (ctx->dirty & etna_state_updates[i].dirty)
if (!etna_state_updates[i].update(ctx))
return false;
return true;
}
void
etna_state_init(struct pipe_context *pctx)
{
pctx->set_blend_color = etna_set_blend_color;
pctx->set_stencil_ref = etna_set_stencil_ref;
pctx->set_clip_state = etna_set_clip_state;
pctx->set_sample_mask = etna_set_sample_mask;
pctx->set_constant_buffer = etna_set_constant_buffer;
pctx->set_framebuffer_state = etna_set_framebuffer_state;
pctx->set_polygon_stipple = etna_set_polygon_stipple;
pctx->set_scissor_states = etna_set_scissor_states;
pctx->set_viewport_states = etna_set_viewport_states;
pctx->set_vertex_buffers = etna_set_vertex_buffers;
pctx->bind_blend_state = etna_blend_state_bind;
pctx->delete_blend_state = etna_blend_state_delete;
pctx->bind_rasterizer_state = etna_rasterizer_state_bind;
pctx->delete_rasterizer_state = etna_rasterizer_state_delete;
pctx->bind_depth_stencil_alpha_state = etna_zsa_state_bind;
pctx->delete_depth_stencil_alpha_state = etna_zsa_state_delete;
pctx->create_vertex_elements_state = etna_vertex_elements_state_create;
pctx->delete_vertex_elements_state = etna_vertex_elements_state_delete;
pctx->bind_vertex_elements_state = etna_vertex_elements_state_bind;
}
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