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path: root/src/gallium/drivers/etnaviv/etnaviv_state.c
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/*
 * Copyright (c) 2012-2015 Etnaviv Project
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sub license,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the
 * next paragraph) shall be included in all copies or substantial portions
 * of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
 * DEALINGS IN THE SOFTWARE.
 *
 * Authors:
 *    Wladimir J. van der Laan <laanwj@gmail.com>
 *    Christian Gmeiner <christian.gmeiner@gmail.com>
 */

#include "etnaviv_state.h"

#include "hw/common.xml.h"

#include "etnaviv_blend.h"
#include "etnaviv_clear_blit.h"
#include "etnaviv_context.h"
#include "etnaviv_format.h"
#include "etnaviv_shader.h"
#include "etnaviv_surface.h"
#include "etnaviv_translate.h"
#include "etnaviv_util.h"
#include "util/u_helpers.h"
#include "util/u_inlines.h"
#include "util/u_math.h"
#include "util/u_memory.h"

static void
etna_set_stencil_ref(struct pipe_context *pctx, const struct pipe_stencil_ref *sr)
{
   struct etna_context *ctx = etna_context(pctx);
   struct compiled_stencil_ref *cs = &ctx->stencil_ref;

   ctx->stencil_ref_s = *sr;

   cs->PE_STENCIL_CONFIG = VIVS_PE_STENCIL_CONFIG_REF_FRONT(sr->ref_value[0]);
   /* rest of bits weaved in from depth_stencil_alpha */
   cs->PE_STENCIL_CONFIG_EXT =
      VIVS_PE_STENCIL_CONFIG_EXT_REF_BACK(sr->ref_value[0]);
   ctx->dirty |= ETNA_DIRTY_STENCIL_REF;
}

static void
etna_set_clip_state(struct pipe_context *pctx, const struct pipe_clip_state *pcs)
{
   /* NOOP */
}

static void
etna_set_sample_mask(struct pipe_context *pctx, unsigned sample_mask)
{
   struct etna_context *ctx = etna_context(pctx);

   ctx->sample_mask = sample_mask;
   ctx->dirty |= ETNA_DIRTY_SAMPLE_MASK;
}

static void
etna_set_constant_buffer(struct pipe_context *pctx,
      enum pipe_shader_type shader, uint index,
      const struct pipe_constant_buffer *cb)
{
   struct etna_context *ctx = etna_context(pctx);

   if (unlikely(index > 0)) {
      DBG("Unhandled buffer index %i", index);
      return;
   }


   util_copy_constant_buffer(&ctx->constant_buffer[shader], cb);

   /* Note that the state tracker can unbind constant buffers by
    * passing NULL here. */
   if (unlikely(!cb || (!cb->buffer && !cb->user_buffer)))
      return;

   /* there is no support for ARB_uniform_buffer_object */
   assert(cb->buffer == NULL && cb->user_buffer != NULL);

   ctx->dirty |= ETNA_DIRTY_CONSTBUF;
}

static void
etna_update_render_resource(struct pipe_context *pctx, struct pipe_resource *pres)
{
   struct etna_resource *res = etna_resource(pres);

   if (res->texture && etna_resource_older(res, etna_resource(res->texture))) {
      /* The render buffer is older than the texture buffer. Copy it over. */
      etna_copy_resource(pctx, pres, res->texture, 0, pres->last_level);
      res->seqno = etna_resource(res->texture)->seqno;
   }
}

static void
etna_set_framebuffer_state(struct pipe_context *pctx,
      const struct pipe_framebuffer_state *sv)
{
   struct etna_context *ctx = etna_context(pctx);
   struct compiled_framebuffer_state *cs = &ctx->framebuffer;
   int nr_samples_color = -1;
   int nr_samples_depth = -1;

   /* Set up TS as well. Warning: this state is used by both the RS and PE */
   uint32_t ts_mem_config = 0;

   if (sv->nr_cbufs > 0) { /* at least one color buffer? */
      struct etna_surface *cbuf = etna_surface(sv->cbufs[0]);
      struct etna_resource *res = etna_resource(cbuf->base.texture);
      bool color_supertiled = (res->layout & ETNA_LAYOUT_BIT_SUPER) != 0;

      assert(res->layout & ETNA_LAYOUT_BIT_TILE); /* Cannot render to linear surfaces */
      etna_update_render_resource(pctx, cbuf->base.texture);

      pipe_surface_reference(&cs->cbuf, &cbuf->base);
      cs->PE_COLOR_FORMAT =
         VIVS_PE_COLOR_FORMAT_FORMAT(translate_rs_format(cbuf->base.format)) |
         VIVS_PE_COLOR_FORMAT_COMPONENTS__MASK |
         VIVS_PE_COLOR_FORMAT_OVERWRITE |
         COND(color_supertiled, VIVS_PE_COLOR_FORMAT_SUPER_TILED);
      /* VIVS_PE_COLOR_FORMAT_COMPONENTS() and
       * VIVS_PE_COLOR_FORMAT_OVERWRITE comes from blend_state
       * but only if we set the bits above. */
      /* merged with depth_stencil_alpha */
      if ((cbuf->surf.offset & 63) ||
          (((cbuf->surf.stride * 4) & 63) && cbuf->surf.height > 4)) {
         /* XXX Must make temporary surface here.
          * Need the same mechanism on gc2000 when we want to do mipmap
          * generation by
          * rendering to levels > 1 due to multitiled / tiled conversion. */
         BUG("Alignment error, trying to render to offset %08x with tile "
             "stride %i",
             cbuf->surf.offset, cbuf->surf.stride * 4);
      }

      if (ctx->specs.pixel_pipes == 1) {
         cs->PE_COLOR_ADDR = cbuf->reloc[0];
         cs->PE_COLOR_ADDR.flags = ETNA_RELOC_READ | ETNA_RELOC_WRITE;
      } else {
         /* Rendered textures must always be multi-tiled, or single-buffer mode must be supported */
         assert((res->layout & ETNA_LAYOUT_BIT_MULTI) || ctx->specs.single_buffer);
         for (int i = 0; i < ctx->specs.pixel_pipes; i++) {
            cs->PE_PIPE_COLOR_ADDR[i] = cbuf->reloc[i];
            cs->PE_PIPE_COLOR_ADDR[i].flags = ETNA_RELOC_READ | ETNA_RELOC_WRITE;
         }
      }
      cs->PE_COLOR_STRIDE = cbuf->surf.stride;

      if (cbuf->surf.ts_size) {
         cs->TS_COLOR_CLEAR_VALUE = cbuf->level->clear_value;

         cs->TS_COLOR_STATUS_BASE = cbuf->ts_reloc;
         cs->TS_COLOR_STATUS_BASE.flags = ETNA_RELOC_READ | ETNA_RELOC_WRITE;

         cs->TS_COLOR_SURFACE_BASE = cbuf->reloc[0];
         cs->TS_COLOR_SURFACE_BASE.flags = ETNA_RELOC_READ | ETNA_RELOC_WRITE;
      }

      /* MSAA */
      if (cbuf->base.texture->nr_samples > 1)
         ts_mem_config |=
            VIVS_TS_MEM_CONFIG_MSAA | translate_msaa_format(cbuf->base.format);

      nr_samples_color = cbuf->base.texture->nr_samples;
   } else {
      pipe_surface_reference(&cs->cbuf, NULL);
      /* Clearing VIVS_PE_COLOR_FORMAT_COMPONENTS__MASK and
       * VIVS_PE_COLOR_FORMAT_OVERWRITE prevents us from overwriting the
       * color target */
      cs->PE_COLOR_FORMAT = 0;
      cs->PE_COLOR_STRIDE = 0;
      cs->TS_COLOR_STATUS_BASE.bo = NULL;
      cs->TS_COLOR_SURFACE_BASE.bo = NULL;

      for (int i = 0; i < ETNA_MAX_PIXELPIPES; i++)
         cs->PE_PIPE_COLOR_ADDR[i].bo = NULL;
   }

   if (sv->zsbuf != NULL) {
      struct etna_surface *zsbuf = etna_surface(sv->zsbuf);
      struct etna_resource *res = etna_resource(zsbuf->base.texture);

      etna_update_render_resource(pctx, zsbuf->base.texture);

      pipe_surface_reference(&cs->zsbuf, &zsbuf->base);
      assert(res->layout &ETNA_LAYOUT_BIT_TILE); /* Cannot render to linear surfaces */

      uint32_t depth_format = translate_depth_format(zsbuf->base.format);
      unsigned depth_bits =
         depth_format == VIVS_PE_DEPTH_CONFIG_DEPTH_FORMAT_D16 ? 16 : 24;
      bool depth_supertiled = (res->layout & ETNA_LAYOUT_BIT_SUPER) != 0;

      cs->PE_DEPTH_CONFIG =
         depth_format |
         COND(depth_supertiled, VIVS_PE_DEPTH_CONFIG_SUPER_TILED) |
         VIVS_PE_DEPTH_CONFIG_DEPTH_MODE_Z;
      /* VIVS_PE_DEPTH_CONFIG_ONLY_DEPTH */
      /* merged with depth_stencil_alpha */

      if (ctx->specs.pixel_pipes == 1) {
         cs->PE_DEPTH_ADDR = zsbuf->reloc[0];
         cs->PE_DEPTH_ADDR.flags = ETNA_RELOC_READ | ETNA_RELOC_WRITE;
      } else {
         for (int i = 0; i < ctx->specs.pixel_pipes; i++) {
            cs->PE_PIPE_DEPTH_ADDR[i] = zsbuf->reloc[i];
            cs->PE_PIPE_DEPTH_ADDR[i].flags = ETNA_RELOC_READ | ETNA_RELOC_WRITE;
         }
      }

      cs->PE_DEPTH_STRIDE = zsbuf->surf.stride;
      cs->PE_HDEPTH_CONTROL = VIVS_PE_HDEPTH_CONTROL_FORMAT_DISABLED;
      cs->PE_DEPTH_NORMALIZE = fui(exp2f(depth_bits) - 1.0f);

      if (zsbuf->surf.ts_size) {
         cs->TS_DEPTH_CLEAR_VALUE = zsbuf->level->clear_value;

         cs->TS_DEPTH_STATUS_BASE = zsbuf->ts_reloc;
         cs->TS_DEPTH_STATUS_BASE.flags = ETNA_RELOC_READ | ETNA_RELOC_WRITE;

         cs->TS_DEPTH_SURFACE_BASE = zsbuf->reloc[0];
         cs->TS_DEPTH_SURFACE_BASE.flags = ETNA_RELOC_READ | ETNA_RELOC_WRITE;
      }

      ts_mem_config |= COND(depth_bits == 16, VIVS_TS_MEM_CONFIG_DEPTH_16BPP);

      /* MSAA */
      if (zsbuf->base.texture->nr_samples > 1)
         /* XXX VIVS_TS_MEM_CONFIG_DEPTH_COMPRESSION;
          * Disable without MSAA for now, as it causes corruption in glquake. */
         ts_mem_config |= VIVS_TS_MEM_CONFIG_DEPTH_COMPRESSION;

      nr_samples_depth = zsbuf->base.texture->nr_samples;
   } else {
      pipe_surface_reference(&cs->zsbuf, NULL);
      cs->PE_DEPTH_CONFIG = VIVS_PE_DEPTH_CONFIG_DEPTH_MODE_NONE;
      cs->PE_DEPTH_ADDR.bo = NULL;
      cs->PE_DEPTH_STRIDE = 0;
      cs->TS_DEPTH_STATUS_BASE.bo = NULL;
      cs->TS_DEPTH_SURFACE_BASE.bo = NULL;

      for (int i = 0; i < ETNA_MAX_PIXELPIPES; i++)
         cs->PE_PIPE_DEPTH_ADDR[i].bo = NULL;
   }

   /* MSAA setup */
   if (nr_samples_depth != -1 && nr_samples_color != -1 &&
       nr_samples_depth != nr_samples_color) {
      BUG("Number of samples in color and depth texture must match (%i and %i respectively)",
          nr_samples_color, nr_samples_depth);
   }

   switch (MAX2(nr_samples_depth, nr_samples_color)) {
   case 0:
   case 1: /* Are 0 and 1 samples allowed? */
      cs->GL_MULTI_SAMPLE_CONFIG =
         VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_NONE;
      cs->msaa_mode = false;
      break;
   case 2:
      cs->GL_MULTI_SAMPLE_CONFIG = VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_2X;
      cs->msaa_mode = true; /* Add input to PS */
      cs->RA_MULTISAMPLE_UNK00E04 = 0x0;
      cs->RA_MULTISAMPLE_UNK00E10[0] = 0x0000aa22;
      cs->RA_CENTROID_TABLE[0] = 0x66aa2288;
      cs->RA_CENTROID_TABLE[1] = 0x88558800;
      cs->RA_CENTROID_TABLE[2] = 0x88881100;
      cs->RA_CENTROID_TABLE[3] = 0x33888800;
      break;
   case 4:
      cs->GL_MULTI_SAMPLE_CONFIG = VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_4X;
      cs->msaa_mode = true; /* Add input to PS */
      cs->RA_MULTISAMPLE_UNK00E04 = 0x0;
      cs->RA_MULTISAMPLE_UNK00E10[0] = 0xeaa26e26;
      cs->RA_MULTISAMPLE_UNK00E10[1] = 0xe6ae622a;
      cs->RA_MULTISAMPLE_UNK00E10[2] = 0xaaa22a22;
      cs->RA_CENTROID_TABLE[0] = 0x4a6e2688;
      cs->RA_CENTROID_TABLE[1] = 0x888888a2;
      cs->RA_CENTROID_TABLE[2] = 0x888888ea;
      cs->RA_CENTROID_TABLE[3] = 0x888888c6;
      cs->RA_CENTROID_TABLE[4] = 0x46622a88;
      cs->RA_CENTROID_TABLE[5] = 0x888888ae;
      cs->RA_CENTROID_TABLE[6] = 0x888888e6;
      cs->RA_CENTROID_TABLE[7] = 0x888888ca;
      cs->RA_CENTROID_TABLE[8] = 0x262a2288;
      cs->RA_CENTROID_TABLE[9] = 0x886688a2;
      cs->RA_CENTROID_TABLE[10] = 0x888866aa;
      cs->RA_CENTROID_TABLE[11] = 0x668888a6;
      break;
   }

   /* Scissor setup */
   cs->SE_SCISSOR_LEFT = 0; /* affected by rasterizer and scissor state as well */
   cs->SE_SCISSOR_TOP = 0;
   cs->SE_SCISSOR_RIGHT = (sv->width << 16) + ETNA_SE_SCISSOR_MARGIN_RIGHT;
   cs->SE_SCISSOR_BOTTOM = (sv->height << 16) + ETNA_SE_SCISSOR_MARGIN_BOTTOM;
   cs->SE_CLIP_RIGHT = (sv->width << 16) + ETNA_SE_CLIP_MARGIN_RIGHT;
   cs->SE_CLIP_BOTTOM = (sv->height << 16) + ETNA_SE_CLIP_MARGIN_BOTTOM;

   cs->TS_MEM_CONFIG = ts_mem_config;

   /* Single buffer setup. There is only one switch for this, not a separate
    * one per color buffer / depth buffer. To keep the logic simple always use
    * single buffer when this feature is available.
    */
   cs->PE_LOGIC_OP = VIVS_PE_LOGIC_OP_SINGLE_BUFFER(ctx->specs.single_buffer ? 2 : 0);

   ctx->framebuffer_s = *sv; /* keep copy of original structure */
   ctx->dirty |= ETNA_DIRTY_FRAMEBUFFER | ETNA_DIRTY_DERIVE_TS;
}

static void
etna_set_polygon_stipple(struct pipe_context *pctx,
      const struct pipe_poly_stipple *stipple)
{
   /* NOP */
}

static void
etna_set_scissor_states(struct pipe_context *pctx, unsigned start_slot,
      unsigned num_scissors, const struct pipe_scissor_state *ss)
{
   struct etna_context *ctx = etna_context(pctx);
   struct compiled_scissor_state *cs = &ctx->scissor;
   assert(ss->minx <= ss->maxx);
   assert(ss->miny <= ss->maxy);

   /* note that this state is only used when rasterizer_state->scissor is on */
   ctx->scissor_s = *ss;
   cs->SE_SCISSOR_LEFT = (ss->minx << 16);
   cs->SE_SCISSOR_TOP = (ss->miny << 16);
   cs->SE_SCISSOR_RIGHT = (ss->maxx << 16) + ETNA_SE_SCISSOR_MARGIN_RIGHT;
   cs->SE_SCISSOR_BOTTOM = (ss->maxy << 16) + ETNA_SE_SCISSOR_MARGIN_BOTTOM;
   cs->SE_CLIP_RIGHT = (ss->maxx << 16) + ETNA_SE_CLIP_MARGIN_RIGHT;
   cs->SE_CLIP_BOTTOM = (ss->maxy << 16) + ETNA_SE_CLIP_MARGIN_BOTTOM;

   ctx->dirty |= ETNA_DIRTY_SCISSOR;
}

static void
etna_set_viewport_states(struct pipe_context *pctx, unsigned start_slot,
      unsigned num_scissors, const struct pipe_viewport_state *vs)
{
   struct etna_context *ctx = etna_context(pctx);
   struct compiled_viewport_state *cs = &ctx->viewport;

   ctx->viewport_s = *vs;
   /**
    * For Vivante GPU, viewport z transformation is 0..1 to 0..1 instead of
    * -1..1 to 0..1.
    * scaling and translation to 0..1 already happened, so remove that
    *
    * z' = (z * 2 - 1) * scale + translate
    *    = z * (2 * scale) + (translate - scale)
    *
    * scale' = 2 * scale
    * translate' = translate - scale
    */

   /* must be fixp as v4 state deltas assume it is */
   cs->PA_VIEWPORT_SCALE_X = etna_f32_to_fixp16(vs->scale[0]);
   cs->PA_VIEWPORT_SCALE_Y = etna_f32_to_fixp16(vs->scale[1]);
   cs->PA_VIEWPORT_SCALE_Z = fui(vs->scale[2] * 2.0f);
   cs->PA_VIEWPORT_OFFSET_X = etna_f32_to_fixp16(vs->translate[0]);
   cs->PA_VIEWPORT_OFFSET_Y = etna_f32_to_fixp16(vs->translate[1]);
   cs->PA_VIEWPORT_OFFSET_Z = fui(vs->translate[2] - vs->scale[2]);

   /* Compute scissor rectangle (fixp) from viewport.
    * Make sure left is always < right and top always < bottom.
    */
   cs->SE_SCISSOR_LEFT = etna_f32_to_fixp16(MAX2(vs->translate[0] - fabsf(vs->scale[0]), 0.0f));
   cs->SE_SCISSOR_TOP = etna_f32_to_fixp16(MAX2(vs->translate[1] - fabsf(vs->scale[1]), 0.0f));
   uint32_t right_fixp = etna_f32_to_fixp16(MAX2(vs->translate[0] + fabsf(vs->scale[0]), 0.0f));
   uint32_t bottom_fixp = etna_f32_to_fixp16(MAX2(vs->translate[1] + fabsf(vs->scale[1]), 0.0f));
   cs->SE_SCISSOR_RIGHT = right_fixp + ETNA_SE_SCISSOR_MARGIN_RIGHT;
   cs->SE_SCISSOR_BOTTOM = bottom_fixp + ETNA_SE_SCISSOR_MARGIN_BOTTOM;
   cs->SE_CLIP_RIGHT = right_fixp + ETNA_SE_CLIP_MARGIN_RIGHT;
   cs->SE_CLIP_BOTTOM = bottom_fixp + ETNA_SE_CLIP_MARGIN_BOTTOM;

   cs->PE_DEPTH_NEAR = fui(0.0); /* not affected if depth mode is Z (as in GL) */
   cs->PE_DEPTH_FAR = fui(1.0);
   ctx->dirty |= ETNA_DIRTY_VIEWPORT;
}

static void
etna_set_vertex_buffers(struct pipe_context *pctx, unsigned start_slot,
      unsigned num_buffers, const struct pipe_vertex_buffer *vb)
{
   struct etna_context *ctx = etna_context(pctx);
   struct etna_vertexbuf_state *so = &ctx->vertex_buffer;

   util_set_vertex_buffers_mask(so->vb, &so->enabled_mask, vb, start_slot, num_buffers);
   so->count = util_last_bit(so->enabled_mask);

   for (unsigned idx = start_slot; idx < start_slot + num_buffers; ++idx) {
      struct compiled_set_vertex_buffer *cs = &so->cvb[idx];
      struct pipe_vertex_buffer *vbi = &so->vb[idx];

      assert(!vbi->is_user_buffer); /* XXX support user_buffer using
                                       etna_usermem_map */

      if (vbi->buffer.resource) { /* GPU buffer */
         cs->FE_VERTEX_STREAM_BASE_ADDR.bo = etna_resource(vbi->buffer.resource)->bo;
         cs->FE_VERTEX_STREAM_BASE_ADDR.offset = vbi->buffer_offset;
         cs->FE_VERTEX_STREAM_BASE_ADDR.flags = ETNA_RELOC_READ;
         cs->FE_VERTEX_STREAM_CONTROL =
            FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE(vbi->stride);
      } else {
         cs->FE_VERTEX_STREAM_BASE_ADDR.bo = NULL;
         cs->FE_VERTEX_STREAM_CONTROL = 0;
      }
   }

   ctx->dirty |= ETNA_DIRTY_VERTEX_BUFFERS;
}

static void
etna_blend_state_bind(struct pipe_context *pctx, void *bs)
{
   struct etna_context *ctx = etna_context(pctx);

   ctx->blend = bs;
   ctx->dirty |= ETNA_DIRTY_BLEND;
}

static void
etna_blend_state_delete(struct pipe_context *pctx, void *bs)
{
   FREE(bs);
}

static void
etna_rasterizer_state_bind(struct pipe_context *pctx, void *rs)
{
   struct etna_context *ctx = etna_context(pctx);

   ctx->rasterizer = rs;
   ctx->dirty |= ETNA_DIRTY_RASTERIZER;
}

static void
etna_rasterizer_state_delete(struct pipe_context *pctx, void *rs)
{
   FREE(rs);
}

static void
etna_zsa_state_bind(struct pipe_context *pctx, void *zs)
{
   struct etna_context *ctx = etna_context(pctx);

   ctx->zsa = zs;
   ctx->dirty |= ETNA_DIRTY_ZSA;
}

static void
etna_zsa_state_delete(struct pipe_context *pctx, void *zs)
{
   FREE(zs);
}

/** Create vertex element states, which define a layout for fetching
 * vertices for rendering.
 */
static void *
etna_vertex_elements_state_create(struct pipe_context *pctx,
      unsigned num_elements, const struct pipe_vertex_element *elements)
{
   struct etna_context *ctx = etna_context(pctx);
   struct compiled_vertex_elements_state *cs = CALLOC_STRUCT(compiled_vertex_elements_state);

   if (!cs)
      return NULL;

   if (num_elements > ctx->specs.vertex_max_elements) {
      BUG("number of elements (%u) exceeds chip maximum (%u)", num_elements,
          ctx->specs.vertex_max_elements);
      return NULL;
   }

   /* XXX could minimize number of consecutive stretches here by sorting, and
    * permuting the inputs in shader or does Mesa do this already? */

   /* Check that vertex element binding is compatible with hardware; thus
    * elements[idx].vertex_buffer_index are < stream_count. If not, the binding
    * uses more streams than is supported, and u_vbuf should have done some
    * reorganization for compatibility. */

   /* TODO: does mesa this for us? */
   bool incompatible = false;
   for (unsigned idx = 0; idx < num_elements; ++idx) {
      if (elements[idx].vertex_buffer_index >= ctx->specs.stream_count || elements[idx].instance_divisor > 0)
         incompatible = true;
   }

   cs->num_elements = num_elements;
   if (incompatible || num_elements == 0) {
      DBG("Error: zero vertex elements, or more vertex buffers used than supported");
      FREE(cs);
      return NULL;
   }

   unsigned start_offset = 0; /* start of current consecutive stretch */
   bool nonconsecutive = true; /* previous value of nonconsecutive */

   for (unsigned idx = 0; idx < num_elements; ++idx) {
      unsigned element_size = util_format_get_blocksize(elements[idx].src_format);
      unsigned end_offset = elements[idx].src_offset + element_size;
      uint32_t format_type, normalize;

      if (nonconsecutive)
         start_offset = elements[idx].src_offset;

      /* maximum vertex size is 256 bytes */
      assert(element_size != 0 && end_offset <= 256);

      /* check whether next element is consecutive to this one */
      nonconsecutive = (idx == (num_elements - 1)) ||
                       elements[idx + 1].vertex_buffer_index != elements[idx].vertex_buffer_index ||
                       end_offset != elements[idx + 1].src_offset;

      format_type = translate_vertex_format_type(elements[idx].src_format);
      normalize = translate_vertex_format_normalize(elements[idx].src_format);

      assert(format_type != ETNA_NO_MATCH);
      assert(normalize != ETNA_NO_MATCH);

      cs->FE_VERTEX_ELEMENT_CONFIG[idx] =
         COND(nonconsecutive, VIVS_FE_VERTEX_ELEMENT_CONFIG_NONCONSECUTIVE) |
         format_type |
         VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM(util_format_get_nr_components(elements[idx].src_format)) |
         normalize | VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN(ENDIAN_MODE_NO_SWAP) |
         VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM(elements[idx].vertex_buffer_index) |
         VIVS_FE_VERTEX_ELEMENT_CONFIG_START(elements[idx].src_offset) |
         VIVS_FE_VERTEX_ELEMENT_CONFIG_END(end_offset - start_offset);
   }

   return cs;
}

static void
etna_vertex_elements_state_delete(struct pipe_context *pctx, void *ve)
{
   FREE(ve);
}

static void
etna_vertex_elements_state_bind(struct pipe_context *pctx, void *ve)
{
   struct etna_context *ctx = etna_context(pctx);

   ctx->vertex_elements = ve;
   ctx->dirty |= ETNA_DIRTY_VERTEX_ELEMENTS;
}

static bool
etna_update_ts_config(struct etna_context *ctx)
{
   uint32_t new_ts_config = ctx->framebuffer.TS_MEM_CONFIG;

   if (ctx->framebuffer_s.nr_cbufs > 0) {
      struct etna_surface *c_surf = etna_surface(ctx->framebuffer_s.cbufs[0]);

      if(c_surf->level->ts_size && c_surf->level->ts_valid) {
         new_ts_config |= VIVS_TS_MEM_CONFIG_COLOR_FAST_CLEAR;
      } else {
         new_ts_config &= ~VIVS_TS_MEM_CONFIG_COLOR_FAST_CLEAR;
      }
   }

   if (ctx->framebuffer_s.zsbuf) {
      struct etna_surface *zs_surf = etna_surface(ctx->framebuffer_s.zsbuf);

      if(zs_surf->level->ts_size && zs_surf->level->ts_valid) {
         new_ts_config |= VIVS_TS_MEM_CONFIG_DEPTH_FAST_CLEAR;
      } else {
         new_ts_config &= ~VIVS_TS_MEM_CONFIG_DEPTH_FAST_CLEAR;
      }
   }

   if (new_ts_config != ctx->framebuffer.TS_MEM_CONFIG) {
      ctx->framebuffer.TS_MEM_CONFIG = new_ts_config;
      ctx->dirty |= ETNA_DIRTY_TS;
   }

   ctx->dirty &= ~ETNA_DIRTY_DERIVE_TS;

   return true;
}

struct etna_state_updater {
   bool (*update)(struct etna_context *ctx);
   uint32_t dirty;
};

static const struct etna_state_updater etna_state_updates[] = {
   {
      etna_shader_update_vertex, ETNA_DIRTY_SHADER | ETNA_DIRTY_VERTEX_ELEMENTS,
   },
   {
      etna_shader_link, ETNA_DIRTY_SHADER,
   },
   {
      etna_update_blend, ETNA_DIRTY_BLEND | ETNA_DIRTY_FRAMEBUFFER
   },
   {
      etna_update_blend_color, ETNA_DIRTY_BLEND_COLOR | ETNA_DIRTY_FRAMEBUFFER,
   },
   {
      etna_update_ts_config, ETNA_DIRTY_DERIVE_TS,
   }
};

bool
etna_state_update(struct etna_context *ctx)
{
   for (unsigned int i = 0; i < ARRAY_SIZE(etna_state_updates); i++)
      if (ctx->dirty & etna_state_updates[i].dirty)
         if (!etna_state_updates[i].update(ctx))
            return false;

   return true;
}

void
etna_state_init(struct pipe_context *pctx)
{
   pctx->set_blend_color = etna_set_blend_color;
   pctx->set_stencil_ref = etna_set_stencil_ref;
   pctx->set_clip_state = etna_set_clip_state;
   pctx->set_sample_mask = etna_set_sample_mask;
   pctx->set_constant_buffer = etna_set_constant_buffer;
   pctx->set_framebuffer_state = etna_set_framebuffer_state;
   pctx->set_polygon_stipple = etna_set_polygon_stipple;
   pctx->set_scissor_states = etna_set_scissor_states;
   pctx->set_viewport_states = etna_set_viewport_states;

   pctx->set_vertex_buffers = etna_set_vertex_buffers;

   pctx->bind_blend_state = etna_blend_state_bind;
   pctx->delete_blend_state = etna_blend_state_delete;

   pctx->bind_rasterizer_state = etna_rasterizer_state_bind;
   pctx->delete_rasterizer_state = etna_rasterizer_state_delete;

   pctx->bind_depth_stencil_alpha_state = etna_zsa_state_bind;
   pctx->delete_depth_stencil_alpha_state = etna_zsa_state_delete;

   pctx->create_vertex_elements_state = etna_vertex_elements_state_create;
   pctx->delete_vertex_elements_state = etna_vertex_elements_state_delete;
   pctx->bind_vertex_elements_state = etna_vertex_elements_state_bind;
}